Suggestions/31th-Aug-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
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Find Knives in Hospitals

Timestamp: 01:44, 31 August 2006 (BST)
Type: item locations.
Scope: Survivors searching in Hospitals.
Description: The knife is now the newbie weapon. But I can't help but notice that knives are only found in Malls and possibly Junkyards. Both of these locations are typically barricaded beyond direct entry. I suggest adding Hospitals to the list of buildings at a 2% search success rate. This allows new characters without Free Running a reasonable opportunity to obtain a knife.

Votes

  1. Author Keep - Shouldn't new characters be able to find their newbie weapons? --IrradiatedCorpse 01:44, 31 August 2006 (BST)
  2. Keep - I love it.--Gage 01:56, 31 August 2006 (BST)
  3. Keep I'm assuming the 2% would come out of the current search percent for Newspapers? Please clarify... Rheingold 02:01, 31 August 2006 (BST)
    • Re - Yes, out of newspapers. Good point, thank you, best not to nerf FAK finding. --IrradiatedCorpse 02:06, 31 August 2006 (BST)
  4. Keep - Ooh la la. I see another good suggestion that may be implemented. --Axe Hack 02:03, 31 August 2006 (BST)
  5. Kill What about a school or something? People in hospitals want 1 thing: FAKs. Got enough useless junk already to drain on our alloted IP hits. -Certified=InsaneUG 02:07, 31 August 2006 (BST) Keep Out of newspaper search? In that case, that's a keep! (though I'd prefer both absent and the total annihilation of newspapers in malton...) -Certified=InsaneUG 02:10, 31 August 2006 (BST)
  6. Keep - Hospitals with knives?!? How'd that get missed?!? (Of course, if you're in the cafeteria, it might turn out to be plastic... <grin>) Gene W! - Talk 02:31, 31 August 2006 (BST)
  7. Keep - I'd go so far to include knives in a LOT more places. Arms, Hotels, Mansions, and Schools. Maybe even Clubs, Fire Stations, Forts, and Police Stations.--Pesatyel 04:41, 31 August 2006 (BST)
  8. Keep - Sure, why not? - Jedaz 05:46, 31 August 2006 (BST)
  9. Keep - Great idea. Knives really need to be a lot more readily available. --Rgon 06:06, 31 August 2006 (BST)
  10. Keep - As long as it doesn't affect FAK search rates... --Matthew Fahrenheit YRCT+1 06:39, 31 August 2006 (BST)
  11. Keep - Hospitals are a great location to find knives - grossaffe 08:27, 31 August 2006
  12. Keep - Sure. Just keep the FAKs intact. --Nob666 10:45, 31 August 2006 (BST)
  13. Keep - Love for the newbs. --Funt Solo 11:06, 31 August 2006 (BST)
  14. keep - Knives seem to be the flavour of the month, and this makes sense to me. Ok, they might actually be surgical tools rather than kitchen knives, but I've no doubt that hospitals have plenty of sharp implements. The Mad Axeman 11:09, 31 August 2006 (BST)
  15. Keep - I see no problems with this. –Xoid STFU! 11:23, 31 August 2006 (BST)
  16. Keep - Good idea. --Gold Blade Hunt! 17:43, 31 August 2006 (BST)
  17. Keep - I like it. Similar to finding a scalpel in an operating room. Good one. --Rhino1 22:25, 31 August 2006 (BST)
