Suggestion:20070516 Surprise Lunge

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20070516 Surprise Lunge

Jon Pyre 12:51, 16 May 2007 (BST)

Suggestion type
Skill

Suggestion scope
Zombies

Suggestion description
There's that cliche/classic scene in zombie movies where the barricades get smashed and one unfortunate survivor gets grabbed because he strayed too close to the window. I suggest adding a skill to replicate this scene.

Suprise Lunge (open for better names) would be a zombie subskill of Lurching Gait. Taking the skill gives the zombie a new attack option that only appears when standing outside of loose barricades: "lunge". If you target anything else you'll get the message "Lunging will not be effective against that."

Your chances of lunging successfully are 50%. If you fail the barricades hold. If you succeed the 1AP you spend on the lunge does three things:

  1. Breaks the barricades
  2. Moves you inside
  3. Gives you a successful hand attack against the first survivor in the stack. Death Grip will increase the damage and tangling grasp can get you a purchase for further attacks.

The message the zombie might see on a successful lunge is: "You lunge through the weakened barricades into the building, and grab SURVIVORNAME, crushing them for 3 damage."

The message the attacked survivor might see is "A zombie bursts through the barricades and grabs you for 3 damage."

So this would be a fun little skill to reward the zombie that actually does break the barricades. They'd appreciate the bonus attack, considering they're mostly likely almost drained of AP by that point. In total it'd save them 3 AP (one to enter, and two to attack successfully). This should fit in nicely, AP saving skills are nothing new, in fact most skills in the game are nothing more than AP saving skills. It progresses nicely from Lurching Gait's reduction of your move cost by 50%. Useful and thematic but not ridiculously overpowered.

  • Note: This does force the zombie to attack the first survivor, they don't get a choice with the lunge. But once inside they can always switch their attacks to another target if they prefer.

Voting Section

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The only valid voting sections are Keep, Kill, Spam and Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep I think this would be a great addition to Urban Dead, but I think it should take more AP and also, it should have a less chance of this happening.Lemonhead7t7 05:34, 20 May 2007 (BST)
  2. Keep I think this would be a fun little thematic skill. It'd be fun for attacking zombies to know that breaking through the barricades would get them at least one attack if nothing else, and the attack would be very thematic and enjoyable for role players. --Jon Pyre 13:07, 16 May 2007 (BST)
  3. Keep This will make people barricade more often and seems pretty useful to zombies --JudeMaverick W!TJ! 13:11, 16 May 2007 (BST)
  4. Keep Okay skill and it DOESNT nerf baricades! If there's one level left,it will only take another hit or two and they're down, this just gives a single zombie a sigle little bonus attack.--wooty
  5. Keep - Thumbs up. --Karloth Vois RR 21:15, 16 May 2007 (BST)
  6. Keep with possible change I think this is a great idea, and does spin a bit of the classic zombie film action into the game. I agree with The Hierophant when he says that in such an action, I haven't seen any zombie films where the zombie makes it into the building. Perhaps this would be viable on the first turn after the barricades were broken down, but I think with only loose barricades, then the bonus would be only to lunge and harm, further increased effectiveness by Tangling Grasp and Death Grip. Also I advocate lowering the success percentage to 30% or so, because when zombies are breaking through the barricades, you can bet the survivors won't be right on the other side of the barricades, peering through the cracks and trying to see if they can recognize their dead uncle in the crowd. They'd be back against the opposite wall, unless the building is very crowded. Which may be another interesting slant. +Variable # of people in the building, and the success rate is increased to maybe 40% because of lack of room to dodge or otherwise avoid such an attack. --BlackScarletLove 21:17, 16 May 2007 (BST)
  7. Keep! - Very cool idea. The only thing I'd change is the part where it automatically moves you inside (it does bypass MOL after all). Instead, you claw at a survivor through the barricades, while you yourself are still outside (for the moment). --Uncle Bill 02:27, 17 May 2007 (BST)
  8. Keep! - I like the look of this one. A hand attack isn't much at all, you only really save 2AP in the end with this skill. --Ducis DuxSlothTalk 10:51, 17 May 2007 (BST)
  9. This scores a keep from me. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:39, 17 May 2007 (BST)
  10. Keep(!)- I say Yay, but suggest the removal of the auto-move-inside part--Charley C. 14:55, 17 May 2007 (BST)
  11. Keep - I find it funny when people vote kill because something isn't already in the game, when the point of suggesting something is getting something new into the game.--Labine50 MHG|MEMS|DHPD 19:58, 18 May 2007 (BST)
  12. Change I like this but I have one suggestion. If this attack is successful, the victim should be dragged out into the street.

