Suggestion:20080515 Triangulation

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20080515 Triangulation

Explodey 22:18, 15 May 2008 (BST) Suggestion type
Skill

Suggestion scope
Survivors

Suggestion description
A new sub-skill of Radio Operation called Triangulation.

This skill would allow a survivor to use a radio in combination with a directional antenna to locate the approximate source of a radio transmission.
Alongside each radio message, a circular icon will appear indicating the approximate direction to the source of the transmission (corresponding to one of the eight compass directions (N, NE, E, SE, S, SW, W, NW.) The direction would be based on the actual bearing between your current location and the source of the transmission, rounded to the nearest multiple of 45°. A different (probably a bullseye symbol) would appear if the source was the current location or a neighboring block.

Pros

  • When following a 2- or 3-way conversation on the radio, you will (usually) be able to see which messages came from which side.
  • If someone sends a distress call and forgets to give their location, at least you have a clue.
  • If someone is sending offensive messages, it is easier to locate and kill them.

The last two would require some co-operation between players.

Cons

  • A dedicated, coordinated RKer or GKer group could locate radios for destruction more efficiently.

I don't think that is very likely though. With somewhat less effort, RKers and GKers have an excellent chance of finding a radio by just going to the nearest mall or powered PD.

Minor details

Would this skill require a new item?
No. The directional antenna comes in the box with the radio and always has done. It's just that no-one has figured out how to use it until now.

Could zombies use this skill?
No. It involves positioning the radio, rotating the antenna and (if indoors) running to a window that faces in the appropriate direction, all in the 10 seconds or so that the sender is transmitting. Zombies don't have the dexterity for this. You'll have to get a death-cultist friend to pass this information to you.

Is there a random error in the direction calculation?
No. Although it might add realism, this would be a source of confusion if you were looking at the direction icons to see who said what in a radio conversation.

Could you estimate the distance as well as the direction?
No. The skill is in adjusting a directional antenna. If it were possible to estimate the distance from the signal quality, you would be able to do it already without this skill.

