Talk:Buttonville Barricade Plan
Suggested change: Griffiths Park to EHB, May 2009
Because it is not a vital resource point, and because they are fond of trees, several Randoms petition to change Griffiths Park from WO to EHB. Quite a few Randoms have been on-site for some days now eating doughnuts and hosting a funeral, and have found the constant interruptions to the service/karaoke by troublesome zombies disruptive and unnecessary. Discussion among the Randoms is ongoing, but seems fairly widely supported. Opinions welcomed! - Krae 17:11, 19 May 2009 (BST)
- I strongly support this much-needed change. -Shinosa 18:11, 19 May 2009 (BST)
St. Aidan's VSB Again
Please note the following conversation took place in St. Aidan's today:
- Rebel with Cause said "Damn, Who the hell barricades a church to EHB. Dumb as hell."
- Dr Mulysa said "yeah I second that..."
- Father Bell said "Amen."
The building was tagged to be VSB, presumably by one of them, and the barricades were actually set to VSB. In reference to the earlier discussion, the answer to Rebel with a Cause's question would be "This building is surrounded by VSB buildings." --ZaqWer 23:33, 5 March 2009 (UTC)
Suggested change: Pryor Building to EHB, warehouse [42,95] VSB, Jan 2009
I've noted when traveling through this area that someone (Father Bell, I suspect) has been insisting that St. Aidan's Church be maintained as VSB/enterable, contrary to the barricade plan.
Personally, I strongly agree with this change.(ZaqWer 03:09, 21 January 2009 (UTC)) Generally, I support the concept of churches being welcoming, and believe it is good policy as churches are almost always next to revive points which need quick safe refuge.
Along those lines, there are frequent arguments that Pryor should be EHB despite policy. Personally, again, I strongly agree with this change and strongly disagree with the UBP policy regarding NT buildings and think the idea that newbies need access to NT buildings is specious. To the contrary, as vital resource points, an EHB policy on NT buildings is in survivor's best interests.
Thus, please comment on this change to the plan:
- Pryor NT -> EHB
- St. Aidan's -> VSB
--ZaqWer 18:05, 20 January 2009 (UTC)
- After some initial internal discussion among The Randoms, so far, we have some new information:
- The idea of changing Pryor NT to EHB is well liked.
- In Williamsville, Shfield Bank, next to St. Aidan's is already designated an entry point. If St. Aidan's gains VSB status, then there would be three in a row: Shfield Bank, St. Aidan's, Whittem Fire Station. This is poor plan design. (I modified, my position above.)
- In general, the concept of adjacent entry points is not well liked by those who commented. So, St. Aidan's as VSB given Whittem Fire Station is VSB is not well liked.
- There is a gap in entry points north and east of Whittem Fire Station. I propose warehouse [42, 95] be made an entry point. No one seems to have designs on this location. It does not protect important resources. If ruined, free running lanes are not affected.
- As of now, The Randoms preference appears to be:
- Pryor NT -> EHB: Yes
- St. Aidan's -> VSB: No
- warehouse [42, 95] -> VSB
- --ZaqWer 03:09, 21 January 2009 (UTC)
- Spoke with Father Bell in-game about the fact that if St. Aidan's is VSB, there are three VSBs in a row. He responded thusly:
If it has been decided that this house should be ESB by some higher council then so be it, I won't fight the decision, i was only surprised by being locked out and eaten by zombies. I will submit to the communities wishes, if no one objects.
- --ZaqWer 15:03, 21 January 2009 (UTC)
- UPDATE: Asked inhabitants of Pryor NT in-game for thoughts. Response:
Yuchenkov: Keep it as an entry point, easy in and out access so I can check comps and find syringes.
- Also, broadcast a message on 26.84 to visit this page to express an opinion on Pryor NT as EHB.
- --ZaqWer 19:21, 22 January 2009 (UTC)
No opposition whatsoever, much otherwise.--Pt da silva 21:26, 22 January 2009 (UTC)
- More feedback -
Squil: I vote that [Pryor Building] should remain an entry point, this building has saved me from getting stuck outside on numerous occasions
- I spent the night in Shickell Arms to get comment from 3rd Waye. Ashenko responded:
for what it is worth, making Pryor EHB is no prob for us I think as we usee our junkyard mainly to get in and out of the area :) Well, I do :D
- --ZaqWer 15:54, 29 January 2009 (UTC)
- Note that on the forum the following Randoms supported changing Pryor NT to EHB: llamar, krae (somewhat reluctantly), The Great Tatro, Ruan, Mithos Yggdrasill. Objecting to the change requesting it remain an entry point was dudemeister. --ZaqWer 19:37, 11 February 2009 (UTC)
RESULT Although there was significant support for Pryor NT to become EHB, it was not unanimous and the support was not so overwhelming that I'm willing to change the status quo. Leave Pryor VSB until there is further support.
