Suggestions/6th-Oct-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
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Totality in another Malton

Timestamp: Ron Burgundy 03:03, 6 October 2006 (BST)
Type: Something else, Spam fodder, Not spam, Musing, Serious suggestion, Perhaps the prompt for another game
Scope: Anyone and everyone but probably no one.
Description: Know what happens in zombie apocalypses? They have a beginning which all the protagonists tend to miss (sleeping through it, being in the middle of nowhere when it starts) and they have an end that's usually not so hot (get eaten). Urban Dead is a video game, so it has neither and is eternal.

It doesn't have to be that way, though! Suppose there were another version of UD run side by side with the current one that features several mini-UD games in which there are no revives and which reset themselves after a previously specified amount of time (maybe something like two weeks). I think that would really add another level to things. People would have to play both sides, survivors would have to run, groups would have to reorganize again and again- we could start a cult, preparing for the apocalypse!

To keep people from idling out and then reappearing in the last few days, the game could make idling out the same as leaving the two week long round (and it basically would be, at 5/14 days). There could be several of these games running side by side, given server space. Hit limits shouldn't carry over from one UD to the other to prevent a migration of players. Character skill trees should reset but not characters themselves, who could be carried over (it's my suggestion and I like it that way). Ideally, PKing should still be allowed and people could still choose whether they want to start as zombies or survivors (hence the in medis res thing). Everything should be the same, except for the removal of revives and the addition of a server reset.

This suggestion does nothing to UD as it stands, it just creates a parallel game that might be more interesting for the old players and would probably increase UD's player retention rate. Please don't vote spam just because this is a wild idea that could never work in the current game- it couldn't and it doesn't depend on the current game.

Keep Votes

  1. I think it's a good idea and so does Our Lord Jesus H Christ, who I have on speed-dial. --Ron Burgundy 03:03, 6 October 2006 (BST)
  2. Brilliant! I like it as much as 16 year old Lagavulin single malt! --User:Ignatz 22:16, 6 October 2006 (EST)
  3. Keep - Alternate dimensions worked for Batman, it can work for UD too. --Undeadinator 04:40, 6 October 2006 (BST)
    • ?! Undeadinator?! I thought you'd been undeadinated back in June! --Ron Burgundy 04:52, 6 October 2006 (BST)
      • You can't stop the 'nator. Not ever. --Undeadinator 20:34, 6 October 2006 (BST)
  4. Dude... - I have to say it sounds neat, But I'm kinda drowsy right now and that double talk at the top kinda confused me...--Labine50 MHG|MalTel 06:33, 6 October 2006 (BST)
  5. Keep. It would make for a much more interesting game than the current mainline Urban Dead is. Shame that the trenchcoaters will never go for it, though. Genre is less important to them than the capacity to PWNZ0RZ Z0MB1EZ!!!eleven! --Centerfire 00:09, 7 October 2006 (BST)

Kill Votes

  1. Revise-The suggestion is incomplete. Add in rules for the new mini-UD game, as well as decide on how idiling works, how long a game is, when resets occur, etc. Also, I suggest you limit this new mini-UD game to take place in a couple of suburbs. No point, really, in having 100 suburbs where players fight over...only to have their effort erased. I'd suggest one, but due to the popularity of UD, it might be too crowded? Prehaps 9 (3x3)squared?--ShadowScope 03:55, 6 October 2006 (BST)
    • I already addressed all those things in the second to last paragraph. You're right about the size thing, though. I suppose it's impossible to know how big to make it, since it's such a speculative suggestion. --Ron Burgundy 04:03, 6 October 2006 (BST)
  2. I don't like it. Part of the appeal (IMO) of Urban Dead is that it's a huge, player-created world without end. A 2 week game of Urban Dead just wouldn't be fun.--Grigori 04:42, 6 October 2006 (BST)
  3. Kill - This is very interesting, but it just doesn't appeal to me. This is similar to a suggestion for side mini-games based on Urban Dead and placed on the site. Maybe player made. --Bloodkiller 05:21, 6 October 2006 (BST)
  4. Kill - Dont really like it very much.--Mr yawn 06:37, 6 October 2006 (BST)
  5. Kill - I like the idea. Gives finality to the game. But I /don't/ like how PK'ing can keep going on. Sure, it's a bit more "real" this way, but I can just see the side-game just being a PK fest for new people coming into it. Wouldn't be fun. --Sekoku 14:09, 6 October 2006 (BST)
    • With organization, the average PKer would only be able to PK once or twice. --Ron Burgundy 22:33, 6 October 2006 (BST)
  6. Um, Maybe? - I like the idea, but I think this need more work first. Specifically, could you play both versions of UD at the same time? --Officer Johnieo 23:45, 6 October 2006 (BST)

