Suggestion:20071023 Show True Accuracy with Tangling Grasp

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20071023 Show True Accuracy with Tangling Grasp

VkkhamulT! U D Rocks! 01:04, 23 October 2007 (BST)

Suggestion type
Interface change (no change to game mechanics)

Suggestion scope
All zombies attacking with Tangling Grasp.

Suggestion description
After successfully grabbing hold of a survivor using Tangling Grasp, the correct accuracy of the zombie's attacks on that victim will be displayed (+10%) in the Attack drop-down box.
This will help remind the players whom they've gotten hold of, as well as reassure them that Tangling Grasp DOES give a +10% to all attacks.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep It's always nice to see the correct accuracy of things, don't you think? --VkkhamulT! U D Rocks! 01:05, 23 October 2007 (BST)
  2. Keep - I've always been slightly paranoid that Tangling Grasp doesn't actually do anything, since the % chance to hit that is displayed doesn't change, even when you've established a Grasp. Showing the increased % would reassure me. --Steakfish 01:11, 23 October 2007 (BST)
  3. Keep Because somebody will vote kill. Crazylilvietguy 01:16, 23 October 2007 (BST)
  4. Keep Makes sense.--SeventythreeTalk 01:31, 23 October 2007 (BST)
  5. Keep It doesn't do this already? --Akule School's in session. 01:34, 23 October 2007 (BST)
  6. Keep - -- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 01:46, 23 October 2007 (BST)
  7. Keep - And then God said... YES!--  AHLGTG THE END IS NIGH! 02:31, 23 October 2007 (BST)
  8. Keep - Why not? --Brainz 02:37, 23 October 2007 (BST)
  9. Keep - Not a zed but more accuate information is always good. Sockem 03:25, 23 October 2007 (BST)
  10. Keep - Makes sense. --Howard Bentley 04:29, 23 October 2007 (BST)
  11. Keep - Sure. --Sonofagun18 05:00, 23 October 2007 (BST)
  12. Keep - And while you're at it, fix crowbar vs. barricades. --Uncle Bill 06:16, 23 October 2007 (BST)
  13. Keep - though the point about losing Grasp before you attack, thus making your adjusted figure wrong is well taken!--Honestmistake 09:01, 23 October 2007 (BST)
  14. Keep - Go away killers!--  Savant  Chit-Chat  13:30, 23 October 2007 (BST)
  15. Keep Arg. Zombie love taste of delicious brain with accurate information. --Jon Pyre 16:43, 23 October 2007 (BST)
  16. Keep - Ahh...why not --Pavluk A! E! 17:21, 23 October 2007 (BST)
  17. Keep - As above. --Reaper with no name TJ! 19:09, 23 October 2007 (BST)
  18. Keep - Ahh...why not -- BoboTalkClown 21:54, 23 October 2007 (BST)
  19. Keep - No reason not to--Rictor Stilwell 02:30, 24 October 2007 (BST)
  20. Sure - Harmless. Glenstone 05:52, 24 October 2007 (BST)
  21. Keep - Thank you! I was just thinking about this today! --Liam Degen 19:02, 24 October 2007 (BST)
  22. Keep - because Midianian said something as utterly stupid as "javascript is bad for you". I suppose he also hunts witches on the weekend? --Funt Solo Scotland flag.JPG 08:55, 28 October 2007 (UTC)
  23. Keep I'd really like to know if the game just "assumes" I am holding my target when I attack as a Zed... It always displays it as such... And God knows the RNG seems to roll it as such... ~A`Blue`JellyTME*V*I*L*? 04:09, 29 October 2007 (UTC)
  24. Keep- I believe that the kills explaining that it would be impossible to implement is inaccurate. When a skill is upgraded the percentage shown is also changed. Would that not mean the code would need to be modified just slightly to be able to show a change when I grasp someone? As it looks to me the implementation is the same, implementation might not be a very good reason to kill anyway as it is up to Kevan and I do believe that dupe votes require evidence(a link) to be valid.-- BKM 19:20, 29 October 2007 (UTC)
  25. Keep - Great idea! The kill voters seem to be afraid of extremely minor changes... --Hhal 01:13, 30 October 2007 (UTC)

