Suggestion:20081018 New Necrotech Needle

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20081018 New Necrotech Needle

Apocalyptic doom 03:32, 18 October 2008 (BST)

Suggestion Type ~ Item, Survivors

Effect ~ It's been a long time since Necrotech has done any thing new and it's about time they make something. Basically what this new needle does is "infect" zombies, the way zombies effect humans with a bite, for every action they make after being inject by the needle, they lose 1hp. The user gains no XP using the needle nor do they gain XP for any damage the zombie takes due to the needle. For a zombie to get rid of this infection, they must successfully bite a living target - either human or zombie, but feeding off a corpse will not cure the infection. The way you use it is just like a Revivification Syringe, you select "a zombie" and use the needle, and it infects one non-infected zombie at the "top of the stack". If every zombie in the stack is infected, the needle will be used up. There is no way to tell whether or not a zombie is infected, even if they are a contact. Zombies cannot be infected more than once at a time. Humans cannot be infected. A zombie that dies from the "infection" will not be effected by headshot.

Searching ~ The needle, like the Revivification Syringe can be found at any NT with the same find rate as a syringe. They can also be manufactured at 20AP like the syringe.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.

Keep Votes

  1. Author Keep - I don't see this being overpowered in any way. Like zombies infect humans, humans can infect zombies. Yes, when zombies bite, they have a chance of missing, but keep in mind that survivors have to search for these needle before they can use it. Plus, it also makes the Bite move for zombies more useful. PK'ers cannot utilize this method. Apocalyptic doom 03:36, 18 October 2008 (BST)
  2. Weak Keep - First of all, don't delete the Kill/Spam vote headings, that's rude. Secondly, it takes 20 AP to make a syringe, not 5. Thirdly, I like the idea, but it seems a little over-powered. --Blake Firedancer T E RNL? P.I.S.I.T. 03:56, 18 October 2008 (BST)
    Crap, I actually didn't know what I was talking about at the end. Can't believe I actually put down 5AP, I know it's 20AP. Gotta fix that. Thanks for pointing it out. Also I didn't delete the "Kill/Spam" votes section, I just made the "Keep", section, none of the sections appeared when I made the suggestion. It's my first so I automatically assumed that the voters would make the sections themselves. —The preceding unsigned comment was added by Apocalyptic doom (talkcontribs) at an unknown time.

Kill Votes

  1. Kill 1) Before posting on the suggestions page, post on Talk:Suggestions. 2) Before posting on the Talk:Suggestions, see Frequently Suggested and make, at the minimum, at least a feeble semblance of an attempt at sifting through Suggestions archive. 3) Zombies will be more than happy to bite and infect someone to cure their "infection". It will quickly get cured. 4)If they have less than 6hp zeds might even use it to kill themselves to avoid a headshot. 5) This needle will only be thrown away by players as useless junk. 6) It will only weaken the Mrh? cows and encourage trenchies to farm them. 7) re and sign your comments--Silisquish 04:32, 18 October 2008 (BST)
    Kill - Nah. --HAHAHA DISREGARD THAT, I SUCK COCKS 04:59, 18 October 2008 (BST) Unjustified vote struck. --Midianian|T|T:S|C:RCS| 08:50, 18 October 2008 (BST)
  2. Strong Kill Firstly, a true zombie doesn't care about death-it's only a mere annoyance with Ankle Grab. Secondly, use Talk:Suggestions next time. Linkthewindow Talk 05:26, 18 October 2008 (BST)
  3. Kill - this solves what exactly? This serves what purpose exactly? Btw you don't actually have to attempt to answer those questions :P --xoxo 05:40, 18 October 2008 (BST)
  4. Kill - I like the idea, but I just don't find it necessary. This also means that humans can be cured by friends, but zombies cant. Not such a bad concept though. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 05:43, 18 October 2008 (BST)
  5. Kill - As Silisquish. Also, I think the general concept is pretty terrible. Zombies don't care that much about dying.--William Told 08:58, 18 October 2008 (BST)
  6. Kill - Disease is for the living, although i could see a flesh eating virus causing zombies trouble healing but still i think this should be a no --Tjayh913 14:53, 18 October 2008 (BST)
  7. Kill - Useful only for griefing. -- Galaxy125 19:26, 18 October 2008 (BST)
  8. Kill - This will only hurt baby zombies, who have only 20% chance to bite, and lack ankle grab. Zombies who have ankle grab will HAPPILY lose 1 HP per turn, as they'll then be able to die without taking the headshot penalty, then stand back up the next second at full HP. :) --Jen 17:38, 19 October 2008 (BST)

Spam/Dupe Votes

  1. Spam - Not only do I find the idea of zombies getting infected utterly ridiculous, but I also think that the two sides shouldn't be clones of each other. Infection is a zombie thing, and should remain as such. --Midianian|T|T:S|C:RCS| 08:50, 18 October 2008 (BST)
  2. Spam Survivors don't need an "infection equivalent". This doesn't even make sense. A syringe revives because your injecting it directly into the brain. This would require the "poison" to flow throught the zombie's body to work and since zombies don't have functioning circulatory systems and are immune to poison, it wouldn't make sense from an RP standpoint. And as above, this solves what or improves the game how?--Pesatyel 10:02, 18 October 2008 (BST)
  3. Spam - As above. This just doesn't make "genre sense" and would end up being a horrible griefing tool. Especially considering how efficiently survivors can inflict damage as it is... --WanYao 21:32, 18 October 2008 (BST)


Well I guess its a kill then. i personally don't really care, I was just throwing out an idea. Apocalyptic doom 19:26, 18 October 2008 (BST)

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