Suggestion talk:20101105 All Zombies Feed on Corpses; Feeding Grants 1 XP

From The Urban Dead Wiki

Jump to: navigation, search

XP for Feeding

Timestamp: SIM Core Map.png Swiers 22:25, 3 November 2010 (UTC)
Type: Buff to feeding
Scope: Zombies
Description: Instead of just zombies who have Digestion, ALL zombies would be able to feed on dead bodies. In addition to the 4 HP gain for those with digestion, feeding on a fresh body ALWAYS gains you 1 XP.

Discussion (XP for Feeding)

Bodies are a babah zambahz' book. Looking at that as precedence, I like it. -- Spiderzed 22:28, 3 November 2010 (UTC)

Grand to me. We're coming to get you, Barbara 00:09, 4 November 2010 (UTC)

Count me in. ~m T! 02:40, 4 November 2010 (UTC)

Hmm, I'm not so sure. If this suggestion were implemented, it would result in fewer digestible bodies lying about for zombies who really need to heal, and less AP being spent in productive ways. Regarding Spiderzed's book comment, tearing down cades seems to be the equivalent to reading a book (looking at percentage of success and whatnot), and it's an activity much more useful to team zombie. Mink Snopes 17:29, 4 November 2010 (UTC)

True, it might mean fewer edible corpses around. However, I doubt higher level zombies would do this just for XP. Tearing down cades is not a very practical way to earn XP when you do not have tangling grasp. Even worse, attacking other zombies is actually a faster way to earn XP than tearing down cades. Also, having a fast source of easy XP (and 10 XP for 10 AP, allowed by any fresh body you find, is pretty dang fast for a no-skill zombie) means newbie zombies actually get enough XP that they can buy the skills needed to actually earn XP other ways (like tearing down cades) that DO help zombies.
TL/DR - making it so newbie zombies can turn into skilled cade-rippers with MOL without getting frustrated helps zombies more than forcing them to flail ineffectually at cades for weeks to get enough XP to be able to flail at cades slightly more effectively to get anough XP to be able to open doors after they get lucky and take down a cade. Its worth the cost of senior zombies loosing out on exclusive access to fresh corpses. SIM Core Map.png Swiers 00:32, 5 November 2010 (UTC)
Oh, I agree that attacking cades isn't a very efficient way to gain XP. On that point, I'm just pointing out that reading a book isn't really equivalent for survivors since there's only a small chance of XP gain there. My larger concern (and it occurs to me now that I failed to mention this in my earlier comment) would be that this would make leveling too easy for new zombies (and for the record, I play almost exclusively zombie accounts). Being able to gain up to 48 XP per day without risk seems like too much. There really aren't too many actions in the game that give 100% chance of XP in return for AP. Dumping bodies and repairing a generator come to mind, but those offer a much more limited opportunity than coming across a dead body. Mink Snopes 01:09, 5 November 2010 (UTC)
Reviving: 10XP for 10AP spent. FAKs: 5XP for 1AP spent. Graffiti: 1XP if used in the right spot with the Tagging skill. Of course, they all require consumables, but when they are at hand, they have a 100% success chance. Operating DNA extractors also comes close to this (especially on RPs, where rotters are more scarce.) -- Spiderzed 11:35, 5 November 2010 (UTC)
Right, most of those cost AP to find a consumable object. DNA extractor is a good comparison though. But even there, it's not 100% if someone else has already scanned the nearby zombies once since the zombie's last action (not to mention the risk of the zombie knowing where you're hiding). The potential pool of easy XP would be much more significant with this change. Mink Snopes 13:51, 5 November 2010 (UTC)

Personal tools
advertisements