Suggestion:20071115 Putrefaction v2.0

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20071115 Putrefaction v2.0

Steakfish 22:35, 15 November 2007 (UTC)

Suggestion type
Skill

Suggestion scope
Zombies

Suggestion description

This is a revision of a suggestion I made several months ago. I removed it for revision, and just never got around to it. This version has been to the developing suggestions page, and all of the discussion it generated there will be moved to the discussion page here. On to the actual suggestion.

New Zombie Skill: Putrefaction. Subskill of Brainrot. Costs 100 XP.

Flavor/Justification: Some Zombies have become so riddled with infection that even accidental contact with their blood and other fluids has become dangerous.

Effect: Anyone who lands a killing blow (the last blow that kicks them to the "stand up" button) on a Zombie with this skill has a chance of becoming infected (exactly like the infection caused by Infectious Bite). The chance of infection depends on the type of attack used to kill the Zombie. Any firearm WITHOUT Headshot: 10% chance of infection. Any melee attack WITHOUT Headshot: 15% chance of infection (this includes all hand-to-hand weapons, punching, and Zombie attacks). Headshot (with any weapon): 20% chance of infection (you splattered the brain, which is the most infectious part). These percentages DO NOT stack (a Headshot caused by a melee attack would be 20%, not 35%). Also, when a Zombie with this skill reaches 15 HP (15 HP is the most damage caused by any weapon), a small addition is made to the information displayed when you attack it. "You attack a Zombie for X hp. It oozes horribly." Any similar warning/flavor text would work. The point is to warn the attacker that killing the Zombie might be risky.

Notes/Concerns: Is this a nerf to Headshot? Sort of. As a subskill of Brainrot, not every Zombie would have it. Also, infection is usually just a minor annoyance, and there's only a 20% chance of infection, anyway (that's lower than the chances of a successfull bite), and you get a warning that it might happen. Is this an autoattack? Sort of. The same arguments apply here as apply to nerfing Headshot. Also, look at the discussion page, we talked about it while developing. Brainrot as a prerequisite sucks! Too bad. This skill isn't so powerfull that it would make a HUGE gap between those with and those without. --Steakfish 22:35, 15 November 2007 (UTC)


