Suggestions/6th-Aug-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Maim (Version1.1)

This suggestion was Spaminated with 10 spams, 4 kills and an author keep.--Thari T/C/TJ! 16:32, 6 August 2006 (BST)


Flamethrower Construction

Suggestion has been Mod Spaminated with 3 spams and an author keep. --Grim s-Mod U! 05:12, 6 August 2006 (BST)


DNA Scan inside powered NT Buildings

Timestamp: 05:08, 6 August 2006 (BST)
Type: Upgrade?
Scope: Revives inside a powered NT
Description: Currently, when a survivor is inside a powered Necrotech building, the DNA scanner does not work on Brain-Rot zombies. We can revive brain-rotted zombies with a syringe inside the building anyway. With the current upgrade to the scanning system which allows us to immediately revive a scanned zombie if we have a syringe, we should have the same ability on brain-rotted zombies inside a powered NT building. Just add a line that give the same "CORTEX DAMAGED" message along with the zombie's information.

Votes

  1. Keep - Author keep. --ERNesbitt 05:08, 6 August 2006 (BST)
  2. Keep - maybe if you wanted to revive rotters, then it would be okay. --Gage 01:01, 7 August 2006 (BST)
  3. Keep - I agree. I myself haven't experienced this, but I plan to go to a rotters revivification clinic, and given the nature of these (open, ransacked NT building were you put a genny and fuel it yourself, revive some and then say goodbye), you wuold want to make use of your genny as much as you can reviving only rotters. --Matthew Fahrenheit YRC | T | W! 05:32, 6 August 2006 (BST)
  4. Keep - Certainly makes sense. Also, Matthewfarenheit makes an excellent point. --Rgon 06:27, 6 August 2006 (BST)
  5. Keep - Because of the BRRC. --Xoid 07:23, 6 August 2006 (BST)
  6. Keep - Yes--Thari T/C/TJ! 07:29, 6 August 2006 (BST)
  7. Keep - Makes sense. --Niilomaan GRR! 09:39, 6 August 2006 (BST)
  8. Keep - Don't see a problem with this one. --Nob666 10:17, 6 August 2006 (BST)
  9. Keep - If we can revive them 100% in a powered NT I can't see a reason we shouldn't be able to scan them? --Tethran 12:08, 6 August 2006 (BST)
  10. Keep - Sounds logical, if nothing else. The Mad Axeman 12:32, 6 August 2006 (BST)
  11. Keep - Makes Sense. --Marie 13:02, 6 August 2006 (BST)
  12. Keep - Might as well make it apply all of the time, you'ld have to be stupid to try and revive a brain rotted Zombie outside of a powered NT building. - Jedaz 13:27, 6 August 2006 (BST)
  13. Keep - Yay etc --Gene Splicer 15:14, 6 August 2006 (BST)
  14. Keep Because I don't want to revive brain rotters. --Jon Pyre 16:11, 6 August 2006 (BST)
  15. Keep - makes sense, and can help scientists get more XP. That spam is out of place, sorry again gage, but at least this time no one ELSE voted spam. --Poopman9 16:18, 6 August 2006 (BST)
  16. Keep - ZOMG a revive buff! SPAM SPAM SPAM! Seems sensible, don't believe it's not already in the game. David Malfisto 18:00, 6 August 2006 (BST)
  17. Keep - Knowledge is power. --Max Grivas JG,T,P! 01:28, 7 August 2006 (BST)
  18. Keep - ^Scienta est potens. --Kiltric 02:29, 7 August 2006 (BST)
  19. Keep - ^What he said. --Paradox244 W! TJ! 15:17, 7 August 2006 (BST)
  20. Keep - ^I agree with Paradox244. --Swmono talk - W! - P! - SGP 02:54, 9 August 2006 (BST)
  21. Keep - Because Agreeing with other people is fun! --Dudefromhell 01:26, 15 August 2006 (BST)

Limited IP Sharing

Timestamp: 15:38, 6 August 2006 (BST)
Type: Donation Reward
Scope: Players who share an IP
Description: In addition to the current no IP limit donation reward, I suggest an additional possible reward of permission to share an IP. A player with a paid account can pay an additional $5 to allow their character to be active in the same location as one other chosen character without penalty. This would make it possible for two player's characters (or three if they all donated and linked to each other circularly) to be active in the same areas, even if they play from the same location. For example: If two people moved in together and wanted to continue playing UD with each other(Behold my vested interest).

