Suggestion talk:20070711 BrainRotCure

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Something similar

I've had a different idea before. It wouldn't make sense before, but now that Rotters can be revived on powered NT buildings, it could make sense to let rotter survivors unbuy Brain Rot for 100 XP. It's like a survivor skill which instead of adding to the character skills, removes the zombie skill Brain Rot. Would you vote yes for that? ~m T! 02:55, 12 July 2007 (BST)

No.Too easy.Don't you think 100 XP to toggle it on and off is too useful?Give some higher price.--Perne 12:24, 12 July 2007 (BST)
The thing is, you have to be a zombie to get brain rot, and you have to be a survivor to unget it. And being a survivor once more after getting brain rot is not easy. ~m T! 15:21, 12 July 2007 (BST)
Actually, I do like the simplicity of that ~m :). It'd be a way for a newbie who 'accidentally' bought it to get rid of it (but delaying gaining further skills), and also a way for level 41 players to move in and out of brain-rot. 'arm. 07:34, 18 July 2007 (BST)

I was thinking how about two levels of brainrot, maybe normal brainrot and irriversable brain death. Irriversable brain death would mean that the zombie cannot be revived anywhere, but if a zombie with brainrot is revived in a NT building, then they have an option to "unbuy" brainrot for 100XP. --Seventythree 12:36, 12 July 2007 (BST)

If that were 1000XP I would consider this... Yup I considered it and the answer is still no! If you have brainrot you probably already have every other skill so XP is pretty meaningless!--Honestmistake 00:18, 18 July 2007 (BST)
A Brainrot skill that completely disabled revives would be very powerful. It'd mean that CRs would not be able to happen in squated NTs, making them easier to hold. Since squatting NTs is already the most effective tactic, we don't need something to boost it further, IMO. 'arm. 07:34, 18 July 2007 (BST)
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