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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
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Stamina Points In Place Of AP Points

Withdrawn by author due to incompleteness. However, idea will be refined before suggesting again. —The preceding unsigned comment was added by Shadeshifter (talkcontribs) 08:13, 23 August 2006.

He declared he was withdrawing the suggestion but forgot to delete it. Template cleaned up. Rheingold 09:54, 24 August 2006 (BST)

MP5 Submachinegun (Probably final edition)

Timestamp: 15:55, 22 August 2006 (BST)
Type: Weapons
Scope: Low level survivors
Description: The MP5 would be found in Armories and Mansions, and you would have a 5% chance of finding one at an Armory, and a 1.25% in a Mansion. A magazine is also only found there, at a 6% chance of finding one in an Armory, a 2% in a Mansion.

I have it in the Mansions for 3 simple reasons: 1) If it were just in Armories, it would be so rare that it might as well not exist, 2) There are only 5 Mansions and 2 Armories, 7 places in all of Malton is a very reasonable number, and 3) Just having it in 2 spots would give the zombies a huge advantage! How would they get an advantage because a survivor weapon is implemented? This gun is for low level survivors. Where would all the zombies go to block off the gun and get easy XP for killing survivors? To the only two places that the gun is. Having mansions also having said gun gets rid of this problem.

Each magazine would have ten "shots" (30 bullets, a shot being when you shoot it). Each bullet would have a 10% chance to hit its target, at 2 damage per bullet. Each time you shoot it, for 1 AP, at fires a burst of 3 bullets. When you shoot the gun, the menu says, "You shoot at So and So, (no/one/two/all three) bullet(s) hit it, for a total of (0/2/4/6) damage." Only one target is affected, but you can shoot as many people as you want, just not in the same burst. Each bullet would have its own individual roll to hit. The damage is not affected by Flak Jackets, since each round does only 2 damage, so it is a static 0/2/4/6 damage. It costs 1 AP to reload magazines. Having Basic Firearms training would increase the chance for each individual bullet to hit to 20%.

I did all the math for you:
Average damage per magazine w/0 training = 6
Average damage per magazine w/1 training = 12

Compared to a pistol:
Average damage per clip w/0 training = 1.5
Average damage per clip w/1 training = 9
Average damage per clip w/2 training = 16.5
Average damage per clip w/3 training = 19.5

Or a shotgun:
Average damage per 2 shells w/0 training = 1
Average damage per 2 shells w/1 training = 6
Average damage per 2 shells w/2 training = 11
Average damage per 2 shells w/3 training = 13

Not overpowered, like so many machine guns are. Less than the maxed shotgun or pistol, but higher damaging than the other guns at low levels. I did not want it for the Police Departments for a simple reason: you can already find all the guns there, so there's about 10-80 survivors in each. Also, think of how many PD's there are!

It being in a Mansion, that could be evidence of a new reason the zombies came: the rich mansion people paid NecroTech to make the zombies, and they got powerful weapons, and planned to hold the zombies off and look better, but the zombies got out of control and the rich people fled.

Voting kill because the game doesn't need more weapons doesn't make sense. At all. It is essentially the same thing, but it is extremely hard to get XP as a low level survivor. The game needs to have a way to help low levels get XP. The game does need new weapons.


