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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
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VOTING ENDS: 27th-May-2006

Change Password

Timestamp: 01:50, 13 May 2006 (BST)
Type: Improvement
Scope: Player Management
Description: Simple. An area in the profile management where a user can enter a newpassword if they wish to change thier old one. It can be as simple as a single text box that is filled in if a user wishes to change thier password, and left blank if they don't, or is can be as complex as three text boxes: One for confirmation of the old password, one for the new password, and a third to verify the new password. For those unaware, if a user currently wants to change thier password, they have to e-mail Kevan. This would cut down on Kevan's workload a bit, and be a boon to retards like myself who occassionally type thier passwords into group chats :P


  1. Keep - Author Vote - Mia Kristos 01:50, 13 May 2006 (BST)
  2. Keep - Because I am drunk and even I can tell this is a good idea --Lancensis 01:58, 13 May 2006 (BST)
  3. Keep Why not? --Jon Pyre 01:59, 13 May 2006 (BST)
  4. Keep Don't know if there's an existing system, but either way, a password changing system like the one said above sounds good to me. AllStarZ 02:04, 13 May 2006 (BST)
  5. Keep - If forums do it so can UD game. --ramby T--W! - SGP 02:13, 13 May 2006 (BST)
  6. Keep - I don't think I'd use it but there would be some security buffs out there who definitely would. --Cyberbob240CDF - Arb - W! 02:35, 13 May 2006 (BST)
  7. Kill - See Mr Theif. See Mr Theif obtain a password. See Mr Theif enter said account and change that users Password. See Mr Greifer. See him do the same thing as Mr Theif. Passwords are hard to find out, but not impossible. The current system minimises the damage a user can suffer if their password is lost. --Grim s-Mod 02:37, 13 May 2006 (BST)
    Ah, Grim, my old nemisis (j/k). You make a good point, but I'd like to counter it with this page. If a thief changes a password, the owner of the account, who's e-mail is in the database, and find out what the new password is just like that, log in, and change it to something new. -- Mia Kristos 15:22, 13 May 2006 (BST)
  8. Kill - You can actually get your password changed in certain circumstances if you ask Kevan nicely. Sonny Corleone 02:39, 13 May 2006 (BST)
  9. Keep - Grim, if someone guesses your password is it more likely he's going to lock you out and steal your account? If you put work into brute-forcing someone's account, you probably have a grudge against them, and would rather kill them off than take their character. Tokakeke 02:49, 13 May 2006 (BST)
  10. Keep - Sonny, this will make it easier. --ThunderJoe 03:07, 13 May 2006 (BST)
  11. Kill - What Grim said. If your password is stolen then the person who stole it can change your password easily and you probably won't ever get your account back. - Jedaz 04:48, 13 May 2006 (BST)
  12. Keep If it gets stolen then find out via the "Forgot password" link--Mpaturet 04:53, 13 May 2006 (BST)
  13. Kill - Grim said it. --Steel Hammer 05:07, 13 May 2006 (BST)
  14. Keep - Going by Grim's argument, then no password is safe ever, and no game should ever have a password change utility. Password recovery deals with this perfectly. Besides, if someone gets your password and they're serious about making you life miserable, you might as well forget about the character anyway. BUT with this, you could change your password to something different (after using password retrival) and change it to something new. Problem solved. -- Buncy T GBP 07:36, 13 May 2006 (BST)
  15. Keep - Arguments against this on the basis that "someone might change your password!" are entirely obtuse. If you've had your password stolen, your account is permanently compromised whether or not you can change the password. If you bothered to enter in a real email address, then it is a simple affair to reclaim an account whose password has been changed, but without this, if you've had your password stolen or guessed there is absolutely no way to regain that account short of contacting Kevan. -Wilhelm 08:13, 13 May 2006 (BST)
