Suggestion talk:20070619 Make tagging observable

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Come on guys! This has to go into Peer Undecided, at least. --Magentaine 21:22, 20 June 2007 (BST)

Kill! Kill! Kill! Kill!--KiT 21:50, 20 June 2007 (BST)

It's been one(two) days, wait a while, we still have 12 more to go.--karek 09:52, 21 June 2007 (BST)

I voted Kill because: Not every action is noticed by survivors. They don't notice a GKer damaging the Generator, only destroying it. They don't noticed who reduced the EHB barricade to loosely (though they notice who removed the very last piece). However, it is possible to notice who does those things if you are logged in at the same time and notice the room description change - whoever is last on the survivor list is your culprit. Same goes for Tagging. I'd have to see the introduction of survivors noticing more about the barricades before I could ever vote keep on this. armareum 04:47, 22 June 2007 (BST)

Still, by that reasoning, shouldn't you also notice when players attack each other, instead of only when someone dies? I think the current system for noticing kills and destructions is designed so as to be informative while not overwhelming players with notifications. Graffiti-spraying, however, isn't done enough to overwhelm people (at most about 5 times a day). Conster 14:04, 22 June 2007 (BST)
Sorry, I don't understand what reasoning of mine you think you're following. You can noticed such attacks, but indirectly, but putting together the clues of the health decreasing, and the player who is last on the list. But you'd have to be refreshing the screen often (possibly through searching). That was what I was meaning when I said you could notice barricades decreasing - you have to put the clues together yourself, you don't get any messages on screen.
I don't disagree with people noticing who did the graffiti per se (if you can read the graffiti all the time, and a new piece replaces the old one, then it'd make sense to notice who replaced it), it's just that I'd have to see some more changes in how the barricades are noticed first. It may seem like a poor excuse to vote Kill, but that's the way I feel. armareum 12:01, 23 June 2007 (BST)
What I meant was, if you're notified of every change to the barricades, shouldn't you also be notified whenever people attack each other? But that aside: I thought there were no second chances for suggestions, so if you vote Kill now, the suggestion won't be reintroduced later. If you want more barricade notifications, maybe you should make a suggestion for it. Conster 12:59, 26 June 2007 (BST)
"I thought there were no second chances for suggestions, so if you vote Kill now, the suggestion won't be reintroduced later" - You have a point there. However I'm voting on how the game is now, and how your suggestion would fit into it. The suggestion could still appear again if the game was changed - you'd just have to justify why it shouldn't be voted down as a dupe.
You don't have to tell me to make a suggestion for something I want - I know how to make a suggestion. Since I haven't done so, please assume I don't want it. armareum 00:41, 29 June 2007 (BST)
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