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Author vote. I think that making Zombies just a little more dangerous would make the game more fun for players on both sides. --Steakfish 22:37, 15 November 2007 (UTC)
  2. Keep - Meh. I've seen worse.--'BPTmz 22:43, 15 November 2007 (UTC)
  3. Keep - A small yet balanced boost. CharonX 22:48, 15 November 2007 (UTC)
  4. Keep - But lower the gun chance to 5%, it's rather unlikely. --Howard Bentley 23:00, 15 November 2007 (UTC)
  5. Keepfish - Mmm. Haven't seen this kind of suggestion before, I likes it. Will need some tweaking perhaps, especially that "I'm 50ft away good luck hitting me with that Ooze". Less % on the gun and melee weapon, perhaps. 5% sounds good, as close quarter gun shots do occur in zombie movies. Lots of times, if I may add.--  AHLGTG THE END IS NIGH! 00:00, 16 November 2007 (UTC)
  6. Keep- Ok. Not too overpowered. --Darth LumisT! A! E! FU! 00:07, 16 November 2007 (UTC)
  7. Keep - Brainrot is useless, this de-uselesses it without being overpowered.--Insomniac By Choice 00:25, 16 November 2007 (UTC)
  8. Keep - Good flavour. Would prefer headshot actually reduce chance of splatter (these are zombie hunters we're talking about, right?), but idea is too cool to vote nay based on hat --Pgunn 00:43, 16 November 2007 (UTC)
  9. Keep - Gives rot a little more value, and it probaly wouldn't effect high level survivors --Sur5or 01:47, 16 November 2007 (UTC)
  10. Keep -Rotters need a boost like this, seeing as they sacrificed any possibility of humanity for a dedicated zombie lifestyle. They should at least be a little harder to kill.--Grigori 02:07, 16 November 2007 (UTC)
  11. Keep - accepted it on developing, and i support it here--Zach016 02:59, 16 November 2007 (UTC)
  12. Keep/Change - Good idea, but could use a small reduction in the percentages. --The Hierophant 04:02, 16 November 2007 (UTC)
    Re: I kept the percentages as low as I possibly could... any lower, and I don't think it would even be worth it, unless you just want something to blow your extra XP on. --Steakfish 00:40, 19 November 2007 (UTC)
  13. Keep - It's not a nerf to headshot, it's a defense against headshot. And the brain rot thing not only provides balance (not everyone will take the skill), but it also fits with the flavor (more decomposed zombie = more infectious). --Uncle Bill 05:49, 16 November 2007 (UTC)
  14. Unsure keep/change - Since this requires brain-rot, I think it's ok. Definately remove the headshot bit though since it's practically a retroactive penalty. Studoku 10:05, 16 November 2007 (UTC)
  15. Keep - I like it. --Midianian|T|T:S|C:RCS| 10:11, 16 November 2007 (UTC)
  16. Keep/Change - As The Hierophant. -- John RubinT! ZG FER 11:46, 17 November 2007 (UTC)
  17. Keep - I like. Needs a bit of tweaking though. --Ducis DuxSlothTalk 11:02, 19 November 2007 (UTC)
  18. Keep - This is a very good idea. --Banjo2E (complain) 02:08, 20 November 2007 (UTC)
  19. Keep It's very in genre. I like it. --Trunksoul 06:45, 20 November 2007 (UTC)
  20. Keep - Exactly the kind of Zombie buff we need. --Heretic144 00:29, 28 November 2007 (UTC)
  21. Keep - because more zombies need brain rot; would help zeds by making more career zombies, and the increase in brain rot would help survivors by making fewer death cultists--CorndogheroT-S-Z 01:20, 28 November 2007 (UTC)


Kill Votes

  1. Kill - I'd vote to keep, if only to annoy the trenchies, but too many newbies (coincidentally being those who are least likely to know how to handle being infected) level up through killing zombies for me to condone it. --Cyberbob DORIS CGR U! 22:39, 15 November 2007 (UTC)
    Re: Thus the "warning text" that would appear when attacking a putrefied zombie that is low on hp. They can beat/shoot/stab the zombie within an inch of it's life with no danger, then choose whether or not to take the killing blow for the xp bonus and the small risk that comes with it. --Steakfish 23:49, 15 November 2007 (UTC)
    Re - Thus removing much of the XP efficiency of attacking them. Sorry, but no. --Cyberbob DORIS CGR U! 02:22, 16 November 2007 (UTC)
  2. Kill - Because all combat in Urban Dead cannot possibly occur within one to five feet of a zombie. --Nicholas Bashere 22:46, 15 November 2007 (UTC)
  3. Kill - As a firearm would allow you to stay distant, so that should be reflected- 15% with headshot, 10 without. And conventional wisdom holds that a zombie's fluid gels upon zombification, preventing splattering.  Nalikill  TALK  E!  W!  M!  USAI  23:00, 15 November 2007 (UTC)
    Re: Point taken. Films seem to be hit-and-miss on the "juiciness" level of zombies, though. I watched Day of the Dead yesterday, and many of those zombies bled quite profusely when injured. Bub even produced a quantity of drool at one point. --Steakfish 23:49, 15 November 2007 (UTC)
    Then again, the game doesn't follow the genre to the letter.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 23:57, 15 November 2007 (UTC) Non-author/voter reply. --Z. slay3r Talk  00:10, 16 November 2007 (UTC)
  4. Kill - As Bob.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 23:42, 15 November 2007 (UTC)
  5. As Bob. - Whitehouse 23:47, 15 November 2007 (UTC)
  6. Ditto to all above - <<---- --Poopman9 00:20, 16 November 2007 (UTC)
  7. Suggestionshot - I don't like it,that is it.Now go away.--Perne 01:49, 16 November 2007 (UTC)
  8. No. - Yeah, let's add more benefits to zombies, who are already deadly enough. You want to infect them? Bite them. Glenstone 06:24, 16 November 2007 (UTC)
  9. kill - Unfortunately, I agree that this is a retroactive penalty, and a very common one too. The Mad Axeman 10:37, 16 November 2007 (UTC)
  10. Kill - As Grim.--SeventythreeTalk 12:01, 16 November 2007 (UTC)
  11. Kill - Seems to punish survivors for using the already underused melee weapons or buying a skill.--Labine50 MEMS | MHG 13:41, 16 November 2007 (UTC)
  12. Kill - As Grim --Ryiis 15:25, 16 November 2007 (UTC)
  13. Kill - Why not create items like face masks, rubber gloves or even a HAZMAT suit to go with it? Do zombies have blood? Do they even breathe? Do zombies have to eat? Do humans eat or drink either? But seriously, no way. --Lh778 09:29, 17 November 2007 (UTC)
  14. Kill - Bite me. That's the only way to infect me. --Matthew Fahrenheit YRCT+1 13:15, 18 November 2007 (UTC)
  15. Kill I'd vote keep if you added Stepping of the Assassin to the Survivor skill tree as well... In case you have no clue what that is, it lets you ignore defensive auras (This would qualify as a defensive aura). ~A`Blue`JellyTME*V*I*L*? 23:40, 19 November 2007 (UTC)
  16. Kill – Penalises players for playing in character, retroactive penalty, yadda yadda: no. ᚱᛁᚹᛖᚾ 03:58, 29 November 2007 (UTC)
  17. Kill -Makes sense literally but wouldn't be good in UD --Bring The Pain!Anti Gorefest5Fight The Pain!TMW!B! 04:17, 29 November 2007 (UTC)


