Suggestion:20071211 An Extremely Unpleasant Way to Die

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20071211 An Extremely Unpleasant Way to Die

Jon Pyre 16:14, 11 December 2007 (UTC)

Suggestion type

Suggestion scope

Suggestion description
I've always wanted to think of a use for the bite attack besides the one hit to infect a survivor (zombies rarely bother with healing themselves). This is what I came up with.

You know that scene in zombie movies where someone gets surrounded and then suffers a wound that while not instantly fatal is pretty much being as good as dead? Often various guts are exposed and the victim witnesses themselves being consumed. Let's recreate that. I suggest the following:

Fatal Feeding (or a better name) would be a bite skill, subskill of Digestion. If you use a bite attack on a survivor that brings them below 12hp they become fatally wounded. This would mark their name with a symbol (maybe just a little superscript x would work but anything would work). You don't need Scent Blood or Diagnosis to see this symbol, their insides are exposed - it's fairly obvious whats going on without medical training.

A mortally wounded survivor suffers a few disadvantages. Movement is painful and slow, making actions (other than speaking) cost 1 additional AP and -1HP. This health drain is independent of infection so if both infected and mortally wounded most actions would cost 2AP and -2HP.

Secondly before any healing of the massive injury can begin the wound must be stabilized first. If the survivor is healed with a first-aid kit it ends the status of being fatally wounded (and infected if applicable) but heals no health. Subsequent first-aid kits heal normally. A major difference compared to Infection is that Fatal Feeding does not persist after death. Once revived you may retain your infection but not this injury.

Fatal Feeding would complement Infectious Bite nicely. Infection is good for taking a healthy player out of action in live combat. One bite forces a nearly fully healthy player to use up an FAK to avoid health drain. It's a good way of discouraging active players, or to weaken an entire safehouse by infecting each person. It can also drain the health of a revived player.

Meanwhile Fatal Feeding is good for making it hard to heal very injured survivors you just barely can't finish off yourself. A medic would need to treat your almost dead victim twice to restore any health. It also gives your target a harder escape. A nice combination move is dragging someone outside and then fatally wounding them.

  • Note: A bite that brings your victim below 12 includes bites made when the victim's health is already below 12. So 15HP to 11HP, 14 to 10, 8 to 4, 5 to 1, etc., it all causes a fatal wound.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.

