Talk:Burrell Way Police Department

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OK let's get this straight. Your group is unknown in your native New Arkham, or indeed in general. You have chosen to paralyse the suburb by getting zombies to congregate at the only source of ammo in the suburb thus making it uninhabitable, even though there are 2 known revive spots with over 80+ people at them.

Indeed you, and the other characters that I've have to reply to, don't even have a user wiki page or identify yourselves.I think you are a Renfield and your group is a cover for the resprayers who have been trying to take over the suburb.As such, we will have to engage in edit wars, until a moderator steps in.--Celt Mac Eireann o talk o W! 05:50, 8 April 2006 (BST)

When we arrived at Molebank, practically every building directed people to BWPD for revives. We just did the only thing that makes sense -- we started reviving the zombies there since there are so many of them there. The only respraying we've done is right at the BWPD, to let people know they're at a spot where revives will be coming. --NARC Man 09:29, 8 April 2006 (BST)

When you arrived in Molebank, the revives were at Shenton and Farrant. Your activities then centered on GKing, PKing, respraying and now masquerading as a survivour group. Indeed, your comments on your "survivour" page also mirrored the same comments of your inital attempts to erase the MCV from the revive page. Not everybody is taken in by your propaganda.--Celt Mac Eireann o talk o W! 11:28, 10 April 2006 (BST)

"When you arrived in molebank" there were no more humans because through a months-long campaign the generators in the NT buildings were always destroyed and the resident groups were PKed until most of the members quit. Your group only exists to grief, and we ask you to stop masquerading as a helpful group. --Wronghorn 01:24, 10 April 2006 (BST)

We're just reviving zombies who are in a place where they expect to be revived. I agree that the Police Department might not be the best place for a revive point, but if that's where the zombies are, that's where we're going to do our work. It sounds like you have some other problems you're dealing with, but you should at least be happy that someone is trying to help out. --NARC Man 12:34, 10 April 2006 (BST)

Give us a break man, what your advocating is combat reviving. If this is the consensus of your horde, that syringes are weapons then please say so, I'll direct all relevant parties to this page as justification for it.--Celt Mac Eireann o talk o W! 20:25, 10 April 2006 (BST)

People are going there to get revives. It's not "combat reviving", it's reviving zombies at a revive point. --NARC Man 10:06, 11 April 2006 (BST)

I don't understand how you all think we're grateful for your foolish choice of the central resource location in Molebank as a revive point. You claim it was a revive point, but it has never ever served as such. The graffiti was and is and will forever be wrong! Also, where do you get off thinking you can just come out of nowhere and expect people to be happy for being so misguided. You group confounds me. You refuse to assist US in the revival process. Why are Shenton and Farrant bad places to do the reviving? Why must you be so dedicated to a picking a revive point that goes against all logical reason? Police Departments are sources for ammunition, and not ideal for having hordes of zombies in them. Please consider changing your location and assisting us in cleaning up the suburb and solving problems.--Wronghorn 01:30, 23 April 2006 (BST)

Your group can pick as many revive points as it wants, but you can't warp reality and say that a revive point you don't like isn't one. You don't get to determine all the revive points in the game. We are assisting you by taking care of the zombies at a revive point you refuse to service. Nothing you have said has changed the fact that zombies keep going there and we keep reviving them, which is the very definition of a revive point. I am sorry that you have some kind of turf war going on here, but we're not interested in that kind of thing. --NARC Man 01:43, 23 April 2006 (BST)

This has nothing to do with turf or whatever. It has everything to do with picking a stupid place for having a mass of zombies to just hang out. What are we supposed to do with a mass of zombies inside and outside of the most central resource building in Molebank? It's not like we can evict zombies. Burrell Way has NEVER been a revive point and the graffiti that indicated as such was part of a griefing campaign that's gone on for over two months now.--Wronghorn 06:19, 23 April 2006 (BST)

You don't understand. You don't get to say what is and isn't a revive point. BWPD absolutely is a revive point and nothing you say or do will change that. We have made every effort to take your reservations into account, yet all you want to do is pretend that we don't exist. The zombies who want to be revived don't care about your internal politics. We're on the same side here, I wish you would open your eyes and see that. --NARC Man 06:37, 23 April 2006 (BST)

