Suggestions/25th-Jan-2007

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
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Mobile Phone Changes

Timestamp: Labine50 MH|ME|P 01:39, 25 January 2007 (UTC)
Type: Improvement
Scope: The long ignored mobile phone.
Description: Really, who carries a cell phone anymore? You need to have a building powered, and it costs 2 AP. Furthermore, the person you are sending the message to needs to be in a suburb with a powered mast as well. To make them more useful, I would like to propose the following changes: First, make it a no AP item. Second, to compensate for the lack of AP use, make several dead zones (Pardon the pun) where reception is impossible. These areas would be any block more than 5 squares away from a functioning mast, however in a "Tall" building (Suicide) phones would work as long as there is a functioning mast in that suburb. (Just like now)

Keep Votes
For Votes here

  1. Author Keep - Come on, give MalTel something to do.--Labine50 MH|ME|P 01:39, 25 January 2007 (UTC)
  2. Keep -It should have been no AP in the first place. --Cap'n Silly T/W/P/CAussieflag.JPG 01:41, 25 January 2007 (UTC)
  3. Keep - I like the idea, but the range could be expanded more than 5 spaces away. SuperMario24 02:35, 25 January 2007 (UTC)
  4. Keep- No item should be useless... cept maybe crucifixes. But they're for flavor.--Grigori 02:47, 25 January 2007 (UTC)
  5. Keep - This wouldn't really do anything, but I guess it's a start... --Wikidead 06:19, 25 January 2007 (UTC)
  6. Keep - Sure, I actually like this one. It will work, if properly supported. C'mon Maltel. You have a real job now!--Ducis DuxSlothTalk 11:29, 25 January 2007 (UTC)
  7. Keep - Mobile Phones should be useful. --Reaper with no name TJ! 16:52, 25 January 2007 (UTC)
  8. Keep --'STER-Talk-ModP! 23:28, 25 January 2007 (UTC)
  9. Keep - Cell phone networks are actually very cheap and easy to set up compared to more traditional telecommunications networks. I think if they were a no AP item, people might use them more instead of the radio (which costs AP). This would make cell phone towers worth fighting over again, which will force people to step outside the malls once in a while. --Uncle Bill 03:45, 27 January 2007 (UTC)
  10. I think 1 IP hit, unreliability, and the fact that whomever you want to talk to may not even have a phone is a reasonable cost for sending mobile phone messages. Why should you have to spend 1AP at all? Radios have been nerfing mobile phones for long enough. --ExplodingFerret 21:23, 28 January 2007 (UTC)

Kill Votes

vote changed to abstain If you must have "dead zones", make them more like 8 squares away, otherwise mobile phones will be just as usless. --AlexanderRM 9:27 PM, 24 January 2007 (EST)
Re - Looking through Funt Solo's neat little map, I found out that this creates a lot less dead zones then you might think.--Labine50 MH|ME|P 02:44, 25 January 2007 (UTC)
RE: uh... that looks like a complete grid of nothing but white squares. but never mind, I was thinking diameter (5 by 5 area) instead of radius. big difference. acctually, If this was implemented and all masts were at the center there would be no dead zones at all. but what if there was a phone mast in a different suburb but within 5 blocks would you be able to use that? and if so, how far away could a tall builing be? maybe 8 squares rage for tall buildings... abstain for now. maybe you should post a revision with those changes... --AlexanderRM 9:02 PM, 26 January 2007 (EST)
  1. Kill - A phone revision does seem in order, but I don't think this makes them much better. What kills cell phones is the metagame, and radios. Both can "broadcast" to people not on your contact list. Axing the AP cost won't change that. --Swiers X:00 02:36, 25 January 2007 (UTC)
  2. Kill - you're saying that mobile phones aren't much use, so the bit about making dead zones just makes them worse. Ditch that part of this. 0AP is way too spammy for message sending - make it 1AP. --Funt Solo Scotland flag.JPG 08:21, 25 January 2007 (UTC)
  3. Meh - Who seriously expects cell phone reception in the zombie apocalypse anyway? -- boxy T L ZS Nuts2U DA 08:45, 25 January 2007 (UTC)
  4. Kill - Like Funt Solo. --Abi79 AB 12:47, 25 January 2007 (UTC)
  5. Who carries a phone? Lets see.....my main alt, my C4NT alt, and most of the RAF. That's who. --Slice 'N' Dicin' Axe Hack 13:11, 25 January 2007 (UTC)
  6. Weak kill - If I was inside and wanted to speak to the other survivors, I could either use speak for 1 AP or I could add everyone to my contacts and phone them up for free. One option is convenient, the other is good strategy. In a game, no-one should have to choose between those two, because the game should be designed so that the best strategy is convenient too.--Toejam 14:52, 25 January 2007 (UTC)
  7. Kill - Most people who want to communicate wish to co-ordinate their actions. Most people who wish to co-ordinate belong to one group or another. Groups have forums and message boards and can communicate there, more efficiently. I just don't see this as making cell phones all that useful ZombieCrack 23:10, 25 January 2007 (UTC)
  8. Kill Cell phones should cost AP to use. However it should be 1AP instead of 2. --Jon Pyre 23:50, 25 January 2007 (UTC)
  9. Kill - 1 AP with no dead zones I would vote for. Dead zones are naturally created by downed masts. Spam is not a problem since each person must have the other in their contacts. --SporeSore 18:45, 26 January 2007 (UTC)