  16. Keep - I agree with Buncy. G F J 09:00, 13 May 2006 (BST)
  17. Kill - I agree with Grim Keep - I hadn't considered an e-mail confirmation of password changing, that would be a good idea... My bad.--HerrStefantheGreat 11:09, 13 May 2006 (BST)
  18. Keep - I'm always in favor of options that allow you to alter your own security profiles wether it is on a game, or in "real life" situations. Conndrakamod T W! 11:41, 13 May 2006 (BST)
  19. Keep - Some people do like to change their passwords periodically, even if it hasn't been compromised. From an infosec standpoint, there is little reason to prevent password changes (except in cases where network admins must be notified that the reason is due to some sort of password compromise that may indicate a socially-engineered breach). --ism MotA - R'sR 11:42, 13 May 2006 (BST)
  20. Keep - I agree with Buncy. --Abi79 The Abandoned 12:23, 13 May 2006 (BST)
  21. Keep Meh, why not? David Malfisto 12:32, 13 May 2006 (BST)
  22. Keep - Seems a solid idea. I dunno that my UD account is as vital as, say, my online bank account, but an option that would allow you to change it on the fly can't hurt.--Xavier06 13:03, 13 May 2006 (BST)
  23. Keep - Good stuff. --Swmono talk - W! - SGP 13:54, 13 May 2006 (BST)
  24. Keep - I always wanted this. --wcil 16:08, 13 May 2006 (BST)
  25. Keep - Grim and Sonny have no valid point, whereas Thunder Joe and Buncy do. -Wyn (talk!) 17:36, 13 May 2006 (BST)
  26. Keep - Pretty standard to be able to change your password after you login--Mookiemookie 17:41, 13 May 2006 (BST)
    • Tally - 22 Keep, 4 Kill.
  27. Keep - For a change I'm going against HerrStefan. I think it should be a standard practice in all games, forums etc to change your password. Those who voted kill wouldn't be happy if someone found out their password and wrecked havoc on their character. With this idea you can change it regularly so no one will be able to guess it. -- Krazy Monkey 20:10, 13 May 2006 (BST)
  28. Keep - I honestly don't see how people vote kill to something as common as this - if you are worried about someone brute forcing your account then have an email confirmation sent before the new password is saved. --Darkstar949 20:12, 13 May 2006 (BST)
  29. Keep - I think, in addition to this, there should also be a confirmation for when you first enter your password. There's a good reason nearly every other game and E-mail/forum account on the internet requires it. If you make a typo when you first type it in, and you don't realize what it is, then you're just screwed. --Rozozag 21:26, 13 May 2006 (BST)
  30. Keep - I like it, but it should have a forgot password button. --Swmono talk - W! - SGP 22:53, 13 May 2006 (BST)
  31. Keep - Jeez, this is brilliant. If it has an email confirmation then this is fine by me. Mattiator 23:13, 13 May 2006 (BST)
  32. Keep - So long as Mr. Theif can't change my E-Mail, I can always recover my password from him like Mia said. and then I can change it so Mr. Theif doen't get to go back in my account again. Not much Mr. Theif can really do in a day that I can't fix. --Teksura 23:36, 13 May 2006 (BST)
  33. Keep - This will create complications if the ability to change email address is ever added, but those complications can be solved in a reasonably secure manner. --Fusilliban 23:43, 13 May 2006 (BST)
  34. Keep - K.--Wifey 00:40, 14 May 2006 (BST)
  35. Keep Almost every game has a way for you to change your password by yourself, why should this one be any different? --DJSMITH 15:29, 17 May 2006 (BST)
  36. Keep - I like security. --Spraycan Willy MalTel 01:45, 19 May 2006
  37. Keep - Grim s' reasoning is spurious, this is an excellent idea. --Xoid Talk U! 10:02, 26 May 2006 (BST)

