Suggestion:20071206 Review Game Messages

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20071206 Review Game Messages

Ms.Panes 03:53, 6 December 2007 (UTC)

Suggestion type

Suggestion scope

Suggestion description

Summary: Click a "message log" button to review what's happened in the last 72 hours.

I would like to be able to review old game messages, that way, if I accidentally refresh the screen I could still see who last attacked me/etc. and, if necessary, add them to my profile. Maybe call it "message log", put it with the wiki/log out/buy skills/etc. buttons, and it would take you to another screen to tell you all the stuff that's happened lately. I know, I know, there's the back button, but I've managed to mess up where that just went back to the log in screen instead of telling me the old messages. It was frustrating. I still had a few more zombies to add to my contacts and couldn't do it. When I put this up for discussion a few people said they'd experienced similar problems.

Now, I know something similar has been suggested, but I'd like to point out some key differences:

  1. This would be *automatic*- Forget to click "save messages" when you log in before you start shooting the zed chomping on your leg? No problem. Just click "message log" when the fight's over.
  2. This would only store the *most recent* messages- Perfect if you want to review recent happenings, but don't want to keep them forever or have to manually delete them all the time.

Additionally, this could be used in combination with the other suggestion to augment it, if both were implemented. Neither suggestion conflicts with, requires, or rends superfluous, the other.

Now, this wouldn't save things like "you searched and found nothing," or items in your ignore list (flares, anyone?). It would save stuff like "zed bit you" and "PKer killed Player," you know, the normal "Since your last turn:" messages. Also, this would *not* produce message spam, as you'd have to click the "message log" button to see your messages, and would not add any that you don't normally see.

Now the hard part is, how many messages should be saved? What's too many? What's too few? So I was thinking since that, say in the case of a siege, you might have TONS of messages, with all/most of them relevant, while in other circumstances even 50 might seem superfluous, it would be better to go by time than an absolute number. I was thinking that messages would stay in your log for 72 hours, with a line separating each day to help keep them organized (ex.: December 1st, 2nd, etc., as opposed to last 24 hours, last 48 hours, etc.). That way, if you log in, and a message you haven't seen yet is already 25 hours old, you'd still get to take a look at it. Or, if someone did you a good turn yesterday, and you forgot to add them under your "nice people" section of your contact list, you'd still get a chance to do that.

Now, if you think 72 hours is too long or too short, tell me, or you can state your preferred length of time in your vote. Now, to me, 24 hours is definitely too short, because when you log in for the day there's a good chance you'll have messages older than that, like if you logged in in the morning yesterday but logged in in the afternoon today. So I think at least 48 would be a good number. I put 72 hours to be on the "safe side", like in case you missed playing for a day or two because you went fishing or visited relatives or something. I figure after that point it's pretty much old news anyway (unless you got PKed).

In review:

  • It's automatic
  • It saves messages for 72 hours/deletes messages older than 72 hours
  • You hit "message log" button to review messages (0AP)
  • It does NOT change the normal "Since your last turn:" thingy, and it does NOT add message spam

