Suggestions/9th-May-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
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VOTING ENDS: 23rd-May-2006

Revive/Do Not Revive flag

moved to talk page as it didn't use the template.--Vista W! 13:01, 9 May 2006 (BST)


Spot the Wounded

Withdrawn by author for rethinking. Krazy Monkey 16:05, 9 May 2006 (BST)


Spot the Wounded: Version 2

Timestamp: 14:22, 9 May 2006 (BST)
Type: Slight Adjustment
Scope: All Survivors
Description: This would be a kind of starting "ability" for all survivors. When you enter a building you will be able to take an action called check survivors. This action will cost 1AP and is basically the same as asking, "Who needs healing?" However, unlike asking the people in the building, it will give you an automatic response.

It will highlight those survivors with less than 15 HP. This will allow people without Diagnosis to identify who needs healed. To limit server load, it will work like talking and you only check 50 survivors at a time. In a place like a mall it could take several AP to get round everyone.

Everyone can tell if someone nearby is badly hurt and you don't need to be a doctor or anything to tell that they need medical aid.

Votes

  1. Keep - Author vote. I took opinions of the original into account and have made several changes. Krazy Monkey 18:12, 9 May 2006 (BST)
  2. keep - excellent, makes sense and isn't free.--Honestmistake 22:02, 10 May 2006 (BST)
  3. Kill - If you want to know who is wounded, buy diagnosis. If you dont have diagnosis, ask if anyone needs healing. If you are too lazy to ask who needs healing, <insert obnoxious derogatory comment here>! --Grim s-Mod 18:14, 9 May 2006 (BST)
  4. Keep - I believe this is a worthwhile suggstion, and it has merit. It is true that even a kid can tell when someone is hurt, so why shouldn't survivors have that skill. --HerrStefantheGreat 18:18, 9 May 2006 (BST)
  5. Kill - No healing's fine where it's at right now Dickus Maximus 18:20, 9 May 2006 (BST)
  6. Keep - I agree with Herr-insert rest of name here- --ramby T--W! - SGP 18:21, 9 May 2006 (BST)
  7. Keep - Call me crazy, but I'd say this is a bit better. I'll admit that asking "Who needs healing?" typically means waiting until the next time you log in to heal anyone. And by then, they're usually healed up, anyways. This hardly seems unbalanced, especially since it only detects those who are severely wounded.--Wifey 18:22, 9 May 2006 (BST)
  8. Kill - Use diagnosis Timid Dan 18:42, 9 May 2006 (BST)
  9. Kill Seems like a waste of time to implement an ability that is quickly made obsolete by getting Diagnosis. --Jon Pyre 18:46, 9 May 2006 (BST)
    • Re - This would be available to all survivors not just scientist class and medics. Some people leave the science skills till later especially the Military Class. Krazy Monkey 18:50, 9 May 2006 (BST)
  10. Keep - while diagnosis would make this halfway obsolete, i think this 'highlight the wounded' bit is somehow interesting. If the name of those in badly need of heal are shown in different color, i think it would make it easier to read throuh all the letters and numbers in the list of harmanz inside a building. Hey, does this crossover ? >:D~ --hagnat mod 19:13, 9 May 2006 (BST)
  11. kill - would kill diagnosis--xbehave 19:39, 9 May 2006 (BST)
    Re - Say what now? How so? Diagnosis is a lot better than this. Did you read the poor guy's suggestion?--Wifey 20:22, 9 May 2006 (BST) Author Re's only please.--The General W! Mod 21:39, 9 May 2006 (BST)