Nawh, we uderstand perfectly, you are zombie spies. You wish to paralyse the suburb. You have zombies congregate at the central resource point. Your group doesn't exist. You don't revive at Burrell way ('Cos I have had a Z stand there for 2 months (without a revive) and observe). So fuck off, spare us the shit and stop misdirecting.--Celt Mac Eireann o talk o W! 19:31, 25 April 2006 (BST)

I understand that you want to revive zombies, but WHY Burrell Way? Because the graffiti said so?--Wronghorn 19:30, 23 April 2006 (BST) Because that's where the zombies who want be revived are. If they weren't there, obviously we'd have nothing to do. --NARC Man 19:54, 23 April 2006 (BST)

There are two places that have been revive points in Molebank and are better known. Shenton Crecent and Farrant Monument. Why not use them?--Wronghorn 20:32, 23 April 2006 (BST)

Because the BWPD site is more popular and we can be of better use there. --NARC Man 07:53, 24 April 2006 (BST)

There are more zombies at Shenton and Farrant. You'd be better use at those locations.--Wronghorn 14:14, 24 April 2006 (BST)

It sounds like you've got a lot of work to do at Shenton and Farrant. Best of luck. --NARC Man 09:20, 26 April 2006 (BST)

If your group actually existed, I'd be bothered. I know you guys don't even revive. You're just griefers. Well good job, you've pissed off a bunch of people. Congratulations. Now please go somewhere else.--Wronghorn 13:15, 26 April 2006 (BST)

This is certainly an interesting way to treat people who are trying to help. Enjoy your turf wars, we'll just keep doing our job. --NARC Man 14:02, 26 April 2006 (BST)

I just wish you'd be receptive to my concerns. Why must Burrell Way be the revive point when there are two already well established locations? Disregarding the need for ammunition in the game, having a revive point there within two blocks of other revive points seems like overkill. --Wronghorn 16:27, 27 April 2006 (BST)

Retrieved from "http://wiki.urbandead.com/index.php/User_talk:NARC_Man"


  • I don't know how to fix the incorrect formatting in the above but what this boils down to is the following.

There is a group (Celt, Wronghorn, etc...) that feels that for some reason they own Molebank and the wiki and can change the wiki to suit their view of what they'd like to see in Molebank. Somehow they feel their point of view is more important than other players. Meanwhile they ignore there are players looking for revives at this location, that players are getting revives, that an organized group is doing the reviving, and that NARC is bending over backwards to accomodate these people and still inform folks there are revives available. If you want a revive, come to BWPD and we will do our best to make sure it happens.

For Celt/Wronghorn/etc...

Look, sorry that you don't own the game or the wiki or that you don't compromise every player in the game. There are people playing the game that you happen not to agree with. You can keep up your selfish behavior and deny people the chance to play the game or you can accept that there are people that are doing good in this game and they are not you. Until you realize this we will most likley continually butt heads. --Figgy 20:09, 27 April 2006 (BST)

  • Well, it seems to me that this psuedogroup NARC are most probably the PKers also operating in the surrounding suburbs. From their strategy possibly RRF. And to NARC members. How come I or Sebright Union members haven't seen you on our travels. If you are reviving, you can't be sleeping in the neighbouring suburbs because we would have noticed. As to the MCV being selfish, I think those who have been revived by them would disagree.

As for butting heads, whenever we come across your PKers we will continue to shoot them.--Dolphin 11:07, 29 April 2006 (BST)



  • Let's review your statement:

1.) NARC are Pkers.
We are not. Because we are not you have no proof of that.
2.) NARC are RRF
We are not. Because we are not you have no proof of that.
3.) Sebright Union members haven't seen you on our travels
Think about this, there are approximately 300,000 characters in the game. What you are stating is highly probable. In addition we know that when a group announces their members they become a target for pkers and zombie groups. This is evidenced by Wornghorns statement above. We don't want glory, glory gets you killed.
4.) If you are reviving, you can't be sleeping in the neighbouring suburbs because we would have noticed
If you don't know who we are how could you have seen any of us?
5.) As to the MCV being selfish, I think those who have been revived by them would disagree.
As those who have been revived by NARC would disagree that we exist. Investigate the revive tool and see which revive point in Molebank has the lowest revive times. I think you'll be surprised
6.) As for butting heads, whenever we come across your PKers we will continue to shoot them
Please do. If there are any PKers out there that are masking as NARC members they should be KOS.
--Figgy 13:28, 29 April 2006 (BST)

