Suggestions/17th-Apr-2007

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
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CCTV

Removed by author for changing.--Seventythree 11:06, 18 April 2007 (BST)


Defence Items

Timestamp: Chris' 'Redfield 23:33, 17 April 2007 (BST)
Type: One time Weapon
Scope: Survivors
Description: After playing many rounds of resident evil, dead rising, and other zombie apocolypse games, I have noticed that there is always a self defence item to be used when zombies grab you, and just to throw [or something] in general. So, I have decided to suggest that Malton should have these defence items and they would all work the same.

Defence items can be found in many buildings in Malton, as well as some of the streets of it. They each take 4% encumbrance to your inventory, and take up only one space in it. Each Self defence item may deal 3 damage with a 60% chance of hitting the opponent. But, if a zombie grasps a human, a defence item will deal 7 to 10 damage with a 100% chance of hitting that zombie [while it still holds on] and knocks the zombie off of the human in one blow.

Normal attack with the item EX:You shock a zombie for 3 damage.

when a zed is grasping you EX:A zombie grasps you and claws at you for 3 damage....and again...and again.(30 seconds ago.) [you use a self defence item] you stab the zombie in the head with a piece of glass for 7 damage. The zombie loses it's grip.

the self defence items are:

  • Self Defence Pistol can be found in: Mansions (5%), Clubs (2%), Police staion (10%)
  • Letter Opener can be found in: Mansions (10%), Arms (4%), hotels (1%)
  • Glass shard can be found in: churches (2%), Monuments (5%), streets (3%)
  • Tazer can be found in: Police stations (4%), Clubs (4%)

they all do the same thing so what the hell.

Keep Votes

  1. Author Keep jajaja, Me like the Idea, please vote yes please!Chris' 'Redfield 12:00, 17 April 2007 (GMT)

Kill Votes

  1. Just... no Those games also have fundamentally different dynamics, jackass.Graaj 23:33, 17 April 2007 (BST)
    • RE: WTF??? hey man that was uncalled for.Chris' 'Redfield 06:04, 18 April 2007 (BST)
  2. Kill - Sorry, if a shotgun under the zombies jaw won't do the trick, a shard of glass (which is just a crappy knife, which the game already lets you use) ain't gonna hack it. Wanna break the zombie's grip? Move. Easy as that. --S.WiersctdpNTmapx:oo 00:22, 18 April 2007 (BST)
  3. Kill - 7 to 10 damage? No other weapons have variable damage, and even zombies don't have a 100% chance-to-hit when they're holding you. Mr Bound 00:24, 18 April 2007 (BST)
  4. Kill Umm... this would just let someone sit their afk after searching the entire day for these items... then they could get tons of exp without even hiding.... -Benjerman 00:35, 18 April 2007 (BST)
  5. Kill Way too rigged. A solid idea, but not good for an mmorpg with no NPCs. Maybe only works if you're logged in and doing actions Mattiator 02:34, 18 April 2007 (BST)
  6. Kill - This be a game-killer right here. 3 dmg with 60% to hit? HOLY CRAPPPPP.--Grigori 03:01, 18 April 2007 (BST)
  7. Kill - seriously, I think shooting a zed with even a pistol would have a better chance of getting them to release you. Also, auto-defence is often frowned upon. Especially when it's 100% 7-10 damage. 3 damage 60% would be like zeds with full power claw + tangling grasp. That's definitely not going to work, especially when you add hand to hand combat bonus. --Storyteller 03:13, 18 April 2007 (BST)
  8. Kill It isn't an automatic defense. It still bad, but it isn't an auto-defense. Why is it bad? Because it has no real purpose. Just use your actual weapon. --Bluish wolf 04:19, 18 April 2007 (BST)
    • Re: To all, sorry it was overpowered...how can i change it then?
    You can delete it and leave a one line message telling people it was removed by the author for revision. Then, paste it all on the Talk:suggestions page. Your suggestion can be further developed by the UD Wiki community there and resubmitted at a later date with the revisions. --Ducis DuxSlothTalk 09:40, 18 April 2007 (BST)
  9. Kill - Highly overpowered. --ZombieSlay3rSig.pngT 13:41, 18 April 2007 (BST)

Spam/Dupe Votes

  1. Spam - 100% chance of 10 damage is way overpowered -- boxy T L ZS Nuts2U DA 04:13, 18 April 2007 (BST)
  2. Spam - A 100% attack is bad enough, and auto defense is even worse, but we seriously need chainsaws implemented before we start going around suggesting other weapons. --Uncle Bill 04:58, 18 April 2007 (BST)
  3. Spam Given the nature of the game, especially relative to Resident Evil and other zombie games, there is no way this would work.--Pesatyel 07:26, 18 April 2007 (BST)
  4. spam - an auto-attack (so, there's no limit to how many times you can do it, making you pretty much immune from zombie attack) AND it nerfs Tangling Grasp. Mind you, it nerfs zombies first and foremost. --Funt Solo Scotland flag.JPG 09:19, 18 April 2007 (BST)
  5. Read all kill and spam votes. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:25, 18 April 2007 (BST)
  6. Spam no auto-attack, please --Duke Garland 19:18, 18 April 2007 (BST)
  7. Spam -What nobody has noticed is that this also makes tangling grasp a double-edged skill. NO DOUBLE-EDGED SKILLS! DOULBE-EDGED SKILLS MUST DIE! especially skills which people already have becoming double-edged. --AlexanderRM 23:42, 20 April 2007 (BST)