    • Re - How would it kill diagnosis? All this does is highlight badly injured survivors. No HP count. It wont kill diagnosis. --Krazy Monkey 19:41, 11 May 2006 (BST)
  12. kill - you cannot just give this ability for free. --Cah51o 20:44, 9 May 2006 (BST)
  13. Kill - Should be a skill, though I disagree that diagnosis is the perfect answer for this need. I think such a skill could complement Diagnosis, especially in safehouses where the list of survivors is dauntingly long. However, I wouldn't advise going with the colorization route. Think of another way to indicate the status. --John Ember 21:33, 9 May 2006 (BST)
  14. Kill - Diagnosis is fine as is. --Arainach 21:34, 9 May 2006 (BST)
  15. Kill - Make it part of FAT. David Malfisto 22:17, 9 May 2006 (BST)
  16. Kill - No free-bees. Buy the skill. --Swmono talk - W! - SGP 22:43, 9 May 2006 (BST)
  17. Kill - Your first level is hard if you are a healer, but after that it gets easier --Darkstar949 23:49, 9 May 2006 (BST)
  18. Kill - Diagnosis is here for a reason. Does this apply here? --Teksura 00:18, 10 May 2006 (BST)
  19. Kill Don't encroach on science skills. Privates don't need to have medical know-how. --Zaruthustra-Mod 01:20, 10 May 2006 (BST)
  20. Kill -if it was a skill then i might vote yes but as of now it makes diagnosis jindof pointlessAvicm 02:46, 10 May 2006 (BST)
  21. Kill - Since Diagnosis exists, this would merely make it so useless to the point where it's the last skill a survivor gets; effectively a Diagnosis nerf. This is also a survivor XP gain rate increase through the backdoor. Another funny side-effect is that PKers and/or zergers can start a lot earlier, by focusing on combat skills instead of spending XP on Diagnosis. --ism MotA - R'sR 05:49, 10 May 2006 (BST)
  22. Kill -Healing is currently the most risk-free ways of gaining XP (once you get FR anyway), so there's no reason to be giving them a free boost. In the interests of self-promotion, I would like to add that I have a skill up on the talk page that addresses the same issue.--Xavier06 14:16, 10 May 2006 (BST)
  23. Keep -It would not show how much life they have, just highlight badly injured survivors. I like that idea. Anybody can tell who is badly injured. --John the Quicker 18:07, 11 May 2006 (BST)
  24. Keep - In the rules, coding difficulty shouldn't be a kill reason. Understanding the Diagnosis skill may be affected, it would offset the annoyance of spending AP to ask "who needs healing?" only to find they're all offline. This suggestion might be even better if only it applies to *really* hurt (under 10 HP) or asleep people. Bubacxo 17:40, 14 May 2006 (BST)
  25. Kill - It's just too similar to a free Diagnosis. --Raystanwick 20:11, 16 May 2006 (BST)
  26. Kill - We don't need two diagnoses (diagnosii?). Unless you want a second oppinnion, because the other one is a hack :P--William Raker 13:59, 19 May 2006 (BST)
  27. Kill --Pretty much covered by diagnoses.--Paradox244 1:50 PM, May 21, 2006 (EST)

Group Text Message

Timestamp: 19:57, 9 May 2006 (BST)
Type: Inprovement : Mobile Phones
Scope: Survivors in Groups with Mobile Phones
Description: In addition to selecting individual players on a contact list, a player may broadcast to his or her entire group list as a target for a text message.

All other provisions of mobile phone use, specifically including the mutual contact list requirement, apply. This means that the broadcast message addressed to ((GROUPNAME)) will only reach members of your group that are on your contact list that share you as a contact.

Suggested because of the recent contact list change (now lists groups!) 
and because few utilize mobile phones in game.