Spam/Dupe Votes
Spam/Dupe Votes here

  1. So your suggesting starting another server or what?--Pesatyel 04:11, 6 October 2006 (BST)
  2. Spam - So, take the population of active players and split them up? Or - you can already play the type of game you're talking about within UD, just by getting a bunch of pals together and laying down some ground rules. There's a "Killing Game" (based on a 2000AD - the UK comic - strip called Button Man) going on in the NW right now, where you get 3 lives and then you're out. --Funt Solo 08:30, 6 October 2006 (BST)
  3. Spam - There're few enough players playing the main game right now without carting off some of them to another game (which would inevtiably happen however cleverly you designed it). --ExplodingFerret 11:42, 6 October 2006 (BST)
  4. No Way - We've had enough of the playerbase siphoned off to other games as it is. Urban Dead needs to be improved, not split into mini games and such. –Xoid STFU! 01:49, 7 October 2006 (BST)

Other Firearms

Spaminated with 8/9 Spam votes. --Funt Solo 16:44, 6 October 2006 (BST)


Zombie Tagging

Timestamp: MrAushvitz 05:55, 6 October 2006 (BST)
Type: Tagging Skill Modification
Scope: Zombies with Tagging & Memories Of Life skills can tag locations
Description: No, this is not about tagging your favorite 4 letter words onto zombies.. but what if zombies could tag locations?

Why? Currently the only way you can tag anything is if you're a living survivor.. it kind of goes against your dual nature to be a zombie sympathizer/zombie spy even if all you want to do is mark some territory. It also wastes a lot of AP to bring a survivor you control into hostile zombie territory just to mark specific buildings. Could give your zombie something important to do while wandering around looking for a much needed revive!

Game Mechanics: In order to be able to do tagging as a zombie you must posess both the Tagging & Memories Of Life skills. No "new" skill is required.

  • You will still need at least 1 spraycan in your inventory to do so.
  • Zombies doing tagging still recieve the full benefits of the tagging skill for increased tag duration and spray cans wear out less often.
  • Zombies can gain the same XP grants for tagging certain buildings as do survivors, plus there is a 1 XP grant for zombies that tag graveyards.

Limitations:

  • A zombie doing tagging must pay 3 AP each time to do so. If you meet the prerequisites and have at least one spray can you will see the Grafitti box as though a survivor.
  • Zombie messages can be misspelled. On average 15% of the letters of your message will be "zombified" like enhanced zombie speech. So there is a chance your message won't quite be what you wrote.
  • Once you're out of spraycans you will have to spend time as a living survivor to get any more. Zombies experience greater difficulties entering buildings, and lack free running.. so most zombie tagging will be outdoors or probably in defeated and ransacked buildings.

Intended RP Benefits: Strangely enough tagging would now be a crossover skill! It's still a weak skill, but it would help both sides of the Dual nature, and permit zombies to mark territory.. paint warnings and threats as well as add to the "feel" of a suburb based on THEIR message. Only a small % of zombies would currently meet these prerequisites, but many factionalized zombies may buy tagging to mark their suburb, or mark another suburb for destruction! And of course, mark a building that was a recent slaughterhouse!!!

Zombies would be able to tag messages, but in all seriousness they wouldn't be very good at it so that could add a bit of fun and amusement to the game.

"What the hell was this zombie trying to say?"

"I dunno man.. let's just get the hell out of here!"