Wouldn't this benefit PKers?
Not necessarily. If your radio messages are attracting unwanted attention from a medium-sized group of PKers that should tell you something. If it's intentionally offensive, well run away after transmitting! They can only locate the radio, not the player. And this is not going to turn a non-PKer into a PKer.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author keep Electronic gadgets are fun. --Explodey 22:19, 15 May 2008 (BST)
  2. Keep - I like it. Bit of fun flavoury type stuff. -- Cheese 22:42, 15 May 2008 (BST)
  3. Keep - love it. A great way to get rid of this reflinks spam in the ether -- Stas 23:04, 15 May 2008 (BST)
  4. Keep - I like it.--Jamie Cantwel3 TalkAll glory to the Hypnotoad! 23:25, 15 May 2008 (BST)
  5. Keep - I like it. I've seen a bunch of anti-Semites, racists, jerks, punks, asshats, hagnats, morons, idiots, spammers, etc on the radio who spam my page every day I log in. This would help me find out who they are greatly and add them to my blacklist so I can shove my benelli in their face next time we meet. Ioncannon11 23:33, 19 May 2008 (BST)
  6. Keep - Not technically how triangulation works in real life, but this is not real life. This... is... Malton! And it would help me to hunt down radio spammers like Real Gamerz. Plus good flavour. --Rex 23:40, 15 May 2008 (BST)
  7. Keep - Sounds good to me -- THELORDGUNSLINGER 01:23, 16 May 2008 (BST)
  8. Keep - = fun. --PdeqTalk* 02:23, 16 May 2008 (BST)
    Keep - Even an idiot like me can tell that this is a good idea. It promotes PKing of griefing and spamming. Which is a good thing. --The Real Robert Lord 07:03, 16 May 2008 (BST) - Sock -- Cheese 00:49, 19 May 2008 (BST)
  9. Keep - A rare keep vote. An excellent suggestion.  Billy Club Thorton  T!  RR  09:40, 16 May 2008 (BST)
  10. Keep - I would like to hunt down and kill annoying radio spammers. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 11:22, 16 May 2008 (BST)
  11. weak Keep - I think maybe it should only work if you're in a building with a transmitter. meh, it seem reasonable anyway. --Jasonjason 13:42, 16 May 2008 (BST)
  12. Keep --UCFSD 14:12, 16 May 2008 (BST)
    Keep - Voting Keep because WanYao is lazy and revenge PKing is a good thing. There is strategy involved and it makes a risk for being a radio spammer. If you're a spammer and don't want to die, move from radio to radio --Ohforf'sake 16:00, 16 May 2008 (BST) - Sock -- Cheese 00:49, 19 May 2008 (BST)
  13. Keep - To the person who said that 'it's the operator you want, not the radio'.... if you destroy the radio, they have to find another one to spam from - and that one might have people in the building who will kill him/her --Cat 18:48, 16 May 2008 (BST)
    Keep - I prefer 'trenchy drama' to 'griefy spammer drama'. I was at the Fort Perryn siege and some cowardly morons from TRF kept spamming the radio channels for almost the entire 2 months it was held. Would have been nice to be able to shut them up with a bullet or an axe to their heads. Not to mention even more annoying people like 'Real Gamerz' --Peter Benton 20:51, 16 May 2008 (BST) - Sock -- Cheese 00:49, 19 May 2008 (BST)
  14. Keep - Realistic. --Pgunn 21:04, 16 May 2008 (BST)
  15. Keep - Liked this idea back in Talk:Suggestions, and I like it even more now. The game should be about zombies and survivors, not about having to wade through acres of radio-flavored spam and eggs every time you log on. This is a step in the right direction. --Tselita 21:34, 16 May 2008 (BST)
  16. Keep - I think this would add some new fun to the game. --ZsL 22:49, 16 May 2008 (BST)
  17. Keep---People voting kill on this are mistaken. People voting spam on this are crazy. Or like to spam. In either case, spam is the wrong vote, since this idea is not patently ridiculous. People voting keep on this are incredibly cool. I am incredibly cool. Guess my vote.--Looking For Group 23:08, 16 May 2008 (BST)
  18. Keep - Why not. --Pvt human 06:24, 17 May 2008 (BST)
  19. Keep - A good idea. And PKers can benefit, too. ~AriedartinTalkA KS J abt all 06:59, 17 May 2008 (BST)
  20. Keep - Cool idea! --Telenti 13:21, 17 May 2008 (BST)
  21. Keep - Sounds like fun. --KF 20:59, 17 May 2008 (BST)
  22. Keep - I'm gonna PK real gamer... and again... and again... --  01:33, 18 May 2008 (BST)
    Keep - I wonder which of the kill or spam voters who will vote on this is Real Gamerz :) --I am Iron Man 06:43, 18 May 2008 (BST) - Sock. -- Cheese 21:46, 26 May 2008 (BST)
    Keep - Awesome idea! Spamming the radio should carry risks. So should changing grafitti and overbarracading. This is one needed update. --Billy Ray 08:08, 18 May 2008 (BST) - Sock -- Cheese 00:49, 19 May 2008 (BST)
  23. keep - triangulation works in UD as logically as biology works in UD... Zombies--Frednotyetdead 14:01, 19 May 2008 (BST)
  24. Weak keep - It'd be great for tracking down spammers Bastetmeow 05:11, 21 May 2008 (BST)
  25. Strong Keep Ya that's what I am talking about, another commo guy around. --Airborne88Zzz1.JPGT|Z.Quiz|PSS 06:16, 21 May 2008 (BST)
  26. Keep - Cool idea. --Heretic144 01:50, 23 May 2008 (BST)
  27. Keep - If you can exactly pinpoint the location of a flare then why not the general direction of a radio transmission. Doubt the realism of this thougth. Zig13 - 23/05/2008 at 08:13(BST)
  28. Keep- Well developed idea. --BKM 03:32, 24 May 2008 (BST)
  29. Keep - yeah--CorndogheroT-S-Z 07:09, 24 May 2008 (BST)
  30. Pkers exist. We might as well give them a skill that beniefts them.--ShadowScope'the true enemy' 04:01, 25 May 2008 (BST)
  31. Keep - This is a dupe, but I like innocent bystanders being murdered, so if someone wants to dupe it they can go find the link themselves. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 18:34, 25 May 2008 (BST)
    Re see talk page --Explodey 23:13, 26 May 2008 (BST)
  32. Keep - I like it. --Howard Bentley 03:59, 27 May 2008 (BST)
  33. Strong Keep - This is a keeper. 00:03, 28 May 2008 (BST)
  34. Makes sense, KEEP - As I said, it makes sense to me. John Ibans 14:58, 28 May 2008 (BST)


