Suggestions/November2005

From The Urban Dead Wiki

Jump to: navigation, search
Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


Here are listed the suggestion pages for the month of November, 2005.

Suggestions for November, 2005

Suggestions/6th-Nov-2005

VOTING ENDED: 20th-Nov-2005

  • Impale (was Crucifixion)
  • Scavaging
  • Body Burning
  • Hunting Shotgun
  • Axe Throw
  • Prognosis
  • Adapt Attack Skill
  • Capture the Building Mission
  • Teaching skill
  • Shoot into the crowd
  • Feast
  • Pustular Flesh
  • Antiseptic
  • Speed Loading
  • Brevity
  • Specific Search
  • Toolbox
  • Paralytic Bite

Suggestions/7th-Nov-2005

VOTING ENDED: 21st-Nov-2005

  • Shotgun Slugs
  • Store
  • Blood Lust
  • Undead Adrenaline
  • Scent Bomb
  • Basic Training
  • Calloused
  • Congealed Flesh
  • Flare Combat
  • Machete
  • Rending Talons
  • Search X Times
  • Accupuncture
  • Supply Drop

Suggestions/8th-Nov-2005

VOTING ENDED: 22nd-Nov-2005

  • Dismemberment
  • Repair Fence
  • Duffle Bag
  • Shovel
  • Preying or Hunting
  • Extra XP for Extra Healing
  • Stamina
  • Weapon Harness
  • Rooftop Access
  • Grave Misfortune
  • Notched Axe
  • Odor of Decay
  • Crazed Runner
  • XP Gained Equals Healing Performed
  • XP Reduced for Healing Zombies
  • Container Buckets
  • Fire!
  • Mind Munch
  • Last Rites

Suggestions/9th-Nov-2005

VOTING ENDED: 23rd-Nov-2005

  • Reload
  • Flavor Text
  • Name Unspecified
  • Camoflage
  • Defile
  • Crossbow and Arrows
  • Necronet
  • Trail-Marking
  • Free Running
  • Motorbikes
  • Ear Shot
  • Feign Death
  • Flamethrower
  • Death Knell
  • Brass Knuckles
  • Smiting
  • "Ace" Skills

Suggestions/10th-Nov-2005

VOTING ENDED: 24th-Nov-2005

  • Character-perceived event page
  • Sanatize
  • Chainsaws
  • Aggression Amplifier
  • Gunsmithing
  • Grenade
  • Page Hash
  • Extractor Knowledge
  • Pry Barricades
  • Convict
  • Assess Threat
  • Will to live
  • Zombie Frenzy
  • Hardcore Characters
  • XP for Barricade Assault
  • Headshots remove AP, not XP
  • Death
  • Signature Weapon
  • Inventory Stacking
  • Rising Strike
  • Signs of Life
  • Knife Combat upgrade
  • Call for Backup!
  • Combat Shotgun

Suggestions/11th-Nov-2005

VOTING ENDED: 25th-Nov-2005

  • Disabling Shot
  • Edit Profile
  • Endurance
  • Disarm
  • Lurk in Closet
  • Booby Trap
  • Riot gun
  • Zombie Classes
  • Lucy Davis
  • Grim Renewal
  • Practical Chemistry
  • Guard
  • Mob Leader
  • Clock
  • Refresh Button
  • Mortician
  • More Events
  • Sight Zombies
  • Cannibalize

Suggestions/12th-Nov-2005

VOTING ENDED: 26th-Nov-2005

  • Vehicle System
  • Geratology Expert
  • Traversing Barricades
  • Climb
  • Stumble Through
  • Rope
  • Grease
  • Research
  • Combat Engineer
  • Item Combination
  • Torch/Flashlight
  • Drag Survivor
  • Fencing
  • Yell
  • Torch/Flashlight (Updated)
  • Laser Pointer
  • Engineer (Final Update)
  • Remaining Inventory Display
  • Additional advanced classes: Survivors (ie, Zombie Hunters)

Suggestions/13th-Nov-2005

VOTING ENDED: 27th-Nov-2005

  • NecroTech Veteran
  • Headshot Weakens Ankle Grab
  • DEDICATED FURY
  • Grenade
  • Engineer (Very last one...)
  • GPS Phone
  • Stronger Zombies
  • Zombie moves count less towards daily hit limit
  • Batteries
  • Torch
  • Headshot Revision
  • First-Aid Revision
  • Resource Conservation
  • DNA extraction gives information on previously scanned zombies
  • Laser Sight
  • Further Zombie Hunter Skill Mechanic
  • Drag Corpse
  • Tear Gas
  • Helmets
  • Bullhorn

Suggestions/14th-Nov-2005

VOTING ENDED: 28th-Nov-2005

  • Experience For Barricading
  • Make Armouries Worthwhile
  • Punk
  • Colored Flares
  • Allow people to see all combat that occured
  • Awareness
  • Fort Fortifications
  • Reduce Chances for Escape
  • Sniping
  • Flavor Weapons
  • Sniper Skill
  • Thief Class
  • Electrical systems