Keep Votes

  1. Author Keep - You can use up your spray cans, even if you're dead! I hate doing these daily edits, pain in the ass. But one voter did have an excellent idea, this suggestion is more realistic if zombies can "screw up" their spraypainted messages. Kind of hard to spell when your brain is a bit rotten, some human beings with a lot of brain damage (cheap drug abuse) that do grafitti on the streets today have proven that. If a gang member with an IQ of 35-60 (if that) can spray paint a message, it stands to reason a zombie has a chance of doing so if he takes his time. I'd even go so far as to say some zombie speech is more intelligible than some people's regular speech, but again, I'm proving my point by being a bit of a bastard. Zombies get bored sometimes, let them have some fun. --MrAushvitz 05:55, 6 October 2006 (BST)
  2. Sure why not. - Sounds good to me.--Labine50 MHG|MalTel 06:37, 6 October 2006 (BST)
  3. Flys - Yeh, i like.--Mr yawn 06:44, 6 October 2006 (BST)
  4. Keep - I would have made the percentage a bit higher than 15, but that's me. I also don't see the problem with item use and this. It doesn't require zombie be given clickable items, just a "tag" text box is all. --Rgon 16:29, 6 October 2006 (BST)
  5. Zeds just want to have fun! - It looks like this suggestion is doomed, but it still seems like to much fun to pass out on. --Officer Johnieo 23:50, 6 October 2006 (BST)
  6. Mercy Keep - The title's self-explanatory.--Canuhearmenow Hunt! 01:29, 7 October 2006 (BST)
  7. I like it - God forbid, but I do. It's hardly overpowered and it's high time that memories of life was a bit more useful. –Xoid STFU! 01:37, 7 October 2006 (BST)
  8. Keep - I generally agree with Xoid, and have been waiting for some form of Zombie tagging for awhile. If Zombie have the dexterity to fumble open doors, and the intelligence to scream "BANANA GANGBANG!" then gol darnit, they can do this too. --SirensT RR 01:42, 7 October 2006 (BST)
  9. Keep - Go away, all you autospammers. I'm tempted to label the lot of you as having been CNR. Cyberbob  Talk  02:15, 7 October 2006 (BST)
  10. Sure, why not? Zombies need a semi-permanent means of messaging. --Reaper with no name 02:07, 15 October 2006 (BST)

Kill Votes

  1. Kill Zombie painters. --Jon Pyre 06:36, 6 October 2006 (BST)
  2. Yay reference - I like the idea, as well as your reference to my policy, but the problem is that it uses some kind of item, which really doesn't bode so well for zombies. Ideally, they lack the ability to use even rudimentary technology. Now if you can find some other method, say, like clawing the message into a surface of some sort (but not permanently) then that might be nice. --Kalir 16:40, 6 October 2006 (BST)
  3. Kill - Too much work. Find spraycans, die, find a place to tag, watch it get wiped out within 24 hours. Zombies want brains, they don't want to paint. Bentley Foss 23:31, 6 October 2006 (BST)
    • Re - If your zombie had feasted on enough brains to have MoL.. would he be inspired to paint then? Reflect upon his accomplishments and express his un-life's work? --MrAushvitz 01:53, 7 October 2006 (BST)
  4. Kill - I don't hate the idea, but zombies with penmanship is a genre-buster for me. Now if it were some sort of sigil or symbol-based language, with a total vocab of about 6... Atticus Rex A M P 08:02, 14 October 2006 (BST)

Spam/Dupe Votes
Spam me like so...

  1. Spam -I believe this is abuse of the suggestion system. The ONLY difference between this one and the previous was that the first one had "2/3rds normal length" for spraying and this one has a 15% chance of "misspelling" words. I may be the only one but I don't believe that is a significant enough change. Add in the fact this is pretty much out of genre AND the fact that zombies can't use items (attacking not withstanding). Oh and, this is already in Peer Review (and, at the least, makes more sense). Whether or not this IS abuse, the suggestion is still terrible.--Pesatyel 07:52, 6 October 2006 (BST)
    • Re - You accuse me of abuse but the keeps vs kills and spams was 50/50, so WTF. I'm permitted an edit, as per the rules, and she wasn't on her way to peer rejected, not even close. Quit yer bitching & base accusations. --MrAushvitz 16:34, 6 October 2006 (BST)
      Don't tell people how to vote. *I* believe this is abuse. I said nothing about how anyone else should vote, nor does my vote have ANYTHING to do with how anyone else voted or will vote. Don't take it personally either. I've liked some of your suggestions. Just not this one. And I notice you ignored the REST of what I said about this being out of genre and the fact that zombies can't use items.--Pesatyel 05:39, 7 October 2006 (BST)
  2. Spam - As before, the first time you tried to peddle this - zombies can't use spray cans - and if they could, they could also use guns. This belongs in Humorous Suggestions. I also believe this to be abuse of the suggestion system. There are no credible differences. You revised it to avoid being spaminated. --Funt Solo 08:33, 6 October 2006 (BST)
    • Re - Take a look at the history of this suggestion prior to the edit... oh shit! There were more Keeps than spams! So how does that result in me removing it to avoid spamination? Math supporting your accusation, just ain't there, so shut up. Rescinded, sorry Funt.. I get grumpy cuz we all know your suggestions are much better than mine and I respect your opinion.. ugh need coffee! --MrAushvitz 16:26, 6 October 2006 (BST)
      • Re - I think you're forgetting the 4/11 Street Scanner that's sitting in Peer Rejected, and all the ones I pull out for revision and then let languish forever in development hell. --Funt Solo 17:08, 6 October 2006 (BST)
  3. Spam Not quite good enough to be a dupe of Defile or Blood Smearing (my own PR'd suggestion). Zombies using items = retarded. Rheingold 08:38, 6 October 2006 (BST)
    • Re - The smearing suggestions however don't let a zombie convey a message, just cover other messages up. I think you guys are missing the entire point of this suggestion, to add to the fun of the game and allow zombies to mark territory without having to use living survivor characters to do so. --MrAushvitz 16:29, 6 October 2006 (BST)
  4. Spam - there are zombie marking additions in PR that don't use items, so this is rubbish. --ExplodingFerret 11:49, 6 October 2006 (BST)
  5. Spam - Just weird, out of genre and most of all - useless. --Nob666 12:07, 6 October 2006 (BST)
  6. Spam - I hate hate hate suggestions that let zombies use stuff. They are dead, braindead and more dead. Dead! --Karloth vois RR 14:51, 6 October 2006 (BST)
  7. SPAM - That's a pretty bad idea right there. Way unnecessary and out of genre. --Burgan 23:36, 6 October 2006 (BST)
  8. This suggestion is full of crap. Next suggestion... --Axe Hack 01:05, 15 October 2006 (BST)