Kill Votes

  1. kill way too powerfull. even maxed out you don't get 50% to smash the cade let alone go inside and get an auto hit!--Honestmistake 13:54, 16 May 2007 (BST)
  2. Kill Just damages the 'effectiveness' of barricades. --Seventythree 14:06, 16 May 2007 (BST)
  3. change - chance for maxed zed to crash 1 level of cades = 25%. so with 50% chance to perform this attack (i.e. 2AP) you get: 4AP worth of cade-breaking, 1AP enter, 2AP attack + tangling grasp (assume you have it). that is 5AP with bonus when crashing last level of cades. a bit too much. if you'ld change chance to perform it to 25% and maybe also no tangling grasp - i would vote keep --Duke GarlandTLCD SSZ 14:48, 16 May 2007 (BST)
  4. Kill - 3 actions for the price of 1, with the first action buffed up? There are no free lunches. --Saluton 15:24, 16 May 2007 (BST)
  5. Kill - For sooooooooooo many reasons, chief amongst which is the bypassing of actually opening the door (nerfs Memories of Life). Sure, in zombie films they do lunge through windows, etc, but I don't remember a zombie film in which that magically teleports them inside the building without having to take any further action.--The Hierophant 15:48, 16 May 2007 (BST)
  6. Kill - as with Garland, except maybe keep tangling grasp. --Target Zombie 19:12, 16 May 2007 (BST)
  7. Kill - 50% autoavoid 'cades FTL. --karek 20:34, 16 May 2007 (BST)
  8. Kill - see reasons above. -BzAli 21:22, 16 May 2007 (BST)
  9. Kill - Yeah, kinda overpowered. Also, won't be THAT useful for zeds. --Matthew Fahrenheit YRCT+1 22:05, 16 May 2007 (BST)
  10. Change - Agree with Uncle Bill above, but push for larger change. Make it so the zombie with the skill who collapses a barricade (via normal means) gets one free claw attack (with normal to hit and damage) on a RANDOM survivor inside (not the top one), without being moved inside. --Seb_Wiers VeM 03:16, 17 May 2007 (BST)
  11. Kill - Change a couple of things, like requiring memories of life (except for churches and junkyards), and have the hit rates for the last bit of barricade remain the same, and a separate chance (but still one AP) to hit the guy at the top of the stack -- boxy T L ZS Nuts2U DA 01:21, 17 May 2007 (BST)
  12. Kill way too overpowered. bypassing the doors on the buildings that have doors is bad. --RAF Lt.G Deathnut RAF 03:52, 17 May 2007 (BST)
  13. Kill - As above. --Sonofagun18 06:16, 17 May 2007 (BST)
  14. Change - Normally, it takes 4 ap to knock down one level of barricades, 4 ap to get a successful claw attack (2 damage) and 1 to enter the building: Total = 9 so 100/9 = 11.1 percent (about 10). It takes 2.4 ap to get a successful claw attack with tangling grasp: Total = 7.4 so 100/7.4 = 13.5 (about 15).It takes 1.75 ap to get a successful claw attack with death grip and tangling grasp: Total = 6.75 so 14.8 (about 15, but lets say 20).Adding 5 percent to each because its all in one move (less control) gives 15, 20 and 25 percent. Get rid of the added damage and use better percentages (perhaps the ones suggested)and then i'll vote. --Da Axe Man 23:05, 17 May 2007 (BST)
  15. Kill - 50% hit rate is too much. 25% would be better. Also, I don't very much like the fact that it supplants Memories of Life. --Rgon 01:37, 18 May 2007 (BST)
  16. Kill -love the flavor, but have the same problems as the Da Axe Man does.--Vista +1 18:10, 18 May 2007 (BST)
  17. Change - Way too overpowering. Break the barricades, get inside, and then get a hit? That's one AP for things that would totaly up to three. My suggestion is that when you break down a part of the barricade, there's a little chance that you'll drag a survivor out as well, the chances increasing based on how strong the barricades are. --Heavy DDR 14:02, 20 May 2007 (BST)
  18. Kill - Way too much stuff at once. Perhaps go with something Simpler [1] :D --Gene Splicer 17:27, 20 May 2007 (BST)


Spam/Dupe Votes

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