  • Moved this from the main page to the discussion section, written by Dolphin

The reason why this should not be tagged as a revive:

The designation of TRP stems from the ATF and its use of the term to define logical means for eating humans and finding the best ways to ensure "everyone dies within the region." The strategy works well within the areas that it has seen use, as areas without constant access to the TRPs are forced to congregate in outer safehouses, wasting AP moving, while being constantly pushed further and further away from the TRPs. This eventually, in theory, leads to either survivors relocating to a new area, bringing in more meat, or staying dead, bringing in more zombies. It's a win-win solution for the thinking man's zombie.

Use of this strategy is fairly useful when planning large scale raids on a full suburb.

  • The continued use of Burrell Way denies survivors easy access to ammunition needed to evict the unfriendly zombies from surrounding buildings. With the new rule changes, having a mass of zombies in an important resource building is basically asking for a suburb to remain paralyzed. Please consider moving the revive point. --Wronghorn 21:23, 29 April 2006 (BST)


Please note that a section within the Wiki is to be used to define a topic. Discussion regarding what makes a revive point and what doesn't make a revive point are not relevant to the BWPD location. How some revive points are used against humans are also not relevant to the BWPD location. Whether or not BWPD is a revive point or not is relevant to the BWPD location. See Location Style Guide --Figgy 02:03, 30 April 2006 (BST)

Wronghorn, please ask yourself who is doing the tagging. --Figgy 02:03, 30 April 2006 (BST)

  • I posted this before, but it seems to be gone now. From the Revivification Point wiki entry:

A revivification point is any location which is regularly checked by one or more NecroTech employees, at which zombies who do not wish to remain undead gather to await revivification by the use of a syringe. Most revivification points are maintained as a standing location somewhere near one or more necrotech buildings, generally set on open ground, and are nearly always marked as such with graffiti. The surrounding area often has directional graffiti to help zombies find their way. Other times an organized group may establish a temporary location that is agreed upon by members of the group.

Let's break it down the same way:

  • "any location" - Check.
  • "regularly checked by one of more NecroTech employees" - That's us.
    • No that's the PKer flatulator! Please be specific.
  • "zombies who do not wish to remain undead" - That's the zombies we're trying to help.
    • Yeah, well, I explained to you before, just because you say the moon is made of green cheese, doesn't make it so.
  • "nearly always marked as such with graffiti" - That's what attracted us to the site in the first place. That and all the zombies.
    • Well, since your alts sprayed it as such, as far as East Becktown, I'm not surprised that you and your alts found it a place to revive.
  • "an organized group" - That's us again,.
    • Yeah, your zombie group is very good. We are only 15-20 people. We have seen 0 NARC. You are a truely real group. But don't worry, I'm also starting Renfield groups in different parts of Malton. What you have taught me here, I can apply anywhere.
  • "a temporary location" - Yes.
    • That's funny, previously you said permanent. Are your Renfields overstretched?
  • "agreed upon by members of the group" - And again that's us. Note that the agreement is among the members of the group doing revives. Other groups can certainly voice their opinion about the selection, but no one has the right to say a revive point isn't a revive point because they don't like it. --NARC Man 11:21, 1 May 2006 (BST)
    • Well, you zombies may choose to provide false information on a supposed encyclopedia but we know this is not true. Since you and the PKers are the same group, I suppose agreement is easy to achieve.

And as for your bullshit that the MCV want to hog the suburb, if you care to check, you'll find that any group, no matter how big or small, was helped set up their page or congratulated.

You, well, zombies groups don't play by rules so drop dead!--Celt Mac Eireann o talk o W! 22:02, 3 May 2006 (BST)

  • Again, your response to a logical argument is to make baseless allegations. I think you've made it quite clear how "welcoming" the MCV is. --NARC Man 09:29, 4 May 2006 (BST)
  • Well it's hard to be welcoming when a group of people basically come in and think they deserve respect when the way they act leaves something to be desired. I tried to be reasonable and logical, but you and your group insist on being hard-headed about everything. At the very least, stop overspraying the correct tags. Is that a fair comprimise? You can then go set up your "emergency clinics" in other places.--Wronghorn 18:19, 4 May 2006 (BST)
  • We're not calling anyone names or making up lies. We don't ask for your respect, duty is its own reward. It's you who demands that we do exactly what you want for no reason other than to make you feel powerful. And I don't know how many times we have to say this, but the only grafitti we're responsible for is at the revive point, which I'm asking now you now to stop defacing. That's the only thing I'd like from you. Whatever else you do in the game makes no difference to us, it's just politics and chest thumping. --NARC Man 10:45, 5 May 2006 (BST)


