Suggestion:20090425 Hiding in Cars (aka Canned Harmanz in Tomato Sauce)

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20090425 Hiding in Cars (aka Canned Harmanz in Tomato Sauce)

Cheese 18:15, 25 April 2009 (BST)

Suggestion type
Cars (kinda)

Suggestion scope
Survivors and Zombies

Suggestion description
There have been many suggestions relating to vehicles in Urban Dead over the years. Most of them involved actually driving the cars, which by this point would probably be very unroadworthy due to being exposed to the elements for so long. To my knowledge most people have overlooked the fact that it would be entirely possibly to climb into a car and be at least somewhat protected from attack.

I'm suggesting that there be a suitable car (i.e one with the locking system and the majority of the windows intact) located in random locations in each suburb. Not one per block, maybe about 8 or 9 per suburb.

  • Survivors

When a survivor comes across one of these cars they can climb into the car for 1AP and spend a further AP to lock it. Up to 3 more survivors (we won't force anybody into having the bitch seat) can join this survivor inside the car by climbing through the sunroof giving a maximum occupancy of 4 people. While inside the car the survivors can talk (the speech won't be heard outside the car), use first aid kits and receive radio broadcasts as usual. They can attack the other occupants if they so wish but accuracy would be reduced by 5% due to the awkwardness of attempting to hit people in cramped conditions. They won't be able to attack anything outside the car unless they climb back out again (a la barricade negation). If a survivor dies inside the car, they can get dumped outside for 1AP.

If a car is damaged to the point where it would be unsuitable for the protection of the occupants (such as zombies trashing it), a survivor with a toolbox and construction can fix it for 5AP.

This would be primarily useful for people who are locked out due to over-barricading, low on AP and need somewhere a bit safer than the streets to sleep.

  • Zombies

Zombies will be able to see cars that have survivors in them, how many survivors are in them and of course will be able to attack them. The car itself will be the equivalent of a Light (i.e 2 levels) barricade and after it is broken into the zombie can attack the survivors inside it. If the zombie has Tangling Grasp they can attempt to drag the survivor out of the car similar to Feeding Drag at a 25% chance when they get a successful grab.

Once the car is empty of survivors, zombies can trash the car and gain 5 XP for it as they would a generator or radio. As mentioned above it would take a survivor with a toolbox 5AP to repair this damage and render it serviceable again.

  • Thoughts

Cars used in this manner would do a few things:

  • For Newbies
    • Provide a place of some protection for newbie survivors who are stranded without a safe house until they have enough AP to reach one.
    • Provide the possibility of a light snack of brains for a newbie zombie. With the car being the equivalent of an LB 'cade (and not needing MoL) it would take about 12 AP to get inside it for a zombie with Vigor Mortis only.
  • For experienced players
    • Would provide surivors with a place to lay low for an hour or so while they wait for enough AP to reach an entry point.
    • Would provide zombies with the possibility of an easy meal if they stumble across one.
  • Would it be worth survivors keeping the cars repaired if they are damaged?
    • Yes, because they would be a useful last ditch place to wait and recover AP.
    • Also, they would also add some RP elements to the game in that a small group could hide out in one and have a private conversation away from a large concentration of other survivors.
  • Would it be worth zombies even bothering with them?
    • Even though the survivors within are a bit harder to get at than those who are standing in the streets, they are much much easier to get than those inside a barricaded building. And since MoL isn't required to get into them, newbie zombies will be able to make use of them as well.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author Vote - Cheese 18:16, 25 April 2009 (BST)
  2. Weak Keep/Change - Okay, I'll buy it. I like that there's only 8 or 9 in a suburb, rather than 1 per block, although I'm not sure if it would be all that necessary. Decent for a temporary stop, though. The one thing I would change is the whole lessened accuracy. While I can understand that a car would be cramped, I would think that you're going to have pretty decent accuracy if you're attacking someone point blank, crowded or no. -- Fujiko Mine 23:13, 25 April 2009 (BST)
  3. Weak Keep - As Fujiko. Don't wanna have to see a car on every block. --Haliman - Talk 23:53, 25 April 2009 (BST)
  4. Weak Keep - Maybe change to 5 per suburb. Also, the cars aren't much of a hiding spot. It's kinda like a cookie hiding in a lunchbox if it can't reach the jar. ChainReaction01 02:10, 28 April 2009 (BST)
  5. Keep - As a still somewhat-new player, I can attest to the nightmare that is life before Freerunning. As the author mentioned, this would give players a last-ditch effort to take cover as well as provide lower level zombies with a decent chance at exp. Assilius 01:51 A.M. May 8th 2009 (BST)

Kill Votes

  1. Kill - I don't feel such a change would be necessary and am irked at the possibility of meatshields waiting in these cars (since you can see if there are people inside) to draw zombies away from other targets. --Bob Boberton TF / DW 19:00, 25 April 2009 (BST)
  2. Kill - Imaginative, but no one would use them. --WanYao 23:15, 25 April 2009 (BST)
  3. As Bob. Sorry, Krazy. *Runs over zombies with his Caddy.* HAHA! GTA motherfucker! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs (status:Mudkip!) 23:27, 25 April 2009 (BST)
  4. Kill - What prevents the zombies from breaking a window and mauling the survivors through it? Why is there no new skill pre-requisite for something requiring such mechanical knowledge of cars (repairing them, and in particular the locks)? If the car is smashed, wouldn't it damage or trap survivors as well? I like the idea, it just hasn't been thought through enough. --LaosOman 09:52, 26 April 2009 (BST)
  5. Kill - Will accomplish absolutely nothing. No one will spend 5 AP to repair something (and they will be ruined, all the time) that is sure to get them killed instead of looking for a building that isn't overcaded. Slicer 18:46, 26 April 2009 (BST)
  6. Kill - You haven't explained to me what locking the car does. I just don't like it. --ScaredPlayer 01:24, 4 May 2009 (BST)
  7. Kill - I don't see how a toolbox could repair broken windows inside a car, nor would it protect newbie survivors if zombies could easily see them inside a pseudo building with only light barricades. --YoEleven 10:40, 6 May 2009 (BST)

Spam/Dupe Votes

  1. Spam/Dupe Car windows are just too tempting. Oh and Suggestion:20071216 Carpark hideouts Even down to them being counted as lighhtly caded. --RosslessnessWant a Location Image? 00:20, 26 April 2009 (BST)
  2. Spam/Dupe As Rosslessness, plus this just adds more defense to survivors and does nothing for zombies, new or otherwise. It simply gives AP careless harmanz a way to keep from being 'caded out into the street as new zombie fodder.--Necrofeelinya 00:47, 26 April 2009 (BST)
  3. Spam As above. --Yonnua Koponen Talk ! Contribs 21:22, 26 April 2009 (BST)
  4. Dupe - As Ross. --Pestolence(talk) 21:12, 3 May 2009 (BST)