Talk:Danversbank Relief and Reconstruction Project/Archive

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2007

17:43, 1 February 2007 (UTC) - Paddy

Welcome aboard, Cat! I've added all your profiles to the main page. All that's left is for y'all to put the group name in your profile. I think it's about time for the first ever Danversbank meet-and-greet at the Standfast Arms. Sponsored by the DRRP. Free booze for all and lots of talk, bring your own AP. I know we're on different time zones, so what would be a good time?

Gruff: I'll check with Juro on Coy. I told him to go ahead and tag the museums but nothing was said about cades.

If anyone sees Big Hungry Joe please transmit his coordinates so I can tell the bounty hunters. He should be killed only if he's found in a PD. We can't have him looking for ammo. He's clearly a sociopath in training and desperately needs the attention.


1 February, 2007 - Firebug Malone

Note to DRRP. We should really add binoculars to the equipmentlist over thing we ought to have on us at all times. A very useful tool. Downside is that i think you only get them in malls.

You can get then at Fort Armories too, but yeah I picked them up my last mall trip. - Gruff
My minimum survival toolkit, taking up 11 of the 51 carry slots, is comprised of:
1 x Fire axe (don't leave home without it)
1 x Crowbar (for lowering barricades)
1 x Radio (26.90 MHz, radiation across the nation)
1 x Binoculars (for scouting exteriors)
1 x FAK (always save the last one for yourself unless you are close to a resupply)
1 x Flak jacket (always be prepared)
1 x Mobile phone (for pizza delivery)
The radio is excessive at 5 slots but worth it. R33F3RM4N
I agree about the binocs and will add them to the DRRP page. I should probably add crowbar as well. Occasional mall trips are a good thing. Search rates are higher for everything and like we talked about before, we should all have at least one transmitter. - Paddy

1520 UTC, 01 February 2007 - Gruff McGirk

Ok, what is going on with Coy Museum? I stopped in there today and it was barricaded VS+2 and sprayed that it was supposed to stay that way. I raised it back to EHB anyway because that is what the barricade plan calls for. Why take it VS2? It isn't a TRP, it's right next to the respawn point (meaning regular Z traffic) and it's part of the main freerunning corridor from TGH to Voss and MGH. Doesn't make any sense to me.


00:01, 01 February 2007 (GMT-03:00) - Chescat

Who aRe you calling kitty, Mek?

And wheRe the hell is that damned cRazy doctoR?


31 January, 2007 - Firebug Malone

Big Hungry Joe attacked you for 8 damage. (1 hour and 5 minutes ago) Big Hungry Joe attacked you for 4 damage. (1 hour and 5 minutes ago) ...and again. Big Hungry Joe said "Thank that DRRP scum!" (1 hour and 4 minutes ago) Big Hungry Joe attacked you for 4 damage. (1 hour and 4 minutes ago) Big Hungry Joe said "take that I mean... ahh shit, you get the idea. Die!!!!" (1 hour and 4 minutes ago) Big Hungry Joe attacked you for 4 damage. (1 hour and 4 minutes ago) ...and again. Big Hungry Joe said "The last remaining survivor of the Fazed group did this by the way. So bring it on!" (1 hour and 3 minutes ago) Big Hungry Joe attacked you for 4 damage. (1 hour and 3 minutes ago) ...and again. ...and again. Big Hungry Joe attacked you for 8 damage. (1 hour and 3 minutes ago) Big Hungry Joe attacked you for 12 damage. (1 hour and 3 minutes ago) You were killed by Big Hungry Joe. (1 hour and 3 minutes ago)


Well, i'm a zed at the moment.... I'd like to propose a little something on PK'ers. Ignore them! PK'ers absolutely hates that! I am not going to chase this turd and i would appriciate it if the rest of the DRRP do the same.