  • I have been nothing but receptive. You don't like the point, and I have agreed that it's not the best place, and I've made those concerns apparent on the wiki. On the other hand, you have tried to erase evidence of our existence and deny obvious truths while your friend calls us names and makes ridiculous profanity-laden accusations. As to your specific concern about the PD itself, as I have said many times, if there weren't so many people there looking for revives, we wouldn't have a job to do. I know that you don't like that they are there, but ignoring them doesn't help anyone. What good would it do to let them rot? --NARC Man 20:58, 27 April 2006 (BST)
  • That's why we're changing the Wiki and the graffiti and telling them where they can go. At most it's 4AP, which 2 hours of idle time will erase. They'll spend longer waiting for a revive, or getting headshot by jerks who farm revive points. They're going to have a worse time at the police department than at the other locations. --Wronghorn 02:02, 28 April 2006 (BST)
  • It's much more efficient to simply revive them than to try and herd them somewhere else, or worse -- to headshot them and kill even more of their AP. The simplest and quickest solution is to revive them where they stand. Everyone wins in that situation. --NARC Man 11:52, 28 April 2006 (BST)
  • Right, well now that search odds are way down for buildings infested with zombies, Burrell Way is useless to survivors until all the zombies are gone. It's much easier to move the revive point two squares. Please stop insisting on leaving it there. The zombies can handle the move. It's all of 4AP at worst.--Wronghorn 21:25, 29 April 2006 (BST)
  • If you want to clear all the zombies off the police station, then help us revive them. It's not as if we're ignoring your thoughts or haven't thought about things ourselves. There just isn't a more efficient way to handle the situation. --NARC Man 11:27, 1 May 2006 (BST)
  • Talk with the NARC is irrelevant. The only language they understand is that of the Shotgun. And I am fully fluent and have several qualifications in that language. --Chrono 12:05, 1 June 2006 (BST)
  • You're obviously still active on this wiki, so I'd appreciate it if you'd respond to some of the allegations on the NARC page. --Jonny America 04:06, 20 June 2006 (BST)
  • There's nothing more to say. We've made our position clear and your position is the "language of the Shotgun". We don't negotiate with terrorists. --NARC Man 20:45, 20 June 2006 (BST)
  • Ummm...what? I know your position is clear. I mean respond to any of the allegations I've made. And please don't apply other people's words to me. --Jonny America 01:26, 26 June 2006 (BST)


Retrieved from "http://wiki.urbandead.com/index.php/User_talk:NARC_Man"


BWPD/Molebank

Due to bad faith edits this user Narc Man has been banned for 24 hours effective Immediatly according to policy. Conndrakamod TCFT 01:15, 4 August 2006 (BST)

BWPD is not a revive point. Period. Zombies outside of BWPD will be shot. Indicating to others that it is a functioning revive point is nothing more than a griefing tactic that will not be tolerated. Conndrakamod T CFT 17:41, 16 October 2006 (BST)

We've been over all this. Please stop griefing us. --NARC Man 06:17, 17 October 2006 (BST)

Yes we have been over it, so quit playing the wounded party. The significant Majority of the populace of Molebank do not see BWPD as a Revive point. Indicating it is to unknowing survivors is misleading and considered griefing by at least three other groups. Finally there is now a permanant presence of numerous groups which may or may not revive zombies located outside, More often than not they will be shot by the low-level trainees that are leveling up there before moving on to more dangerous suburbs. Feel free to revive there if you wish but do not advertise it as a revive point when it will in fact get revive seekers shot more often than not. Indicating BWPD is a revive point when it in fact not WILL (as has been said before in a previous warning to you) considerd vandalism and will be delt with acordingly. Conndrakamod T CFT 08:08, 17 October 2006 (BST)
  • It doesn't matter what you think the majority of the people want. We're running a revive point there and there's nothing you can do about it. Your comments cannot alter the reality of the situation. Say you don't like it, that's fine, but please stop griefing us. That's not what the wiki is for. --NARC Man 06:35, 21 October 2006 (BST)

