Suggestion:20070806 Rescue

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20070806 Rescue Drag

Ulysses Black 02:47, 6 August 2007 (BST)

Suggestion type
Survivor Military Skill.

Suggestion scope
All survivors, any level. Military Skill with associated XP cost.

Suggestion description
A new skill to help people out who have APed or IPed out looking for a safehouse and have been left (either exhausted or collapsed for RP purposes)in the street and risk being attacked by Zombies or other hostiles.

Upon encountering a survivor outside a building, a drop box (similar to attack and heal) marked "Grab" and a list of names will appear. Clicking this box will cost 1AP. After that, wherever you move will cost you 3AP, and you will take the survivor with you, you will however both still show up as separate characters for the purposes of being healed and attacked. You can stop dragging the survivor along at any time by clicking a "Release" button for no AP cost. The survivor can release his or herself at any time simply by clicking on an adjacent square or performing any action. This will display the message "The survivor left your grip"

This skill cannot be used to grab survivors inside buildings regardless of the ransack status, cannot be used on or by Zombies, and is open to abuse for PKers to drag people into dark corners (although the player was already at risk by sleeping in the open anyway)

This makes sense in an RP purpose as well as game mechanic purpose as a building or mall with 50 to 100 people would not realistically sit by while someone slept on the street outside.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - A suggestion vaguely like this was around in November of 2005, like Doc Crook said, but this one's more fleshed out and doesn't allow taking people from buildings. I like it. --Howard Bentley 04:02, 6 August 2007 (BST)
  2. Keep - Changes dynamics of game, but in a welcome and plausible way. --Pgunn 04:06, 19 August 2007 (BST)

Kill Votes

  1. Kill&Spam - Souped up firemans carry, and it takes away too many zombie meals!
  2. Kill - Would Allow survivors to "pool" their APs. "Gee, the reviver doesn't have the AP to move to the revive point and back still revive our friends? I know, lets have him go outside, and then we'll 'rescue' him over there." NOT. And that's without going into the potential for alt abuse. ΔΔΔ Swiers BigEYEwitnessLOGOgrey.png 03:54, 6 August 2007 (BST)
    RE: That's why it's a 3AP cost per square, so that pooling isn't an AP effective option, as combined, you're losing 50% more AP than moving independantly (3AP per square as opposed to 2AP) --Ulysses Black 06:34, 6 August 2007 (BST)
    Giving AP to a character who has skills or equipment that you do not is generally gonna be worth that fairly low cost. Especially if you actually are playing BOTH characters (aka zerging). ΔΔΔ Swiers BigEYEwitnessLOGOgrey.png 15:22, 6 August 2007 (BST)
  3. Kill - Pretty much the same reason as Swiers. Though flavorful and such, it's still far too easy to abuse. And I don't like the idea of other characters moving mine, even if I was stupid enough to end my turns outside (as happened today with an alt - had enough AP, but wasn't watching the IP hits. Grrr. Anyway, just bad news. Also a little dupe-y, but different enough from the fireman carry suggestion to warrant a kill vote rather than a dupe vote. the one, the only, sushiknight (talk contribs HARD E.N.D.) 05:05, 6 August 2007 (BST)
  4. Kill Zerging will only get worse.Its a good idea but a lot of people will abuse it.--Timo 1 07:04, 6 August 2007 (BST)
  5. Kill - Feeding drag is very useful to low-level zeds. I wouldn't want to see it countered as strongly as this does. --  T   11:33, 6 August 2007 (BST)
  6. Kill - Worse than Fireman's Carry. Also, why is it a Military Skill? --Midianian 11:43, 6 August 2007 (BST)
  7. Kill - Sounds particularly abusive. I can think of several ways right off the top of my head --Druuuuu 16:30, 6 August 2007 (BST)
  8. Kill - This cannot be passed, even though it would amuse the Hell out of me as a member of a death cult. --The Hierophant 16:37, 6 August 2007 (BST)
  9. Kill If it was just the opposite of feeding drag, ie: allowed you to drag them indoors if below 13 HP then I would vote keep (I would probably consider it even if there was no wounded requirement) but this is far too easily abusable as is! --Honestmistake 16:57, 6 August 2007 (BST)
  10. Kill/Change - Close to Fireman's Carry, but different enough to not be a Dupe. I would drop the AP cost to move to 2, while adding a provision that the Survivor to be dragged be at 12 HP or less. More believable than Fireman's Carry as you could drag Survivors into other blocks in case you were outside a building higher than VSB and needed to find such a building, and that it would allow you to drag Survivors from Parks, Streets, etc.--Sara M 00:10, 7 August 2007 (BST)