Suggestions/15th-Nov-2005

VOTING ENDED: 29th-Nov-2005

  • Devour Corpse
  • Improved Fort Barricade
  • Electric Company
  • Separate Zombie/Survivor Levels
  • Take Cover
  • Zombie Distraction Skill

Suggestions/16th-Nov-2005

VOTING ENDED: 30th-Nov-2005

  • Brain Preservation
  • Taser
  • Shallow Grave
  • Ankle Grab Revision
  • Something to do with weapons breaking or wearing down
  • Hide Unused Skills
  • Show Time Until AP Gain
  • Climb Building
  • Reduce AP
  • Stand Guard
  • Combat Report
  • GOSSIP!!!
  • City Events

Suggestions/17th-Nov-2005

VOTING ENDED: 1st-Dec-2005

  • Alphabetic Sort
  • Cull the Weak
  • Eat Brain
  • Hand-to-Hand Master
  • Boxing and Martial Arts
  • First-aid kits don't work on zombies
  • Improved Player Killing Attempt Visibility
  • XP for Finally breaking a barricade
  • Revivification Syringes Cure Infectious Bite
  • Smoke Bombs
  • Change Diagnosis to Survivor-only skill
  • Death (Version2)
  • Make different weapons have different results upon a kill
  • "Since your last turn" change.
  • Specific Search: Revised
  • Add Note to Barricade Weight
  • Affiliation in Contacts
  • Materials

Suggestions/18th-Nov-2005

VOTING ENDED: 2nd-Dec-2005

  • Architecture
  • Advanced Blunt Weapon Training
  • Sharpness
  • Grenades
  • Surgical Skills
  • Responsible Drinking
  • Garbage Can Lid
  • Make adjacent building barricade levels viewable from the street
  • Eliminate Newspapers
  • XP Cost Ramping
  • Auto-discard Duplicate Infinite-Use Items
  • Gunsmithing (revised)
  • Dissection
  • Thick Skull
  • Chains
  • You have killed X people
  • XP loss limit for Headshot
  • Ambush
  • Loudspeakers in Malls

Suggestions/19th-Nov-2005

VOTING ENDED: 3rd-Dec-2005

  • Eternal Life
  • Crucifixing
  • Wireing
  • Disinfect Wound
  • Automated Defenses
  • Fort Squares Block Advances
  • Expert Training
  • Newspapers have chance to give XP
  • Death Spasm
  • Gun Care
  • Sabotage
  • Pustular Flesh (2)
  • Running
  • Currency
  • Newsletters
  • Radios
  • Scent Hunter
  • Sniper Rifle
  • Tracking your prey
  • Shooting from inside buildings
  • Day cycle
  • Pump-action Shotgun
  • Rifle
  • Hotwiring
  • Sewers
  • Kid / Child

Suggestions/20th-Nov-2005

VOTING ENDED: 4th-Dec-2005

  • Scent Death
  • Give XP for Infecting Suvivors
  • Constant Vigilance
  • Dual Wield
  • Multiple Tower Floors
  • SMG/Machine Pistol
  • Rifle
  • Automatic Rifle
  • Animal Training
  • XP for Searching
  • Grafitti Artist
  • XP points
  • Multiple Item Drop
  • Degrading Barricades
  • Report to Authority

Suggestions/21st-Nov-2005

VOTING ENDED: 5th-Dec-2005

  • Clicking on the gun in your inventory that you want to reload
  • Moving diagonally should cost 1.5 AP
  • loadout affecting movement
  • Bulletin Board
  • Powered Buildings Search
  • Set buildings on fire & fire extinguisher
  • Extra Initial XP for Consumers
  • Zombie Cling
  • Firing range - Fort enhancement
  • Carry Comrade
  • Woundwalking
  • The Mindless Hordes
  • Horde Leader
  • Mobile Phone Text Messaging
  • Stress
  • Fall and Rise
  • Rail Travel
  • IP Limit Tracker
  • Sappers

Suggestions/22nd-Nov-2005

VOTING ENDED: 6th-Dec-2005

  • Innocents
  • Antibiotics (total revision)
  • Yet Another SMG
  • Brain Rot Detection
  • Redistribute Ammunition
  • Regeneration
  • Fences
  • Store Dropdown in Mall
  • Contact Categories
  • Fencing for Open Land
  • Tagging
  • Healing zombies is ridiculous
  • Clips are not Magazines!
  • Revised Fencing Suggestion: Fort defense

Suggestions/23rd-Nov-2005

VOTING ENDED: 7th-Dec-2005

  • Weathering
  • Nerf Headshot (Version 0)
  • Energy Drink
  • Alarm Systems
  • NPC
  • Zombie Hunter Death = Loss of Headshot Skill
  • Dismemberment (revised)
  • Death (VERSION 3)
  • Walk and Talk at the Same Time
  • Brain Rot(Revised)
  • Burial
  • Advanced Construction
  • Street Barricades
  • General Store
  • Burning Fever
  • Play Dead