Kill Votes

  1. Kill - Tangling grasp has a bunch of weird little intricacies that aren't mentioned on the skill descriptions. And, by the time you can or do get tangling grasp you should already know all about the lies that are the hit percentages for zombies.--Karekmaps?! 03:04, 23 October 2007 (BST)
  2. Kill? - Because you may lose your grip. Antitribu 03:06, 23 October 2007 (BST)
  3. kill - as per antitribu. the information can easily end up being innacurate -- out of date -- if someone else "steals" your target from your tangling grasp. also, we had a suggestion called "whom are you holding" just a little while ago, but i don't what ever happened to it. --WanYao 03:17, 23 October 2007 (BST)
    I have a few questions... How do you know that the code would not be able to evaluate whether the target is still being held? Is the information not already inaccurate because it does not update when you grab someone? From my knowledge of code(not this games code albeit) whenever there is a value it can be displayed when that value changes so too can the displayed value change. And what does the "whom are you holding" suggestion have to do with this one(you never gave a reason why you mentioned it)? Thanks!-- BKM 19:33, 29 October 2007 (UTC)
    You asked for clarification. It's simple. It has nothing to do with the code, but with screen refreshes. In the time between my Tangling Grasp taking hold and the time my screen is refreshed, another active zombie could have attacked my tangled target and thus "stolen" my tangling grasp away from me. That is how the skill works... Thus, the innacuracy which I spoke of... My screen will show me having a TG on someone and allow me to select the drop down; however, in real time someone else has broken my TG. It has nothing to do with coding, but with how infomration is transmitted to the players, i.e. with delays. And, for the record, this happens a LOT when large mobs, who are not calling targets, are in the same tile. --WanYao 19:58, 29 October 2007 (UTC)
  4. Kill - Same as Antitribu. --Private Mark 04:07, 23 October 2007 (BST)
  5. Kill - Same as myself on the suggestion to show real percentages on barricades. --Midianian|T|T:S|C:RCS| 07:59, 23 October 2007 (BST)
  6. Kill - Same as Anti. --Perne 08:49, 23 October 2007 (BST)
  7. Doesn't it already do that? I haven't played (as a zombie) in awhile so I'm uncertain, but I think it does.--Pesatyel 09:39, 23 October 2007 (BST)
    Nope. --VkkhamulT! U D Rocks! 02:58, 24 October 2007 (BST)
  8. Kill - I think there is more to it than we see now. I can live with what we have. -- John RubinT! ZG FER 14:45, 23 October 2007 (BST)
  9. Kill - Without ugly Javascript, updating the attack menu after changing the target in the dropdown would not be doable. --Pgunn 16:24, 23 October 2007 (BST)
    Well.. "Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide." --VkkhamulT! U D Rocks! 02:58, 24 October 2007 (BST)
    It isn't a question of server load or programming complexity, it's a question of usability. Automatically updating lists are very annoying to use. And JavaScript is bad for you! --Midianian|T|T:S|C:RCS| 09:29, 24 October 2007 (BST)
  10. Kill - Go away keepers! --Ryiis 16:45, 23 October 2007 (BST)
  11. Kill - Pointless is all I can say --WOOT 02:21, 25 October 2007 (BST)
  12. Kill - Loss of target, leading to bad information. Like was said before, you should know how this works by the time you reach TG --Druuuuu 18:37, 29 October 2007 (UTC)
  13. Change Perhaps have a box underneath/near it saying "+10%" would be easier to kevan. -Unsigned vote

Spam/Dupe Votes

  1. Dupe - I've definately seen something like this before but I can't find a link.Studoku 12:41, 23 October 2007 (BST)