Spam/Dupe Votes

  1. Spam - While I dislike headshot as much as the next 20 zombies I don't really thing mass infections is the way too go. It may be weak but it's also kinda cruel too low level players who(even though I think it's overpowered) level up frequently with gun skill kills or axes. --Karekmaps?! 00:34, 16 November 2007 (UTC)
  2. Spam - Don't nerf my skills and I won't nerf yours. Deal? Antitribu 05:15, 16 November 2007 (UTC)
  3. Spam - No retroactive penalties. Read the Do's and Do nots. --The Grimch U! E! WAT! 06:21, 16 November 2007 (UTC)
  4. Grime - for the newbies! Think of the poor newbies! (And it nerfs ma headshot, ya crumbling braindead bastich!) --Funt Solo QT Scotland flag.JPG 11:56, 16 November 2007 (UTC)
  5. Spam Wtf no auto attacks gtfo. Omega 23:36, 16 November 2007 (UTC)
    Spam- As Grim says no penalizing other players abilities. With that out of the way I would also like to say that just because it requires brainrot does not mean it is justified.Unsigned vote struck.--Karekmaps?! 03:13, 17 November 2007 (UTC)
  6. Spam -As many others. Also, no brainrot sub-skills and even without the headshot thing, you shouldn't punish people for killing zombies, as also mentioned in the do's and don'ts- maybe killing them on the street isn't to good of an idea except for XP, but how that justifys nerfing it more... --AlexanderRM 21:39, 17 November 2007 (UTC)
  7. Above and up. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:57, 19 November 2007 (UTC)
  8. Spam - From the Do's and Don'ts: "Don't Penalize Players for Playing in Character: Survivors are meant to kill zombies. Zombies are meant to kill survivors. Anything that harms survivors for hunting zombies, or harms zombies for hunting survivors, is a bad idea." This makes putrefaction a bad idea. --Pdeq 13:15, 21 November 2007 (UTC)
  9. Spam - Pdeq nailed it. --Pavluk A! E! 01:11, 28 November 2007 (UTC)