Suggestions/23rd-Aug-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Research

Removed by author, crucifix and wine portion was not needed. All good, simplified version follows. MrAushvitz 20:12, 23 August 2006 (BST)


Necronet Uplink

Revised for single requested change - see below... Rheingold 20:03, 23 August 2006 (BST)


Intensive Care

Removed by Author for more work.

All removed content is now on my User_talk page; all comments, help, etc welcome.


--Sassie 14:06, 24 August 2006 (BST)


Skill loss on death/revive

Removed, pending completion. (Not by me) Cyberbob  Talk  12:44, 23 August 2006 (BST)


Necronet Uplink (Survivor Population Map)

Timestamp: Rheingold 08:26, 23 August 2006 (BST)
Type: Item Update, Skill Change
Scope: All players
Description: The Necronet Uplink.

The Necronet Uplink is a new function that Necronet Inc. has added to the GPS network for Malton.

A GPS device carried by a standing survivor transmits a signal once every 24 hours (at server reset) giving the suburb he is currently located in. That signal is picked up at Necronet HQ and entered into their database. Even if a survivor is carrying more than one GPS unit, only one signal is sent. The GPS is equipped with a dead man's switch, such that the signal automatically shuts off when a player dies (and does not turn on again until he is revived).

A survivor with Necronet Access who sits down at the computers at any Necrotech Office location may choose to View The Uplink Database.

He is then directed to a 3x3 map of Malton, with the number of GPS-carrying, standing survivors in each suburb listed.

Example graphic:

Uplink2.JPG

The map updates once a day (at server reset).

Votes

  1. Author Keep. The Uplink, the survivor equivalent to the Necronet, gives feral humans a good idea of the danger level & human presence in each suburb. The server already stores each player's precise location (40k players). This suggestion asks the server to once per day look at a subset of about 12k players (standing survivors with GPS), count the number in each suburb, and make a graphic - easily a smaller server strain than the Necronet, which nobody uses anyway. Also, this will help resolve the constant debates on the Suburbs page about survivor numbers and danger levels. Rheingold 08:26, 23 August 2006 (BST)
    • Re Ok, I made the change you all wanted - 10x10 reduced to 3x3. The old version had 6 Keeps and 5 "change it to this" Kills so I hope you all vote again ;) Rheingold 20:06, 23 August 2006 (BST)
  2. Keep - I said I would. --Gold Blade Hunt! 20:08, 23 August 2006 (BST)
  3. Keep - I love it.--Canuhearmenow Hunt! 20:13, 23 August 2006 (BST)
  4. Keep - Great! just for clarity: you don't see any extra subrurbs at a boarder do you? YbborT 20:15, 23 August 2006 (BST)
  5. Keep - Interesting--Rozozag 20:15, 23 August 2006 (BST)
  6. Keep -Nice. --Grigori 20:33, 23 August 2006 (BST)
  7. Keep Finally, a satellite suggestion that isn't far fetched and makes perfect sense with todays permitted technology. Delicious. MrAushvitz 20:37, 23 August 2006 (BST)
  8. Keep - Me likey. --Sgt. John TaggartUNIT 11/5 NEVAR FORGET WCDZ 20:49, 23 August 2006 (BST)
  9. Keep - I liked the 10 x 10 whole city better, but this'll do. --Burgan 21:07, 23 August 2006 (BST)
  10. keep - Much better! Brilliant suggestion! - HerrStefantheGreat 21:21, 23 August 2006 (BST)
  11. Keep - Thari S T F U 22:07, 23 August 2006 (BST)
  12. Keep - Liked the 10 x 10 version too. --Nob666 23:04, 23 August 2006 (BST)
  13. Keeptastic - a good suggestion--Gage 23:25, 23 August 2006 (BST)
  14. Kill But the tally would be worthlessly inaccurate since most people would not carry a GPS unit since they'd still provide no personal benefit. --Jon Pyre 01:39, 24 August 2006 (BST)
    • Re This suggestion is intended to be implemented with my other, PR'd GPS suggestion which adds a "clock" (GMT timestamp) to the device. There are also other GPS upgrades in PR that could add to the item's functionality and would be easy to implement alongside this. Rheingold 01:51, 24 August 2006 (BST)
  15. Keep - Even considering my general "less is more" feeling on giving too much information in this game, I see no problem with this. --Rgon 01:53, 24 August 2006 (BST)
  16. Keep -I wouldn't comment on linking suggestions (not that this really does) and John, this suggestion actually makes GPS useful. What is wrong with that?--Pesatyel 02:15, 24 August 2006 (BST)
  17. Keep - I'd actually prefer the city-wide display, but this is okay too. --Kiltric 05:29, 24 August 2006 (BST)
  18. Keep - Great addition, cool item usage. - Bango Skank 06:14, 24 August 2006 (BST)
  19. Keep - I prefered it with 10, but I suppose you can't have everything. -Preasure 12:19, 24 August 2006 (BST)
  20. Keep - Meh. Nothing spectacular, but but not a dog either for that matter. --Xoid 13:06, 24 August 2006 (BST)
  21. Keep --Axe Hack 22:19, 25 August 2006 (BST)
  22. Keep - I likes. While low gps carry rates might result in falsely low numbers, at least they will never result in falsely high numbers --Gene Splicer 17:17, 26 August 2006 (BST)
  23. Keep - Ditto --Officer Johnieo 17: 30, 26 August 2006 (BST)
  24. Keep --Some guy 15:56, 28 August 2006 (BST)
  25. Keep - After coming out with a good Necronet update myself, I recognise a good one when I see it. -- Andrew McM W! 16:01, 28 August 2006 (BST)
  26. Keep - Aids in finding deserted suburbs. --Max Grivas JG,T,P!,Bob06! 08:38, 30 August 2006 (BST)
  27. Kill - Gives PKers and zombie spies the ability to see survivor numbers for 1AP that they'd normally need at least 9AP for. Ruins a distributed defence plan around NT buildings. Just gives survivors another reason to ditch their GPS. --Funt Solo 15:08, 31 August 2006 (BST)
  28. Keep - Seems harmless enough. Funt Solo, you have been CNR! This would show survivor numbers in adjacent districts, not squares. --Pinpoint 07:24, 4 September 2006 (BST)
  29. Keep ANYTHING that gives the GPS another use Blazefire 07:27, 4 September 2006 (BST)
  30. Keep follow the crowds...Karloth vois RR 03:23, 5 September 2006 (BST)

