Suggestion talk:20080128 Choice Skills

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Moved from Main Suggestion Page

  1. Pre-emptive spam - The page was created over 10 minutes ago and is still empty. Also, no choice skills.Studoku 21:51, 28 January 2008 (UTC)
    Give him a chance to post the suggestion. You have no idea if it's one of those suggestions you could let slide 'cause it's actually not bad. --AXE HACK TALK χIII 21:55, 28 January 2008 (UTC)
    For edit conflicting me, you are now officially a moron. And SRD. I've struck your vote till you actually read it. -- Cheeseman W!RandomTalk 22:33, 28 January 2008 (UTC)

Suggestions to get a "Keep" Vote From Me

This is one of the better suggestions that I have read thus far in this area of the wiki. There are a couple of things that keeps me from voting "Keep".

  • Take out the "Potent Venom" (good idea, just a little OP in my opinion) and give zombies BOTH sharpened claws and mind over matter.
  • Instead of giving each class a choice between, for example, Forensic Specialization and Clinical Specialization, give both; however, still keep them within the Class lines. I have 2 reasons for this:
  1. The result would not be OP, unless zombies are not given the equivalent skills.
  2. Certain special skills are not comparable. For example: when given a choice between a 8ap revive and the ability to tell which zombies are "more infected", I believe that 99.9% of people are going to choose the revive. Giving a scientist BOTH skills is not inherently OP, because the ability to detect very infected zombies is, no offense, not that amazing.

Other than the points I've raised here, I REALLY like this suggestion, I just think it needs a little more work. Course my opinion and 25 cents will buy you a coke.  Billy Club Thorton  T!  RR  06:01, 29 January 2008 (UTC)

I'd rather have the ability to detect infection as a survivor. --PdeqTalk* 01:07, 31 January 2008 (UTC)


You'll never get a keep from me, but I would recomend that if you want to at least seem balanced modify it so that you can only buy the skills based on your starting class and that you can only buy one of any of those skills. Then make two divisions for zombies, one for people who started as corpse/civilian and one for people who started as military or scientist. But purchasing 3 useful survivors skills and only 1 zombie skill is something I didn't even see before voting and is in and of itself extremely unbalanced.--Karekmaps?! 06:06, 29 January 2008 (UTC)


I think you could rework this successfully by allowing a player to choose only one specialist skill. The groupings would be along the lines of Science, Military, Civilian, Zombie. If you started as a Scientist/Military/Civilian you can choose only from your Science/Military/Civilian group OR from a limited Zombie Group. If you started as a Zombie, you can choose only from a wider range in the Zombie group or from the Civilian group. --R33F3RM4N 16:21, 2 February 2008 (UTC)


One way to get this even remotely sensible would be to halve the number of survivor skills (or double the number of zombie skills) and let everyone choose one survivor skill and one zombie skill. --Midianian|T|T:S|C:RCS| 16:54, 2 February 2008 (UTC)

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