Only your character is submitted at the time of donation. Your update profile screen gains an additional field. You nominate the character you wish to share an IP with in this field. This is updated by the server without further interaction from Kevan. You may change your current link once per calender month, via this field. You may only select IP unlimited characters. You may only select mutual contacts. You may only ever have one character selected at a time. You may only ever be selected by one other character at a time. It follows that your character may only be exempt from countermeasures in relation to a max of two other characters at any one time. These two characters would be referenced by their ID numbers. You may view your current links in your profile screen. Other players cannot tell who you are currently linked to.

If a character nominates you, you will gain a dropdown menu in your profile. You select the nomination you wish to accept from the list, and click accept. The list will contain all characters that nominated you since the start of the month. Accepting a nomination will clear your previous nomination and the list of failed nominations. You may only do this once per calendar month, as with nominating a character. All nominations following you accepting a nomination will be ignored untill the 1st of the following month. You may refuse all current nominations, clearing your nomination list. You may disable the ability to receive nominations via a checkbox. If someone nominates you and you reject their nomination, or accept a different nomination, they may make another nomination to any valid character. They may not make another nomination untill you reject their nomination. The above paragraph is to prevent unlikely but possible griefing in the form of spamming someone with offers from many people. Auto-accepting is not an option, due to the more likely possible griefing in the form of nominating a person to force their contact out of the relevant slot.


  • Q: Would this not be hard to implement?
  • A: I do not beleive so.

As it stands(I assume):

  • If (ZergDetected)
    • Then (countermeasures)
  • Else (Normal game)


New:

  • If (ZergDetected) and (ZergIDNumber != Friend1IDNumber) and (ZergIDNumber!=Friend2IDNumber)
    • Then (countermeasures)
  • Else (Normal game)

Friend1IDNumber Would be who you had nominated, Friend2IDNumber would be who had nominated you, and if either is unused they would be set to -1 (-1 is a nonexistant contact). ZergIDNumber would be the ID of the character causing the Zerg flag.


I Have No Friends POV

  • Q: I see no practical purpose for this. How often does this unlikely series of events occur?
  • A: I can name six people I know personally who would like this, and one of them is me.


My Precious Monies! POV

  • Q: I don't want to have to spend $5/$10/$15 just so I can play with my housemate/roommate/partner of choice.
  • A: Well, you can't play with them at all right now, and this is the only solution I can think of that has even a halfway chance of succeeding. So worst case scenario, you remain completely unaffected. Best case scenario, you skip the latest romcom remake of a film you already saw and hated the first time and give your tastey, tastey brains money to Kevan.
  • Q: I don't have PayPal.
  • A: Ask someone who does to do it and give them the cash. Is what I did for my IPlessness.


OMGZERGERHEAVEN! POV

  • Q: Would this not encourage zergers to make a "pet" character who would follow them around and heal them and revive them and generally be annoying?
  • A: If someone cares enough about having a Zerg pet to spend $10/$15 per character in an otherwise free online game, then they would find a way to do it anyway. With this method, I get to play with my gi people get to play with people they live with, Kevan gets $15 to spend on Server Maintenance/Bandwidth Fees/Fancy Watches, and Zergers do what they probably would have done anyway. Everyone is happy! Especially me.
  • Q: Same question, but with two pet characters.
  • A: Same answer, but with $30, and the watches are Encrusted with Diamonds!
  • Q: Same question, but with three pet characters.
  • A: Anything above three characters would result in some of the characters affecting each other. This is Graph Theory. But if someone wants to try, then see above answer, but with 40$, and the watch straps are made of Pure, Luxurious Baby Skin!

