From The Urban Dead Wiki

Jump to: navigation, search

Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing

Scent Sweat

Timestamp: 02:45, 5 August 2006 (BST)
Type: New Zombie Skill
Scope: New survivor scent detection skill
Description: Scent Sweat

Subskill of "Scent Blood" on zombie skills tree. Adds no benefits to your human character.

Your zombie has learned to associate the smell of sweat with a meal that may be easier to catch and eat... Survivors at your location with 20 or less AP have the status "exhausted" next to their name (in addition to any other scent related status.)

Intended Game Enhancement

This skill is meant to provide zombies with information relating to weakness, your zombie may have prescious few AP remaining after bypassing a barricade and may wish to choose to attack a survivor who may not be able to escape quickly.. or use their AP for an extended combat.

This is also a "non-combat" related skill that doesn't enhance your zombie's damage dealing, accuracy, or infectability.. but it does (when stacked with scent fear) give you a choice of your favorite "kind" of meal. Possibly what kind of attack may be best (he has very little AP left and will run in away in 1 hit, time to bite and infect..)

Besides, your zombie can (as screen refreshes) notice which survivors are "burning" their AP the quickest.. and decide to attack them "More barricades.. you must die harmanz!"


  1. Keep - Author keep. Burning off your AP with zombies nearby is nessesary.. but might attract too much attention to yourself, not as much as bleeding.. but close. --MrAushvitz 02:45, 5 August 2006 (BST)
  2. Spam - if anything, you want to attack humans who have full AP so that that AP can't be used to barricade/heal. An 'exhausted' survivor is and will not be a threat for a few hours, while the one with full AP could spring up any moment and start barricading. This would actually hurt zombies. MrAushvitz FTW!--Gage 02:48, 5 August 2006 (BST)
    • Re - Yes, another benefit to this skill: you can tell which survivors are more exhausted than others. Maybe your zombie prefers a well rested, or a sleeping target... your choice of course. --MrAushvitz 02:53, 5 August 2006 (BST)
      • Re - not according to your suggestion, idiot. It only flags 'exhaustion' not varying degrees. Do you read what you type?--Gage 02:57, 5 August 2006 (BST)
        • Re - That was done deliberately, glad you noticed. Didn't want this skill to be "overpowered" (it does stack with the skills that give you the survivor's current life total.) The choice of preferred target is yours. --MrAushvitz 03:07, 5 August 2006 (BST)
  3. Kill - I vote kill, as there is not very much use in this, and you SHOULD target survivors with MORE AP, but that spam vote is out of place. Spam is NOT a strong kill folks. I think many a people are forgetting that. --Poopman9 03:04, 5 August 2006 (BST)
  4. Keep - Why not? Sounds nice extension to current Scent tree. And while marking those with close to 50 APs might be more useful for zombies, I don't see why you couldn't use this to attack those who are not exhausted. --Brizth M T 03:28, 5 August 2006 (BST)
  5. Kill - I don't like the idea revealing AP to anyone. --Max Grivas JG,T,P! 05:43, 5 August 2006 (BST)
  6. SPAM - Just cut to the chase and suggest that zombies be able to see whatever the survivor's screen looks like.--Labine50 MHG|MalTel 06:44, 5 August 2006 (BST)
  7. Keep - I doubt the "OMG GAME KILLER SKY IS FALLING" Chicken Little shit that Labine seems to subscribe to...but then again, its Labine voting on a zombie skill suggestion, so what else would you expect besides pure distilled retardedness. However, this is a weak keep simply because I'm unsure of the usefulness of it --Mookiemookie 07:58, 5 August 2006 (BST)
  8. Spam - Remeber people that the spam vote is for unsalvageable/utterly useless suggestions which is exactly what this suggestion is. Youronlyfriend 09:01, 5 August 2006 (BST)
  9. Kill - If we must draw a line for different scents, then this is it. You keep he hell away from my AP amounts. --Niilomaan 09:42, 5 August 2006 (BST)
  10. Kill - As a survivor I'd be a target 24/7 - or I'd be a target if anyone actually cared about harmanz with low AP. Target the people with lots of AP and then we'll be talking about a Keep. --Nob666 10:23, 5 August 2006 (BST)
  11. Keep- 'cos i want too know who is/was recently active so i can pick my targets as i choose! Not at random, not for low HP and NOT as Gage or anyone else tells me i should. Sometimes a tasty meal of sleeping harman suits me and sometimes i prefer moving targets. This in no way dictates what i target it just helps me avoid wasting my time dragging someone outside while he is active enough to run back in!!! Oh and could those voters who got out of bed the wrong side this morning kindly go to and get it out of their system rather than subject us all to their irritating bile? --Honestmistake 11:13, 5 August 2006 (BST)
  12. Kill - Unneeded. The players are stacked in order of whom acted first/last for a reason. --McArrowni 13:10, 5 August 2006 (BST)
  13. Kill - As Max Grivas said, don't really like showing the amount of AP people have. Also I don't really see thius being that useful anyway. --Rgon 15:03, 5 August 2006 (BST)
  14. Spam - Unsalvagable --Paradox244 W! TJ! 16:00, 5 August 2006 (BST)
  15. Spam - Maybe in another game.--Thari T/C/TJ! 16:13, 5 August 2006 (BST)
    • Tally - 4 Keep, 6 Kill, 5 Spam, 15 Total --Paradox244 W! TJ! 17:02, 5 August 2006 (BST)
  16. Keep- I love the people who are saying "No! Make it target people WITH ap!". It DOES target people with ap. They are the ones who do not have "Exhausted" by their name. I also love the people who say "The stack shows who was most active anyway!". Most active and with most AP are not the same. If I log in and spend 1ap, I will be at the top of the stack, despite having almost max AP. Seriously, guys. Brains are not just for eating. Think for a second. --Gene Splicer 17:58, 5 August 2006 (BST)
  17. Keep - As per Gene Splicer. -BrainsYummy 20:10, 5 August 2006 (BST)
  18. Kill Too metagamey. --Jon Pyre 21:08, 5 August 2006 (BST)
  19. Kill - I'm torn. While Gene's arguement to vote keep should be blantently obvious, and everyone voting Spam are abusing my least favourite canned meat, I've gotta say - this is a bad idea. David Malfisto 01:36, 6 August 2006 (BST)
  20. Keep - wonderful idea. I wish someone could explain why not to vote keep. --Kiltric 03:18, 7 August 2006 (BST)
  21. Keep - I think Mr.Aushvitz suggestions would do better if he got himself a new screen name and started over. --Rozozag 22:29, 7 August 2006 (BST)
  22. Keep -I think you may have a point there with the new name thing. But if he did that how would we know who he was? *Freigns mock horror*. Its a pitty he has so much against him for bugger all reason other than people didnt like him coming up with stuff/the stuff he came up with. Anyhoo why not? tis a good idea i like it and its a little left of center and could be rather handy. Nazreg 11:17, 8 August 2006 (BST)

