Suggestion talk:20070517 Hordes 2.0

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QUOTE: Keep - You implemented my changes and added a deal of "ZOMG ZOMBAH ANONIMITY IS BACKZ". This would add A LOT of flavor to the game, discourage trenchies that still think shooting zeds at the doors is of any help, and as a survivor player I don't care about the possible difficulties it can bring. Cool suggestion man! Just one thing tough: when people gets inside the building, it's almost the same if they leave the horde automatically as zombies aren't likely to step outside again unless as corpses or stepping on another block, so don't put much care about inside/outside thing: it would be easier to code if they just leave the horde when stepping inside. --Matthew Fahrenheit YRCT+1 04:00, 18 May 2007 (BST)

Actually, my favorite attack mode is to use my last AP to take a survivor outside using "feeding drag". That exits me from the building, where I'm a lot less likely to get a headshot already- and where this suggestion would make it almost unheard of! I don't see it being harder to code either way; for the current version, you just test to see if the location is inside, and if so bypass the effect code block. Thus, the "horde" state persists until the character changes co-ordinates, but that state only produces an effect outside. simple enough, I think. --Seb_Wiers VeM 04:40, 18 May 2007 (BST)
Good point. Anyways, it could be a balancing feature to have to reenter the horde when you enter and exit a building, as it can be argued as "overpowered" if the "horde member" status is impervious to Feeding drag. If you enter a building in order to attack and thus lose your "horde member" status, then the deffensive advantages are no more, and after using a purely offensive move (Feeding drag), having to spend 1 more AP to take a more defensive position seems fair and balanced. --Matthew Fahrenheit YRCT+1 05:00, 18 May 2007 (BST)