Voting Section

Keep Votes

  1. Keep - Because I'm the author. --Ms.Panes 03:53, 6 December 2007 (UTC)
  2. Very weak Keep - This will almost certainly be killed by Kevan because it'd probably be wasteful to implement, but it's a neat idea anyhow. --Pgunn 04:01, 6 December 2007 (UTC)
  3. Keep/Change - Make it 48 hours. Bye bye crappy hotel internets stealing my entertainment. --  AHLGTG 04:07, 6 December 2007 (UTC)
  4. Keep - 'Nuff said. --Druuuuu Ocular 05:25, 6 December 2007 (UTC)
  5. Keep - 24-48 hours is long enough, because after that it is to old to use. --Bring The Pain!Anti Gorefest5Fight The Pain!TMW!B! 05:34, 6 December 2007 (UTC)
  6. Keep but seriously, dude, get/use Firefox, and open your first action in a new tab... Or just dupe the tab and do your actions in the dupe... That's what I do... ~A`Blue`JellyTME*V*I*L*? 05:58, 6 December 2007 (UTC)
  7. Keep - because sometimes server (or just internet connection) lags in the middle of loading the page and then you can't get that info back with refreshing --~~~~ [talk] 09:24, 6 December 2007 (UTC)
  8. Keep/Change - 24 or 48 hours is enough. --Midianian|T|T:S|C:RCS| 11:39, 6 December 2007 (UTC)
  9. Keep - --the wallaby 13:30, 6 December 2007 (UTC)
  10. Extremely Super Duper Strong Keep I'm sick and tired of having to click my back button fifty times after barricading a building, healing people, and shooting a zombie. 48 hours should be enough. --Jon Pyre 15:10, 6 December 2007 (UTC)
  11. Keep - For great justice.--Murlge Gurgle The Murloc 16:16, 6 December 2007 (UTC)
  12. Keep/Change - as the Gnome. --Pavluk A! E! 16:20, 6 December 2007 (UTC)
  13. Keep - Because you people obsess about dupes. BoboTalkClown 20:15, 6 December 2007 (UTC)
  14. Keep - 1, Dupe voters, it's clearly different. This is automatic. 2, I like this idea, and it probably wouldn't record radio spam if you already weren't listening to the radios. --Howard Bentley 21:38, 6 December 2007 (UTC)
  15. Keep - Leave out radio messages altogether. --Steakfish 03:14, 7 December 2007 (UTC)
  16. Keep/Small change - as Midianian, 24 or 48 hours is enough; it's a good idea, but 72 hours would probably put a major strain on the server. Love the concept though. Sheana/Gogolnik (T HD-T TMZ) 06:33, 9 December 2007 (UTC)
  17. Strong keep - It's no dupe because it's automatic. –Ariedartin Talk 05:32, 10 December 2007 (UTC)

Kill Votes

  1. Kill/Change -- 72 hours worth of messages seems to much. I would vote keep if you reduced to 48 hours and no radio messages or 24 hours. Anything longer then that is too old to be of any use to you. Beyond that, nice unique idea. Antitribu 04:05, 6 December 2007 (UTC)
  2. Kill - 24 hours worth of information would be more than enough. Anything more would be: a)a waste of server space; b)of no real use to you; c)as Karek said, you could make a browser plug-in if there isn't already one. If you were to revise this suggestion to 24 hours, then I might vote keep --Ryiis 14:48, 6 December 2007 (UTC)

Spam/Dupe Votes

Spam - It's unneeded spam, if you really have to have it right a browser plug-in for it or beg one of the users who knows how to write them until they do it.--Karekmaps?! 08:47, 6 December 2007 (UTC) Changing Vote --Karekmaps?! 20:52, 6 December 2007 (UTC)
  1. Dupe - I know you say it isn't, but in my opinion it's close enough. (In fact, the one in PR is better than yours because it allows you to choose.) --Funt Solo QT Scotland flag.JPG 15:40, 6 December 2007 (UTC)
  2. Dupe- It is a Dupe plain and simple.-- BKM 17:23, 6 December 2007 (UTC)
  3. Dupe - We don't need the exact suggestion added twice.--Karekmaps?! 20:52, 6 December 2007 (UTC)
  4. Dupe, plain and simple. --Ducis DuxSlothTalk 21:35, 6 December 2007 (UTC)
  5. Dupe - I agree this is the same. --Squid Boy 22:54, 6 December 2007 (UTC)
  6. Dupe- As above. --Darth LumisT! A! E! SR 23:51, 6 December 2007 (UTC)
  7. Dupe. Link supplied. See Funt's vote. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 11:16, 7 December 2007 (UTC)
  8. +1 Dupe ᚱᛖᚢᛖᚾᚨᚾ 16:29, 7 December 2007 (UTC)
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