  18. Keep - I also agree with Pesatyel --Gene Splicer 22:35, 31 August 2006 (BST)
  19. Keep - All aboard the Keep Wagon!! chugachugachugachuga Choo Choo! --Officer Johnieo 22:38, 31 August 2006 (BST)
  20. Keep - as Officer Johnieo. --Kiltric 00:41, 1 September 2006 (BST)
  21. Keep Knives for noobs. But as said above it shouldn't alter search rates. --Jon Pyre 07:04, 1 September 2006 (BST)
  22. Keep - This wagon is rolling and I'm jumping on. S.A. Mulder F! 16:16, 1 September 2006 (BST)
  23. Keep Looks good to me. --Grigori 19:59, 1 September 2006 (BST)
  24. Keep - Good idea! --Paradox244 W! TJ! 20:11, 1 September 2006 (BST)
  25. Kill - Help the newbs. Don't give them useless weapons. The difference between the weapons unskilled is redundant - you're not going to kill the Z who's going to track you to your safehouse with either weapon. And with H2H the axe becomes the better weapon. Plus the axe is the best weapon to use for 'cades, so we're encouraging newbies to use a nigh useless weapon instead of going for the best close combat weapon? Plus Kitchen Knives in hospitals? The sole redeeming feature of this idea is reducing newspaper search odds so seeing as smart newbies are going to be searching hospitals anyway, they won't be going out of their way to find inferior weapons. - David Malfisto 20:14, 1 September 2006 (BST)
    • Re - I can only suggest you look again at the math. For unskilled survivors the knife now collects XP a third faster than the ax (0.4 XP/AP vs 0.3 XP/AP). It is hardly the inferior weapon for the unskilled. That both weapons expose beginners to Scent Trail is irrelevant in choosing between them. And yes, most hospitals do have large kitchens. --IrradiatedCorpse 21:35, 1 September 2006 (BST)
      • RE When you say "a third faster" it sounds good. When you say 0.1 XP per AP faster, then it becomes clear it's not too great. As soon as you grab ONE skill the knife becomes the weaker weapon. Giving newbies knives encourages them to buy Knife related skills - when they should be buying axe skills instead of using crap weapons. And I'm aware that hospitals can have large kitchens - I was talking about The Mad Axeman's vote. Many buildings have large kitchens. Suggest adding knives to a lot of locations, and I might vote Keep. Plus an axe has a higher varience, meaning it DOES have a lower chance of exposing the user to Scent Trail. The fact is, you're encouraging newbies to use a newbie weapon which is only useful until you have one skill. Either make knives easy as pie to find so it's worth using for the whole 7 days before you hit level 5 and pick up Hand to hand combat, or don't offer knives to newbies who'll only buy the useless knife skills. David Malfisto 22:28, 3 September 2006 (BST)
  26. Keep - Hey I like it it would make sense Blazefire 06:30, 4 September 2006 (BST)
  27. Keep -sounds good Karloth vois RR 02:58, 5 September 2006 (BST)
  28. Keep - I like it, I like it, I like the funny weapon stabbing at my throat... The Badman 21:26, 12 September 2006 (BST)

