Suggestion:20071104 Smell

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20071104 Smell Numer of Zombies Inside/Outside With Scent Death

Jon Pyre 21:55, 4 November 2007 (UTC)

Suggestion type
Improvement

Suggestion scope
Scent Death

Suggestion description
Now that zombies try to control buildings through ransack or ruin, and that it is possible for a zombie to be in a barricaded and ruined building, it would be useful information to tell how many zombies are inside or outside of your location. If you go outside to check how many zombies there are you might not be able to re-enter! It would also be worth knowing if any zombie is behind a barricade of a ransacked building.

I suggest improving Scent Death so that in addition to its current functions it gives you an estimate of how many zombies are either inside or outside your current location. This obviously would have no effect in street squares, parks, wasteland, etc.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep Ironic that a smelly creature has a great sense of smell. --Jon Pyre 21:57, 4 November 2007 (UTC)
  2. Jon Pyre smells like poopy - If its just in the block you're in and just zombies, then yes!--  AHLGTG THE END IS NIGH! 21:59, 4 November 2007 (UTC)
  3. Keep/change to give more detail I think that it's a good idea, but i'd like to see zombies pay an extra 100XP for the priviledge to smell through cades. Other than that people may not like it as it's like X-ray vision, but more SmellX-ray vision so the 100XP cost may even them out a bit. Also kudos on only making it smelling zombies and not survivors. Just a question, what would the message be to the zombie? As if it were very specific people wouldn't vote for it, so i suggest you keep it simple to a strong, weak, very strong etc. Acoustic Pie 22:28, 4 November 2007 (UTC)
    • Re It'd work the same way Scent Death or Feeding Groan does now, scaling in intensity depending on number of zombies present. "You smell a faint presence of zombies inside/outside" to "You smell an overwhelming number..." etc. Something along those lines. --Jon Pyre 00:02, 5 November 2007 (UTC)
    Weak keep - Since it's not really X-ray vision (unless you count zombies seeing other zombies as X-ray). Here's a way you could simplify it, though: Make the button always available (after you buy Scent Death). It would also work in parks/monuments/streets/cemeterys/other places, but if you're dumb enough to use it in those locations, then so be it. Unsigned vote struck; too late, Mr. Pyre *insert evil laugh here*. --Z. slay3r Talk  00:29, 5 November 2007 (UTC)
    • Re There would not be a new button. You'd just get more from the current Scent Death button. P.S. Sign your vote before it gets struck! --Jon Pyre 00:02, 5 November 2007 (UTC)
  4. John Pyre smells strongly of PWNAGE! - What more do I have to say? BoboTalkClown 00:43, 5 November 2007 (UTC)
    • Re It's my deodorant. --Jon Pyre 01:24, 5 November 2007 (UTC)
  5. Keep- This isn't x-ray vision folks! --Darth LumisT! A! E! FU! U 01:38, 5 November 2007 (UTC)
  6. Keep - Fits other scent skills. --Pgunn 09:28, 5 November 2007 (UTC)
  7. Keep Now, if only I could convince Pyre to let me "borrow" that deodorant. In the meantime, knowing if I shouldn't sleep in this EHB building I just FR'd into would be nice... ~A`Blue`JellyTME*V*I*L*? 03:53, 7 November 2007 (UTC)
    Wait, I must've read it wrong... It's Zombie-Only? ~A`Blue`JellyTME*V*I*L*? 03:55, 7 November 2007 (UTC)

Kill Votes

  1. Smells like green spirit/kill - Feeding Groans can tell you whether zombies are likely inside a building. Recent feeding groans from a barricaded building? Odds are there zethren inside who need to be set free! But once a zombie is trapped inside a barricaded building, I do not think s/he should have any form of X-ray vision. Or gamma ray vision, either.... actually I have NO idea what Karek's comment means, but I figured I'd mention gamma rays, anyway... :P --WanYao 01:42, 5 November 2007 (UTC)
  2. Kill - X-ray vision... if you want to know who's inside/outside... go there. If survivors can't look out a window and see how many zombies are outside their building, I don't see why zombies should be allowed to smell that information! -- boxytalk • 07:29 5 November 2007 (BST)
  3. Kill - as boxy --~~~~ [talk] 09:16, 5 November 2007 (UTC)
  4. Kill - If you don't want to go out, then you don't deserve the knowledge. --Midianian|T|T:S|C:RCS| 09:23, 5 November 2007 (UTC)
  5. Kill - Boxy makes a good point. --Z. slay3r Talk  15:41, 5 November 2007 (UTC)
  6. Kill - This makes "scent death" much more useful to survivors than zombies. Isn;t it supposed to be a ZOMBIE skill? Besides, dead bodies (of the non ambulatory variety) smell just as bad as zombies, so the info it would give is far to specific. SIM Core Map.png Swiers 16:50, 5 November 2007 (UTC)
    • Re Survivors cannot use Scent Death, even if they purchased the skill as a zombie. This would not change that. --Jon Pyre 00:32, 6 November 2007 (UTC)
  7. Kill - As Swiers. Glenstone 00:06, 6 November 2007 (UTC)
  8. Kill - Boxy makes a good point there. --Ducis DuxSlothTalk 22:38, 8 November 2007 (UTC)
  9. Kill - huh? come again? . . . I don't like voting spam --Jack13 18:48, 14 November 2007 (UTC)
  10. Kill - ...nah The man 20:13, 14 November 2007 (UTC)
  11. Kill - As Boxy. --Matthew Fahrenheit YRCT+1 15:34, 18 November 2007 (UTC)

Spam/Dupe Votes

  1. Spam - We don't need no Incredible Hulk.--Karekmaps?! 23:28, 4 November 2007 (UTC)
  2. Spam - How the fuck is this useful? Sockem 05:19, 5 November 2007 (UTC)
  3. Spam - X ray vision. --The Grimch U! E! WAT! 09:31, 5 November 2007 (UTC)
  4. Spam - X-Ray Vision. Next, exploding zombie bazooka tank centaurs. --Funt Solo QT Scotland flag.JPG 11:46, 5 November 2007 (UTC)
  5. Spam- Ya hell no. -- BKM 03:33, 6 November 2007 (UTC)
  6. Spam- As above.  Nalikill  TALK  E!  W!  M!  USAI  16:19, 18 November 2007 (UTC)