We have better things to use our APs on than to let a utter failure of a pk'er dictate how we spend them. :)

1 February, 2007 - Firebug Malone.
- add on; Paddy came to my rescue and stabbed a syringe in my neck almost immideatly. Uhm, i also put a revive request in the DEM tread for Rita. How do i say "Thanks, but it has been taken care of". In other words, remove my revive request from that board?
I asked Gina (who's Rita, Fbug?) about that DEM list and also about logging revives on the cemetary page. She's keeps track of that stuff so let's see what she says. - Paddy
P.S. I think you are taken off the DEM revive list once your profile switches from zombie back to human. So it's automatic. I think. - Paddy

17:58, 30 January 2007 (UTC) - Paddy

I'm with Gruff. I always have enough ammo for a kill or two, but I reserve my AP for maintenance (and talking, lots of talking). I actually like doing that stuff so all's well. Oh, and when I die I'm getting Lurching Gait and Ankle Grab.

R33F, I think the only reason Lea is powered is because there was a genny and a transmitter already in there (my brilliant idea from awhile back). Powered buildings do tend to attract newer players, but your point is well taken about the server dumping them into VS+2 buildings. If we knock down Sleway one of us should be in there to direct beginners south, not north. The problem with not having a transmitter in populated buildings is that no one hears the news. If Barrow has a 'mitter but MGH doesn't, MGH won't get the news unless everyone has a portable radio. And there are lots of n00bs in MGH (and in all VS bldgs). I think we'll have to conserve in situations like the one at Servatius...


15:42 January 29, 2007 (UTC) - Gruff McGirk

I'm fine with getting more low level players into the group. If so we might want to break work down by level. I know some of us have hit the human skills cap. I'm level 22. The only way for me to level further is with Z skills. So a Z has to get the better of me or I have to take a flying leap. Neither of those are going to happen any time soon.

Since I'm not gaining levels anyway, I might as well do the thankless jobs that don't get me XP like scouting and reporting along with maintaining barricades, generators, and radios. Lower levels should probably be encouraged to operate as medics (with diagnosis but not the first aid tree), do revive point maintenance (with NT skills), or perform Z suppression on the streets (with combat skills). The first two only require a couple of skills and some basic instruction.

Now obviously these are just suggestions. I'm going to concentrate on patrolling, reporting, and maintenance. But if I run across Zs in a safehouse, of course I'm going to do some damage.


00:05 January 29, 2007 (UTC) - R33F3RM4N

Re Lea Avenue FS, I had thought that all the VSB+2 FS would just be stopping points rather than powered and permanently occupied. It's good that it's happening but I'd rather see both PDs and a couple of Hospitals at VSB+2 and powered with a decent survivor presence in each. To my warped mind the FS don't need power as you only ever need one fire axe. Athay Crescent is a handy exception as it means the transmitter is a bit more secure. Maybe we should be thinking of this in terms of maintaining 4 EHB / VSB paired buildings, concentrating manpower and resources accordingly - (1) Knyaston Bldg / Sleway Row PD, (2) Barrow Bldg / Martha General Hospital, (3) Teresa General Hospital / Voss Lane PD, (4) Athay Crescent FS / Servatius General Hospital - perhaps we need to bounce more ideas around?

Re the Sleway Row PD numbers, perhaps it might be an idea to bring it down to VSB+2 and funnel people to it from nearby on a trial basis? See how well it works for a week or two? Perhaps Carwash could persuade some people to move up from Lea Avenue? Sleway Row would be a useful safe house for lower level gunslingers - it's handy for resupplying, it's right next to an NT (so it would be an entry point too) and the XP will come walking up to your door, giving you more APs for shooting. I haven't spent any time in Sleway Row PD so I don't know how heavy it's likely to get. As long as things are cool at Servatius tomorrow I'll move over to Sleway Row PD whilst you resupply (Firebug was helping me out in Servatius). I'm out of APs right now and could well be shuffling in the streets tomorrow, it's been that kind of weekend.

Firebug's point is noted. I don't think we're beggars, we just need people who can hold their whisky and hold their nerve when Zed comes a-knockin'.

(Aside: I think the server puts newly started survivors into VSB+2 or less buildings. So if you play as a Cop, you begin in a random VSB+2 PD, if you play as a Doctor you begin in a random VSB+2 Hospital, and a Firefighter begins in a VSB+2 FS. Christ knows what it does for Consumers or Privates, the Malls are all EHB and the Forts are deathtraps.)