Wear/Usage

Timestamp: 02:16, 31 August 2006 (BST)
Type: Searches
Scope: Useless Items
Description: Quarentined malton has passed a few winters already (atleast 1 anyways), along with plenty of rain (one would assume) and other bad weather. Simply, what this skill suggests, is lowering the % chance of finding useless junk such as newspapers, poetry books, and the like. This aint really complicated, nobody really cares about those, so no one takes care of them, dropping them anywhere to be demolished by water, reducing the chance of finding such items by 50%, with a 1% max for newpapers. People who want to read what's in those can always look at the wiki, though I doubt many people care, and those simply drain our daily alotted IP hits.

Votes

  1. Author Vote Total annihilation to junk items I say! -Certified=InsaneUG 02:16, 31 August 2006 (BST)
    • RE: - Of course, should Kev feel perverse, one could simply find "a soggy newspaper which can't be read." All the thrill of implementation; With none of the satisfaction. Gene W! - Talk 02:36, 31 August 2006 (BST)
      • Illegal response struck--Gage 02:59, 31 August 2006 (BST)
        • Might one remind you that

          "Re may be used to comment on a vote. Only the original author and the person being REd can comment."

          Thus the original author can be RE'd by anyone.

          Deal with it. (Oh, and be so kind as to strike your strike. Self-proclaimed Gestapo members being ever-so-considerate of record keeping and all.) Gene W! - Talk 05:14, 31 August 2006 (BST)
          • Shody interpretation of rules and another illegal response struck.--Gage 05:25, 31 August 2006 (BST)
  2. Keep - good, flavorful reason for getting rid of all that crap. Good job.--Gage 02:29, 31 August 2006 (BST)
  3. Keep - Yes please! Finding junk items are really annoying... --Axe Hack 02:31, 31 August 2006 (BST)
  4. Kill - if that 1% goes to searching nothing, as opposed to searching for good things. If the 1% goes to blanks, it's a keep. --BBM 02:33, 31 August 2006 (BST)
  5. Kill -Useless items are there for a reason (part of the problem with malls).--Pesatyel 04:44, 31 August 2006 (BST)
  6. Kill - If you start finding more and more of what you want, then what's the downside of searching? --Matthew Fahrenheit YRCT+1 05:30, 31 August 2006 (BST)
  7. Kill - As Matthew Farenheit said. Youronlyfriend 05:48, 31 August 2006 (BST)
  8. Kill - I don't think I really need to say why. - Jedaz 05:49, 31 August 2006 (BST)
  9. Kill - New players join the game all the time. The need to live through newspapers until they get shopping. Its part of aging your character. --Max Grivas JG,T,Max4Mod,F! 05:53, 31 August 2006 (BST)
  10. Kill - I see no reason to remove good flavour items due to a minor annoyance. I think that newspapers and books and the like are a nice part of the game. --Rgon 06:09, 31 August 2006 (BST)
  11. Keep - Finding a newspaper is a double-whammy - you've wasted an AP on finding it, and you also have to waste an IP-hit dropping it. It's too much of a punishment, and usually against low-level characters forced to shop for FAKs in hospitals. --Funt Solo 11:12, 31 August 2006 (BST)
  12. Kill - Searching needs to have a disadvantage like everything else in the game. It can't be all good. --Preasure 11:43, 31 August 2006 (BST)
  13. Kill - I take back my earlier comment. Survivors won't be happy even if search rates are 100% successful, they'll be happy when they're 100% successful and every item found is useful. --Mookiemookie 14:11, 31 August 2006 (BST)
  14. Kill - survivors can't have everything there way --Officer Johnieo 14:30, 31 August 2006 (BST)
  15. Kill - Altough I like the idea, I'm not automatically pro everything that improves my situation. And this one would make my life considerably easier. The items may be useless to me, but I do think flavour items are necessary for the color of the game. So if anything, more variation, more flavor to the items instead of less chance of finding them --Dgn 23:12, 31 August 2006 (BST)
  16. Kill - a very, very close one, but I have to side with Dgn on this one. Flavor is very important in games like this. --Kiltric 00:43, 1 September 2006 (BST)
  17. Kill - Part of being in a zombie apocalypse is coming across old items. As for rain and such, if the items are in-doors, survivors won't waste the time or energy to throw stuff outside to be rain damaged, as they'll have far more pressing things to be concerned with. While getting the crap isn't great, it adds to the RP element of the game. If you instead suggested that the find rate for such crap goes down 50%, but is made up for by fewer finds (with flavor text such as "You search through the stack of rubble and papers on the floor and find nothing useful." or something like), I'd change this to a Keep vote. --Declan 15:35, 1 September 2006 (BST)
  18. Kill - I like the newspapers and poem books. I'm back.--Poodge 19:25, 1 September 2006 (BST)

Observation

Timestamp: 04:35, 31 August 2006 (BST)
Type: Skill
Scope: All who have died and are level 10+.
Description: It seems that the binocs could have a two-fold impact on the game beyond their current implementation. So, this comes in two parts.


Part I: A new skill is available to zombies under "Memories of Life." Zombies will have a percentage chance to notice reflections. If they are observed by a human with binocs, there is a 10% chance that they will note a reflection from "direction X." This skill will be available to level 10+ zoms only.