Changing warehouse [42,95] received very underwhelming support but at least no objections. There are no long-term regular inhabitants there. My plan is to change the status of the warehouse. If anyone objects, it can be changed back. --ZaqWer 19:37, 11 February 2009 (UTC)
Suggestion to change Pryor Building to EHB, Nov 2007
(The following comment was written over a year ago, but buried in one of the discussions below, so no one commented on it until now. --ZaqWer 00:21, 11 December 2008 (UTC))
Im new to the area and I am not sure if there is a special reason that The pryor Building, a nectrotech building, 41, 98 has VSB status on the barricade plan. Surely a resource building, and an important one such as this, should be kept at EHB. At the moment it is under attack by zombies (unlike the many other parts of the suburb. The warehouse 1 south or the church 1 SW would make perfect entry points. -- Al duck 17:36, 13 november 2007 (GMT)
- The reason is that this barricade plan conforms to Uniform Barricade Policy unless otherwise stated. UBP suggests that NT buildings are important places for new players without free running to get inside. Personally, I strongly disagree with NT as necessary to new player concept and strongly disagree with Pryor being VSB. I fully support Pryor being EHB for the same reasons put forth regarding Tebbett. Nevertheless, until there is further support for the conversion, Pryor stands at VSB. --ZaqWer 00:21, 11 December 2008 (UTC)
Proposal to change The Tebbett Building to EHB
Summary (1) Change Tebbett Building [48, 96] to EHB. Helps to protect frequent target, high value building.
(2) Change Hutchin Bank [48, 95] to VSB to keep an entry point one away from wasteland.
(3) Change Wadley Bank [49, 95] to EHB to rebalance safe houses.
(4) ?Change junkyard [49, 94] to VSB to rebalance entry points.
In light of local conditions and in-game practice, I have changed The Tebbett Building to be EHB on the barricade plan. Unless the local survivors accept VSB as the level for the building, I suggest leaving it as such to prevent deaths to those caught outside by an unexpected EHB. 17:06, 2 September 2007 (BST)
- I'm going to put it back to VSB until we've had a chance to discuss the change. We typically do not make changes to the barricade plan without getting input from the other residents first. What exactly do you mean "local conditions and in-game practice"? I believe we should keep it at VSB unless under attack. Tebbett is one block away from the wasteland revive point, and I personally like having an entry point adjacent to a revive point. -- 19:01, 4 September 2007 (BST)
- "Local conditions" if it means, "current conditions" is not a reason to change a barricade plan. Yes, when buildings are under attack, they may be changed temporarily by the in-situ players. As far as "in-game practice", Buttonville's barricade plan is based on and largely conforms to the [Uniform Barricade Plan]. That policy recommends NT buildings be VSB. That is why Tebbett is VSB. It is a policy I happen to disagree with. I think NT buildings should be preferentially EHB as they are frequent targets of attack and newbies without free running do not require access. Nevertheless, I accept this policy and agree with -- while a change may be called for it should not be made by individuals. Thank you for opening the discussion, but please do not assume your position is correct and implement your preference. It is, whatever the merit, a committee decision. For the record, I support the *idea* of Tebbett being EHB. To accomodate the loss of an entry point next to a revive point, the banks could be switched. --ZaqWer 22:27, 4 September 2007 (BST)
- Have spoken in game to residents of Hutchin Bank about this change. No objections were made in 24 hours. I added a community announcement on Buttonville and Barricade pages to call attention. I added a summary to make it easy for people to see the gist. There has been support of the idea from officers of The Randoms. (Though the discussion has not closed there, either.) --ZaqWer 02:40, 7 September 2007 (BST)
Thus far, there have been no objections and some support. Unless objections are raised, barricade policy should be updated this week. --ZaqWer 03:20, 24 September 2007 (BST)
Implemented the change officially. Please note that there was, in the end, an objection from some senior members of the Randoms with the concern that some newbies rely on NT buildings to acquire needles without free running. Nevertheless, the overwhelming majority of opinions expressed were in favor of EHB on NT buildings. --ZaqWer 22:33, 27 September 2007 (BST)
Suggestion to change Barricade Policy - 17 May [Columbanus]
There has been a request to change St. Columbanus's Church [44, 92] to a VSB entry point. Any issues with that? Please discuss them here.
The reason for the request is to provide an entry point closer to the cemetery [44, 93] revive point.
To better distribute the entry points in that area, does it make sense then to also switch the Barret Hotel [45, 90] from VSB to EHB?
