Suggestion talk:20080826 Dead Reckoning

From The Urban Dead Wiki
Jump to navigationJump to search

Nukes for zombies? What? --Anotherpongo 13:40, 26 August 2008 (BST)

From Talk: Suggestions

Dead Reckoning

Timestamp: SIM Core Map.png Swiers 19:27, 25 August 2008 (BST)
Type: skill
Scope: zombies
Description: Child skill to Scent Death. Zombies with this skill would get a new action button, called "Dead Reckoning" (or perhaps something less puntastic). Clicking this button would call up a list of contacts (0 AP, 1 IP hit) as with a cell phone. They could then select one contact (1 AP) and sniff out that contacts location. If the contact was dead (corpse or zombie) and within a 5 block range edit and was a "mutual contact" /edit , the player would be told the chracter's status and location. If alive or not in range, the player would simply be told the scent of the character was not detected.

Note- for this purpose, contacts who set to "ignore" (by either the user of this skill, or its "target") do not count as contacts. This is to prevent the user from "targeting" people who have set that user to "ignore", while still restricting use to mutual contacts. Basically, if they could get a cell phone message you send, then this skill can "target" them.

Discussion (Dead Reckoning)

The main purpose I could see for this is to allow zombies to "ping" the location of their horde mates / leaders, making hording easier. SIM Core Map.png Swiers 19:27, 25 August 2008 (BST)

Sounds good, I know this would have been useful for me a couple of days back when a couple of zombie friends wandered on without letting me know where. - User:Whitehouse 19:47, 25 August 2008 (BST)

And here i was thinking this was going to be the trenchiest idea ever. If Reviving would they be unfindable? --RosslessnessWant a Location Image? 19:56, 25 August 2008 (BST)
You could still find them if reviving, because reviving corpses count as corpses for scent death. Normally you would not know if they were reviving or just killed as a zombie, because scent death does not provide that info about individauls (or at all, outside your current location), but I suppose this could tell you whether that one person "smelled strange" or not. SIM Core Map.png Swiers 21:25, 25 August 2008 (BST)

I likes it, they have the ability to track survivors, why not zombies? My only issue with this is the potential for grief that any "tracking" skill carries, but one zombie can't really do anything "grieftacular" to another zombie... Techercizer (Food) (TSoE) 20:17, 25 August 2008 (BST)

Well griefing of low level zombies works by killing and making them have to stand for 10AP (and you'd obviously be better off doing that as a survivor with headshot [15AP]), but against high levels it's often a wonderful gift, sparing them from a headshot. - User:Whitehouse 20:28, 25 August 2008 (BST)
Whilst tracking is open to abuse griefers will only get a location, there is always a chance the target has moved on before they get there. It's also very helpful for people to stay organised and stick together as a group, but your right, it is difficult for zombies to grief each other. Either way tracking is a double-edged sword (shameless plug coming up...), even my tracking suggestion further down allows people to constantly abuse a zombie they hate but also helps people to revive their team-mates without having to rely so much on meta-gaming for locations. --Kamikazie-Bunny 20:30, 25 August 2008 (BST)

I'd actually go for this even if it included the living, although I would take issue if it worked when the target was indoors (or at the least indoors with the doors closed/barricaded! Apart from that it's very handy for tracking your friends or dinner. --Kamikazie-Bunny 20:30, 25 August 2008 (BST)

Theres too much potential for abuse. Someone could simply keep a zombie alt to keep track of pkers or such. Tracking ideas are not good ideas. --Diablor 20:57, 25 August 2008 (BST)

Did you read the suggestion? He said max range of five blocks, and they would have to be dead (corpse) or a zombie. Now how do I track a PKer with this? Because quite frankly, if I happen to sniff out a PKer with this, then he is already dead. - User:Whitehouse 21:03, 25 August 2008 (BST)

EDIT- chnged to make it only work for MUTUAL contacts, who are not ignored. Don't want somebody tracking your zombie as a zombie? Either remove them from your contacts list, or ignore them. Obviously, this further encourages members of zombie hordes to contact list each-other, or at least for the leader of a horde to contact all members, and for them to contact the leader. SIM Core Map.png Swiers 21:29, 25 August 2008 (BST)'

Oh hells yeah, another great idea, courtesy of SwiersCo. "Wan't quality ideas, but don't know where to go? Pick up a phone and call SwiersCo!" Techercizer (Food) (TSoE) 23:38, 25 August 2008 (BST)

Current & Voting Discussion