Suggestions/November2006
From The Urban Dead Wiki
Suggestions for November, 2006
- Suggestions with a strike-through were either removed by the authors, removed as dupes or moved to discussion due to a rule breach.
- Suggestions in italics were either spaminated or moved to humorous suggestions.
Suggestions/1st-Nov-2006
VOTING ENDED: 15th-Nov-2006
- Horde Leader
- Dogs
- Limit MultiClass
-
Keep Fog -
Protect Equipment -
Hunger
Suggestions/2nd-Nov-2006
VOTING ENDED: 16th-Nov-2006
- The Malton Wall
- Renewed Ankle Grab
- Chain Link Fences
- Blood Marks
- Small Surgery Change (2)
-
New Uses for Wirecutters - New General and Zombie Skill - Adrenaline Rush/Zombie Surge
-
New General and Zombie Skill – Rapid Recovery - NT Test Subject v2
- Hunger (Edit)
- Sentry
Suggestions/3rd-Nov-2006
VOTING ENDED: 17th-Nov-2006
- New Fence Rules
- Suppression Fire
- Sprinting
- Driving Hunger
- Deleting Characters
-
Advanced Character Skill - access problems
Suggestions/4th-Nov-2006
VOTING ENDED: 18th-Nov-2006
- Broken Glasses
- Command Structure
- NecroTranq Syringe v3
- Selective Hearing
- Ruins Of The Damned
- Custom attacks
- Sewers (essentially, a hiding place for zombies)
Suggestions/5th-Nov-2006
VOTING ENDED: 19th-Nov-2006
-
Zombies With Memories of Life Can Open Doors From Inside - Detect Ransack
- Distant Billboards
-
Dumping Bodies Change -
Dead bodies act dead -
Starting Items for Consumers -
Mechanical Engineer
Suggestions/6th-Nov-2006
VOTING ENDED: 20th-Nov-2006
- Malton University (MU)
- Lower Revive Costs If You're Not Killed By A Zombie
- NecroTranq Syringe v4
- Rearrange Healing Skills
-
Give Liqour
Suggestions/7th-Nov-2006
VOTING ENDED: 21st-Nov-2006
-
Whisper -
Guard -
Ransack Levels
Suggestions/8th-Nov-2006
VOTING ENDED: 22nd-Nov-2006
-
Gut Buster - Gut Buster (Edit)
- Communication
- I Say, Old Bean!
- New Skills – Stench of Decay, Festering Boils, Open Sores
- Power Grid
Suggestions/9th-Nov-2006
VOTING ENDED: 23rd-Nov-2006
-
Carry Survivor - Necrotech Tracking Chip
- Crucifix Change
- Handsaw/Sawed-Off Shotgun
- Berserker
-
Fireman's Carry - Fireman's Carry v2.0
- "Epic" characters
Suggestions/10th-Nov-2006
VOTING ENDED: 24th-Nov-2006
- Grasping Hands
- Necrotech Tracking Chip v 2.0
- Save The Newbs!
- Hello There, My Good Man!
Suggestions/11th-Nov-2006
VOTING ENDED: 25th-Nov-2006
- Sanctuary
- Memories of Life - Revival
- Attacking Scream
- Why, How Fascinating!
- Overthrow
Suggestions/12th-Nov-2006
VOTING ENDED: 26th-Nov-2006
- Recovery
- Good Gracious Me!
Suggestions/13th-Nov-2006
VOTING ENDED: 27th-Nov-2006
-
Recovery Version 2.0 - Forklift
- Nursing
- Reduce Stand-Up Cost
- Zombie Regeneration
-
Why, How Fascinating! v2 - Backhand/Near Miss/I Suck At Names Today
-
Beer Glass - Wounded Effectiveness
-
Zombie Barricade Demolition
Suggestions/14th-Nov-2006
VOTING ENDED: 28th-Nov-2006
-
Rabid Dogs - First, Cause a Distraction
- Revivification Mechanics Improvement
- Why, How Fascinating! v2 Restored
-
Gang Warfare - Gang Warfare v2
- Get out, all of you!
Suggestions/15th-Nov-2006
VOTING ENDED: 29th-Nov-2006
- Nursing (revised)
- Bottles of Alcohol
- Let the booze run freely
Suggestions/16th-Nov-2006
VOTING ENDED: 30th-Nov-2006
-
Contacts List Change - Yet Another Crazy Headshot Skill
- Embrace
Suggestions/17th-Nov-2006
VOTING ENDED: 1st-Dec-2006
- Law Enforcement
- Colored Spraypaint
- Teeny Tiny Itty Bitty Flavor Change, Re: meatbag
- Autopsy
- Preserved Zombie
- Shambling Necrogenisis
Suggestions/18th-Nov-2006
VOTING ENDED: 2nd-Dec-2006
- Grapple
- Let the machines run!
-
Billboard Improvement
Suggestions/19th-Nov-2006
VOTING ENDED: 3rd-Dec-2006
- A Simple Idea For Forts
- Scan Failure Change
-
Territory Stats - Ankle Bite (another version)
Suggestions/20th-Nov-2006
VOTING ENDED: 4th-Dec-2006
- Malton Airport
- Drop-Down Menu Improvement
-
Make The Fort a Large Building - Generator Flavor Change
-
Flavor Text Changes with Books
Suggestions/21st-Nov-2006
VOTING ENDED: 5th-Dec-2006
- New survivor item / skill and zombie skill
- Bodies out of Forts
- Record Last Action 2, The Barricades. A Novel
- Limited Free-Run and Door Opening without skills
- Mindful Gesture
Suggestions/22nd-Nov-2006
VOTING ENDED: 6th-Dec-2006
- Power Stations V8.5
- Necrotech HQ
- Limited Free Run and Door Opening without Skills v2
-
Weapon Unloading
Suggestions/23rd-Nov-2006
VOTING ENDED: 7th-Dec-2006
- Fort Border
- Fort Body Clearance
Suggestions/24th-Nov-2006
VOTING ENDED: 8th-Dec-2006
- Chatting
- Necrotech Research Facility
- Colo(u)r Familiar Feeding Groans
- Dah? (Door?)
Suggestions/25th-Nov-2006
VOTING ENDED: 9th-Dec-2006
- Tracker/GPS change
- How Colored Contacts Could Help The GPS Unit
- Revive Expert
- Hiding
Laptop Computers- Poisonous Bite
- New class skills
Scent Pheromone
Suggestions/26th-Nov-2006
VOTING ENDED: 10th-Dec-2006
- GPS pinging and Beckoning Groan
- Criminal Database
Suggestions/27th-Nov-2006
VOTING ENDED: 11th-Dec-2006
- Barricade removal tweak
- Auto-Reload
- Change junkyards into zombie jails
Suggestions/28th-Nov-2006
VOTING ENDED: 12th-Dec-2006
- Detection.
- Take Cover!
Suggestions/29th-Nov-2006
VOTING ENDED: 13th-Dec-2006
- Just Look through the Darn Fences Already!
- "Terrify" Skill Tree
- Movement training
- Body Desecration
Terrifying Groan
Suggestions/30th-Nov-2006
VOTING ENDED: 14th-Dec-2006
- Throw Stuff
- Unknown broadcast
- Add First-Aid Kits To Schools
- NecroTech Net Upgrade
- Terrifying Groan (Edit)
- Help The Confused Newbies!
- City Zoo Improvements
- Scent Disease