Suggestion:20071214 Gesture to Graffiti

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20071214 Gesture to Graffiti

Midianian|T|T:S|C:RCS| 11:57, 14 December 2007 (UTC)

Suggestion type
Skill change

Suggestion scope

Suggestion description
Ever seen a graffiti while zombified and wanted to comment on it? Well, neither have I, but that doesn't mean it couldn't happen :).

I suggest adding one item into the droplist for Flailing Gesture: "the graffiti". The flavour-text to others would read:

* A zombie gestured to the graffiti, where someone had spraypainted STREETS IS WATCHIN! onto a wall.

And to you it would show as:

You gesture to the graffiti, where someone has spraypainted STREETS IS WATCHIN! onto a wall.

The spraypainted message is included in the gesture because someone could have overwritten it before the people who saw you gesture to it got around to reading the messages. This will not generate spam, as spraypainted messages are shorter than regular speech.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.

Keep Votes

  1. Keep - Author vote. --Midianian|T|T:S|C:RCS| 12:39, 14 December 2007 (UTC)
  2. Keep - Because I like it. --Ms.Panes 12:53, 14 December 2007 (UTC)
  3. Keep - Seems harmless enough. --Funt Solo QT Scotland flag.JPG 12:56, 14 December 2007 (UTC). Toejam voiced my secret thoughts - this could be used as a deliberate tactic, but only in conjunction with a zambah-spy. You get your spy to spray-paint instructions for the horde, then someone gestures at it, then you spray over it. Passing survivors are none the wiser, but any zambah in the block with the gesturer get to see the message. Whether or not that would be useful... --Funt Solo QT Scotland flag.JPG 14:17, 14 December 2007 (UTC)
  4. Keep - Kill me, or gesture at inatimate objects. That is the question, and the answer is the second one. -doc crook 13:04, 14 December 2007 (UTC)
  5. Keep - Seems a good Idea--CorndogheroT-S-Z 13:21, 14 December 2007 (UTC)
  6. Keep - sounds like fun for zombies, which is a good thing. --Pavluk A! E! 13:33, 14 December 2007 (UTC)
  7. Keep - Could be useful if someone has painted "Attack barricades at 13:00" or the like. --Toejam 13:36, 14 December 2007 (UTC)
  8. Keep - Sounds like there might be a use for it, beyond just flavour, too. –Ariedartin Talk 14:52, 14 December 2007 (UTC)
  9. Keep - No reason not to. The Spam vote below makes no sense.--Actingupagain 15:29, 14 December 2007 (UTC)
  10. Keep - Makes sense. It doesn't matter who wrote it - if it's there, a zed should be able to gesture towards it. --Shoot 1st 15:36, 14 December 2007 (UTC)
  11. Keep - Funt and Toejam make good points. --Z. slay3r Talk  15:49, 14 December 2007 (UTC)
  12. Keep- I like it.Studoku 16:07, 14 December 2007 (UTC)
  13. Keep - Flavah for Zambahs! --BlobdudeTalk TM MC 16:37, 14 December 2007 (UTC)
  14. Keep - Zombies should be able to point at everything.--Rosslessness 18:12, 14 December 2007 (UTC)
  15. Keep Likes... ----Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|21:26, 14 December 2007 (UTC)
  16. Keep - all abored the keep train!--'BPTmz 21:46, 14 December 2007 (UTC)
  17. Keep- Choo choo! And it's just plain cool, so I like it. --Darth LumisT! A! E! SR 00:21, 15 December 2007 (UTC)
  18. Keep - If you can point at the sky, then you can point at graffiti. --TriPolarClicky! 00:39, 15 December 2007 (UTC)
  19. Keep Because it moving your arms in a direction. But I agree with karek on the point that side effects are as important as actual effect. - Pardus 02:25, 15 December 2007 (UTC)
  20. Keep - Yes. BoboTalkClown 03:26, 15 December 2007 (UTC)
  21. Keep Why isn't this already in the game? Oh and you guys claiming "Out of Genre" must think that zombies can't point at whatever they feel like because they're undead.. Zombies should be able to point at whatever the hell they want to... ~A`Blue`JellyTME*V*I*L*? 04:59, 15 December 2007 (UTC)
  22. keep - ok --~~~~ [talk] 14:47, 15 December 2007 (UTC)
  23. Keep - Makes sense... AngelBlade 18:40, 15 December 2007 (UTC)
  24. Keep - I remember reading "The RRF will never win so long as I live" on a wall inside an NT once. I would've LOVED to point at that graffito and laugh after killing the last defender. --Mister Nathan Marbles 04:43, 16 December 2007 (UTC)
  25. Keep - ▪ A zombie gestured to the graffiti, where someone had spraypainted For a good time call 555-1234-5678 onto a wall. --Ducis DuxSlothTalk 07:39, 16 December 2007 (UTC)
  26. Keep - Nice little addition! -- Karth  FoD 17:53, 16 December 2007 (UTC)
  27. Keep - I like this. There's a lot of anti-zombie graffiti in Ridleybank that has gone unconfronted for too long. -- Mordac the Refuser 18:44, 16 December 2007 (UTC)
  28. Keep - Even with the "side effects" of being able to "point out instructions and then paint over them" this is still fair. It doesn't give you anything that meta gaming can't already do. --Uncle Bill 23:45, 16 December 2007 (UTC)
  29. I like it only because you used examples of how it might look in the game. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:13, 18 December 2007 (UTC)
  30. Keep - I hate IE. But I love the suggesion!--Mayor FittingTalk RR 21:27, 26 December 2007 (UTC)
  31. Keep - As so many above me. Acoustic Pie 20:36, 27 December 2007 (UTC)