Finding Revivification Syringes

Spaminated with 10+ spam votes, 1 kill and some invalid votes. Wasn't really a suggestion, or at least lacked heavily on details. --Brizth mod T W! 18:37, 13 May 2006 (BST)

Group Reconition

Dupe of my own Mark zombies/bodies with same group affiliation. --Brizth mod T W! 23:38, 13 May 2006 (BST)

Flak Jackets and Zombies

Oh my God, the cockup fairy's come to play! Please do not try to increase chances which never existed in the first place. 6 Spams, 1 Keep, spams outnumbered Keeps--The General W! Mod 23:10, 13 May 2006 (BST)

Repair training

Timestamp: 23:24, 13 May 2006 (BST)
Type: skill
Scope: survivors
Description: Currently, ramsacking is a minor annoyance. clear out the zombies, spend 1 ap, you're done. Kinda minor. This will make it a little more troublesome to survivors; This is a new skill under construction. it is required for survivors to fix buildings. It means one more little skill for vets to spend their 1000 xp on.


  1. Keep Author Vote. Mattiator 23:24, 13 May 2006 (BST)
  2. WTFUNICOCENTAURS/Spam The whole ransack/repair mechanic is fine as it is. LOL NERFHAMMER!--Hypnotoad U! 23:26, 13 May 2006 (BST)
    Note removed invalid part of vote--Vista W! 23:34, 13 May 2006 (BST)
  3. spam -And here's annother suggestion that want to overpower a new skill.--Vista W! 23:34, 13 May 2006 (BST)
  4. WTFUNICOCENTAURS/Spam -- Completely unnecessary, and a waste of my AP. Also, all praise to the Hypnotoad! -Wyn (talk!) 23:36, 13 May 2006 (BST)
    Note removed invalid part of vote--Vista W! 23:38, 13 May 2006 (BST)
  5. WTFUNICOCENTAURS/Spam - No sense in it -- Tirion529 23:39, 13 May 2006 (BST)
    Note removed invalid part of vote --Vista W! 23:44, 13 May 2006 (BST)
  6. Spam - Its already fine as it is. --Teksura 23:43, 13 May 2006 (BST)
  7. WTFUNICOCENTAURS/Spam - No. Just no. Sonny Corleone 23:55, 13 May 2006 (BST)
  8. Kill Pointless. There's no point in implementing a skill just to return to the status quo. Ransack does what it is meant to, lowering search odds when zombies are present. --Jon Pyre 00:25, 14 May 2006 (BST)
  9. WTF CENTAURS/Spam - What's wrong with good ol' WTF CENTAURS? Why do we have to add horns to their heads? Bah. I'll cross out half of my vote for you.--Wifey 00:42, 14 May 2006 (BST)
  10. Bad ideaLike we need one more thing to worry about. The game is already giving a huge advantage to zombies. 01:46, 14 May 2006 (BST) Invalid vote, Vote not signed. --Grim s-Mod 02:00, 14 May 2006 (BST)
  11. Kill - It basically means that newbies need to hoggle closer to vets more. I woudn't like that kind of game. --McArrowni 02:36, 15 May 2006 (BST)
  12. Kill - While I think that repairing after a Ransack could stand to be a little more difficult, this isn't the way to do it. One does not need a skill to clean.--Pesatyel 03:53, 15 May 2006 (BST)
  13. Kill - Only if it takes Zombies more to ransack. You are not balancing your ideas at all. --Steel Hammer 06:44, 15 May 2006 (BST)
  14. Kill - Unbalanced -- Mettaur 17:13, 15 May 2006 (BST)
  15. Spam - CoaP! On a mother ****ing plane! David Malfisto 22:04, 15 May 2006 (BST)
  16. Kill You still have to clear out the zombies :P --DJSMITH 15:31, 17 May 2006 (BST)
  17. Kill - I like having some XP free options for play. --Spraycan Willy MalTel 01:55, 19 May 2006 (BST)

Looking out a Window V2

Timestamp: 00:57, 14 May 2006 (BST)
Type: improvement
Scope: Survivors in Tall buildings
Description: This suggestion is limited to large buildings that have windows you can jump out of. Because you are able to jump out the window, It is clearly not barricaded nor does it have to be. This suggestion allows someone to look out the window for 1 AP and see things outside.

When you do look out the window, you will not know exactly how many zombies are out there. The message you get however will give you an idea.
0-1 Zombie: "You look out the window and see nothing but deserted streets"
2-8 Zombies: "You look out the window and see a few zombies"
9-32 Zombies: "You look out the window and see lots of zombies"
33+ Zombies: "You look out the window and see a horde of zombies"

The reason for the lone zombie not being noticed could be any one of a hundred reasons ranging from "It was dark out and you didn't see it" to "It was behind the abandoned car and out of your field of view"

In the event that survivors are outside additional text will show up in the message because you would see them as well

0-1 Survivor: <No Additional Message>
2-8 Survivors: "You also see a few Survivors"
9+ Survivors: "You also see lots of Survivors"

I can't imagine there being lots of Survivors outside. Regardless, it can still happen and would suggest that there is something going on out there.

Also the standing Zombies will be able to see you as you look at them, they will get a message along the lines of.
"You notice someone looking down at you from an upstairs window"
Scent Trail would tell the Zombie if the survivor has left ot not as well as where they went. This will prevent a survivors from baiting a horde into attacking a safehouse that doesn't really have anyone in it. However, Scent trail would be limited to 5 Squares away from the zombie before the scent is lost rather then 10. This is to reflect that the Zombie was far away and didn't get the scent as well as it would of if the survivor was on ground level.

Because if you were to try to look at things in the building next to you, it would require you lean dangerously far out the window. Therefore when you look out a window, you can only see what is directly outside the building you are in

Also, this is not an unbalanced X-Ray vision style suggestion. It looks like it at a quick glance but look closer before voting please, It is limited to tall buildings that already have an open window. In addition it gives the zombies outside the knowledge that there is in fact someone in there. If they notice many people looking out the window that tells them there are plenty of people in there and not just 1 who might of already left. I beleive I have adressed the problems typical of the category.

