Suggestions/6th-Mar-2007

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Barricade XP Balance Revised

Timestamp: Valore 04:55, 6 March 2007 (UTC)
Type: Balance Change
Scope: Everyone
Description: I believe Kevan's recent decision to make barricades give XP to Zeds who break them was a good one. Why? It encouraged unselfish gameplay. Why should an individual zed waste AP smashing at cades, when its much

more prudent to wait for someone else to break them before you just move in and gain far more benefits eating survivors? Getting XP for smashing barricades thus managed to allievate this problem.

However, I believe a bit of further tweaking should be applied. I think it is only fair that Survivors are also rewarded for unselfish gameplay. Putting up barricades should also grant survivors XP. Or else, newbies will begin to think "Meh, why should I get construction? It doesn't help me anyway, some other schmuck will put the cades up."

So, my suggestion is simple.

Survivors get 1XP for each successful barricade attempt after VSB. Many voters noted that a guaranteed 10XP was unfair to zombies and would encourage other forms of non-productive gameplay, and this was therefore changed to not encourage barricade strafing.

Zombie XP for smashing down barricades is increased to 2XP, instead of the current 1XP for each barricade level smashed.

This will encourage survivors to get construction earlier, and zombies to smash at barricades, and discourage selfish gameplay, which focuses on letting other people do certain tasks so players can gain more XP themselves.

Keep Votes
For Votes here
Kill Votes

  1. Kill - This amendment would result in all barricade plans being completely disregarded as 'younger' survivors 'cade as high a possible for the extra XP. Survivors don't need rewards for 'cading. They already get the protection afforded by the 'cades as their reward. –Ray Vern Pig.gifphz T 09:44, 6 March 2007 (UTC)
  2. Kill - For survivors, barricading is its own reward. --Gateking 10:38, 6 March 2007 (UTC)
  3. Kill - Zombies also got 'cade smashing XP because XP's so much harder to get for them. Comparatively, survivors have got it easy. Don't make it any easier. -Cutlet 10:50, 6 March 2007 (UTC)
  4. Kill - All the above points, plus it would encourage barricade strafing (barricading empty buildings) and also rewards people (including Death Cultists) for over-barricading designated entry points. Hell, you could make a career out of barricade griefing. --S.Wiers X:00x-mas tree dead pool 13:02, 6 March 2007 (UTC)
  5. Kill - I happen to know someone who barricade griefs off and on as it is. You're suggesting we reward him for this? No thanks. --User:Eatatjoes 13:07, 6 March 2007 (UTC)
  6. All points I was going to make are noted in the other votes. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:31, 6 March 2007 (UTC)
  7. Kill - It's bad enough that zombies get XP for doing the routine things that are necessary for their class... XP for barricading... next we'll be getting XP for successfully finding an FAK -- boxy T L ZS Nuts2U DA 13:40, 6 March 2007 (UTC)
  8. Kill - zombies don't need any more XP for smashing cades and what they all said about griefers and low-level XP hunters. --Funt Solo Scotland flag.JPG 14:11, 6 March 2007 (UTC)
  9. kill - Agreeing with all the above. - BzAli 15:38, 6 March 2007 (UTC)
  10. Kill - Free Running + Construction = Easy Exp. Though it might be more productive killing zombies, this will give just about as much to beginning melee classes, so they could just keep barricading until they have the skills needed for easily killing zeds. --Storyteller 20:04, 6 March 2007 (UTC)
  11. Kill - Survivors' reward for barricading is safety. --ZombieSlay3rSig.png 20:45, 6 March 2007 (UTC)
  12. Kill Survivors have more ways to gain XP than zombies (DNA scan, combat, etc.) It's easier for them to get this XP (how hard is it to find a zombie? Costs less AP than the other way around.) I'm sorry this promotes overbarricading players would be dicks, just to get that extra XP.. and to hell with the poor noobs outside. There might be a way to do this, like if you start errecting a barricade on a non barricaded building (saving lives!) There could be a 2 XP grant for that 1st level of a barricade, which also shuts the door. Makes seiges more rewarding, if they're serious... That would be a reasonable prevention/safety award for looking out for your fellow survivors. In that respect mr handyman free running/ construction would be a cool survivor type, maintaining the barricade network and getting XP for doing it! Try again please, but just be a bit stingier with the XP grants...MrAushvitz Canadianflag-sm.jpg 22:12, 6 March 2007 (UTC)
  13. Kill --Ltpotter 22:36, 6 March 2007 (UTC)
  14. Kill - It's hard enough to keep barricade levels down. --otherlleft W! 02:23, 7 March 2007 (UTC)
  15. Well you fixed one of the things I commented on. Good. The other one though? Not good. Survivors ALREADY have more ways than zombies to get XP (dumping bodies, killing survivors, killing zombies, healing, DNA extraction, tagging, reading and clearing a ransack). They don't need more, least not before zombies get more. Besides, why do you think it is fair that survivors should have more ways than zombies to get XP? Zombies ARE players too.--Pesatyel 02:57, 7 March 2007 (UTC)
  16. Kill - No. It is fine as is. --Ducis DuxSlothTalk 06:59, 7 March 2007 (UTC)
  17. Kill, and change -Lets see some of the points here:

-newbs with no easy XP gain would just barricade makeing over-'cadeing even worse. see below.

-the reward for 'cadeing is the extra protection. well, the reward for smashing them down is the survivors inside! people say zombies will A) run into a door (don't attack a doored building) and B) there might not be any survivors inside. Well... there might not be any zombies outside!

-XP is hard to get for zombies: you know, newbs can join groups too. If you look at the city map, the survivor/zombie ratio makes it seem even MORE imbalanced, THE SOUTHERN GREEN ZONE HAS BEEN REPLACED BY THE SOUTHERN YELLOW ZOMNE, EXECT THAT HALF OF IT IS THE SOUTHERN ORANGE.RED ZONE! also more ways to gain XP =//= more XP gain.

-you shouldn't get XP for doing routine things that are nessesary: by that logic, we should get rid of XP for kiling survivors, healing, AND reviveing. so what are some ways to gain XP (other than spraypaint, books est.)? dna extacting, killing zeds, umm, ummm...

-easy XP: on that note, maybe you should make dna extracting and kiling zeds give 1XP? seriously, you might get 1/6th of an XP per AP. umm...

Now, a change: make the rewards for bringing it to VS or lower. both more effective for saving survivors and will very rarely be cosidered over-barricadeing. see? every point dealt with. --AlexanderRM 6:53 PM, 9 March 2007 (EST)
Spam/Dupe Votes