This will allow for the possibility that attentive zoms could note that they are being spied upon. Seeing multiple "glints of light" could mean that there's one very interested human, that there are many interested humans, or -- now the fun part -- that they've merely seen a reflection from the sun striking a surviving sliver of glass in a high-rise building. All 10%. (Why make it an absolute pointer to flesh, eh?)


Part II: The human translation. This is a skill which would be available only to the dead, yet which would carry over to the living. Observant humans (with binocs) would have a 10% chance -- after purchasing a zom skill, and also being revived -- of seeing zombie Gestures made within the last half hour. (One presumes that humans surveying zoms aren't doing so haphazzardly.) There is a chance that the human could mistake ordinary zombie ambulation for Gesturing though. 25% of human zom Gesture Observations will be random. (The locomotion of zoms is somewhat less-than-fluid in nature.)


Conclusion: This skill will be of questionable utility to lone players. To teams however, there is still the question of "are we sure?" Consensus requires communication, either in game or out-of-game. Large groups of either persuasion will naturally have an advantage, then again; They already do.

Also, the skill will only pertain to sufficiently tall buildings; Useless with regards to low-rise buildings. (A side-effect of the characteristics of binoculars, not to mention the reflectivity of the glass of low-rise buildings -- which is almost certainly non-existent.)

Votes

  1. Keep - Author vote. (Like you expected anything less than a "keep.") Gene W! - Talk 04:35, 31 August 2006 (BST)
  2. Kill - Zombies see humans with binoculars....what is wrong with that? How bout...this suggestion allows zombies to see what buildings have survivors in them so they can kill! If the survivor sees the glint of light off of the zombie's binoculars, I would vote keep for this. Also...with the binoculars you can see any nine blocks of any direction...so a small chance of the zombie seeing the opposite direction may seem awkward. --Axe Hack 04:40, 31 August 2006 (BST)
    • RE: - CNR Gene W! - Talk 05:22, 31 August 2006 (BST)
      • That's where you're wrong. I did read. This suggestion is way too confusing and I don't like the idea of zombies using binoculars. --Axe Hack 19:02, 31 August 2006 (BST)
        • RE: Sheesh, it's zoms observing survivors using binocs on them! Not zoms using binocs. It seems that I should have noted that rather obvious item with nuclear-powered neon lights though... Well, if it's killed, then it's killed, and survivors won't get the chance to observe pending zom attack indications. Balanced suggestion, balanced aftermath. Who knew so many would root for stealthy zoms? Gene W! - Talk 03:45, 2 September 2006 (BST)
  3. Kill -I don't know, shoulda put this on discussion. Survivors can't see zombie gestures? Are you certain?--Pesatyel 04:50, 31 August 2006 (BST)