ZaqWer 20:03, 17 May 2007 (BST)
- I strongly agree. After all, it was my idea. Having an entry point adjacent to the revive point not only allows newly revived survivors to get indoors quickly, but also allows reviver's to spend more time reviving and less time running to a distant entry point.-- 18:00, 18 May 2007 (BST)
- Agree too --Zyll 15:53, 20 May 2007 (BST)
Since there were no disagreements and since it has been implemented for over the last two weeks. I'm officially changing the barricade map. Just changing Columbanus to VSB. Not changing Barret Hotel. --ZaqWer 02:43, 5 June 2007 (BST)
Suggestions for changes to Revive Points and Barricade Policy
- Recently, many survivors have been barricading St. Aidan's Church regularly and sleeping there, against advice and against the long standing policy that St. Aidan's is a revive point and thus should remain WO for zombies seeking refuge. St. Aidan's as a revive point preceded Sacred Ground Policy. Thus, it is arguable, it is obsolete as a revive point, given the automatic standing of the cemetery one south of the Church as a revive point. Consequently, the following change has been suggested:
- Remove St. Aidan's Church as a revive point and barricade it to EHB. Use the cemetery revive point. The Church should be EHB, not VSB because the NT building and Fire Station should be VSB.
- Club Dell was declared an entry point in the original Barricade Policy plan because it provided a good distribution of entry points (Lethebe, Hallifax, are nearby entry points). However, since the recovery from the Big Bash, Dell has been ignored as an entry point (along with many others, but that's not the point). Meanwhile, someone has been maintaining the junkyard [45, 98] (one south of Dell) as an entry point. In deference to a tradition which someone is making an effort to maintain, the following change has been suggested:
- Change Club Dell to EHB and junkyard [45, 98] to VSB officially.
Please discuss approval or disapproval of these issues here. (Please sign any comments.) --ZaqWer 05:28, 25 September 2006 (BST)
- Strongly agree with the St. A's alteration, ambivalently agree on Club Dell. -- Krae of The B-Team, 25 September 2006
- PS. I have already added the Cemetery [40,98] to the "revive points" lists and given it a blue border in accordance with the Sacred Ground Policy, as this is true regardless of the result of this vote. - Krae
Because there has been no objection so removing St. Aidan's as a revive point, I am changing the main page now.
I haven't changed Club Dell/junkyard barricade status yet, 'cause frankly, the existing barricade plan is better. This change is only happening to satisfy unknown parties. If the parties responsible for keeping junkyard [45, 98] VSB would come forward and explain, it would make it easier to justify the change. Well, I doubt that will happen, but we can always hope.... --ZaqWer 00:55, 4 October 2006 (BST)
- That's 3rd Waye, and frankly I don't think you're going to hear anything from them except in "person". They maintain that four-block square as their turf, and use the junkyard as their entry point. - Krae
There's been no discussion of this. I'm changing the barricade officially to the defacto barricade policy enforced by The 3rd Waye. That is, Club Dell EHB, junkyard VSB. --ZaqWer 03:34, 21 October 2006 (BST)
Proposed Buttonville Barricade Policy
PROPOSED BARRICADE PLAN MOVED TO MAIN PAGE AS CONSENSUS PLAN.
Original posted by ZaqWer 17:52, 16 June 2006 (BST)
A small change was recommended. Junkyard [44, 96] was changed from VSB -> EHB and Club Dell [45, 97] was changed from EHB -> VSB to better distribute VSBs.
No one has objected in a month, so the intent is that this plan will be put in action during reconstruction of Buttonville.
-ZaqWer 03:08, 17 July 2006 (BST)
The Button Brigade requests that Griffiths Park be made a revive point. In accordiance to our wiki. TheRandom 09:54, 17 July 2006 (BST)
- Noted. I have passed on the information to the other groups. Question: There are already three established revive locations in Buttonville including the wasteland one away from Griffiths and cemetery two away. Why Griffiths? You can feel free to revive in the existing locations. -ZaqWer 23:41, 18 July 2006 (BST)
Moved the Barricade Plan to the main page. Feel free to continue discussion of the plan here.
Please note that during the zombie occupation/reconstruction many exceptions to the plan should be expected. (Resource buildings will often be EHB while too many non-resource buildings will be anything but EHB.) This is a plan not gospel. -ZaqWer 23:48, 22 July 2006 (BST)
With so many EHB, those with out Free-running are having to work to find places to rest. Also Garlick is currently EHB. --Sentinel Zii 00:23, 8 September 2007 (BST)
Ranson = Not good entry point
I totally agree with the mentality of making a police station a VSB entry point so as to provide ammo to new players who lack free-running. However, it doesn't work. Firstly, it makes the building a target for Zs who know there's gonna be a load of survivors behind the flimsy barricades - an easy meal. Secondly, in response to this, the building is often over-barricades. I suggest that either the Warehouse 1 South of it or the Factory South of East of it should be made entry points in it's place and it should become a EHB building. - Zig13 - 23/07/2009 at 18:17(BST)