Suggestion:20070827 Hm, this 'Necro Net' has some useful information after all

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20070827 Hm, this 'Necro Net' has some useful information after all

Nalikill 20:54, 27 August 2007 (BST)

Suggestion type
Improvement

Suggestion scope
Suvivors with NNA in a powered NT building

Suggestion description
Basics: Survivors with NNA in powered NecroTech Buildings only who DNA scan a zombie that doesn't have brain rot- I'll repeat that, A NON BRAINROTTED ZOMBIE- can be revivified for 8 AP, instead of 10. For a total cost of 9 AP.

This gives an incentive for people to run rot-relief clinics, and also adds the element of strategy: Do survivors want more, easier RP's, or do survivors want more locations to find syringes?

It also discourages random revives, and gives a more everyday use to the NecroNet Access skill.



Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep Author vote. Nalikill 20:54, 27 August 2007 (BST)
  2. Keep I like this. Makes sense.--Seventythree 21:04, 27 August 2007 (BST)
  3. Keep Revives in a clinic being slightly cheaper makes sense. Wouldn't be opposed to it being slightly cheaper yet. It'll certainly add to the urgency to destroy NT's though... --Pgunn 21:26, 27 August 2007 (BST)
  4. OMG Ohmygod i luv it. BoboTalkClown 21:51, 27 August 2007 (BST)
  5. Keep It should be 6 AP for all the requirements. Running an indoor is almost impossible.--Wooty 22:11, 27 August 2007 (BST)
  6. El Keepo Sockem 22:37, 27 August 2007 (BST)
  7. Keep It takes ALOT of AP to revive zombies, For a not as adiquate Xp bonus, So this is really good. --Kaynex 22:57, 27 August 2007 (BST)
  8. Keep I like it, as long as we still get 10XP for the revives.--Doctor Oberman 23:14, 27 August 2007 (BST)
  9. Keep - looks good. Makes revives easier for those who seek them out. -- Pavluk 01:26, 28 August 2007 (BST)
  10. Keep - Awesome. --Private Mark 01:48, 28 August 2007 (BST)
  11. Keep - Makes sense! Standard Zombie 02:15, 28 August 2007 (BST)
  12. Keep - So what if it makes combat revives a little easier inside NTs? Getting combat revived is pretty much one of the risks that comes with attacking an NT. --Steakfish 03:24, 28 August 2007 (BST)
  13. Keep - A solid suggestion, I like it. --Thelightguy 08:04, 28 August 2007 (BST)
  14. Keep - I like it. --Midianian|T|T:S|C:RCS| 10:26, 28 August 2007 (BST)
  15. Keep - My non-combat reviving survivor likes it. My combat revive-craving death cultist absolutely LOVES it. --The Hierophant 12:06, 28 August 2007 (BST)
  16. Keep - Sure, Makes sense. --Sonofagun18 12:19, 28 August 2007 (BST)
  17. Keep - Why not? --Vortexx 13:55, 28 August 2007 (BST)
  18. Keep - Such a small tweak I like it. --Ducis DuxSlothTalk 14:23, 28 August 2007 (BST)
  19. keep - a small tweak but a good one! Oh and Karek... go take a few valium, it is widely suspected that Kevan "messes" with ALL search rates at will. Revive rates and syringe use have seen several mods while i have been playing so stop with the knee-jerk melodramatic response to any mention of em in a suggestion!!! --Honestmistake 18:21, 28 August 2007 (BST)
  20. Keep - It's pretty much harmless. I like it very much. --Hhal 19:21, 28 August 2007 (BST)
  21. Keep - Sure. Given current events, I think survivors need a little help. Question: How much XP would be gained? -- Mordac the Refuser 20:46, 28 August 2007 (BST)
  22. Keep - I like it. Not too big a change, but enough to make the game more interesting. --Pdeq 21:00, 28 August 2007 (BST)
  23. Keep - Good idea. --Abi79 AB 17:00, 31 August 2007 (BST)
  24. Keep - This might actually balance the whole "ruin & no FR" nonsense. We might actually be able to hold a few areas. Slightly Lions 12:44, 1 September 2007 (BST)
  25. Keep - Yea i like this one...makes sense to me Lukeninersfan
  26. Keep - Saving 1AP is not going to influence many people to make use of this change, but it opens up more tactics and anything that increases the amount of possible tactics is awesome in my books. Pardus 23:10, 3 September 2007 (BST)
  27. Keep - I'm all for the dual nature stuff.-- Vista  +1  12:24, 4 September 2007 (BST)
  28. Keep - Now this makes sense to me. One thing though, how my is earned for XP?--Doggie 23:38, 7 September 2007 (BST)
  29. Keep - Thats all i got to say. Jake 02:00, 10 September 2007 (BST)
  30. Keep - Tooze 9:10, 9 September 2007 (EST)
  31. Keep - Johnny Lunchpail 02:13, 10 September 2007 (BST)
  32. Keep I only bought NNA because I needed it to be a 41. Now, lets make it have some use. This is good...-DriaquerTM RIP 03:09, 12 September 2007 (BST)