Spam/Dupe Votes

  1. dupe - Fireman drag. Its been done before, I just cant find it. -Doc Crook 03:38, 6 August 2007 (BST)
    Dupe votes require a link to the duped suggestion.--Pesatyel 06:07, 6 August 2007 (BST)
    Also: Here's the skill you're referencing. In Peer-reviewed nonetheless. the one, the only, sushiknight (talk contribs HARD E.N.D.) 05:09, 6 August 2007 (BST) Non-Author RE struck.--Pesatyel 06:07, 6 August 2007 (BST)
    Dupe votes don't get struck just for failing to provide a link. The link is however required before the suggestion qualifies for removal The preceding signed comment was added by boxy (talkcontribs) at 12:08 6 August 2007 (BST)
  2. Spam This is not a dupe of Fireman's Carry. Fireman's Carry is limited in scope, like Feeding Drag, to help injured players into safe houses. This just lets you drag another character anywhere for 3 AP a move. Even the author says "...and is open to abuse for PKers...".--Pesatyel 05:53, 6 August 2007 (BST)
    RE: I'd not seen Fireman's Carry before, and admittedly it seems a better implemented suggestion than this (although slightly different in scope) but why then a spam vote, not a kill vote, if you yourself acknowledge the difference? --Ulysses Black 06:34, 6 August 2007 (BST)
    I voted spam because of the quote, by you, from the suggestion about it being (unnecessarily) abusable. Even at 3 AP a move it wouldn't be that hard to have someone carry your main character around until the main character needed/wanted to do something.--Pesatyel 05:35, 7 August 2007 (BST)
  3. Spam - no teleporting --~~~~T''' 10:13, 6 August 2007 (BST)
  4. Spam - As others, breaks game.--Karekmaps?! 11:39, 6 August 2007 (BST)
  5. As Duke. Also the fact that some PKers can use this to their advantage...Grab the survivor out of the streets and proceed to kill them without having the zeds interfering. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 11:47, 6 August 2007 (BST)
  6. Spam - Not a dupe of fireman's carry, but worse. With this skill, finding an enemy outside means that you can drag them anywhere you like... say, into the middle of the largest group of zombies you can find The preceding signed comment was added by boxy (talkcontribs) at 12:12 6 August 2007 (BST)
  7. Spam Very abusable by alts and pkers. As above.--Wooty 17:49, 6 August 2007 (BST)
  8. Spam - No pied piper skills. --Saluton 18:07, 6 August 2007 (BST)
  9. Spam - Now, this is a story all about how my life got flipped-turned upside down. And I liked to take a minute, just sit right there. I'll tell you how I became the prince of a town called Bel-Air --Sonny Corleone RRF CoL DORIS CRF pr0n 18:09, 6 August 2007 (BST)
  10. Spam - As Saluton. 'arm. 03:08, 8 August 2007 (BST)
  11. spam - this is clear, open-to-abuse, moving other players around. Unlike my splendid and peer reviewed Fireman's Carry suggestion (*smug smuggity smug*), which was all gawrsh and wonderful and stuff. --Funt Solo Scotland flag.JPG 12:46, 8 August 2007 (BST)
    Yeah, the Fireman's Carry skill is pretty comprehensive, somehow I missed it first time or I wouldn't have posted this. It's much better than this! Please kill this! I renpunce my suggestion! : )
  12. spamination abomination - as someone else likes to say. first of all, this is a pied piper skill. pied piper = NO, NO. second it's totally contrary to the spirit and mechanics of the game -- you're supposed to plan your turns. if you don't, that's your own damn fault. 'sides, people can "rescue" by healing you if need be... difficult, sure, but the option's there. and, finally, we do NOT need any new military skills. we need a new Scientist skill, if we need anything --WanYao 22:56, 8 August 2007 (BST)
  13. Spam! Spam! - As above! --Evildemon989 Talk · Help · W! · P! · SU! · TJ! · Hai! 01:37, 9 August 2007 (BST)
  14. Dupe - Fireman's carry. --Heavy DDR 01:57, 9 August 2007 (BST)
  15. Spam - Pied Piper skills are spamtastic. -- Pavluk 22:37, 9 August 2007 (BST)