Research

Timestamp: MrAushvitz 20:11, 23 August 2006 (BST)
Type: New Science Skill
Scope: New usage for books, newspapers, powered libraries & museums, etc.
Description: Please be a little open minded, this one isn't just about getting XP, and killing zombies, it's about flavour.

Research Your character is involved on a personal quest to discover the true nature of the zombie phenomenon. Possibly for reasons of increased understanding, or to glean some kind of usable advantage that for humanity. In any case, every unexpected piece of information you find may bring you that much closer to the answers you seek.

Appears under science skills tree, adds no benefits to your zombie character.

Game Mechanics: This skill allows several minor benefits to your character by using the following items in the following buildings for an additional benefit:

  • Newspapers and Poetry Books used by you have the same chance of gaining XP (in addition to their normal effect), as the Book item. So they will have 2 benefits if the XP check is successful.
  • Book and/or Newspaper ~ When used in the following buildings: Library, School, Church, Cathedral (any of which must be powered at the time of use) your chances of gaining an XP benefit is 3x normal, and a success yields 2 XP instead of 1.
  • Poetry Book ~ When used in the following (powered) buildings: Museum, Mansion, Church, Cathedral (same Chance/XP benefit as the Book/Newspaper above, just in a different building)

The XP benefits is a direct result of what you have "learned, studied, absorbed, considered, forgiven or forgotten" that somehow made you stronger and better suited for facing the zombie menace. This one skill is meant to recover all the possibilities of: scientific research, spiritual research, historical research, supernatural/paranormal research, and propoganda/conspiracy research... additionally this skill creates a variety of RP possibilities! (maybe you know "too much") One might say this skill also required faith, well.... maybe a little faith in something be it: science, religion, humanity, or perhaps yourself! It doesn't matter because this skill does not apply any effect to anything else in the game, just your character's own personal self development (XP).