Kill Votes

  1. Kill - One of the great advantages that zombies have is that there are very few trivial things that they can waste their AP on. This is meh... meh is survivor territory -- boxy talki 13:10 14 December 2007 (BST)
    Did you know that zombies can gesture at the sky and the ground, too? --Midianian|T|T:S|C:RCS| 13:13, 14 December 2007 (UTC)
    Of course. But such things are so very pointless as to be hardly ever used (and yes, I have used them myself... but only with abandoned zomb characters) -- boxy talki 13:19 14 December 2007 (BST)
  2. Kill - Out of genre. Zombies can't read. The "reading" you can do while playing one is largely for your amusement as a person, not for in-genre play. --Pgunn 17:55, 14 December 2007 (UTC)
    You think they can't read, I think they can. --Midianian|T|T:S|C:RCS| 18:09, 14 December 2007 (UTC)
  3. Kill/Change - Flavour... for zombies? A simple a zombie gestures at the graffiti would suffice.--  AHLGTG 18:36, 14 December 2007 (UTC)
    Kill/Change - The idea is fine. just give people the option to choose what "gestures" they see. i.e. I want to see gestures in directions, but not at the sky. Hey! thats a great idea. I'll suggest it. Mattiator 21:11, 14 December 2007 (UTC) Suggested idea. called "Gesture Options". Also, had comments from Midianian. The vote still stands though... Mattiator 21:42, 14 December 2007 (UTC)
  4. Kill This is a Zombie skill that needs a Survivor skill to be useful. Inky 01:43, 15 December 2007 (UTC)
  5. Kill - I don't like the idea of zombies having a book club. --PdeqTalk* 09:46, 15 December 2007 (UTC)

Spam/Dupe Votes

  1. Spam - Zombie Skills Should Not Help Survivors, Zombie Abilities Should Not Be Dependant On Survivors. Survivors and zombies are not meant to work together, changing that is changing the whole basis of the game.--Karekmaps?! 14:53, 14 December 2007 (UTC)
    The purpose of this suggestion isn't what Toejam and Funt are saying, those are just side-effects. --Midianian|T|T:S|C:RCS| 14:59, 14 December 2007 (UTC)
    Side effects that have more bearing on the suggestions usage than it's actual effect. You want something to do that? Get numbers included in zombie vocabulary. Don't suggest a skill that's major use will be confusing baby zombies, spamming the page, and increasing the effectiveness of survivor Graffitti(which, when outside only has two real uses, RPs and screwing with zombies).--Karekmaps?! 15:14, 14 December 2007 (UTC)
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