Suggestion:20090320 Terminal Rot

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20090320 Terminal Rot

Zombie Lord 01:56, 20 March 2009 (UTC)

Suggestion type
Skill.

Suggestion scope
Zombies.

Suggestion description
Sub-Skill of Flesh Rot. Cost: 100 XP

The body is now so far gone with rot that even in a powered NT it often takes more than a single syringe to revive, not only that but prolonged contact with this walking cadaver risks infection!

Powered NT revives fail 50% of the time.

Scans, Revive Attempts, Body Dumps, and Melee Attacks against this Zombie have a 0.5% chance to cause Infection (as a bite)

Contributors:Honestmistake

  • I am/was mostly the author of this suggestion and Zombie Lord has agreed to remove it from voting so I can finish developing it. Could someone please remove it?--Honestmistake 19:40, 20 March 2009 (UTC)

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Author's vote.--Zombie Lord 03:07, 20 March 2009 (UTC)


Kill Votes

  1. Kill - Survivors infecting themselves? Bad. --Bob Boberton TF / DW 04:08, 20 March 2009 (UTC)
  2. Kill - Messing with the revive of a rotter is a no-no for me. Especially 50%. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 05:09, 20 March 2009 (UTC)
  3. Kill - Auto-infect gets a no from me... --Kamikazie-Bunny 08:33, 20 March 2009 (UTC)
  4. Kill - I don't want any autoattacks. The Mad Axeman 10:13, 20 March 2009 (UTC)
  5. Absolutely not No auto-attack. Even at low percentages. If it's common it's unfair. If it's very rare, why bother including it in the first place. --A Big F'ing Dog 15:55, 20 March 2009 (UTC)
  6. Kill - Cheap, pointless nerf, auto-attack (though I may go for a small % for infection on dumping). --  AHLGTG THE END IS NIGH! 16:36, 20 March 2009 (UTC)
  7. Kill - This part is pretty cool: "The body is now so far gone with rot that even in a powered NT it often takes more than a single syringe to revive...", but the rest is bad. You're not the only one playing the game. Next time be more like a zombie and listen to the groans of the community. --Paddy DignamIS DEAD 16:54, 20 March 2009 (UTC)
  8. Kill - Auto-attacks are bad, but messing with rotter revivification is an interesting idea. --ZsL 17:06, 20 March 2009 (UTC)
  9. Kill - Auto-attack, is a big no for both survivors and zeds. Besides, when you revive a zombie with a syringe, they are unconscious and have to stand again. The zombie in question would not be able to bite anything when unconscious/dead, so there is faulty logic behind this one. Conner Martel 18:08 20 March 2009 (UTC)
  10. Kill - As I said in discussion, even if the rest was perfect I cannot vote for this if it includes a risk to survivors for attacking. Do not punish either side for attacking the other. ~ extropymine Talk | NW | 4Corners 17:37, 20 March 2009 (UTC)


Spam/Dupe Votes

  1. vote withdrawn... still don't know how to strike thru! - I don't believe I am having to vote spam on what is essentially my own idea just because you didn't listen to the biggest concerns about this??? You should have left it on the talk page until discussion died. I suggest you withdraw this and Get rid of the infection through melee and wait until we have a fair mechanic for people to be able to spot the advanced rot! --Honestmistake 14:10, 20 March 2009 (UTC)
  2. SPAM - You know,I think you are a pro-survivor trying to bring disgrace to zombie players.(You don't have any spheres.Just a trapezium.)--Perne 15:15, 20 March 2009 (UTC)
  3. spam - This is basically an auto attack. Which is a big no.--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 16:36, 20 March 2009 (UTC)