Advanced Infection

Timestamp: Jon Pyre 13:15, 6 October 2006 (BST)
Type: Skill
Scope: Zombies
Description: Repeated treatment is making the zombie virus resistant to antibiotics. Quickly treating someone else may not be enough to cure them. Someone bitten by a zombie with Advanced Infection cannot have their infection cured by another person unless the healer restores their health fully. Healing someone say from 35 to 45 would no longer cure their infection. Curing them to 50 (or 60 with bodybuilding) would. It does not affect the player's ability to cure themselves. If you treat yourself a single FAK at any time will cure your disease, the same as now. The purpose of this skill would be to ensure that infections aren't easily wiped out before having any effect and to encourage survivors to carry at least one FAK on them. People bitten can't luck out by getting a single random heal. Not a problem if they carry an FAK but makes infections actually do something beyond harm newly revived folks.

Keep Votes

  1. Keep Author vote. Makes infection a more useful skill just by actually having it effect someone. --Jon Pyre 13:19, 6 October 2006 (BST)
  2. Keep Fak's are now easier to find, because of the generator bonus to searches, especially in malls! This is a good idea, and it makes sense. You aren't cured of infection until you stop bleeding, not just 1 FAK hey I'm cured. I like this one mainly because, hands down first aid & surgery skills are very very important all of the sudden to get as much Life as you can.. per FAK. Very, very well done Jon. Now zombie infection is a threat rather than just a nuisance. It is infectious bite that has been nerfed, for quite some time. If anything noobs are going to have to learn to swarm up with other survivors.. for protection, not always the zombies. --MrAushvitz 16:39, 6 October 2006 (BST)
  3. KEEP - well i think is like in real life and UD is a like that so i say keep it --Kcold 17:36, 6 October 2006 (BST)
  4. FAKs do grow on tress! - They're called malls. FAKs are insanely easy to get right now, and infection has pretty much become worthless. It either needs to be harder to get rid of, or do more damage. Or both. *Hates the insane pro-survivor bias in the game* --Pinpoint 21:30, 6 October 2006 (BST)
  5. Keep: Infected Bite has already been nerfed to hell by powered search. In a mall seige the skill is almost completely worthless, and even outside that context getting bitten is rarely more than a minor inconvenience. I'm not sure this is the best way to fix that problem, but it's at least a start toward making Infected Bite a useful skill again. --Centerfire 00:17, 7 October 2006 (BST)
  6. Keep - To the "Nerfs Noobs" crowd, not all newbies are retarded. Second, FAKs are easy to get ahold of. --SirensT RR 01:49, 7 October 2006 (BST)
  7. I don't see how this actually nerfs newbies. ANYONE who can't heal to full HP are affected, which is the point. In fact, newbies have it slightly easier because they have less hit points (generally) then veterans, FAK are easy to find (especially in malls) AND most people are willing to heal up strangers for the XP. Sure, newbies have trouble early on because of barricades and such, but THAT is part and parcel difficult to BEING a newbie. This doesn't change that (well, significantly).--Pesatyel 05:35, 7 October 2006 (BST)
  8. Keep - I actually agree with what BBM says below -- I would prefer to see the "You healed Person X from 35HP to 45HP, their infection remains" message, especially if that feature comes with the Diagnosis skill -- but it's more realistic (if a zombie game can be realistic), unless you assume that every FAK you scrounge up from hospitals and malls that haven't been restocked for 15 months has a zombie-bite anti-venom kit, and it actually puts some added value in my doctor's First Aid skill. - Atticus Rex A M P 08:11, 14 October 2006 (BST)

