Suggestion:20100407 Allow Zombies to Eat in the Dark

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20100407 Allow Zombies to Eat in the Dark

SIM Core Map.png Swiers 15:51, 7 April 2010 (BST)


Suggestion type
improvement to Dark building mechanics


Suggestion scope
Zombies who want to regain HPs by feeding on corpses.


Suggestion description
Zombies who have Digestion can regain HPs by feeding on freshly dead bodies. However, in dark buildings, nobody can see whether corpses are present, and so zombies can't (or at least don't know to) feed on them. I suggest that zombies who have Scent Fear should be able to "see" dead bodies in the dark; if they can smell fear, tracking down a corpse in the dark by scent should be pretty easy. This could be as simple as providing the normal reports of bodies, or a slightly altered one indicating they are detected by scent, not vision. If they also have Digestion, the action option will also be provided for them to feed. When they do feed, this action is normally reported such that a link to the zombie's profile is provided; in the dark, it would instead be reported simply as "You hear disturbing sounds of rending flesh" or some such.
A potential side benefit of this would be that zombies would know whether corpses of contacts were present in the Dark. I feel this is also realistic, and beneficial because it lets them know if zombie friends who were killed have stood up and moved on, or are still present as corpses.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author's vote. SIM Core Map.png Swiers 15:52, 7 April 2010 (BST)
  2. Keep - Definitely makes sense in terms of flavor and game mechanics. Aichon 16:21, 7 April 2010 (BST)
  3. Keep - Providing that this does not cross over.--Yonnua Koponen Talk ! Contribs 16:27, 7 April 2010 (BST)
  4. Keep - As usual, Swiers makes a lot of sense. --ZiPbeep boopMH+LUE 22:43, 7 April 2010 (BST)
  5. Keep - Darkness should be a purely human problem, zombies should not have to refrain from smashing anything. --VVV RPGMBCWS 23:41, 7 April 2010 (BST)
  6. Keep - Makes perfect sense. --Gh4.pngSkinGh3.png 00:51, 8 April 2010 (BST)
  7. Keep/change - It should be scent death instead of scent fear. Dead bodies smell dead, not afraid. But while we're here can we have a "keep" vote for swiers?--GANG Giles Sednik CAPD 01:43, 8 April 2010 (BST)
    • Thanks for the personal vote. I went with Scent Fear instead because it currently acts only as a nearly useless "stepping stone" skill whose effect is only ever used by newbies. Once you have Scent Death, it is (nearly) useless. Tacking even more effects onto Scent Death (which is already proven one of the most powerful information gathering skills in the game) would only compound that. Besides, wouldn't a recently dead body still smell of fear? SIM Core Map.png Swiers 02:05, 8 April 2010 (BST)
  8. Keep I was initially a little leary about it, but since it only seems to revolve around zombies eating corpses and actually provides a reason for zombies to use Digestion, I'm all for it. Chomp chomp pa-chewy-chomp! --Maverick Talk - OBR Praise Knowledge! 404 06:56, 8 April 2010 (BST)
  9. I want more zombie buffs. -- 10:19, 8 April 2010 (BST)
  10. Swiers, by which I mean Keep --RosslessnessWant a Location Image? 14:09, 8 April 2010 (BST)
  11. Keep - Makes zombies more at home in the dark and buffs digestion. Makes perfect sense. --User:BoboTalkClown 19:04, 8 April 2010 (BST)
  12. Keep - I dig. Strength is just an accident arising from the weakness of others 20:24, 8 April 2010 (BST)
  13. Keep/change - As Giles. --AORDMOPRI ! T 21:14, 10 April 2010 (BST)
  14. Keep - there's no reason why a zombie couldn't nibble on something they can't see. Chief Seagull squawk don't mess with the Seagull! 09:52, 15 April 2010 (BST)
  15. Keep - I think that it makes perfect sense that a zombie could sniff out a body. Quentin Julius talk/ask 12:06, 15 April 2010 (BST)
  16. keep finnally, a skill change for zombies that actually makes sense! --Jack Kolt Talk|Chars 01:59, 19 April 2010 (BST)
  17. Keep - Yes, Scent Fear needs to be more useful. Wil Truman 23:32, 19 April 2010 (BST)

Kill Votes

  1. Kill - Affects balance.- Unsigned vote. --Yonnua Koponen Talk ! Contribs 20:09, 8 April 2010 (BST) It was mine, just forget to sign --Girobu 09:29, 9 April 2010 (BST)

Spam/Dupe Votes

  1. Spam - This helps survivors more than zombies. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:10, 19 April 2010 (BST)
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