Kill Votes

  1. Kill Combat reviving to clear NTs made easier. Yay!--Nikitis 23:16, 27 August 2007 (BST)
  2. Headshot Agreed with Nikitis...--WOOT 23:29, 27 August 2007 (BST)
  3. Kill - That would encourage combat revives (even with scanning it would take 1 AP less). I hate combat revives. -- John RubinT! ZG FER 08:54, 28 August 2007 (BST)
  4. Kill - Reviving should be difficult. Messing with revive rates causes way too much of a change in balance --The Grimch Sysop-U! 13:54, 28 August 2007 (BST)
  5. Kill As Nikitis--DonTickles 21:31, 29 August 2007 (BST)
  6. Kill This is an extremely bad idea.--Jorm 21:44, 29 August 2007 (BST)
  7. Kill Really need to think of the consequences, is this balanced? No. CR is a big problem, today one of my team nearly lost almost half his AP from being CR.--Thekooks 13:51, 3 September 2007 (BST)
    To all wailing about combat revives, how will this encourage CR when it specifically states it's for non-brainrotters & so requires a scan? No, this might balance things considering how much you undead have been ruining all resource points, sweeping through 'burbs, and leaving revive queues backed up. If survivors can't revive, and we're all zombies, who are you going to play against? Slightly Lions 12:44, 1 September 2007 (BST)
  8. Kill Ahem. No. -- Murray Jay Suskind 10:13, 30 August 2007 (BST)
  9. KillScanning Required for Revives is more balanced. ᚱᛁᚹᛖᚾ 06:13, 1 September 2007 (BST)
  10. Kill - Kitten huffing, kitten huffing, ra ra ra!...Whatever. It sucks.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 14:01, 3 September 2007 (BST)
  11. I heard kitten huffing? Encourages revive points. Kalir FTW! Z/S UD Potato Words 04:24, 9 September 2007 (BST)
  12. Kill Another "save the survivors" skill that it about 2 weeks too late; we're already at majority survivors again, they don't need the buff. --Karlsbad 04:35, 9 September 2007 (BST)

Spam/Dupe Votes

  1. What the fuck were you thinking?(Spam) - DO NOT FUCKING MESS WITH REVIVE RATES How many times will it have to be said before people catch on, don't lower syringe costs, don't make reviving easier in a specific building, don't make search rates better in NTs, DO NOT MAKE IT EASIER TO REVIVE PEOPLE--Karekmaps?! 10:52, 28 August 2007 (BST)
  2. spam - no --Sonny Corleone RRF DORIS CRF pr0n 23:04, 29 August 2007 (BST)
  3. As Karek. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:02, 10 September 2007 (BST)
  4. Spam - As Karek --Themanwhocares4 01:01, 12 September 2007 (BST)
  5. Spam - Just because Karek's vote made me smile a bit.--  AHLGTG THE END IS NIGH! 03:15, 12 September 2007 (BST)