Kill Votes
Against Votes here

  1. Kill - This WILL hurt those newly revived folks, even more than usual. Lets say they've been advanced-infected They get up with 25 HP, and stagger their way to a safehouse. Someone might give them a FAK. A few more people do this. they now have something like 45 HP. Now, I wouldn't give a FAK to someone with 45HP, it's a waste of a FAK. So they might be screwed if they're a newbie without mall search skills/knowledge of nearby hospitals/whatever. However "You healed Person X from 35HP to 45HP, their infection remains" I would reconsider this. --BBM 13:51, 6 October 2006 (BST)
    • Re When they're revived if they have a FAK they're fine. And if someone else heals them that'll give them health enough to find a first-aid kit.--Jon Pyre 17:25, 6 October 2006 (BST)
      • Re It will still nerf newbs. The fact is, a newbie will not know what to do with those extra 5 or 10AP, and they'll just keep on dying and dying. On a bad day, my level 41 can sometimes find itself dying if revived when infected. I'm sure that if they're revived with a FAK they're fine, but if not, they're completely fucked. --BBM 22:39, 6 October 2006 (BST)
  2. Kill - So bodybuilding makes it harder to remove infection? --Karloth vois RR 17:48, 6 October 2006 (BST)
  3. Kill - Hurts newbies and people who have Body Building. --Nob666 18:22, 6 October 2006 (BST)
  4. Kill Nerfs newbs, but not bad enough for a spam. Rheingold 19:51, 6 October 2006 (BST)
  5. Kill - No thanks. Infection is good enough as-is. Bentley Foss 23:32, 6 October 2006 (BST)

Spam/Dupe Votes

  1. Spam - Infectious Bite is already powerful enough - you say it doesn't effect people now, but wait-a-minute - yes it does. That person cannot perform actions without hurting themselves - and FAKs (despite what you may think) don't grow on trees - someone needs to search for them. This is over-powering what is already a very powerful weapon. --Funt Solo 13:56, 6 October 2006 (BST)
    • Re My point is, if you attack someone and bring them down to 30 hp if someone cures 5hp their infection is totally wiped clean. It basically makes it meaningless to infect someone in a populated building because they're bound to get at least one heal. --Jon Pyre 17:25, 6 October 2006 (BST)
      • Re I addressed your point - but you're ignoring mine. What if someone doesn't heal them? Where did the person who healed them get that FAK? How did they know that person was infected? Is the infected person carrying a FAK? How many AP will it take to find one? How many AP would it take to request a FAK via graffiti or speaking, that could have been spent attacking or 'cading or healing someone else? You're talking about multiplying all those AP issues by an average quotient of, what, about five? Wayyyy overpowered. --Funt Solo 17:36, 6 October 2006 (BST)
    • Re I'm not really sure what your point is. Finding first-aid kits costs AP. Biting someone costs AP. Everything in UD costs AP. If you don't want to lose health from infection just keep a kit on you. --Jon Pyre 18:08, 6 October 2006 (BST)
      • ReYou're clearly being either incredibly dense or deliberately obtuse. My vote stands. --Funt Solo 18:23, 6 October 2006 (BST)
  2. Spam - Great, now newbies will have horrible troubles with this.--Mr yawn 15:37, 6 October 2006 (BST)
  3. Spam - Not nice for newbies. Also, I know I'd hate to have to search for FAKs. --ExplodingFerret 16:12, 6 October 2006 (BST)
    Spam - As a christian, I find this wrong on many levels.--Labine50 MHG|MalTel 16:33, 6 October 2006 (BST)
    Note Invalid vote struck. You must justify your vote. --Funt Solo 16:50, 6 October 2006 (BST)
  4. Spam - Yeah, really not nice at all for new players. And infectious bite doesn't need a buff. --Rgon 16:37, 6 October 2006 (BST)
  5. Advanced Spam - So this makes it tougher of Newbies, and on everyone who has bodybuilding? --Officer Johnieo 23:48, 6 October 2006 (BST)
  6. Spam - It's just mean. Also, Antibiotics have no effect on Viruses, it only effects Bacteria. Viruses can only be "Killed" by vaccination, which doesn't even really kill them.--Canuhearmenow Hunt! 00:52, 7 October 2006 (BST)