Suggestions/24th-Nov-2005

VOTING ENDED: 8th-Dec-2005

  • Identifying zombies allows you to select them individually
  • Self-revive
  • Set Trap
  • Inventory Organization
  • bulletproof vests should be ineffective against knives/bites
  • bludgeoning with guns
  • How many Corpses are Brainrotted
  • List inventory items in alphabetical order
  • Amnesia strike
  • Priest
  • Small Fort appearance change
  • Survivor-only skills don't count against you for Headshot
  • Make weapons break
  • Tell me when a player last logged in
  • Energy Drink
  • Prefixes
  • Running [DO NOT Delete this ... its not the same as the other one]
  • Contacts in the same square as you are highlighted
  • Ravenous Hunger
  • GPS tells you where your contacts are
  • Character Management
  • Map

Suggestions/25th-Nov-2005

VOTING ENDED: 9th-Dec-2005

  • Improved Dexterity AKA "Speedloader"
  • Strength in Numbers
  • Inventory Managment
  • Riot Shield
  • Aggression
  • Alertness (V2)
  • Brawling
  • Death Version 4.1
  • Death Version 4.2
  • Assault Rifle
  • Name list by something other than alphabetical
  • Signature Weapon (version 1.5)
  • In-Game Clock

Suggestions/26th-Nov-2005

VOTING ENDED: 10th-Dec-2005

  • Brain Rot Vs. Revive
  • Swords
  • Fencing
  • Unique Identifiers for Carried Items
  • Practiced Aim skill for Zombie Hunters
  • Pillboxes
  • Faith
  • Windows
  • Mobile Phone Bars
  • Eye Gouge
  • Forts
  • Anatomy
  • Aberration
  • Ink Extractor
  • Spray Can
  • AI controlled gangsters
  • Profile Checklist
  • Delete trash
  • More descrption

Suggestions/27th-Nov-2005

VOTING ENDED: 11th-Dec-2005

  • Dont touch that!
  • Nail Gun
  • Sneak
  • Drunk
  • Death Grip
  • Show Destroy Barricades/ Generator
  • Police Scanner
  • Nail Gun v.2
  • Drunken Boxing
  • Resourcefulness
  • Practiced Aim skill REVISED
  • Paralytic Bite
  • Pavlov's Zombies
  • Zombie Hand Attack Accuracy Revision
  • Sharpen Teeth
  • Memories of Death!
  • Inhalents
  • Healing Bunker
  • Fat Zombie
  • Sense Prey
  • Fight for life
  • Lost Soul
  • Useless items tradeable
  • PCP(Angel Dust)

Suggestions/28th-Nov-2005

VOTING ENDED: 12th-Dec-2005

  • Interrogate
  • Flee In Terror
  • In-Game Refresh
  • Crucifix
  • Flashbacks
  • Remove Newspapers
  • Flame Thrower
  • Fort Overhaul
  • Search Odds Increase as Player Continues to Search in a Building
  • Sense Prey (Revised)
  • Ignore Wounds
  • Dead Flesh
  • Preserved Ligaments
  • Rivers and bridges
  • New Host
  • Aberration/Monstrous Form
  • Remove Brain Rot
  • Razor Wire
  • Death Version 5
  • Statistics
  • Repair Kits and Padlocks
  • Eyes Wide Shut
  • Rounds
  • Today Exibit
  • Informed Citizen
  • Stop and Smell the Roses

Suggestions/29th-Nov-2005

VOTING ENDED: 13th-Dec-2005

  • Show Only Number of Survivors upon Entering
  • Scouting
  • Sawed off Shotgun
  • Staying alive
  • Free speech idea (FINAL version)
  • Nervous Memories
  • Brain Rot and Syringes
  • Flavor Item: Money
  • Dog Tags
  • Revivification Syringes Grant Temporary Immunity to Infection HP Drain
  • /me action
  • Ignore List
  • Brain Eater
  • Farms and Farm Animals
  • Rap Battle
  • Limited Use Flak Jackets
  • Bling
  • Where am I?
  • Give Directions
  • Last Words
  • Drinker

Suggestions/30th-Nov-2005

VOTING ENDED: 14th-Dec-2005

  • Food
  • Finishing Move
  • Light Zombies on Fire
  • Colored Flares
  • Construction Fear Factor
  • Axe Accuracy
  • Gun Jam
  • Grab
  • Another Grab
  • Tagged Flak Jacket
  • Fireman's Carry
  • Shotgun Trap
  • Mutant Strain / Necrotherium
  • Radios for Group Communication
  • Lone Predator
  • Squirm
  • Winter season
  • Head Blow
  • Yummy Brains
  • Enhanced Scent
  • Barricade Queue
  • Multi-side Items
  • Brain Bite
  • Stealth
  • Bouncer
  • Projectile Vomit
Personal tools
advertisements