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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Returning the Bodies

Spaminated (and moved to Peer rejected with 12 spams, 4 keeps, and 2 kills, and 18 total YbborT 18:51, 2 August 2006 (BST)

I'd like to thank you for putting a link to the suggestion up when you moved it. --Arcos TCS 22:51, 2 August 2006 (BST)

Slow down the bots

I'm removing this suggestion as Kevan himself voted Kill. See below for Kevan's (and Boxy's) votes. --Brizth M T 04:45, 3 August 2006 (BST)

Kill - Kevan killed a suggestion very like (if not a dupe of) this, here. He's already implimented something to stop the barricades going up in a flash. It wasn't only bots that could do it, if there was an active survivor inside, they could hit barricade once, and then hit "go" (refresh, whatever) however many times they wanted to level up the barricades. Took a couple of seconds to get it up to VS or above. But no more since Kevan fixed it -- Boxy 03:12, 3 August 2006 (BST)
Kill - As Boxy says, the recent barricade-command change already achieves this by forcing bots to load and parse each page. And the 300-hits-per-day limit stops them from being able to check barricade status more than once every five minutes. (Barricade speed seems less of an issue than being alert enough to barricade immediately, anyway. Once the first level's there, you only have to put barricades up more quickly than zombies can take them down, to keep the building secure.) --Kevan 04:34, 3 August 2006 (BST)
  • Doesn't this just limit bot usage to a botter's bandwith? The page is only a few kb big, someone on a fast connection could still conceivably download it tens or even hundreds of times a second. If a bot logs in during a coordinated breakin, only a couple zombies will get in before the cades are back up to EHB. I like the change because it stopped ordinary players from abusing ?barricade, but I don't think it stopped bots. Rheingold 06:32, 3 August 2006 (BST)
    • Not really. It's not about the bandwidth that much, it's server processing that takes some time. Or at least that's what I believe. --Brizth M T 10:28, 3 August 2006 (BST)

Call after

Timestamp: 22:09, 2 August 2006 (BST)
Type: Talking improvement
Scope: Survivors
Description: Whenever you try and speak to someone who is online in game, there is a chance that they will move before you can speak. When they have moved you just talk to yourself. eg: You say to Bob: "Hi Bob, if you move again, you will die", however Bob is online and decides to move one block west from you, so your message is "you say 'Hi Bob....etc' to yourself.

I propose that if you are outside with a single survivor and that survivor moves as you speak to them, you shout to them.
The receiver will receive a message saying "As you move Jim calls after you and says '<insert text here>'.
The sender will receive a message saying "As Bob walks away you shout '<insert text here>' after him"

Note: This only works if you are outside and there is only one other survivor on the same block as you.


  1. Keep - Author vote. -- Krazy Monkey W! 22:09, 2 August 2006 (BST)
    • Re - By the way, I hope this applies to zombies too. You should have thought of that. However, I'm sure if you change the wording too indicate it affects both, no-one will mind. -- Andrew McM W! 23:45, 2 August 2006 (BST)
      • non author 'Re' struck.--Gage 02:37, 3 August 2006 (BST)
  2. Keep - Sure, it seems harmless and low-spam enough. –Bob Hammero ModTAC 22:10, 2 August 2006 (BST)
  3. Keep - There should still be some delay. Or can I wait 20 minutes and then say it? (Not refreshing the page in that time.) --Niilomaan 22:22, 2 August 2006 (BST)
  4. Keep - Good idea, and I'm sure Kevan will work out the specifics. -- Andrew McM W! 22:48, 2 August 2006 (BST)
  5. Keep - I would like it more if it stated the party was no more than a block or two away. This would keep me from muttering to myself weekly, if not more. --Max Grivas JG,T,P! 22:52, 2 August 2006 (BST)
  6. Keep - I like the concept. It would also tie in very well with any "speak to individual survivor" abilities, assuming one ever gets passed... But there would need to be a failsafe to prevent Niilomaan's scenario--Gene Splicer 23:13, 2 August 2006 (BST)
  7. Keep - Nice base.--Thari T/C 23:21, 2 August 2006 (BST)
  8. Keep - by why restrict it to only one survivor?--Xp666 00:05, 3 August 2006 (BST)
  9. Keep - Unspammy, improvement, like it, Keep.--Canuhearmenow 00:14, 3 August 2006 (BST)
  10. Keep - Good idea. I kinda wonder a bit about the implementation of it, but that's not my business. --Rgon 00:54, 3 August 2006 (BST)
  11. Keep - Quite nice. --Paradox244 01:54, 3 August 2006 (BST)
  12. Kill - Simply because I don't believe the game has any way of tracking this. --Mookiemookie 02:56, 3 August 2006 (BST)
  13. Keep - It would be nice to have and realistic, in addition to you knowing who is currently online. --Gold Blade 03:33, 3 August 2006 (BST)
  14. Keep - As long as there was some reasonable restriction on distance (and being inside/outside a building), I'm all for it mikm W! 05:21, 3 August 2006 (BST)
  15. Keep It's almost impossible to talk to someone in real time now. --Jon Pyre 05:37, 3 August 2006 (BST)
  16. Keep I've had this problem. Useful, but doesn't upset the balance. --Preasure 11:28, 3 August 2006 (BST)
  17. Keep - Good idea, and non-spam material. --Poopman9 16:44, 3 August 2006 (BST)
  18. Keep - Excellent improvement to game :) --Marie 17:08, 3 August 2006 (BST)
  19. Keep - What kind of time frames are you talking for when someone leaves? Or it unlimited, or...? Good suggestion, regardless, since there is all kinds of movement and talking is difficult. - Bango Skank 17:59, 3 August 2006 (BST)
  20. Keep - Same as everyone else. --Matthew Fahrenheit YRC | T | W! 19:05, 3 August 2006 (BST)
  21. Kill - I can really see no use for it. Follow the person you're talking to and they'll see you and wonder what you wanted to tell them. That or just add a small shouting option to the game. -- God 19:46, 3 August 2006 (BST)
  22. Kill - Sounds almost completely useless and unimplementable 3pwvu 01:23, 4 August 2006 (BST)
  23. Keep - makes perfect sense to me. --Kiltric 17:43, 4 August 2006 (BST)
  24. Keep - Sounds hard to code, but a great idea. David Malfisto 01:44, 6 August 2006 (BST)

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