Suggestion talk:20070725 Bloody Hands

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ShadowScope said:
"I request that any who kills another living player become bloodspattered, and visible as a different color, or symbol by the name". Oh. Duh. So, if you kill ANYONE, even zombies, you get bloody hands as well. After all, zombies are living players as well, and you are PKing them. Might be a bit reduntant and useless, and too many people having bloody hands, but heh, trenchies need a boost. Might even be flavourable. Sure. Especially if this applies to zeds as well. They should get bloody hands. Oh wait, the suggestion calls for anyone to get Bloody Hands. So zombies do apply as well. Overall, great suggestion. I wonder why everyone is spamming it instead of reading the suggestion and finding out it doesn't apply soley as a nerf to Surivior Killers.

Haha, you're right. Silly us! However it'd be be more practical and fun if the effect wore off (i.e. you wash your hands). 'arm. 01:47, 27 July 2007 (BST)

I killed it because it's already there, but with different triggers. Read the first link I posted.--Karekmaps?! 01:53, 27 July 2007 (BST)
Yeah, and I spammed it. But your link proves that looking at clothes is no indication of a players killing activity. If anything, just how often they get attacked/die. 'arm. 02:19, 27 July 2007 (BST)
Pretty much, but that is kinda the point. Especially when you look at the flavor, Zombies can't bleed on their clothes and survivors bleed on them when they get killed. The manner of the killing changes how they are damaged and even then I doubt anyone knows all the ways. Adding in pking to do something that already happens when survivors die would just make it even more confusing.--Karekmaps?! 02:26, 27 July 2007 (BST)
Oh right, I see your point now. Clothes/survivors are more likely to have their own blood on them than anyone else's. And there is no way to tell who's blood is who's. Overall, not a good mechanism to label PKers. 'arm. 02:29, 27 July 2007 (BST)