Suggestion talk:20101011 Spreading Infection

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Spreading Infection

Timestamp: --~Vsig.png 21:14, 3 October 2010 (BST)
Type: Skill buff
Scope: Zombies
Description: Ever notice that in zombie flicks survivors who are bitten slowly start to lose their health? But towards the end, their decline is much more rapid. I think this is due to the infection spreading much more rapidly when the survivor is close to death. In-game, Spreading Infection would cause infected survivors to lose health more rapidly when they are close to death. Once an infected survivor reaches 6HP (possibly 8HP), it cause them to lose 2HP rather than the normal 1HP per 1AP spent.

Your infection spreads. You'll now take 2 HP damage for every action you take, except speaking.

Discussion (Spreading Infection)

Make it the magic 13 - ties in with 'dying' notices and drag eligibility. But I do like it. When I fall, I'll weep for happiness 21:16, 3 October 2010 (BST)

I really don't like the way he worded those. Both of them actually start at 12, not 13, but Kevan phrased Scent Blood as "less than 13HP" and Feeding Drag as "12HP or less". Anyway, I agree. Start it at 12, not 6 or 8. Aichon 22:55, 3 October 2010 (BST)

Nope. Completely unnecessary and unneeded.--Yonnua Koponen Talk ! Contribs 21:17, 3 October 2010 (BST)

This is true. On the other hand, nothing wrong with it. Nobody really gets that low without being guaranteed dead almost all the time, but for the one or two people who miraculously haven't, it'd just be more incentive to get FAKing. I don't see it hurting the game in any way. RinKou 08:37, 5 October 2010 (BST)
I'm going to go against Rin and say this is rather unneeded and a bit of a nerf to survivors. I've managed to find a FaK on my last HP, healed two people in the same situation (them on 1HP) and had my friend tell me that it happened to him too. Honestly, having a greater drain on HP when you need it the most is not going to be nice. Shadok T Balance is power 14:12, 5 October 2010 (BST)
When was the last time you got infected? When was the last time you got infected and died because of the infection (and not getting mauled by zombies)? When was the last time you played a zombie character? Don't bother answering any of those questions out loud, they're there to make you think, and also because I could not possibly stand to see you bunch of shrieking wet blankets whine and bitch any more. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) ;x You rated this wiki '1'! Great job, go hog wild! @ 15:46, 12 October 2010 (BST)

Voting Discussion

Would be much cooler if it instead made moving from square to square cost 2AP (as per non-lurching zombies)- has double effect of simulating weakening from illness, and killing faster (in some cases). Of course, it would have no effect on folks searching for FAKs, but that is probably a good thing in most eyes... SIM Core Map.png Swiers 02:23, 14 October 2010 (BST)

I like the idea of being able to cause a non-Lurching Gait-like infliction upon a player but I think its for another suggestion. Probably a buff to a different skill. Maybe something in the Vigour Mortis skill tree or to the Lurching Gait skill tree itself. Infection should only effect one's health, not their stamina IMO --~Vsig.png 04:52, 14 October 2010 (BST)