Votes

  1. Keep - Author vote Timid Dan 19:57, 9 May 2006 (BST)
  2. Keep - I think that there is something else like this, but, I can not find it so keep until someone comes up with the dupe --ramby T--W! - SGP 20:09, 9 May 2006 (BST)
  3. Kill - If only because I have yet to see a phone do this. Perhaps if you made it cost more AP than sending a single message, I'd change the vote.--Wifey 20:24, 9 May 2006 (BST)
  4. Kill - I would dupe this, but I'm not sure if Speak, Shout, and Whisper is a close enough match. By the way, stretching the width of the page severely affects my happiness. Peterblue 20:43, 9 May 2006 (BST) Apparentley my link didn't work. I'm not sure how to do it so could someone check that for me? And what recent contact list change? Did I miss something?
    • Re: The suggestion in question was a) Author retracted on April 1st, and b) related to actual speaking, not mobile phone usage. --Timid Dan 21:40, 9 May 2006 (BST)
    • Re - He's right. I fixed your link for you, though.--Wifey 21:48, 9 May 2006 (BST)
    • Re: And the contact list change... look at your contact list. It now lists the group for each of your contacts, pretty cool, eh? --Timid Dan 21:54, 9 May 2006 (BST)
  5. Kill - Up the AP cost and I would vote Keep --Mookiemookie 21:41, 9 May 2006 (BST)
  6. Kill - Too cheap --Grim s-Mod 21:42, 9 May 2006 (BST)
    • Re: - I couldn't really justify an increased cost because a) speaking to one or fifty people still only costs 1 AP, and b) It still costs everyone who gets the message 1 AP to check it. I could see limiting it to a maximum of fifty people maybe, though... why do you think the cost should be raised, and what would you see as an acceptable cost in AP? --Timid Dan 21:45, 9 May 2006 (BST)
      • Re - Because to send a message to each person individually would, under the current version, normally cost 150 ap. This is essentially a use one AP, get up to 149 free actions. It just about amounts to a workaround to the talk change. Its supposed to be more difficult to use a phone than talk, so it should cost more to send the message to multiple people. Then there are the issues if a large groups decides to spam the holy fuck out of it, and you have near whetcombe park level lag. --Grim s-Mod 22:43, 9 May 2006 (BST)
  7. Keep My phone lets me text multiple people at once, so why not. Maybe 1 AP per ten people (highest number of multiple texts you can send at the same time on any phone I know) though rather than per group... but I think this suggestion is fine as is. David Malfisto 22:19, 9 May 2006 (BST)
  8. Keep a good idea is a good idea --Legom7 23:05, 9 May 2006 (BST)
  9. Keep - Considering that I feel the phone is too costly as it stands, and consideridering almost every group has a forum that can do this without spending lots of AP, its not really going to break anything. --Teksura 00:15, 10 May 2006 (BST)
  10. Kill What Grim said--Bermudez 01:36, 10 May 2006 (BST)
  11. Kill - The AP cost is not defined in this version of the suggestion. I'd like to see it again fleshed out a little. --Spraycan Willy MalTel 02:06, 10 May 2006 (BST)
  12. Keep - Potentially useful, without being overpowered. --Dan 02:25, 10 May 2006 (BST)
  13. Kill -DM's idea of 1 AP per 10 is good or perhaps just a flat rate would work (though this might discourage small groups from using the feature). Making it cost the same as a normal message would mean that no-one would send individual text messages anymore. But other than that, it's a decent idea...--Xavier06 14:24, 10 May 2006 (BST)
  14. Keep I really like this for the roleplaying flavor. Those who want to communicate with their group without spending AP can always set up a forum anyway, so this one is really just for those who want to spend in-game time communicating with their group. I say if they want to spend AP on role-playing messages by phone instead of going to a forum, let 'em go for it. Remember they'd still have to be in suburbs with working phone masts for the messages to be sent/received.--Ky 00:54, 15 May 2006 (BST)

Dual Wield

Spaminated with 7 Spam Votes. Found here. – Nubis NWO 23:45, 9 May 2006 (BST)


Infected Human attacks

Spaminated with 8 Spam Votes. Found hereNubis NWO 00:46, 10 May 2006 (BST)


Helicopter Pilot

Author withdrawn to save space. Don't bother cycling this. Velkrin 04:15, 10 May 2006 (BST)


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