Spam/Dupe Votes

  1. Spam - the cellphone a "no AP item"? It's just me or this guy is proposing free actions? --Matthew Fahrenheit YRCT+1 08:05, 25 January 2007 (UTC)
    Re - Why yes, yes I am. That is, it's free assuming some people spent the 300+ AP searching, shooting, 'cading, dumping bodies, setting up a generator & fuelling, and defending a target that zombies seem to love attacking. Other than that, yeah, It's free.--Labine50 MH|ME|P 01:10, 26 January 2007 (UTC)
  2. Spam - Nope, not just you. -Goron40 13:44, 25 January 2007 (EST)
  3. Spam - Mobile phones need improving yes- but not like this. No AP? I could send around 160 messages with that- in one day and no compensation of AP :) --MarieThe Groveon Tour 15:40, 26 January 2007 (UTC)

Radio Engineer

Suggestion removed for revision. -Leeksoup 04:18, 27 January 2007 (UTC)



Emphasised Groans

Withdrawn by author --Preasure 09:12, 26 January 2007 (UTC)


ZOMBIE CLASSES

Timestamp: Jakey07 21:36, 25 January 2007 (UTC)
Type: CLASS
Scope: zombies (mostly new players).
Description: the most off putting thing is when a new player whats to start out as a zombie is the lack of classes (i.e for military you have scout, private ECT). So here are some short suggestions for new classes to add to the zombie horde.

ZOMBIE CLASS: EARLY TEST SUBJECT As the strange happenings in Malton increase in frequency, scientific groups swarm into Malton and begin to take the survivors who have been noticed to have slightly changed, mentally and physically. When they show to take a turn for the worst the Doctors and their aides employ even more drastic and desperate solutions

-Starts with the memories of life skill.

ZOMBIE CLASS: EX-MILITARY OPERATIVE Earlier in the quarantine, even some of the most battle-worn soldiers have been caught unaware by the crude deception of the dubbed ‘zombie’ personnel.

-Starts with the Vigour Mortis skill.

ZOMBIE CLASS: UNDEAD CHILD/ADOLESENT Even the younger community in Malton have fallen victim to the zombie infestation. Although smaller they appear to be quicker the older, more sluggish zombies.

-Starts with the lurching gait skill.

Even if you think these are Daft and utterly ridiculous ideas I enjoyed writing the fiction more than anything else so I hope you enjoy reading it.

Keep Votes

  1. Keep - I like it. I've seen the idea before, but it's so good that I won't vote dupe. - BzAli 22:09, 25 January 2007 (UTC)
  2. keep - Something along these line would be good, although i don't like the names. THat, though, is a minor point. The Mad Axeman 10:32, 26 January 2007 (UTC)
  3. Keep - Finally, an excuse for chasing kids around with a bat.--Cap'n Silly T/W/P/CAussieflag.JPG 10:44, 26 January 2007 (UTC)
  4. Keep - Oh me likey. --Rocker820 01:56, 27 January 2007 (UTC)
  5. Keep - Nice idea. (stupid names, but anyway ...) Considering the choose "Zombie, Human, Human or Human" it seemed more fun to play a human when I created my first character. --ρsych°LychεεELT 06:45, 31 January 2007 (UTC)

Kill Votes

  1. No - It gives the corpse class a stupid name, and lacks pizazz in general. Zoift 21:43, 25 January 2007 (UTC)
  2. Kill, Possible Dupe - I remember seeing the early test subject suggestion before, but can't remember from where. Also, though there could be more zombie starting classes in the game, I don't feel these are what is needed. Not bad though. SuperMario24 21:47, 25 January 2007 (UTC)
  3. Kill Vigour Mortis is the best skill a zombie can start off with, so having multiple classes is just a choice in inefficiency. Individual flavor comes from the zombie's description. Just say "A child zombie" or "A mutated test subject." --Jon Pyre 23:54, 25 January 2007 (UTC)
  4. Well, not really a dupe, but I think Zombie Classes basically covers things in that the idea is to have a zombie start with, basically any skill. Just throw on a name (Combat Zombie or whatever to differentiate). That's really all THIS suggestion does (using the name "Undead Child/Adolescent" while the PR suggestion uses "Hastened" for example).--Pesatyel 03:46, 26 January 2007 (UTC)
  5. Kill/Sim - as Pesatyel, this suggestion is covered by the one linked to. Nothing presented here offers anything new to the mix. --Funt Solo Scotland flag.JPG 12:31, 26 January 2007 (UTC)
  6. Above. --Slice 'N' Dicin' Axe Hack 12:44, 26 January 2007 (UTC)
  7. As Pesatyel. --ExplodingFerret 21:27, 28 January 2007 (UTC)

Spam/Dupe Votes

  1. Dupe -The one in peer reviewed is better, though we might want to put this one in to get rid of "zombie starts with 100xp" bit, no-one seems to have realised that if they could get revived and find an axe they would be better than a firefighter, though military with 75xp and an axe could do the same thing. --AlexanderRM 9:25 PM, 26 January 2007 (EST)
  2. Dupe of the suggestion linked to by Pesatyel. It has everything this one has and more. --Reaper with no name TJ! 20:14, 29 January 2007 (UTC)

Rifle

Removed after a general pattern was noticed. I may revise it, I may not. Though I doubt I could do so to the requirments of the community (I value mathematical accuracy too much).--Etherdrifter 18:06, 26 January 2007 (UTC)