Talk:Civilian skills

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Tagging

Just tagged a Police Department, with the skill, and didn't get any XP. Who came up with this info on tagging? --LouisB3 20:08, 4 Dec 2005 (GMT) Edit: Also tried tagging a monument twice - the second time read "you improve your work" and gave no XP. --LouisB3 20:17, 4 Dec 2005 (GMT)

I guess that answers my question about whether tagging a place multiple times gives you multiple XP. But how does the game decide when you can tag that building again for xp? --Bioweapon 22:33, 1 Feb 2006 (GMT)
When someone else overwrites your tag with something different --Garrett Fisher 11:11, 15 March 2007 (UTC)

Is it possible to use special characters for tagging purposes? And HTML formatting? --Xypoglub 18:42, 23 November 2007 (UTC)

If you are tagging links to websites and the www.address.com/blah/blah/blah is too long you can go to www.tinyurl.com and get a redirect for free!!--Airborne88Zzz1.JPGT|ZC|MI|E! 01:07, 13 March 2008 (UTC)
I wanted to tag with shiny colors... --Xypoglub 16:14, 25 April 2008 (BST)

Shopping

OK. I'm thinking about getting the skill that lets you "Choose the stores". How does it work? Like do the sepsrste squares of a mall would change to stores, or do you have multiple search commands, what? ---PainInTheNec 17:05, 18 February 2006 (GMT)

I know this is a little late but I might as well answer it as somebody else may check for the answer here. When you buy the Shopping skill it lets you choose from the diferent store using more than just the search button eg 'search gun store'--Brendoshi 20:08, 25 June 2006 (BST)

General

Some notes on Civilian skills by Kschang

   *  Shopping - Player may choose which stores to loot, when searching a mall. The Consumer class starts with this skill.
         o Bargain Hunting - Player is 25% more likely to find something when searching a mall. 
* Every player of ANY class needs this skill sooner or later, esp. gun users. It is far more reliable to get ammo this way than random searches in police departments or pubs. Medics can find first-aid kits this way as well. The only people it won't help: Necrotechs, but most Necrotechs double as medics any way for the additional XPs.
* Should note that the 25% bonus of bargain hunting is most likely incorrect; the estimated value is higher. See discussion on the Search Odds pages. - Dashiva 20:53, 4 Dec 2005 (GMT)
   * Body Building - Player has a maximum of 60 Hit Points instead of 50. 
* Not that useful per se, but may let you take that extra hit or two so you can get away.
   * Tagging - Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings. 
* Not that useful per se, as tagging don't give enough XP to be doing it full-time. Unless you want to paint certain "codes" to point people to safehouses? Or coordinate some sort of assault on zombies?
   * Construction - Player is able to barricade buildings. 
* probably the most useful civilian skill other than shopping. Construction and building of barricades is what keeps survivors alive in this game, other than some trusted weapons.
* some notes on what buildings to barricade: in general, it's impolite to barricade past "very strongly", as people without free-running won't be able to enter at all, and even them only from another building. Thus, if you post guards in each building, to prepare for barricade changes, reinforce it to max, then only leave one 'designated entrance" that's "very strongly" instead of "extremely heavily". The problem then is marking the entrance so people can find it and use it. You also need to guard the entrance.
* Kevan has recently announced on the Suggestions page that Crowbars have a 2x chance to hit barricades, so next time you take one down, use a Crowbar!

New layout

Fixed width doesn't really work too well here. At higher resolutions, you get huge gaps between the menu/non-article parts of the page and the article itself. Also, why the hell does every article on this wiki need its own layout/style? The whole wiki already features several skins that can be used to modify the look of article pages - adding style on top of it is somewhat pointless, when the thing to do would be changing the skin stylesheets themselves. --Daranz.t.mod janitor.W(M)^∞. 17:22, 26 June 2007 (BST)

noobie question about Construction

Even if I lurked for few months, I didn't read something about Construction skill's lack of XP rewarding (sorry for the bad english btw).

How many times I saved buildings from being ruined or invaded, how many *sleeping irl* survivors I saved by keeping barricades up ? billions...

- Healing give XP

- Reviving give XP

- Repairing ransacked buildings, generators and radios give XP

And uncading (smashing barricades) give Zeds some XP

But barricading never give XP (even if it's helping the other survivors).

It's a bit frustrating that the most efficient way to fight zombies (barricade) do not give XP, while trenchcoating do =/


Maybe barricading a building could give XP (with 3 conditions) :

1) if the level of the barricade is between level 1 and level 10 (so we get from LoB to VSB+2 after the "+1 barricading")

=> so we could avoid players barricading over the barricade policy for XP

2) if there's x survivors inside => to avoid hermit barricading for XP

3) if the barricade haven't been attacked since x hours => to avoid 1)uncading/recading 2)co-op XP farming with zeds


So people barricading won't be the "medic class" (remember old FPS games), " the useful idiot who's healing teamates instead of killing haha nubz ".

Finally, do you think that kind of idea could survive one second to the Depth Of Suggestion ? :D

--PyroPyro 15:15, 18 September 2008 (BST)

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