For everyone who would say that I could just go outside to look, note the pros and cons of both methods. Going outside will require more AP. However you can see much more and the zombies never know unless they are active. Looking out the window requires just 1 AP as well as a tall building with a window you can jump out of. However you don't get a clear idea of what you're up against and you have no idea how many dead bodies are waiting to become Zombies. You also don't get to find out how many zombies are around the buildings next to you.

I feel this would help both Zombies as well as Survivors out at the same time because the Zombie gets just as much information as the survivor does when they look out the window.


  1. Keep - Author vote. Hope this is more clear then the last one --Teksura 00:57, 14 May 2006 (BST)
  2. SpamWTF Centaurs Useless--Hypnotoad U! 01:11, 14 May 2006 (BST) (Invalid section of vote struck out) --Grim s-Mod 01:32, 14 May 2006 (BST)
    • Re - Would you care to elaborate? I explained in the sugestion why it is not useless and its advantages/disadvantages --Teksura 02:37, 14 May 2006 (BST)
  3. Spam - If you want to know, go outside -- Tirion529 01:11, 14 May 2006 (BST)
  4. Spam - X Ray vision is relating to seeing into, or out of, buildings. This sees oyut of a building, and thus is an X ray vision skill. If you want to look outside, walk outside. The fact you cant see out of an EHB Builiding is one of the vulnerabilities of barricading that high. Learn to live with it. --Grim s-Mod 01:18, 14 May 2006 (BST)
    • Re - I understand what you mean, but I took care to make this quite possably help Zombies out even more then survivors (Depending on the situation) when this happens. With Scent trail to tell you where they are, the Zombie learns valueable information and can plan attacks accordingly. In exchange the Survivor now knows what is out there. It was also my understanding that a Spam vote was for the most ridiculous suggestions and not a "strong kill". Can you please explain why you feel this is so unbalanced that it is ridiculous? --Teksura 02:31, 14 May 2006 (BST)
    • Keep Why is this bad? Are you trying to say that it's impossible to see out windows? Golly, I always thought it was possible to see out a window without X-ray vision... 01:50, 14 May 2006 (BST) Vote not signed. Remove strikeout when you add your signature. --Grim s-Mod 01:54, 14 May 2006 (BST)
  5. Keep - I like it. I can see out windows. --ramby T--W! - SGP 03:07, 14 May 2006 (BST)
  6. Keep - Its even better than the v1.0, and that one didnt get as spammed as this one. The zombie/survivor balance isnt affected, making a nice bonus for the suggestion. C'mon all, even if you dont like "this kind of suggestion", this one is a keep.--Matthew Fahrenheit 08:03, 14 May 2006 (BST)
  7. Keep- I would've never thought that the previous version could be worked into something I liked, but I was wrong. All the concerns I had about the last one was fixed in this one. I don't really see this as X-Ray Vision since, in my eyes, X-Ray Vision is something that benefits one side in exclusion to the others (and we've all seen tons of those suggestions). It's almost possible that this helps zombies more than it helps survivors, since this would let them know that someone's in the building. To the Spam voters, quit being so inflexible and knee-jerk about these things. Just because you've been hurt in the past by terrible suggestions that resemble this one (in flavor only) doesn't mean you should distrust them all...--Xavier06 08:43, 14 May 2006 (BST)
  8. Keep - Being able to look outside a window without having to step outside is a good idea. G F J 10:07, 14 May 2006 (BST)
  9. Keep - This make sense, and while I'm not sure how much it would be used it could provide an indicator to both survivors and zombies and so doesn't seem unbalancing. Ignatio 12:52, 14 May 2006 (BST)
  10. keep i liked the first version but had a few concerns. this seems to have taken my improvement suggestions to heart *blush* and the addition of scent trail is a fantastic idea. as for 'spam' i think you lot must have been voting under the influence before the weekend revels!--Honestmistake 13:18, 14 May 2006 (BST)
  11. spam - Xrays are bad mkay --xbehave 14:01, 14 May 2006 (BST)
  12. Keep - I like this idea. Crazy Hand 16:18, 14 May 2006 (BST)
  13. Keep - This is an excellent idea for tall buildings. Heck, I rarely step outside once I get free running and it would be nice to know what's going on out there without running the risk of not being able to find an entry point again. --Torvus 17:16, 14 May 2006 (BST)