Vandalism Warning

Official Warning for Vandalism Conndrakamod T CFT 08:52, 17 October 2006 (BST)

You Have Been banned 24 hours per direct viollation of your warning. Conndrakamod T CFT 19:02, 21 October 2006 (BST)
  • How many times do you have to lose this argument before it sinks in? I'd like to talk to a fair moderator, please, so we can settle this once and for all. Your griefing is tiresome and inappropriate. --NARC Man 03:45, 26 October 2006 (BST)

Notice the MOD in my Signature? I was brought in BECAUSE I'm a mod. Oh and becuse you edited teh Revive Point List again, its persistant Vandalism. i.e. 48 hour Ban. Conndrakamod T CFT 06:01, 26 October 2006 (BST)

  • As you are obviously griefing us, hwoever, I'd like to appeal fair mod. Or you could just stop griefing us, that would save everyone a lot of trouble. You've admitted that you were wrong in the past, wouldn't it be easier to just let us be? --NARC Man 11:23, 2 November 2006 (UTC)

Banned 1 Week. Conndrakamod T CFT 11:49, 2 November 2006 (UTC)


BWPD article Discussion

Celt Mac Eireann, I don't mind that you are putting things into the location page that I don't agree with or find offensive. What I do mind is when you are inserting POV phrases based on opinion. Just because we are previously unknown to you doesn't mean we are previously unknown. Just because you feel the need to isssue a warning doesn't mean that one should be warnd. They can read the NPOV facts and make up their own mind. While you're at it, stop accusing us of things that you don't have any proof for please.--Figgy 23:04, 3 May 2006 (BST)

Figgy, Your group has done a brilliant job of paralysing the suburb. I salute you. It is an epitome of how a few dedicated zombies are more overpowering than twice as many humans. (Kevan please take note). Thank you. You have demonstrated the case exceedingly well.

Indeed, as I've already explained, my zombie group will learn the lessons well and apply them in all other suburbs that they try to inhabit. Hospitals, NTs, PDs -- anything that is vunerable.

And, BTW Figgy, may I compliment you on learning your wiki skils so fast. It's almost like you knew what you were doing before you started. Well done. You're as proficient as somebody who started a year ago when UD was first created. Oh wait, sorry, I didn't say that. It might blow your cover!--Celt Mac Eireann o talk o W! 23:40, 3 May 2006 (BST)

and may your horde leadership continue.

BTW, you should really sign up to help other wiki users do things - even if they are zombies!

  • Baseless accusations and insults rarely cover the lack of thinking abilities. If you are unwilling to have a legitimate discussion regarding the BWPD article then I assume we will keep reverting each others edits until such time that a higher authority steps in. --Figgy 23:56, 3 May 2006 (BST)

Farrant Blurb on BWPD Page

Per the location style guidelines, it is permissable to mention nearby resources and locations that operate in conjunction with this location. As such, listing alternate revive points (here, on the Shelton Page, and on the Farrant Page) is permissable. I suggest that if someone can identify the nearest Necrotech buildings and proximity to this location if they wish to do so, that might be useful as well. --Timid Dan 20:33, 4 May 2006 (BST)

Indeed however another revive point at a nearby location does not operate in conjunction with an already established revive point. It operates in addition to the revive point. This is aking to saying "This is a fire station and there's a fire station 3 blocks to the west." Following the example you provide every location within a 2 block radious should be listed as it has some importance that is not redundant to the revivification point at BWPD. --Figgy 20:41, 4 May 2006 (BST)

  • As several people have insisted that they are headshotting zombies at random at BHPD, it is essential to remind players that there are alternative revive points in the near vicinity that may be used as alternate locations. This is factual and relevant information based on the current dispute status --Timid Dan 20:58, 4 May 2006 (BST)
  • For the record, the information you added in your last edit (that Wronghorn removed for some reason) was also at least minimally relevant to orient players to other critical resources in the immediate vicinity (2-3 blocks or so). I would as that you restore it and that Wronghorn refrain from deletion of factual data about the surrounding area of this critical location. --Timid Dan 21:02, 4 May 2006 (BST)