Suggestion:20071117 Serrated Claws

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Serrated Claws

Time Stamp: --Trunksoul 06:40, 17 November 2007 (UTC)--


Suggestion type
New Skill

Suggestion scope
Zombies


Suggestion description

I propose a skill that would give a +5% accuracy boost against barricades for zombies.

This skill's prerequisite is Rend Flesh and it costs 100 XP. With this skill a zombie's claws become jagged and saw-like, making them more effective against barricades. An RP explanation could say this is due to the claw's repeated use.

Keep in mind that this is a START, if you want a higher % you should still vote for this. Also for those people thinking that it's survivors that need the boost, you should keep in mind that survivors don't need to break down barricades to be effective but zombies do.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Very small but helps.--Karekmaps?! 06:44, 17 November 2007 (UTC)
  2. keep - leave barricades alone... if we wanted you to have them we wouldn't keep tearing them down! --Honestmistake 08:01, 17 November 2007 (UTC)
  3. Keep - Goes a way to making a major pain in the arse a little less major. --The Grimch U! E! WAT! 08:03, 17 November 2007 (UTC)
  4. I'm not sure the kill voter understand the suggestion. Saving the zombie's AP for other things is pretty much the point of it (well amongst other things). Not to mention survivors are still superior in their ability to BUILD them.--Pesatyel 10:09, 17 November 2007 (UTC)
  5. Keep - Tear it all down, tear it all down, tear it all... --Ducis DuxSlothTalk 10:53, 17 November 2007 (UTC)
  6. Keep - Nice idea and pretty much balanced.Studoku 10:54, 17 November 2007 (UTC)
  7. Keep - Let's give the zombie cause a much-needed shot in the arm. (not in the neck, though, they don't like that)--SeventythreeTalk 11:52, 17 November 2007 (UTC)
  8. Keep - Meh.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 14:16, 17 November 2007 (UTC)
  9. Keep - ZOMBG teh UNBALANCING!!!!!!!!!!!!!!!!!!! No, honestly said, 5% more is not much, and will not unbalance the game; there is still a 70% chance of failure across the board, compared to the near 100% chance of succeeding to build a barricade up to VSB. CharonX 14:47, 17 November 2007 (UTC)
  10. Ya --Karloth Vois RR 15:09, 17 November 2007 (UTC)
  11. Keep - look at the stats page, survivors are up 60:40. Zombies need a boost. --Pavluk A! E! 15:23, 17 November 2007 (UTC)
  12. Keep - Minor enough to be feasible, major enough to make a difference for the better.--TriPolar 15:30, 17 November 2007 (UTC)
  13. Keep - Barricades are overpowered. --The Hierophant 17:03, 17 November 2007 (UTC)
  14. Keep - The first kill vote poster is blowing things WAY out of proportion. First of all he's counting the full number of standing zombies. This includes level 1 zombies which cannot possibly use the skill, and zombies that don't even have the prerequisites to purchase it (remember you have to buy rend flesh first). In fact I'd imagine a MEASLY 5% accuracy against barricade will be among the last of skills the average zombie will purchase, especially since most low level zombies max out bite attacks first.
    Oh and to the poster that said "Fucking Hypocrites whine about gunshots being accurate enough then they clamor for more zombie accuracy." Do you even hear yourself talk? Guns are at 65% and do 5-10 damage, making them the most accurate and damaging weapons in the game. It's not even comparable. Maybe instead of looking at how 5% multiplied by a BILLION (where do you even get this number?!) would ruin the game, you should apply the same to the survivor barricading rate. They have a 4 to 1 AP advantage over zeds, so why don't you multiply THAT by a ridiculous number that isn't even relevant. --Trunksoul 18:47, 17 November 2007 (UTC)
  15. Keep - Because cades are way too powerful for the genre. Plus killers are saying underpowered AND overpowered, and how stupid is that? BoboTalkClown 18:52, 17 November 2007 (UTC)
  16. Keep - Something needs to change about the cades. This is as good suggestion about that as any. --Nikitis 22:15, 17 November 2007 (UTC)
  17. Keep- Because I missed 23 times in a row just a few minutes ago.-- BKM 22:47, 17 November 2007 (UTC)
  18. Keep- Sure, it's only for barricades. Not that powerful, yet useful. --Darth LumisT! A! E! FU! 00:58, 18 November 2007 (UTC)
  19. Close kill - Weak keep. Whatever. Anyway, it's a good suggestion, but when you added that bit about survivors not needing to tear down barricades to be effective... Well, that's sort of the point, isn't it? We build them, you take them down.--Labine50 MEMS | MHG 07:15, 18 November 2007 (UTC)
  20. Keep - I'm tired of not being able to take down a VSB building with 50 AP. --Druuuuu 21:42, 18 November 2007 (UTC)
  21. Keep - Sure. It's only five percent. And zombies are in neeed of new abilities. -- Mordac the Refuser 02:39, 19 November 2007 (UTC)
  22. Keep - less cades up means more zeds happy --People's Commissar Hagnat [cloned] [mod] 19:45, 19 November 2007 (UTC)
  23. Keep - because I like it. Yeah, I said it. --Howard Bentley 20:08, 19 November 2007 (UTC)
  24. Keep - I've played both sides and being a zombie is much more difficult--Captain Grisum 04:48, 20 November 2007 (UTC)
  25. Keep - Absolutely! I can't believe I haven't voted for this one already. -- John RubinT! ZG FER 11:34, 20 November 2007 (UTC)
  26. I'm voting keep, but I'm still going to point out to the author that, while survivors don't have to break barricades, zombies on the other hand don't have as big a problem with dying (unless we mention headshot). - Whitehouse 21:48, 20 November 2007 (UTC)
  27. Keep - As said above. -J. A. 16:25, 22 November 2007 (UTC)
  28. Keep - The zeds needs it. --  Karth  FoD 10:35, 27 November 2007 (UTC)
  29. Keep - Or just ask Kevan if he maybe didn't tweak the barricade hit rate down a little? -- Grant 09:31, 28 November 2007 (UTC)

