Suggestion:20070909 Drag Zombie

From The Urban Dead Wiki
Jump to navigationJump to search
Duped.PNG Dupe
This suggestion has been found to be a dupe of this suggestion.
Dupes are easily found by searching for them in the main and suggestion namespaces.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20070909 Drag Body

Stryks 08:55, 9 September 2007 (BST)

Suggestion type
New survivor ability

Suggestion scope
Give survivors ability to move dead bodies

Suggestion description
I realize there is a lot of negative feeling towards horde dispersal, however it is inevitable that survivors would develop tactics over time to help overcome the undead advantage. I'm sure many a survivor has experienced the heady thrill of dropping a zombie, only to see it stand back up and start chomping.

My suggestion is that survivors, tired of waiting for the dead to stand up and lurch away at their leisure, have decided to start dragging corpses away. Needless to say a big part of this decision also comes from the unpleasantness of being surrounded by piles of corpses in various states of decay.

Willing survivors, seeing a dead body in the street, would be able to drag a corpse as far as they felt necessary to give peace of mind. The burden of carrying the corpse would require an additional 4AP per move (5AP total), however I would imagine that survivors with the BodyBuilding skill would find the burden much lighter reducing movement cost to double the normal rate (2AP in other words).

This action does not affect standing zombies, so a survivor would need to either come across a dead body, or expend the AP required to kill the zombie before moving the corpse.

Of course, if the corpse awoke while being dragged, the survivor would immediately release the zombie and be unable to grab them again. The waking zombie would see their new location and the name of the survivor who is dragging them. Further, the "Stand Up" option would become "Stand Up and Attack", and if successful (using their highest skill attack rate) would inflict triple damage on the survivor, due to the close proximity of dragged and dragger.

A zombie waking in a new location with the survivor having left the area would notice the change in location, but would not have any memory of the survivor who moved them.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. keep - Currentely impossible for survivors to win a siege unless zombies get bored which does not happen. i was thinking of this to, i was thinking making it a necro net subskill which costs 20-40 ap to use, you would need a radio to activate the skill and be standing next to the body, when activated the text "some soldiers wearing the necronet badge arrive in a jeep, load the body and speed off into the distance..." and the zombie would appear at a random block in an adjoining suburb.
    and to the guys underneath me in the kill and spam section, stop being terrified of zerging, if you are go play another game, they just get on with the game and dont bloody complain like 2 year olds. grow up. duke garland it isnt bloody teleportation you idiot it isnt a pied piper really that would be taking it in the wider area and it's only for DEAD BODIES NOT UNDEAD ZOMBIES OR LIVING HUMANS. --Thebattler35 11:43, 9 September 2007 (BST)
  2. keep the game needs a way to disperse zombie hordes or sieges become a battle of zeds against idiots who try to defend! Many zombies realize this and frankly do care. Only problem with this is that it costs a whole lot to do and my zed would just wander back laughing about how much AP you just wasted!!! --Honestmistake 12:18, 9 September 2007 (BST)
  3. Keep - Despite the objections below, a skill of this nature is very necessary in light of the sorry state of many of our suburbs today. When a horde attacks in a zombie movie, you can get rid of them by burning them, headshotting them, anything. In UD, we have no such luck. Please guys, survivors have it pretty hard right now with hordes such as LUE and RRF ruining all of our malls. --Hhal 14:21, 9 September 2007 (BST)
  4. Not a "pied piper" skill -- It's not a pied piper(mmm pie) skill, unless body dumping is. BoboTalkClown 14:41, 9 September 2007 (BST)
  5. side note - They should have to be on your contacts to be able to drag them. =doc crook 15:48, 9 September 2007 (BST)
  6. Keep - I like it. Zombies had a little edge lately and have tooken most of malton. This will help, also it's pretty fair as survivors would probably have already run out of a lot of AP by the time they actualy killed the zombie, so this is likely to happen only about a third or forth of the time or so. I think it's a great idea. Some what realistic. Happy 20:425, 9 September 2007 (BST)
    Zombies do not have an edge. Except in superior game-play and tactics. But, take a look at the map the last couple of days and see what happens where survivors up the level of their play, i.e. some of them are adapting to the cicrumstances... zOMG they're fighting the horrid zombie buffs from hell... and not dying!?!?!? Well... yeah. --WanYao 09:40, 10 September 2007 (BST) Non author re The preceding signed comment was added by boxy (talkcontribs) at 13:21 10 September 2007 (BST)

Kill Votes

  1. Kill - Too vulnerable to zerging. --Midianian|T|T:S|C:RCS| 09:59, 9 September 2007 (BST)
  2. Kill - It's a pied piper skill, and it's vulnerable to zerging. -- Wootle 15:48, 9 September 2007 (BST)
  3. Kill - Not opposed to idea in principle, but the triple damage mechanic seems partly broken - what if you prefer to give them a grab? Maybe should present a full attack menu in that case. I don't think we should be so sensitive to variants on suggestions that have been tried before, especially in the more distant past - voting spam is overdone, I think. --Pgunn 17:30, 9 September 2007 (BST)
  4. KillIt's fairly useless for anyone except zergs and griefers. For example, in a mall seige a survivor tries to drag a body away from the mall. Assume they have body building and 50AP. The survivor needs 2AP to leave the mall (assuming it is caded to EHB). The survivor then needs 3AP per space + 1 extra AP per space to get back to the mall +2AP to re-enter the mall via an entry point. In total, 50 AP moves the zombie 12 spaces, with 2 spare AP. Most career zombies have lurching gait so it takes them 12 AP to get back to the mall. Even if they don't, the survivor has spent 50AP on getting rid of 24 zombie AP. Compare that with barricading, FAKs or reviving people and it's useless.Studoku 20:17, 9 September 2007 (BST)
  5. Kill Once you boil it all down, it becomes pretty useless.--MichaelRead 07:06, 10 September 2007 (BST)