    • RE: - If the surviver and zom are in the same block, then the surviver may well get to see the zom Gesture. (Haven't been in such a situation yet to test this.) However, that isn't what this addresses, is it? Gene W! - Talk 05:29, 31 August 2006 (BST)
    I'm not sure WHAT is being "addressed" here. Let new updates develop in game for awhile before trying to alter them, first of all.--Pesatyel 07:39, 31 August 2006 (BST)
  4. Kill - I don't like part II--Gage 05:22, 31 August 2006 (BST)
  5. Kill - Whats the useful part of this? and even better, what kind of fun does this add to the game? Complicated and pointless, if you want it simple. --Matthew Fahrenheit YRCT+1 05:35, 31 August 2006 (BST)
  6. Kill - I don't see the fun part in this. Also, there's a 10% chance zombies see a reflection coming from just glass, but how does it work exactly? Every 30 minutes there's a chance that one glint will be sent to zombies or what? --Nob666 10:55, 31 August 2006 (BST)
    • RE: - Paranoia in a game featuring paranoia and insecurity isn't fun? <grin> Yes, the "random glint" was deliberate. It seems to have failed to have avoided the charges of "X-Ray vision" though. No solid and reliable "I spy with my X-ray eye" element; Heck, it's deliberately set up to give false-positives. Ah, well. Gene W! - Talk 03:53, 2 September 2006 (BST)
  7. Kill - X-Ray Vision --Funt Solo 11:16, 31 August 2006 (BST)
  8. Kill - I don't particularly see the point in this. --Mookiemookie 18:08, 31 August 2006 (BST)
  9. Kill - I really don't get what you are saying. Whats a zombie Gesture? And I thought there weren't any binocs in the game. Are you saying adding them? --Gold Blade Hunt! 18:10, 31 August 2006 (BST)Sorry. havent played the game in a while. But this is still confusing. --Gold Blade Hunt! 18:12, 31 August 2006 (BST)
  10. Kill - I agree with Nob666, how does the 10% chance work?? I think it should be taken out, or at least better explained! --Officer Johnieo 18:30, 31 August 2006 (BST)
  11. Kill - If you strike part 2 & the random glint thing (I wouldnt want to write THAT code :s) I'll vote a big KEEP.. It d put an edge to the whole binocs thing :) But not as it is propposed right now.. remember, KISS! --Dgn 23:20, 31 August 2006 (BST)
  12. Kill - Kinda awkward and confusing, especially the random glinting bit. Also, I really don't think this would be a particularly good addition at any rate. Also, also: the Binoculars were just added, couldn't hurt to give it a little bit more time before trying to get it retooled here. --Rgon 00:14, 1 September 2006 (BST)
  13. Kill Don't think it would help zombies much and would create spam. --Jon Pyre 07:06, 1 September 2006 (BST)
  14. Kill Interesting idea and a cool concept, but I don't feel that it really add anything fun to the game. My big strike against it is that I don't think it fits in, RP-wise, or genre-wise. --Declan 15:23, 1 September 2006 (BST)
  15. Kill - this is dumb. --Poodge 19:35, 1 September 2006 (BST)
  16. KIll - maybe if we all vote kill hell go away Blazefire 06:42, 4 September 2006 (BST)
  17. Kill - binocs need a drawback, but this isn't it.