Kill Votes

  1. Kill - The last thing this game needs is yet more trenchie drama about who said what to whom over the radio.--Jiangyingzi 03:03, 16 May 2008 (BST)
  2. Kill - Triangulation requires a signal to be picked up by 3 different sources. There would be no way to triangulate the source of a radio transmission with one antenna's data. --The Malton Globetrotters#19 - DrPain TMG 05:01, 19 May 2008 (BST)
    That's right. Because of this and the rounding error, you typically need 5 players with this skill to receive the signal, to narrow the possible locations down to 2 or 3 blocks, assuming everyone is in the same suburb. This limitation is intentional. You wouldn't want a lone player to be able to pinpoint the location of the transmitter exactly. --Explodey 10:44, 19 May 2008 (BST)
  3. Kill - To get a triangulation, it would require some pretty serious meta-gaming (at least three people, widely spaced in Malton). I can see only one use for it, hunting down a serial jerk spamming the radios, and even then you're only going to get his latest throw away account (if he's even still there once you get to the general area). Sure, it may well work, but the amount of half cocked, vigilante lynchings (with no more to go on that a message came from your general direction) would more than offset it, IMO -- boxy talki 08:00 19 May 2008 (BST)
  4. Kill - What about people who like spamming the radio? Hm? If I want to tell some thousands of survivors and zombies how my penis is doing, well...how are they going to know otherwise? You guys have a right to know without me being prosecuted for anything but those murders. --Vandurn 02:25, 27 May 2008 (BST)


Spam/Dupe Votes

  1. Spam Promotes PKing. Think about it, remove zombies from the game and this would make no difference. The focus of the game is (should be to some) on zombies vs survivors with some PKers and ZKers thrown in. This puts the focus too much on PKers. That is, essentially, the point of the suggestion. Some jackass on the radio annoying you? Hunt him down. The fact that you may just get the radio and not the operator is irrelevant since its the OPERATOR you want, not the radio.--Pesatyel 02:11, 16 May 2008 (BST)
    Re Zombies will notice some difference, because death cultists use the radio and they could also be targeted. --Explodey 13:32, 17 May 2008 (BST) I think I misunderstood Pesatyel's justification, so please ignore this comment. --Explodey 23:28, 18 May 2008 (BST)
    "Notice some difference"? What does THAT mean? The players would notice differences with ANY new game implementation. Zombies have NO factor in this suggestion (other than "noticing stuff"). I'm not saying they HAVE to. I'm saying that any "combat" suggestion that takes the focus away from the survivors vs zombies and into PKing is a BAD suggestion. Basically, your saying that some radio spam is worse than anything a zombie (or zombies) can do. So ignore all the zombies in the city, lets go after some dork with a radio.--Pesatyel 21:53, 17 May 2008 (BST)
  2. Spam - As above: needless and overpowered promotion of revenge PKing... Also, I am sure this is a dupe, but I am lazy. --WanYao 13:01, 16 May 2008 (BST)
    Re see talk page --Explodey 23:13, 26 May 2008 (BST)
  3. Above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:18, 26 May 2008 (BST)
  4. Spam - As above.--Kolechovski 20:16, 29 May 2008 (BST)