Suggestion:20100820 Auto attack toggle switch

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This suggestion was voted as spam and closed for voting, with 1 keep, 0 kill, and 4 spam votes.


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20100820 Auto attack toggle switch

Purple greg thims 09:56, 20 August 2010 (BST)


Suggestion type
Combat


Suggestion scope
Everyone


Suggestion description
I DID, in-fact, read almost all of the rejected suggestions, and their where two, quite reasonable, main arguments against an automatic counter-attack system.

1.) Players would not be able to choose where their Action Points (AP) would be spent. This is fixed in the suggestion heading. A toggle switch. Genius no?

2.) Lower ranked players would not be able to get very far in the game. I hope you as the designers and programmers would figure this out, but I have come up with a series of solutions.

i. Make the counter attack a percentage hit chance, depending on damage to your max HP. That might sound confusing. For example, if player Z has a max HP of 12, and is hit for 3 damage, and player X has a max of 20 HP and is hit by 4, player Z has a larger chance of being struck back. (player Z was struck for 3/12th of his max hp, and player X was hit for 4/20th. Z - 1/4 X - 1/5)

ii. Only allow counter attacks when a certain amount of HP has been lost. See it as some sort of 'Ditch effort' or 'Last Stand' if you will.

iii. Only allow counter attacks on a people who are 30% below your level, and above. For example, Player Z is level 10. He can counter attacks from player X, who is level 8, but not from Player Q, who is only at level 6.


THIS IS NOT JUST ANOTHER REQUEST FOR AUTO ATTACK. IT IS A COMPROMISE.



Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep I think it is a great idea. I hope some people feel the same way.--User:Purple greg thims/signature. 11.06, 20 august 2010 (BST)

Kill Votes


Spam/Dupe Votes

  1. Incomplete You haven't specified a number of key things. What is the percentage chance? Is this a new skill or would all people have it automatically? Do zombies get the same chance? Can I turn it off if I don't want it? Take it to Developing Suggestions Please --RosslessnessWant a Location Image? 10:14, 20 August 2010 (BST)
  2. Incomplete - And based around a fundamentally flawed concept.--User:Yonnua Koponen/signature2 10:17, 20 August 2010 (BST)
  3. As Above - lolwtfbbq --Umbrella-White.pngThadeous OakleyUmbrella-White.png 10:27, 20 August 2010 (BST)
  4. Spam - Call it what it is. Spam. Given some thought, it may be possible to make auto-attacks work, but this suggestion isn't in the ballpark yet (e.g. a toggle switch solves nothing), and is another prime example of why Developing Suggestions should be used for all suggestions before they're taken to voting. Aichon 10:41, 20 August 2010 (BST)
  5. spam - i barely know what you're talking about. -- 11:00, 20 August 2010 (BST)
  6. CRUISE CONTROL FOR COOL ᚱᛁᚹᛖᚾ 11:01, 20 August 2010 (BST)
  7. what is this i dont even -- Adward  11:08, 20 August 2010 (BST)
  8. Spam - The suggestion has not been explained so no one even knows what they're voting for.--GANG Giles Sednik CAPD 12:02, 20 August 2010 (BST)
    {{{1}}} invalid vote struck (sign your votes properly) Aichon 08:42, 21 August 2010 (BST)
  9. Spam FYI -- Spiderzed 12:58, 20 August 2010 (BST)
  10. Animali in Calore Surriscaldati con Ipertermia Genitale The sun shone, having no alternative, on the nothing new 13:10, 20 August 2010 (BST)
  11. Mountains: FUCK YEAH! - Rather than try to reach a compromise on a flawed suggestion, bring something radically new to the table. You know, something that hasn't been suggested before. --VVV RPGMBCWS 23:17, 20 August 2010 (BST)
  12. As so many above me. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:36, 21 August 2010 (BST)