Anyone remember the Mk.1 Syringes?

Timestamp: 03:09, 5 August 2006 (BST)
Type: Flavor, Ways to amuse Ron Burgundy
Scope: Survivors
Description: I've recently started using an old character with a Mk.1 Syringe on hand. It's one of the ones that revives someone instantly without turning them into a corpse first. I've yet to use it, but just seeing it there takes me back!

So here's the suggestion: why not make those old syringes findable objects? They're not much use, but neither are newspapers. What's more, in a post-apocalyptic city, you'd think one could find all sorts of debris from the apocalypse around. Being able to find old syringes, no longer the top of the line, lying in streets or in the backs of NectoTechs would build a more historical world in the game and a 1% find rate, or something comparably low, would prevent it from doing much beyond that.

I'm not sure if the 10AP thing counts for the old ones, but if they come back, it should.


  1. Author Keep - Just setting the mood. --Ron Burgundy 03:09, 5 August 2006 (BST)
  2. Keep - using one of these syringes is more like a gag gift than anything else. --Gage 03:12, 5 August 2006 (BST)
  3. Keep - Quite reasonable, a lot of older NT buildings have been taken, ransacked, occupants fled, etc. Why not find an occasional leftover in someones back office. Maybe these are the only kind of revive syringes that are found in drop boxes (you have to be closer to the zombies to make the "good" stuff.) --MrAushvitz 03:32, 5 August 2006 (BST)
  4. Keep - Although I think they are only going to be used for greifing, I'm still voting keep. --Max Grivas JG,T,P! 05:37, 5 August 2006 (BST)
  5. Keep - Huh! I must say, I'm quite excited at the prospect of using a Mk. 1. I'm thinking it would be pretty useful, given proper metagaming... --Kenny Matthews W! 05:55, 5 August 2006 (BST)
  6. Keep - Voting keep on survivors friendly suggestions is fun.--Labine50 MHG|MalTel 06:46, 5 August 2006 (BST)
  7. Kill - It was changed for a reason. --Mookiemookie 08:00, 5 August 2006 (BST)
    • RE: Yes it was, but this brings them back as a rare flavor item, only. This suggestion does not take Mk. 2 syringes away or modify them in any way. --Ron Burgundy 08:44, 5 August 2006 (BST)
      • Flavor? Yeah, the flavor of the hot salty tears of people who get revived only to be killed again before they log back in. Unnecessary, dead weight, frustrating to people who don't know the difference, and even borderline Spam --Mookiemookie 09:24, 5 August 2006 (BST)
  8. Keep - Since Ron has clairifed that, I see no other problems with the suggestion. Kill - More details, please. Does this find rate eat into the find rate for existing syringes? Is there some kind of indication that it is a different version of the syringe? --Xoid 08:27, 5 August 2006 (BST)
    • RE: I suppose it's somewhat incomplete in that I don't have statistics all spelled out, but the general idea is there and the rest is fairly accidental. If you remember, when the change was made, old syringes were tagged "Revivification Syringe Mk. 1" and the same is true of the one I've got on my alt. If they returned as flavor, I assume nothing would change. You're right, though, I didn't give a thought to it. --Ron Burgundy 08:44, 5 August 2006 (BST)
  9. Keep - I love the idea of reviving someone who you know is near the computer. Combined with metagaming, this old syringe will help saving a very little AP, but is tastes good.--Thari T/C 09:29, 5 August 2006 (BST)
  10. Keep - This will make mucho fun on revive points. Shame that they would be so hard to find. And labine, this is NOT survivor friendly. It just helps griefing. (Me like it!) --Niilomaan 09:50, 5 August 2006 (BST)
  11. Keep - Ah, nostalgia, remember that? Not bad for flavour terms. Bring on the Mark III's! -- Andrew McM W! 11:04, 5 August 2006 (BST)
  12. Keep - I joined up after Mrk1 became obsolete, and I'm curious. - HerrStefantheGreat 11:28, 5 August 2006 (BST)