Keep Votes

  1. Author Because disemboweled but living victims is zombie genre gold. --Jon Pyre 16:21, 11 December 2007 (UTC)
  2. Keep Phlava!!! And pwnage... UCFSD 17:05, 11 December 2007 (UTC)
  3. keep Its tres in genre. What happens if you heal yourself? Does it cos 1ap or 2?--Rosslessness 17:20, 11 December 2007 (UTC)
    • Re Does healing your own infection still drain 1HP? We should follow that precedent. If that does drain HP then it would make sense for this to drain +1AP and +1HP too. If not, then it'd be one. Anyone know the answer to this one? --Jon Pyre 17:33, 11 December 2007 (UTC)
    Continued on talk page.
  4. Keep - Really cool idea, fits genre. --Pgunn 17:39, 11 December 2007 (UTC)
  5. Keep- Very genre oriented and would make getting killed more "entertaining". Anyone have a tourniquet?--Srg Shawn 17:53, 11 December 2007 (UTC)
  6. Keep Love it!!!! definatly true to the genre --Kelekunis 11:09, 11 December 2007
  7. Keep - Meh, coolish. Very in genre. --  AHLGTG 18:55, 11 December 2007 (UTC)
  8. Keep- This is exactly the sort of thing that should be in a game about friggin zombies.--Grigori 21:36, 11 December 2007 (UTC)
  9. HELL yeah keep I love the idea!!! zombah skills are limited--Worthog117 21:53, 11 December 2007 (UTC)
  10. Keep Couldn't stop thinking of Dylan Moran's chracter in Shawn of the Dead, Really nice(?) element to the game there. Could I suggest therapy?--Elbowhead 22:51, 11 December 2007 (UTC)
  11. Keep - Everything that makes the act of dying in this game a bit more unpleasant, thus more consistent must be supported at all we go comrades! --the wallaby 22:57, 11 December 2007 (UTC)
  12. Keep Huh. Pretty good.--SeventythreeTalk 23:06, 11 December 2007 (UTC)
  13. Shoes for the poor --Karloth Vois RR 23:09, 11 December 2007 (UTC)
  14. Keep -Guts are good. --Heretic144 00:07, 12 December 2007 (UTC)
  15. Keep- Zombies need more skills. Also, it's FUNFUN! --Darth LumisT! A! E! SR 00:48, 12 December 2007 (UTC)
  16. Keep - I am a lover of violence. --Ron Burgundy 02:54, 12 December 2007 (UTC)
    Keep - Keeps in line with the genre. Malton is not a place for the squeemish. Besides, it's not like we have graphics or anything, there's nothin' gory to see, so why not have this more realistic option? —The preceding unsigned comment was added by Sec (talkcontribs) 03:48, 12 December 2007. --unsigned vote struck. --Funt Solo QT Scotland flag.JPG 09:44, 12 December 2007 (UTC)
  17. Keep – Every once in a while you come up with something decent. ᚱᛖᚢᛖᚾᚨᚾ 06:42, 12 December 2007 (UTC)
  18. Keep - Fits in genre. doc crook 12:53, 12 December 2007 (UTC)
  19. Weak Keep - was going to vote kill, but I decided that this would rarely ever happen with me not getting killed--CorndogheroT-S-Z 13:09, 12 December 2007 (UTC)
  20. Keep - I want life as a survivor to suck really hard. It's more fun that way. --LumiReaver 14:42, 12 December 2007 (UTC)
  21. Keep - Yes, another helping of gore please. --Shoot 1st 06:02, 12 December 2007 (UTC)
  22. Keep - Yes, please!!!! --FireVixen 23:19, 12 December 2007 (UTC)
  23. Keep - Good idea, I like it. -J. A. 16:36, 13 December 2007 (UTC)
  24. Keep - It makes zombies more savange and brutal, and it gives survivors more of a reason to try to survive. It not only gives us more gore, which everyone likes(or they would not play this game), it also fits into the genre of the game. Unlike strapping rocket launchers to things, which is also savage and brutal, it isnt absurd at all. It makes sense and fits into the game nicely. I like it a lot. Inky 02:57, 15 December 2007 (UTC)
  25. keep Fits in the genre perfectly and not to over powered because they have to be close to death for it to take affect--Androo the 2 13:26, 15 December 2007 (UTC)
  26. Keep/Change Cool. Damn cool. However, maybe have anyone with Surgery able to take away the 'Fatally Wounded' status AND heal FIVE HP. Also, in a powered Hospital, anyone with Surgery heals as normal, due to the large amount of supplies in a hospital. Firestorm 23:20, 16 December 2007 (UTC)
  27. Keep/Change As Firestorm above. We have hospitals for something.I agree that a trained medic (Surgery) in a powered hospital unit would professionally take care of such wound. Otherwise - sorry, you crawl around until your bowels get tangled around crushed pavement and rip off.--James beckerson 12:11, 17 December 2007 (UTC)
  28. Keep -Coflagtafationarific!!! (nice suggestion.) --Bring The Pain!Anti Gorefest5Fight The Pain!TMW!B! 23:31, 22 December 2007 (UTC)
  29. Keep - WOOT! GUTS!!! --Officer 123satsitx 02:10, 25 December 2007 (UTC)