  1. Keep - Author. It works, it's balanced, and it would be useful. --Gold Blade Hunt! 16:02, 22 August 2006 (BST)
  2. Keep - I like it, but I still think you should've added the NT buildings, like the whole .5% chance in a NT building thing to add a evil black-market side to NecroTech. But its still all good...--Canuhearmenow 16:04, 22 August 2006 (BST)
    Re - I know, i wanted to also. But it would become overpowered, even with a 0.1% chance to find it. --Gold Blade Hunt! 16:16, 22 August 2006 (BST)
  3. Spam - No. Sonny Corleone 16:24, 22 August 2006 (BST)
  4. Kill - or Dupe, I don't care, there is a mp5 on the peer reviewed, stop suggesting new ones.--Thari S T F U 16:26, 22 August 2006 (BST)
    Don't you have to vote on the merit of this suggestion? --Gold Blade Hunt! 16:27, 22 August 2006 (BST)
    Well, if you insist: A weapon for the low levelled players in 7 spots of the map, how will they find them? Simply, they won't, they will waste AP and die trying to find the way to an armory or a mansion.--Thari S T F U 16:30, 22 August 2006 (BST)
    Thank you. I can respect that vote. --Gold Blade Hunt! 16:31, 22 August 2006 (BST)
  5. Keep - Please do not SPAM this idea instantly!! I like it and if you read it you probably will too! It's not overpowered, and in reality, it would be easy to play and entire game here and never see this gun. --Officer Johnieo 16:40, 22 August 2006 (BST)
  6. Keep - What can I say, I was bored. OMFGWTFBBQ - This is the... 47th time you've submitted this, and you still have an error in the "compared to pistol" section? Fix that, and this'll become a keep. --Xoid 17:23, 22 August 2006 (BST)
    Re - Weird vote...but ok. Whats the problem with the pistol comparison? i copied it off the avg damage on the weapon damage page. I resubmitted it because the last one got lost, and i think that this is the best version yet. It takes time to develop a really good suggeation. --Gold Blade Hunt! 17:32, 22 August 2006 (BST)
  7. Keep seems OK, a bit more variety KyleTravis 17:26, 22 August 2006 (BST)
  8. Keep - Why not, Mansions are large buildings that have nowhere near the resources of the Malls. It'd be nice for a good old fashioned shootout on the lawn! --MrAushvitz 20:06, 22 August 2006 (BST)
  9. Keep I like this one better than the last one. --Grigori 20:49, 22 August 2006 (BST)
  10. Kill The game doesn't need new weapons. Rheingold 20:59, 22 August 2006 (BST)
    • Please, tell me then, what does it need? And, you are supposed to vote on the merit of this suggestion, not wether the game needs it or not. --Gold Blade Hunt! 21:02, 22 August 2006 (BST)
      • To be specific I mean it doesn't need new combat weapons. New "weapons" with noncombat functions, or new zombie attacks, would be welcome. Rheingold 21:04, 22 August 2006 (BST)
    Wtf? weapons with noncombat functions? What the HELL does that mean? A weapon is made for combat! --Gold Blade Hunt! 21:07, 22 August 2006 (BST)
    Wrong there are plenty of weapons with noncombat functions: stun or tranq gun, tagger/tracking gun, flare or signalling gun, multifunction knife, grappling gun, etc. So far the game has only one of these - the flare gun. I would vote keep for any well-thought-out creative suggestion implementing any one of the above. As opposed to Yet Another Zombie Killing Weapon which the game does not need more of, imo, and regardless of whether they're needed or not, Kevan is not really that likely to implement as there have been better combat weapons suggestions than this sitting in PR for months. Whereas noncombat weapons are few and far between in PR. Rheingold 22:59, 22 August 2006 (BST)
  11. Keep - I like this one better than the Peer Reviewed version. --Sgt. John TaggartUNIT 9/5 NEVAR FORGET WCDZ 21:06, 22 August 2006 (BST)
  12. Keep - i like it. -- Nicks 21:09, 22 August 2006 (BST)
  13. Keep - I'll concede you the point over mansions. Useful for newbs. May the best machine gun win! --Burgan 21:41, 22 August 2006 (BST)
  14. Kill - I think the game is pretty well off, weapons wise. This really isn't necessary. --Mookiemookie 22:10, 22 August 2006 (BST)
    Keep Yes I want it!! -- Tito the Mummy Hunt! Bash! 00:47, 23 August 2006 (BST)
    Perma-banned vandal vote struck --Max Grivas JG,T,P!,Bob06! 08:26, 30 August 2006 (BST)
  15. Keep -Having more weapons in Peer Review can't hurt.--Pesatyel 03:37, 23 August 2006 (BST)
  16. Keep If the SMG uses the same cartridges as a Pistol, which is not unlikely, then it could be loaded using Pistol clips, which means there's no need for the new "magazine" item (but it would take quite a few clips to load fully). Presumably the item would be found with a magazine installed, and maybe a few shells in it. Sassie 23:56, 23 August 2006 (BST) 23:56, 23 August 2006 (BST)
  17. Keep - Needed? No. Peer Reviewed Idea better? Yes. But Krevan hasn't introduced any new weapons, Yet Another SMG has not been put in the game. I don't think it ever will be put in the game, so why not give Krevan another well thought out SMG idea to mull over so we aren't bombarded with crap fully automatic weapon ideas every day for the next month? - David Malfisto 11:25, 23 August 2006 (BST)
  18. Keep - Good idea, not overpowering, well thought out suggestion.--Mr yawn 17:39, 23 August 2006 (BST)
  19. Kill - Machine guns in mansions? Where do you live? Usually mansions have old classic weapons, swords and silver knives. And no ammunition. Also there are a lot of better ways to help new survivors get XP than giving them a gun worth only against hordes which actually will end being used to grief survivors. --Doc Groucho 18:26, 23 August 2006 (BST)
    ReTell me, please, where else to find it. No buildings where there's mor than one of that type per suburb. I don't see how this will only be effective against hordes. It works the same aginst 1 zombie as 100 zombies. and as far as I can tell, this wouldn't affect survivors more. --Gold Blade Hunt! 18:37, 23 August 2006 (BST)
  20. Keep - I don't see Kevan implementing this because it is a heavily unpopular idea, but the numbers and concept seem fine to me, so I vote keep. --Kiltric 04:10, 24 August 2006 (BST)
  21. Keep - Best machinegun yet. --Max Grivas JG,T,P!,Bob06! 08:28, 30 August 2006 (BST)
  22. Kill - Well thought out and presented, but I don't see the use for the average survivor. --Funt Solo 15:01, 31 August 2006 (BST)
  23. Keep - Oh my god... a decent machine gun!!! - The Badman Bob06! 18:12, 4 September 2006 (BST)

Suggestion Name

Spamminated with 7 spam votes and no author keep. Most voters though keeping out all zombies from an area without consequence was a bad idea. YbborT 01:54, 23 August 2006 (BST)

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