Votes

  1. Author Keep - Makes a viable use for several powered building types all over Malton. This skill could also be a "springboard" of sorts to other skills later that require this as a prerequisite. For a science character this would only cost 75 points, to allow for a variety of theories... Knowledge is power, without knowledge be prepared to be powerless. I took the XP harvesting chances down a notch from prior version, so you have to earn it with more effort. --MrAushvitz 20:11, 23 August 2006 (BST)
  2. Keep - Can't see whats wrong with it. Scientists who lose their Extractor will love this.--Canuhearmenow Hunt! 20:14, 23 August 2006 (BST)
  3. Keep - It's ok now. --Gold Blade Hunt! 20:18, 23 August 2006 (BST)
  4. Keep - Couldn't hurt --Rozozag 20:18, 23 August 2006 (BST)
  5. Keep - Much better. --Sgt. John TaggartUNIT 11/5 NEVAR FORGET WCDZ 20:49, 23 August 2006 (BST)
  6. Keep - Looks good to me. --Paradox244 W! TJ! 21:00, 23 August 2006 (BST)
  7. Kill - I'm going to be specific; I hate the idea of gaining experience from books, even how it is now implemented, it's useless. Gaining experience from reading poetry? Why? The xp from newspapers seems ok, but from poetry books, no. Also, what can cause that being on a different building makes you learn faster? Confy seats on a library? I hate that part too.--Thari S T F U 22:05, 23 August 2006 (BST)
  8. Spam - This is waaay too stupid to be in Peer Reviewed: if you want this kind of crap to stop go here.--Gage 23:08, 23 August 2006 (BST)
    • Re - Then don't buy it, not every player will buy broadcasting, until they have no other worthwhile skills left to purchase. --MrAushvitz 01:45, 24 August 2006 (BST)
      • Re - then don't suggest it.--Gage 02:26, 24 August 2006 (BST)
  9. Spam - This is un-salvageable, it creates a useless skill that very few, if any people will use. CaptainM 23:20, 23 August 2006 (BST)
  10. Kill Utterly useless. Flavor alone doesn't cut it here. --Jon Pyre 01:40, 24 August 2006 (BST)
  11. Spam Useless upgrade to useless mechanic. Someone needs to do something creative with Books, I'm not aware of any player who takes Book XP seriously... Rheingold 01:53, 24 August 2006 (BST)
  12. Spam - An improvement, but still flawed at the core concept. Nice flavour, but people don't need anymore XP for not doing anything. --Rgon 01:55, 24 August 2006 (BST)
  13. Spam -First of all, survivors do NOT need more XP sources at this time. Secondly, what does POETRY have to do with the cause of the zombie problem? And, while it is good to try and make use of other buildings, some of them seem to be...odd choices.--Pesatyel 02:19, 24 August 2006 (BST)
  14. Kill - Largely unnecessary and useless besides a limited set of RPers. We don't need more book experience, and we don't need to spend skills which only purposes is to gain XP. --Burgan 02:43, 24 August 2006 (BST)
  15. Keep Flavour is Good! There are plenty of weapons to amuse people who have no description, turned up only to kill and grief, and couldn't role-play their way out of a wet paper bag. More flavour broadens the game's appeal to potential players, and no-one HAS to get this skill. It would also be good for newbies who are dead meat the moment they step out of a library. Sassie 06:52, 24 August 2006 (BST)
  16. Spam - Why would anyone get a skill just so you could potentially get 1 or 2 more XP from an unused item apart from those who wanted to be at the max level? - Jedaz 06:57, 24 August 2006 (BST)
  17. Spam - What everyone else who said spam said. Also, how may a museum and certain books like the poetry books or school books have anything to do with zombies? --Axe Hack 22:23, 25 August 2006 (BST)
  18. Keep - This really fits the Role Playing part of this game. A solid keep!! --Officer Johnieo 17:40, 26 August 2006 (BST)
  19. Keep - kind of odd, I never was much for book XP, but I like this suggestion no less. --Kiltric 03:16, 27 August 2006 (BST)
  20. Kill - I haven't seen a newspaper skill I liked yet. --Max Grivas JG,T,P!,Bob06! 08:43, 30 August 2006 (BST)
  21. Kill - Great idea, but hidden in amongst too many for one suggestion. The powered library providing more XP on a found book is a good suggestion. The power lets you find the book you need more easily, and the small but enhanced XP gain would be an absolute boon to low-level players, where 1XP can make the difference between life and death.--Funt Solo 15:12, 31 August 2006 (BST)
  22. Keep - It would help make my dream of a Book-powered survivor a reality! --Paradox244 W! TJ! 21:32, 3 September 2006 (BST)

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