Bash

Timestamp: 10:40, 31 August 2006 (BST)
Type: Human skill
Scope: Zombie hunters
Description: Considering that zombie hunters can headshot zombies using melee weapons, perhaps another skill can be added to better fit melee weapons (after all, headshot is something that related more readily with guns). In this case, when zombie hunters with this skill finish off a zombie with a melee weapon, a message like “You hit the zombie for X hp. They take a bashing and die.” The result being that instead of having to spend 6AP standing up, the zombie stands up using only 1AP, but has less HP. The HP loss is determined by the amount of HP that the zombie had been overkilled by multiplied by 3. At best, killing a 1HP zombie with a fire axe results in a maximum loss of 9HP. Would add an interesting style of gameplay for melee weapons as well as zombie killing.

Votes

  1. Keep - As a zombie I'd rather take this than Headshot. As a survivor this could save a few bullets from a pistol or couple of shells from a shotgun when a zombie is missing a few HP - if zombies don't heal themselves with the AP left from not getting headshot. --Nob666 11:11, 31 August 2006 (BST)
  2. Kill - Dilution of the headshot skill. (Instead, just change the flavour of the kill text, if it's a melee weapon: you could "behead", or "stave in", or whatever.) --Funt Solo 11:36, 31 August 2006 (BST)
  3. Kill - A change in flavour is all that's needed. Lost HP doesn't matter to a zombie. --Preasure 11:41, 31 August 2006 (BST)
  4. Kill - a loss of HP hardly matters to a zombie--Gage 14:39, 31 August 2006 (BST)
  5. Kill - Zombies in the game are considered immortal. They die, they come back to life. Die again and vice versa. --Axe Hack 15:08, 31 August 2006 (BST)
  6. Kill Um... I've never been headshot with an axe. Is it really true that you can headshot with melee weapons? Rheingold 15:36, 31 August 2006 (BST)
  7. kill - As others have stated, hp loss to zombies means little. Rheingold, I can confirm that melee weapons can inflict headshots. The Mad Axeman 17:54, 31 August 2006 (BST)
  8. Kill - Just for you to know: The only scenarios where HP does matter for a zombie is on a siege, when they succesfully manage to break in the building, or when zombies stand on a ransacked building to protect the ransack status. In these cases, the most time you can stand inside the place is proportional to the HP you have left. But that doesn't make it as handy as AP, and then, this "melee headshot" is underpowered. --Matthew Fahrenheit YRCT+1 18:33, 31 August 2006 (BST)
  9. Kill - "They take a bashing and die" LOL. Youronlyfriend 21:12, 31 August 2006 (BST)
  10. Kill - just have the flavor text part --Officer Johnieo, 21:24, 31 August 2006 (BST)
  11. Kill - what they all said & what they said about flavor text. --Dgn 23:24, 31 August 2006 (BST)
  12. Keep - I hate losing precious AP. --Gold Blade Hunt! 00:09, 1 September 2006 (BST)
  13. Kill - Maybe a change in flavour, but not the change to the headshot mechanic. --Rgon 00:17, 1 September 2006 (BST)
  14. Kill - interesting, but ultimately pointless. --Kiltric 00:46, 1 September 2006 (BST)
  15. Kill -PUNCHES can cause headshot, but I digress. Ultimately, I think this will just heard newbie zombies more than anything else. A newbie zombie standing up with 41 HP, no Digestion, no Lurching Gait, etc. While giving melee weapons something "different" is good (though I would have applied this JUST to the pipe and bat), this suggestion really isn't the way to go about it.--Pesatyel 02:03, 1 September 2006 (BST)
  16. Kill - Headshot nerf that don't nurf AG. I'd love to see headshot simply cancel out ankle grab and have no effect on newbie Zs, but that's just me and has nothing to do with this suggestion. - David Malfisto 20:20, 1 September 2006 (BST)

Head smash

Timestamp: 17:52, 31 August 2006 (BST)
Type: Flavor, sensibility
Scope: Zombie hunters
Description: This is a very minor change. Currently, you can "Headshot" zombies with a baseball bat. A disturbing picture. I say that the game stays the same, but instead of saying X hit you with a Pipe (or other non-gun weapon) and Headshot you, it says You took a Headsmash from X the Zombie Hunter! It will take an extra 5 AP to stand up! It just makes sense. Pistols and shotguns are not affected.

No I did not take this out of the Bash suggestion. The Bash suggestion just made me realize I hadn't posted it yet. So all credit goes to Nob666 for reminding me.