  13. Kill - Bring Mk. 1 syringe back as a rare flavor item? Nah, doesn't make it any better. --Nob666 12:16, 5 August 2006 (BST)
  14. Keep fantastic fun for death cultists everywhere, this is mostly a good way to grief folk for fun, what possible chance do you have if while waiting in the revive Q you get hit with a Mk1, even your fellow line botherers are going to eat you for a laugh, I mean free lunch or what. Even better 'combat revives' now i don't have to waste any AP before emptying that shotgun into your face ;-) Seriously though whats the harm; don't like em: don't use em! Organised revivers will love these as will disorganised anarchists.--Honestmistake 13:06, 5 August 2006 (BST)
  15. Keep - The Mark I syringes just all disappeared at one point. In a city, unless the serum goes bad (Not likely), those syringes would hardly just disappear. They'd be on the streets, under rubble, in back rooms....good idea Ron! You said this to me and dragon over AIM, didn't ya? ---Captain Leah- 13:34, 5 August 2006 (BST)
    • RE: Yup. Glad ya like it! --Ron Burgundy 18:43, 5 August 2006 (BST)
  16. Kill - I like the flavour, but this seems like it may not be completely innocuous (Har, har). Many less involved players would likely not recognize the important difference between them, and would use them as they were aquired, thus providing an impediment to revivification in most cases, especially at a generally well run revive point. Just thought this should be taken into account. --Rgon 15:20, 5 August 2006 (BST)
    • RE: I figured the tag "Mk. 1 Revive" that comes on them in your inventory would be sufficient, but you're right, a lot of people wouldn't know what that means. Maybe if there were to be a message when you find it to the effect of "you search the building and find an outdated revivification syringe from the early months of the outbreak" would clear some of the confusion up. The rest of the confusion is just more flavor!  :D --Ron Burgundy 18:43, 5 August 2006 (BST)
  17. Kill-Little point other than a boost to Death Cultists. They did get removed for a reason.--ShadowScope 15:59, 5 August 2006 (BST)
  18. Keep - Maybe we could find them instead of some of the newspapers... --Paradox244 W! TJ! 16:11, 5 August 2006 (BST)
    • Tally - 14 Keep, 4 Kill, 18 Total --Paradox244 W! TJ! 17:05, 5 August 2006 (BST)
  19. Keep - Mark I were pre-Brain Rot, weren't they? I wonder if they work on rotters... --Gene Splicer 17:40, 5 August 2006 (BST)
  20. Kill Because it'd be annoying to wait for a revive, get brought back by an MKI, then be killed on the street and lay about as a body and not be able to be revived by a REAL syringe. --Jon Pyre 21:10, 5 August 2006 (BST)
  21. Kill - This is a great way to amuse Ron Burgundy. Unfortunately, it doesn't make the game any better to add random quirkiness. David Malfisto 01:39, 6 August 2006 (BST)
  22. Keep - I LUV flavor. And i like the history. Win Win. --Poopman9 01:49, 6 August 2006 (BST)
  23. Keep - a wonderful blast from the long forgotten past. --Kiltric 03:21, 7 August 2006 (BST)
  24. Keep - Because I love chaos --Rozozag 22:39, 7 August 2006 (BST)
  25. Keep - As long as it works on brain rotters inside powered NT buildings. --ERNesbitt 15:36, 9 August 2006 (BST)
  26. Keep - Ah, nostalgia... I used to remember what that was. I also used to remember what Alzheimers was, but then I started to forget things... ;-) Gene W! - Talk 03:03, 12 August 2006 (BST)
  27. Keep - Because I like to skip the healing process! --Dudefromhell 01:23, 15 August 2006 (BST)
  28. Keep - Ah, yes. The horrible Mk 1 syringes. A keep from me! --Gold Blade 02:33, 15 August 2006 (BST)
  29. Keep - Flavor ftw. --John Taggart 20:58, 18 August 2006 (BST)


Removed by author. Too many dupe votes, and many kill votes were reasonably viable, Grim's was the only factual dupe debate. Got a couple keeps, can be reworded so that there is no need of a log-in check just for this one skill.

MrAushvitz03:08, 6 August 2006 (BST)

Personal tools