Spam/Dupe Votes

  1. Spam/Dupe - No pied piper skills. Read the Dos and Do nots damnit! --The Grimch U! 09:44, 9 September 2007 (BST)
  2. Dupe - Don't mess with other people's location The preceding signed comment was added by boxy (talkcontribs) at 09:52 9 September 2007 (BST)
  3. Dupe/Spam - no teleportation --~~~~ [Talk] 09:54, 9 September 2007 (BST)
  4. Dupe - Boxy says it all. --Howard Bentley 13:21, 9 September 2007 (BST)
  5. DupeGimme a D. Gimme a U. Gimme a P. Gimme an E! What's that spell? DUUUUUUUUUUUUUUUUUPE! Nalikill 13:28, 9 September 2007 (BST)
  6. Spam - Hhal, cry me a fucking river. You have it hard. Try spending 50 ap taring down cades just to see it go back to EH. Not like it would matter since you can't get it down to secured in 50 ap anyway. You don't have it bad. Crybabies. And this suggestion sucks balls anyways. --Sonny Corleone RRF DORIS CRF pr0n 15:50, 9 September 2007 (BST)
  7. Dupe how the hell many times has this been killed? --Ropponmatsu 15:52, 9 September 2007 (BST)
  8. Dupe/Spam - Giveeth meeth aeth cookieeth oreth aeth pieeth andeth I'lleth changeeth myeth voteeth.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 16:11, 9 September 2007 (BST)
  9. Spam Dead bodies ARE zombies or reviving survivors - this is precisely WHAT THEY ARE, only... sleeping. You're moving them without their consent to who-knows-where without really restricting movement all that much. Utterly broken, 'specially if a tag-team of draggers goes to work on a zombie.
  10. Dupe/Spam If you retards would stop shooting zombies outside and defending entry points, you wouldn't need to disperse the horde. This is a blatant pied piper skill and easy to abuse with zergs.--Wooty 17:37, 9 September 2007 (BST)
  11. OMG I was teleported! - Not funny at all. -- John RubinT! ZG FER 19:52, 9 September 2007 (BST)
  12. Dupe - higher cost, but still a dupe. Truth told, this would really be a waste of survivor AP in any honest siege- survivors loose 5+ AP for the trip out and back to each zombies 1 for the trip back. Its ONLY practical use is for griefing and as a "zerg taxi". SIM Core Map.png Swiers 22:09, 9 September 2007 (BST)
  13. Dupe/Spam Waste of AP in the first place, and we are already at over 50% survivors again; it is a skill without a need! --Karlsbad 22:20, 9 September 2007 (BST)
  14. Spupe - The Spam/Dupe combo! When will you people learn that staying and fighting is NOT how you beat Zombies? You barricade important buildings up to VSB or EHB (depending on your barricade plan), then you hide out in the useless buildings (warehouses, pubs, etc.) with EHB. Then you put some decoy generators in nearby buildings with more VSB and EHB 'cades. The Zeds will waste all their AP breaking into the resource buildings and the empty buildings that you put decoy generators in. AFTER they break into those buildings, you go kick them out by rebarricading FIRST, then killing them and dumping them back on the street. DO NOT kill them outside, unless they're clogging revive points or you need the XP. See? The best way to handle a siege is to max out the 'cades on the building, install some nice, tempting generators, then run and hide while the Zeds take the empty building. Come back when they leave, or you can start kicking them out, if you have the force and numbers to do it. --Steakfish 23:49, 9 September 2007 (BST)
  15. Spupe - as Steakfish -- Bob Fortune RR 23:58, 9 September 2007 (BST)
  16. Dupe away fellas! And repeat after me...teleportation is bad. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:45, 10 September 2007 (BST)
  17. Duplication Read the history, it's plastered on the FS page, I think. Glenstone 03:42, 10 September 2007 (BST)
  18. Spam - It's basically a pied piper skill and besides, the last thing I would do is grab hold of a zombie when it could just wake up and attack at any given moment. --Sonofagun18 05:47, 10 September 2007 (BST)
  19. Pied Spam - Pied piper skills are punishable by e-crucifixion in these parts. And rightly so! No one should have the ability to move another player's character. Period. Not even talking about the abuse this could permit... Horrible sugguestion that shouldn't be here -- because the suggestor never did the most basic homework, i.e. read Taboos page for cryin' out loud, grrrrrrrrrr... --WanYao 09:36, 10 September 2007 (BST)

RE: to all who said it is pied piper or TELEPORTATION. either get a life or a brain. it is not teleportation you idiots, and it is hardly a pied piper skill. i think that my idea was better, read the first keep vote. survivors are currentely being completely owned cos zombies just stand back up right were they are when killed which makes it EXTREMELY unfair on survivors. a single zombie in theory could easily kill 10 survivors in an ehb building, yeh it may take a while but he WILL do it. and how or why? because survivors have no way of getting rid of him. there is no reason for him to flee as he becomes a zombie again right after he is killed, a survivor on the other hand has too much to lose to stay and fight a hopeless battle since he knows he'll just get pwned