  14. Keep - How is this X-Ray you morons? You can't see out of any building, just tall ones with windows. Look out the window in the room you're in right now, are you using X-Ray vision? No. I want to know what's happening outside when I can't leave the building nomrally. Good suggestion. --Zeolahn 17:16, 14 May 2006 (BST)
      • Tally - 10 Keep, 4 Kill, 14 Total. (Note: the unsigned keep was not included in this tally) --Teksura 23:48, 14 May 2006 (BST)
  15. Spam - It's called balance people (and it isn't literally X-ray vision either, sheesh). Grim called it. At VSB or below, a person just has to step outside, thus these suggestions really only apply to ABOVE VSB where one cannot just leave and re-enter. I look out the window and see a horde of zombies. They see me (like it really matters). Knowing, the zombies are out there, I free run and/or leave for some other building or go out and kill them at my liesure. Sure the zombies see *A* person inside (which is a nice touch to the suggestion) but it doesn't really help zombies. To put it simply, survivors can act with impunity while inside specific buildings and it would unbalance the game. Look at what Torvus added in his post if you don't think the game would be unbalanced (no offense Torvus).--Pesatyel 03:46, 15 May 2006 (BST)
    • Res moved to talk page --Teksura 02:53, 16 May 2006 (BST)
  16. Keep - I agree with what Xavier said, and I liked the last version. However as was said before I think you have made a suggestion that both sides should be able to live with. --Steel Hammer 06:43, 15 May 2006 (BST)
  17. Kill - Favors survivors. If a person looking out a window could be seen by zombies from a couple blocks in every direction, introducing the possibility that looking outside could bring a larger horde to your doorstep, this might be keepable. --John Ember 18:49, 15 May 2006 (BST)
  18. Keep - Yes, it does favor survivors over Zombies. That's why, shortly afterwards, you Let in another suggestion that favors Zombies over survivors! :O It's a concept. You're not going to improve a game that is admittedly Beta if you're constantly afraid of change. --Rozozag 19:15, 15 May 2006 (BST)
    • Re - Alright, I'll make sure to remind you of this when I post my "100% barricade hit rate for zombies" suggestion. ;) --John Ember 21:25, 15 May 2006 (BST)
    • Tally - 12 Keep, 6 Kill, 1 Invalid Vote, 19 total. --Rozozag 19:15, 15 May 2006 (BST)
  19. Keep - Why can't people read these suggestions? Looking out the window will trigger Scent Trail for every zombie standing outside the building on that person looking out the window. That means if a survivor looks out of a window and sees a horde he really better have enough AP to lead them away from his group's safe house. - David Malfisto 22:12, 15 May 2006 (BST)
  20. Keep - It seems silly that you can't see out a window, especially since you can jump out of one. --Little Fawn 04:00, 16 May 2006 (BST)
  21. Keep - I just like the idea especially with the hordes of zeds right outside your door and you not knowing it --Nkoi23:08, 15 May 2006 (PST)
  22. Kill Although I like this idea, it would need a zombie equivalent to see inside to make it balenced, and I think we can all agree that adding neither is better than adding both! --Volke 15:53, 16 May 2006 (BST)
    • RE - The zombies have an equivalent here, Its the Scent trail that actavates whenever someone looks at them from the window. --Teksura 21:37, 16 May 2006 (BST)
  23. Keep My only thing about this is you should be able to estimate the number of zombies, or the descriptions should be broader. I.e. 1-10, 10-25, 25-50, 50-100 etc. --DJSMITH 15:35, 17 May 2006 (BST)
  24. Keep - Seems balanced and makes sense. As for the "just step outside" comments, not everyone has free running yet and half the city is over-barricaded as it is. This might be more advantageous to new characters who can't risk stepping outside to take a peek. Also seems to make Scent Trail more useful. --DirskoSM 18:07, 18 May 2006 (BST)
    • Tally - 17 Keep, 7 Kill, 1 Invalid Vote, 24 total. --Teksura 22:08, 18 May 2006 (BST)
  25. KEEP - first time for me to vote on something hope i dont F it up. It only makes sense to look out the windows and yes i think it would be good that if you do the zeds with at least memeory of life can see you.
  26. Keep - My human players would like to be able to look out windows. My zombie characters would like to follow people looking out of windows(and No.25... you fucked it up)--Gene Splicer
  27. Keep - This could be useful, without unbalancing things too badly. --Bob Hammero TW!U! 03:05, 26 May 2006 (BST)

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