Votes

  1. Keep - You have a point but did you take some of this from the smash suggestion? --Axe Hack 18:57, 31 August 2006 (BST)
    Re: - Nope. I've just been thinking about how strange it is to tke a headshot from a piece of pipe. --Gold Blade Hunt! 19:08, 31 August 2006 (BST)
  2. Keep - Gold Blade the Gold Digger comes to scene. I hope somebody made this suggestion before so I can vote dupe: nothing personal, but to make a revision that was recommended to another user without his consent is pretty low. --Matthew Fahrenheit YRCT+1 18:58, 31 August 2006 (BST)
    Re: - I checked the Previous Days Suggestions. There's stuff similar to this but nothing the same. --Gold Blade Hunt! 19:09, 31 August 2006 (BST)
  3. Spam - Suggestions that are purely minor "flavor" changes are pointless wastes of time for everyone. --Mookiemookie 19:05, 31 August 2006 (BST)
  4. Kill That's funny... every time I've been killed with an Axe it took me 1 AP to stand up. I just assumed Headshot was pistols & shotguns only. I guess I shoulda bought Headshot instead of pistol skills then, huh? Correct me if I'm wrong... Rheingold 20:14, 31 August 2006 (BST)
    Re Uh, no, you still get headshot from axes and bats. --Gold Blade Hunt! 20:43, 31 August 2006 (BST)
  5. Spam Stop shitting this page up with shit suggestions that don't change a damn thing. – Nubis NWO 21:13, 31 August 2006 (BST)
  6. Spam - This doesn't do anything. Thanks for spaming the page.--Gage 21:59, 31 August 2006 (BST)
  7. SPAM? No, not really: KEEP - It makes sense, because blunt instruments are more likely to splatter a skull open like a rotten pumpkin than they are to blow it open in a cloud of brains and bone. My only quibble is the choice of "Headsmash" - personally, I'd rather it were "X hit you over the head with (melee weapon), smashing your skull open. It will take an extra 5 AP to stand up." --Sgt. John TaggartUNIT 11/5 NEVAR FORGET WCDZ 22:06, 31 August 2006 (BST)
    The bold part is considered your vote. Is it Spam or Keep?--Gage 22:10, 31 August 2006 (BST)
    Gage, you have been CNR (Caught Not Reading). Read more carefully next time: it's a Keep (with commentary on other votes). --Sgt. John TaggartUNIT 11/5 NEVAR FORGET WCDZ 20:25, 1 September 2006 (BST)
    I read it, and it was confusing! The emboldened part is the vote. Don't put anything at the beginning in bold that isn't Keep, Kill or Spam, and especially don't put both.--Gage 23:29, 1 September 2006 (BST)
  8. Keep - It is indeed kinda fishy that this suggestion is EXACTLY what most ppl would love to keep from the former. But I like the idea, so keep.. Its not like you ll get anything if this gets accepted, so by saying no Id only punish myself by not having this get into the game. This all could have been avoided if you d just mentioned or recognised the former sugestion in yours! Edit: I just checked the logs & the timestamp for this suggestion is wrong. This one was posted at 17:52, 31 August 2006 instead of 10.40. Its hard to believe you didnt steal it! BC if you didnt why did you timestamp the wrong time? --Dgn 23:30, 31 August 2006 (BST)
    Oh Is that why everyone says I stole it? Sorry guys. I copy and pasted from the last one. And i forgot to change the time. I got the idea to post it after reading the last one. --Gold Blade Hunt! 23:53, 31 August 2006 (BST)
  9. Keep - Well, I really don't like the term "Headsmash", but this is the right idea. Why not? --Rgon 00:21, 1 September 2006 (BST)
  10. Keep - one thing, by bounty hunter, don't you mean zombie hunter? --Kiltric 00:48, 1 September 2006 (BST)
  11. Kill -Would it be just the pipe, crowbar and bat? I have no problem with "flavor" suggestions. Just make them clear. It doesn't hurt the game and it isn't something that NEEDS to be implemented. So Kevan could just do it whenever (he's done similar before and not said anything).--Pesatyel 02:11, 1 September 2006 (BST)
  12. Spam Pointless. --Jon Pyre 07:08, 1 September 2006 (BST)
  13. Keep - Actually, I didn't post the Bash suggestion. This is a good idea, though Kevan could be using time to add something more useful to the game. --Nob666 10:12, 1 September 2006 (BST)
  14. Keep - With the proviso that it's clarified to include all non-shooty weaponry. (This is pure flavour-flave, but it's a good idea.) --Funt Solo 10:23, 1 September 2006 (BST)
  15. Kill - It should really say you were smashed out of the park or slugged, something like that. --Poodge 19:37, 1 September 2006 (BST)
  16. Keep - why not? Karloth vois RR 03:02, 5 September 2006 (BST)
  17. Keep - I'd like to see "You make the zombie's head explode under your mighty head smash!" --CrimsonD 05:39, 11 September 2006 (BST)