Suggestion talk:20071213 Residual Effects of Death

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Residual Effects of Death

Timestamp: Cheveyo 14:58, 11 December 2007 (UTC)
Type: change, improvement
Scope: effects of death
Description: All characters in the game, including survivors, zombies, and player killers, are able to be killed and then rise back up from the dead an unlimited number of times. And every time, there is no effect of them being killed. It is as if nothing happened to them in the first place. I believe there should be some consequence to your character getting killed. As it stands now, some characters have been killed over one hundred times and others have been killed over three hundred times. I believe that these people do not care how many times they die because they will just get back up anyways, there are no consequences. If there were thresholds pertaining to how many times you died, it would add an element of danger to the game and it would change the social dynamics. Survivors would think about survial a little bit more and player killers could not kill at random with no repercussions. If for instance, after you died fifty times you receive a message saying that, "You have now died over fifty times. You must rest. Your body has taken too much punishment in the daily existence that is Malton today. To stand up again, it will cost an additional five action points." And once they reach one hundred deaths, it cost another additional five action points to stand up. Every fifty deaths would cost another five action points to stand up. I believe then things would get interesting and that people would think twice before randomly killing. It doesn't matter whether someone is a survivor, zombie, or player killer. It would effect everyone equally. I would also suggest that before putting this rule into effect that everyone's death count be reset to zero, so that no one could complain that they already died a certain number of times before the implementation of this rule.

AP Cost to Stand Up

0-49 deaths - Normal AP cost

50-99 deaths - 5 extra AP's

100-149 deaths - 10 extra AP's

150-199 deaths - 15 extra AP's

200-249 deaths - 20 extra AP's

250 deaths or more - 25 extra AP's

Discussion (Residual Effects of Death)

I think a better idea would be if this took effect when someone was killed too many times in a given space of time: If you're killed X number of times in Y days, it costs Z extra AP to stand up, lasting until Y days have passed; with Z increasing as X does. That way, if people get killed a bunch of times and suffer an AP penalty, they can play it safe for a few weeks until the penalty drops back down to normal.

But that would still screw over the zombies. Being able to shrug off death is the major thing they have going.--Heinrich Loche 07:42, 11 December 2007 (UTC)

I put one on the other day about limited lives. And from the feedback I got, I could tell that it was dead in the water. So, I killed it. I reworked it into this one. I just strongly believe that there needs to be repercussions for people who die constantly on a daily basis. On the subject of zombies being screwed though, maybe I could work it so the death ratios are different for zombie deaths and survivor deaths ... because it is true that it is easier to die when you are a zombie.Cheveyo 14:58, 11 December 2007 (UTC)

Fucks zeds. UCFSD 17:24, 11 December 2007 (UTC)

Survivors already get enough crap when they die. They first have to get up, then find a revive point, and if its not a nice suburb, there can be up to 15 people in the revive point. Now you want to make it harder for them? There are heavy repurcussions for survivors for dying. And with zombies, they get killed heaps. Zombies are never really safe (unless perhaps in ridleybank)thats why zombies have skills and tactics that dont mind death. It will honestly fuck both sides. And plus, you said before that pkers can get real repurcussions...that means that you are trying to unblance the pking aspect of the game. As if pkers dont have it hard enough! They get put on lists so bounty hunters can kill for gods sake. Plus the challenge of reviving, and then you have this suggestion??? Completely unbalances the game. --Happy doodle 18:41, 11 December 2007 (UTC)

It punishes zombies for playing, revise it, as the do's and don'ts said "leave other people's AP alone" --Worthog117 23:30, 11 December 2007 (UTC)

Now here's a thought (not a good one, but one nonetheless): If I were to try to make death mean something, I'd give every survivor 50 lives. Every time a survivor dies, he loses a life. This rule does not apply to zombies. When a survivor's lives reach zero, then he is essentially brain-rotted until he is revived in a powered NecroTech facility, whereupon his lives are restored to 50. Again, I don't like the concept of death having ill effects upon someone (besides the obvious), but that's the way I'd do it. --TriPolar 00:00, 12 December 2007 (UTC)

It's let's nerf zombie day. --BlobdudeTalk TM MC 03:16, 12 December 2007 (UTC)

I added a table showing what the ap costs would be. This is just a way of having consequences for getting killed multiple times. No one wants limited lives, so this is the best alternative. -- --Cheveyo 09:08, 12 December 2007 (UTC)

The best alternative is to leave the system as is. --Midianian|T|T:S|C:RCS| 09:19, 12 December 2007 (UTC)
Don't you think there should be consequences for characters that have died a ridiculous amount of times. --Cheveyo 09:22, 12 December 2007 (UTC)
One death or 50, you'd still be in the same condition. --Midianian|T|T:S|C:RCS| 09:26, 12 December 2007 (UTC)

Please take this to voting so we can kill it to death, so later on we can dupe it to death. - Pardus 16:40, 12 December 2007 (UTC)

I know! How about if you die in this game, someone comes and kills you in real life! That would make people *a lot* more careful about how they play this game... But anyway, a lot of the fun in this game is to kill people, which means that someone else has to die. If you make it too much of a pain when they die, people are going to be overly cautious, taking away the fun of risk-taking, as well as taking away fun from the person who would've done the killing. Or, the person will get killed anyway, but just be really PO'd. Sure, there should be some kind of consequence to death (which there is already) to add to the danger, challenge, and fun, but all this suggestion does is punish people who've played their characters for a long time so that they'll either start over or quit the game entirely. And as far as punishing people for dying too many times in a row... why?! They're making the game more fun for the guy that killed them! --Ms.Panes 22:01, 12 December 2007 (UTC)

Well, I can see that you do not know how to give constructive criticism. You just want to be negative and you have probably died like three hundred times as well. I pu this here for constructive criticism in an attempt to make the game better. I think that you just enjoy bashing people when they try to do something. -- Cheveyo 05:52, 13 December 2007 (UTC)

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