Edit: Proofreading

Votes

  1. Kill - I can still see this being a huge advantage for zergers - if they're willing to pay to get around the IP limit they'll be willing to pay to get around the countermeasures. --Tethran 15:47, 6 August 2006 (BST)
    • Re - Any zerger willing to pay $10 already has a proxy set up by this stage--Gene Splicer 16:03, 6 August 2006 (BST)
  2. Keep - It can help zergers, but it still makes Kevan's wallet heavier. And that keeps the server running smooth.--Thari T/C/TJ! 15:52, 6 August 2006 (BST)
  3. Spam - No. --Mookiemookie 16:00, 6 August 2006 (BST)
  4. Keep My initial reaction was ZERGER HEAVEN SPAM but it's true...people that live together sometimes do want to play with each other. I think this idea needs some work to not be zergerland but I support the kernel idea so I'm giving it my keep. --Jon Pyre 16:08, 6 August 2006 (BST)
  5. Spam Same reason as Mookiemookie. --DarkStar2374383 16:11, 6 August 2006 (BST)
  6. Keep - As jon and thari. --Poopman9 16:20, 6 August 2006 (BST)
  7. Kill - Kevan has procedures in place to discourage zerging. This basically says "gimme $10 (not exactly an extravagant fee) and you can do what you like." As such, I should probably make this Spam. - HerrStefantheGreat 17:18, 6 August 2006 (BST)
    Kill - Use a proxy, you unknowledgeable dolts. --Xoid 17:21, 6 August 2006 (BST) Why the fuck did I vote twice?
  8. Kill - I know that the main thing is to have fun, but zergers are no fun for me. Also I dislike donation rewards. It's donation, not purchase. --Niilomaan GRR! 17:27, 6 August 2006 (BST)
  9. Keep - Zergers will always Zerg. Might as well have them pay to make the game their ruining better. Sort of like a tax. David Malfisto 18:03, 6 August 2006 (BST)
  10. Spam - Buy yourself rights to zerg? No way. --Nob666 18:40, 6 August 2006 (BST)
  11. Spam - As Mookie -- BeefSteak WTF 18:48, 6 August 2006 (BST)
  12. Keep - Zergers will have proxies anyway, so this isn't really helping them much. Might as well have them pay for the game while they cheat at it. -Ruar 21:04, 6 August 2006 (BST)
  13. Kill - I agree with John Pyre. There is some potential, but as it currently stands, it would make it too easy for zerging. And for the cost, I've heard of players who have paid for up to 6 characters. The "use of proxies" is nothing. If a zerging can do it easier by donating, they will.--Pesatyel 23:05, 6 August 2006 (BST)
  14. Spam - As everyone else. Sonny Corleone WTF RRF ASS 00:32, 7 August 2006 (BST)
  15. Spam - ever heard of a proxy?--Gage 00:57, 7 August 2006 (BST)
  16. Keep - Also good for Cyber Cafe / Dorm users. Plus its just more money. --Max Grivas JG,T,P! 01:35, 7 August 2006 (BST)
  17. Keep Awesome idea. Stupid people send money to Kevan, identify themselves as zergers, and get permbanned. Win-win! Rheingold 02:08, 7 August 2006 (BST)
  18. Keep - true, zergers would abuse this, but they already abuse the system heavily anyway, may as well get paid for it. --Kiltric 02:32, 7 August 2006 (BST)
  19. Kill - Kevan has indicated in the past that he will not be doing this. Why waste our time voting on it? --Xoid 09:00, 7 August 2006 (BST)
  20. Kill - As Xoid's second vote but not his first.  :) --Ron Burgundy 10:47, 7 August 2006 (BST)
  21. Kill -Tut Tut Tut Ron thats just mean. Rubs face, "So off my head right now". Any way back to the point. When i first looked at the name of this I swear it said Legalised Zerging. Look the valid points for this were its true people like to play with friends at home and at cyber caffee's But zerging is what this is realy going to promote. Zergers who are seriouse would Have proxy/Proxy programs set up to counter act everything. But this was a close kill keep for me and the bad just not quite outweigh the Good. I dont know maybe this should have spent more time on the discussion pageNazreg 14:55, 7 August 2006 (BST)

Sense Entry Point (or Read Map)

Mod-Spamminated with 4 spams, 6 kills, no keeps. Agreed amoung all that 1. Survivors don't have psychic powers and 2. Skills shouldn't eliminate risks that you accept by not Metagamming. --Karlsbad 18:27, 6 August 2006 (BST)