Suggestion:20070615 Venomous Bite Version 2

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20070615 Venomous Bite Version 2

Mordac the Refuser 20:48, 15 June 2007 (BST)

Suggestion type
Skill

Suggestion scope
Zombies and infected victims.

Suggestion description
After reviewing the comments and suggestions on the first Bite suggestion, I've come up with a suggestion that should hopefully address the issues with the first suggestion.


Venomous Bite can be purchased by Zombies for 100 XP after puchasing Infectious Bite. Zombies have now developed the ability to secrete a type of toxic agent from their teeth.

Important: Zombie players will have the ability to choose which type of bite to attack with.

Venomous Bite differs from Infectious bite in that:

1) Venomous Bite does not come back with the revive.

2) Venomous Bite can only be removed by First Aid or Surgery. Standard FAKs neither remove the infection nor restore hp.

3) Speaking causes hp loss (remember, venomous bite is more deadly than infectious bite)


NOTE: If a zombie with the venomous bite skill bites a survivor with a standard infection, the survivor's infection is NOT "upgraded" to venomous. And vice versa.

This upgrade would give Doctors and Medics a more important role to play in the game. Also, it would now be crucial to keep hospitals powered at all times. The speaking penalty disrupts communication between survivors.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Change - Why did you add "standard FAKs don't restore HP"? --Duke GarlandTLCD SSZ 20:57, 15 June 2007 (BST)
    RE: I didn't add that. That was also in the previous suggestion. -- Mordac the Refuser 21:15, 15 June 2007 (BST)
  2. Change - Allows FAKs to restore HP, but make it so they have to be in a powered hospital and the healer need surgery to remove the infection. --karek 20:59, 15 June 2007 (BST)
    RE: That's the problem, a lot of people have complained that that would be overpowering the skill. -- Mordac the Refuser 21:15, 15 June 2007 (BST)
    Yeah, but without that you are effectively changing nothing AND weakening infection a lot, one of the biggest pulls to infection is that it comes back after you are revived, having that(infection after revive) allows for a lot of other tactics too, people just don't pay attention the the part where this nerfs infection I think.--karek 21:30, 15 June 2007 (BST)
  3. Kill Realy, realy not needed. Infectious bite is dangerous enought already.--Seventythree 21:36, 15 June 2007 (BST)
  4. Kill - Would make it a lot easier to kill low level characters. Think about it: a new player gets hit by this skill, and, having played for a few days, tries using a FAK to get rid of it. They fail, using up the FAK. After being hit by this skill, the zombie knocked them down to, say, 10 HP, and then ran out of AP. The survivor runs into a building - but has to find a building that he can get into first, taking, perhaps, 5 AP - and, if he is lucky, there are some higher level survivors there. If not, he can either wander around with Free Running, hoping to find a group of survivors, or, more likely, doesn't have free running, and stays where he is. --Saluton 22:20, 15 June 2007 (BST)
  5. Kill Saluton, Lower level players are pretty easy to kill already. Anyhow, I really don't see a need for this.--User:Axe27/Sig 22:39, 15 June 2007 (BST)
  6. Kill - Overpowered. Not needed. Why should a zombie be able to choose which deadly toxin he injects into his victim? etc etc etc. Blinkin the Gremlin RRF AU10 T RR GC 00:45, 16 June 2007 (BST)
  7. Kill - Seriously, no. --The Hierophant 00:46, 16 June 2007 (BST)
  8. Kill - As I said in your original suggestion which only 2 days ago - "Overpowered, and not quite right in it's current form. How about you let suggestions on the development page get discussed more fully before they are posted. And let the originator be the one to decide when it's ready to suggest. Seems like you got a little over-excited there.". This suggestion is not ready yet!!. armareum
    RE: Too bad that almost NO ONE bothered to discuss it in the developement page. What else was I supposed to do??? And I AM the originator. -- Mordac the Refuser 23:09, 16 June 2007 (BST)
    Apologies, yes you are. My mistake. Care to respond to the changes I put on the discussion page? armareum 04:29, 22 June 2007 (BST)
  9. Kill - As before, Overpowered and besides, zombies aren't venomous. --Sonofagun18 06:24, 16 June 2007 (BST)
  10. Kill - Se reasoning above.- BzAli 11:00, 16 June 2007 (BST)
  11. Kill The original was better I thinks. Infectious bite isn't very dangerous right now, whoever said that it was. --Secruss 23:02, 16 June 2007 (BST)
  12. Kill - The original was better, and maybe if you left it on the discussion page for more than a few days, or advertised it, you would have got a discussion. I frequent that page so I would of commented on it if I hadn't been sick.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 01:16, 18 June 2007 (BST)
  13. Hoppin' on the Bandwagon - Just goign along with everyone else.... kinda like the Cincinatti Bengals... --Bruce Torbaron 02:26, 20 June 2007 (BST)
  14. Kill - I think this is a dupe from around 2005 when infection was introduced. but why go hunting for a link now?-- Vista  +1  19:16, 28 June 2007 (BST)

Spam/Dupe Votes

  1. Spam - as per Boosts to Zombie Bites on the Frequently Suggested page. Quote: "Both improvements to damage ratings and the addition of various status ailments have been suggested for the zombie's bite attack... allowing the Bite attack to confer more status ailments (especially those which would affect AP or XP) would create a situation in which a single zombie could potentially threaten an entire group of survivors just by biting each of them once." --Ryiis 00:19, 24 June 2007 (BST)