Kill Votes

  1. Kill I don't like it. --Ms.Panes 17:25, 11 December 2007 (UTC)
  2. Kill - As per the usual, I will have to voice my dissent. First of all, this would surely mean death for newbies just starting out - No Free Running or Surgery(*by this, I meant to say FAKs as well)? Second, you should allow for characters with the First Aid and Surgery skills a bonus or something to heal the Fatal Wound - perhaps one with these skills would heal the wound and 5 HP? Or maybe it would heal the wound and at least 1HP? Thirdly, I don't like that it stacks with Infection in realtion to the amount of AP drained. In my humble opinion, Infection should cause -1HP per action (save for speaking). Fatal Wound should cause -1HP and -1AP per action (except for speaking). Infection and Fatal Wound stacked together should only be -2HP and -1AP. This is still something very serious, but not strictly a death sentence (as, in your example, you have: " if both infected and mortally wounded most actions would cost 2AP and -2HP.") I just re-read the suggestion, and see what is happening now. An action would cost 1AP for the action, another for the wound, and -2HP for the wound and infection. Perhaps you could also put in another determining factor, such as it requires a certain amount of zombies to be in the same area in order to inflict the Fatal Wound. In the movies, rarely is a single zombie seen taking out a survivor, eating their internal organs. Usually it is a group of them, pulling the survivor apart, with all the gore we've come to expect from such films. --Ryiis 18:26, 11 December 2007 (UTC)
  3. Kill - Think of the poor lvl1 newbies. 2HP and 2AP per-action? Ouch. --Ducis DuxSlothTalk 18:58, 11 December 2007 (UTC)
  4. Change - Interesting. But why not instead make it a 25% chance of the survivor becoming Fatally Fed? Not all mauling attacks on a weak survivor necessarily mutilate them. –Ariedartin Talk 19:25, 11 December 2007 (UTC)
    • Re Well, a 25% chance means it might take several hits to fatally wound someone. If they're at 12 HP and you need to bite them three times to succeed there isn't any point to this because that's enough damage to kill them outright. --Jon Pyre 20:08, 11 December 2007 (UTC)
  5. Kill - as Dux Ducis --Pavluk A! E! 12:02, 12 December 2007 (UTC)
  6. Kill - No. try and re: that! -- Jack13 14:51, 12 December 2007 (UTC)
    • Re All right, if you insist. --Jon Pyre 17:55, 12 December 2007 (UTC)
  7. Kill - Dying is embarassing enough. This is more flavor than anything, just a flavor that tastes like crap. --Vandurn 14:46, 20 December 2007 (UTC)
  8. Kill - So, you'd change one hit to infect a survivor into one hit to infect a survivor and another to mortally wound them. What an advancement to the usefulness of bite! --Midianian|T|T:S|C:RCS| 20:05, 21 December 2007 (UTC)

Spam/Dupe Votes

  1. Spam - if both infected and mortally wounded - well, they would be, wouldn't they, because it's a bite attack. So, it's -2HP per round all the time. This makes the bite overpowered - the survivor has, at the most, 15HP, so the bite attack takes them to 11, and then they're 2AP per action (did you include speech?) and -2HP per action. I think the bite is powerful enough as is. If you attached this to a claw attack instead, and limited it to either -2HP or -2AP per action (not including speech) then maybe - but that would be a different suggestion. --Funt Solo QT Scotland flag.JPG 18:37, 11 December 2007 (UTC)
    • Re Actually it would be possible to be mortally wounded but not infected. It's a subskill of Digestion so it's possible to take this skill without having Infectious Bite, but I expect survivors would be infected too most of the time. Speech doesn't cause harm. --Jon Pyre 20:06, 11 December 2007 (UTC)
  2. Spam - Add to the fun of the game, don't detract from it. The HP damage is already in the game through infection, the wounded thing is completely in the game in the scent tree. And the one part of this suggestion that is unique is also the part that is it's biggest detractor, zombies start with the 2AP movement, they know how much it sucks, why would they want to make survivors suffer the same fate when someone could just as easily suggest the removal of that punishment and a change to what lurching gait does?--Karekmaps?! 19:23, 11 December 2007 (UTC)
  3. *sigh* - As funt... /~WOOT~\ 00:32, 12 December 2007 (UTC)
  4. Spam As above. Diablo 02:21, 12 December 2007 (UTC)
  5. Spam - as Funt Solo --~~~~ [talk] 08:01, 12 December 2007 (UTC)
  6. Spam - As above --The Grimch U! E! WAT! 13:12, 12 December 2007 (UTC)
  7. Spam As above ~A`Blue`JellyTME*V*I*L*? 04:38, 15 December 2007 (UTC)
  8. Above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:24, 18 December 2007 (UTC)
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