Kill Votes

  1. Kill - "Multiply it by a Billion" - currently, according to the wiki, it takes on average 68 AP to destroy an EHB doorway. By increasing the odds by just 5%, it would take 11 less AP (10 AP to destroy 3 sections multiplied by 17 ), and this extra AP can then be used to do other things. Multiply that 11 AP by the 10999 currently standing zombies; or even by the 1175 TRPs in Malton (do note that according to the UBP at least one of each type of essential building per suburb has to be kept at VSB++) and you're giving a very big advantage to the zombies. --Lh778 08:54, 17 November 2007 (UTC)
  2. Grime - this slam attack skill, in Peer Reviewed, is at least balanced - because you don't get something for nothing. Or, how about this group bonus version? Both of those give the +5%, but at a price. This suggestion is just a free buff - and (as I wander through entirely ransacked & ruined suburbs) - I've got to question why anyone thinks such a buff is needed. Oh, and there's the obscene strength vs. empty buildings as well. Plus, there's this general one that just nerfs cades a bit. All in all, we're veering horribly close to a Dupe here. --Funt Solo QT Scotland flag.JPG 11:30, 17 November 2007 (UTC)
  3. Kill - I have nothing to say beyond agreeing with Funt and Lh778. --Cyberbob DORIS CGR U! 12:24, 17 November 2007 (UTC)
  4. Kill - Cades go down fast enough already. --Midianian|T|T:S|C:RCS| 14:21, 17 November 2007 (UTC)
  5. Fucking Hypocrites whine about gunshots being accurate enough then they clamor for more zombie accuracy.  Nalikill  TALK  E!  W!  M!  USAI  16:02, 17 November 2007 (UTC)
  6. Kill - I like combat statistics as they are. Zombie players or human players whining at their current condition just makes me sad, but does not, IMHO, need to be adressed. Also, there's some hypocrisy on the keep votes above as it was pointed out before.--Matthew Fahrenheit YRCT+1 16:11, 17 November 2007 (UTC)
  7. Kill - As much as I hate barricades, the first kill vote made quite a point.--  AHLGTG THE END IS NIGH! 16:16, 17 November 2007 (UTC)
  8. Kill - Too minor to have a real impact. Find another way to deal with the difficulty of barricades. One such way is, uhm, that old idea often demanded of whinging survivors and equally applicable here: better organisation. In this case, say, forming more smaller coordinated hordes. I mean, why is the metagaming zombie side now dominated by mega-hordes? whatever happened to the smaller -- but still effective -- coordinated hordes? Sad. --WanYao 16:31, 17 November 2007 (UTC)
  9. Kill - Urban Dead is not SimLife. Engineering on the Zombie body isn't in the cards. --Pgunn 22:02, 17 November 2007 (UTC)
  10. Kill - as in first two kill votes --~~~~ [talk] 22:20, 17 November 2007 (UTC)
  11. Kill As Lh778. Omega 23:12, 17 November 2007 (UTC)
  12. Kill - On the grounds that the zombies around me seem to have an easier time getting into EHB +6 buildings than the ones around you do, and as the votes above. --Private Mark 23:38, 17 November 2007 (UTC)
  13. Kill For starters, zombies are essentially humans, and humans don't have claws. And there's nothing there to form claws. What happens when you grind away at fingers? Well, for a zombie, you'd eventually just lose the fingers alltogether. And why would claws make it easier to hit, instead of do more damage? I just don't like it. --Psiborg 04:21, 18 November 2007 (UTC)
  14. Kill As the first kill vote. Plus how would their claws become serrated? Serrated blades are used for sawing, not bashing. I'm don't know how a zombie's fingertips would work like a hacksaw. --Jon Pyre 21:57, 18 November 2007 (UTC)
  15. Kill You just gave me a new idea: Lumberjack Zombies. AllStarZ 06:55, 19 November 2007 (UTC)
  16. kill wouldn't extensive use dull zombie claws rather than make them saw like? I think so. RobotUtron 10:06 19-Nov-07 (UTC)
  17. Kill - As in votes 1 and 2. --Pdeq 19:09, 19 November 2007 (UTC)
  18. Above and up. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:58, 19 November 2007 (UTC)
  19. Kill If you read everyone else who voted Kill's vote, you'll understand mine. ~A`Blue`JellyTME*V*I*L*? 23:49, 19 November 2007 (UTC)
  20. Kill - Wow, where have I been? See the many people above who have already said many of my concerns. --Ryiis 15:31, 20 November 2007 (UTC)
  21. NRU - Barricades are fine as they are. To upset the cosmic balance would be... unwise.--Cap'n Silly T/W/P/CAussieflag.JPG 06:27, 22 November 2007 (UTC)
  22. Kill - The zombie buff shouldn't be a buff against barricades. --Heretic144 00:15, 28 November 2007 (UTC)
  23. Kill - The AP Ratio is shit for Zombies, but that doesn't mean that Barricades need to be easier to knock down, they need to be harder to put up. --Karlsbad 19:30, 1 December 2007 (UTC)

Spam Votes

  1. Spam -Where to start? First, the skill itself is horribly underpowered, yet second, the claws with this are over- that is, more so than they are already. Survivor mele weapons are the ones that need buffing, not zombie ones. --AlexanderRM 21:45, 17 November 2007 (UTC)