22:57, 28 January 2007 (UTC) - Paddy

I thought about not dropping a transmitter in Servatius for the reasons you brought up, but I did it anyway! Mek and the Cat showed up seconds before me and plunked down the genny (thanks, guys). But you're right, for the moment we should just supply Athay w/transmitter, though of course we'll continue to light Servatius (population has definitely grown in there). No matter, I have to go to the mall tomorrow and I'll pick up more radio equipment.

Carwash seems to be watching Lea Ave. It's powered with about 10 survivors, cades always at VS+2. Two weeks ago that place was completely abandoned.

I didn't even think of the server-picking-us-up bit. Do you want to make a broadcast asking everyone to list full name instead of acronym? One more DRRPer gets us listed on the UD group page. Oh, and Sir Firebug, you may want to check the spelling of "Danversbank" in your profile, eh?

The problem with the Servatius area is this: I'm in Sleway right now with only four other lads. Without guns in Sleway, the NW and NE will continue to be insecure. If we knock Sleway down to VS+2 we'll get more people (they're being sucked into Hillard PD now), but then we'll be targeted like Hillard and have to put up with daily break-ins. Having only 1 NT building is bad, but the fact that it's adjacent to a powered (and EHB) PD scares off straggling zeds. I will make one more push to get some mid-level survivors from Voss to come up north...

Firebug makes a good point below about recruitment. I'm at the point where I won't say anything unless somebody kicks in for the community (or says something pretty funny).


January 28, 2007 - R33F3RM4N

I've just taken the opportunity to say 'hello' to two MP&L people at Servatius General and added them to my contacts list. My £0.02 is that I'd like to recruit lower-level survivors such as Doc Cherry (in addition to experienced survivors) get them levelled up and get them to have an investment in the DRRP and in the suburb. Numbers-wise 24 to 36 would seem ideal as we could have resupply shifts and plenty of suburb coverage at the same time. Slowly does it though.

BTW can we get all DRRP people to use the same group name (i.e. Danversbank Relief and Reconstruction Project) in their profile with no deviations? That way the server will count us as one group. Similarly can everyone update their contacts list so that they have all DRRP and allies on there - if we're powering the phone mast we should make best use of it.

FYI I've used my last fuel can on Athay Crescent FS to keep the radio transmitter active there - given how frequently Servatius General is being breached (3 times in the last 24 hours) it seems counter-productive to drop a transmitter in Servatius to be smashed up unless we have plenty to spare - better to keep the transmitter for the EHB safe house next door.

Servatius is looking like a mini hot spot for zed activity as we have 10+ corpses at the door right now. We now have circa 20 survivors in here and starting to see some of the beginning players earn their XP :) There are plenty of opportunities so pass the word around to those that fancy some action at a moderate pace.

Lastly, I've been working on the Wiki pages and added links for all the PD, FS, Hospitals, Knyaston NT and Kilingback Cinema, with appropriate notes regards DRRP involvement.


January 26, 2007 - Paddy

Mek: We would love to have all of you if you decide to heave your corporate sponsor. Over the last few days I've seen the lot of you pitching in bigtime and it warms the cockles of my heart. The idea is not just to make it safe here, but to make it fun. Film festivals, art exhibitions, field trips, happy hour at the pubs, picnics, you name it. Danversbank is a tough sell. If you read all the posts below you'll get the picture. No auto repair shops, no factories, 1 NT. Hell, we don't even have a library. That means we have to find a way to continually funnel resources from other burbs. So think about it and let us know. And if you decide to stick in your own squad feel free to post here anytime. You're welcome in Danversbank either way.

R33F: It looks like many of the zeds from down south have moved up your way. They know most of the guns are down at Voss... Sorry I didn't add you to my contacts until now! I didn't realize you could add someone without seeing them in-game. As far as recruitment, I think we may be at the "invitation only" point, especially if Mek and the others decide to join. I'll take quality over quantity any day. Does anyone else agree? Or is that too elitist??

January 27, 2007 - Firebug Malone.
Don't know about elitist, but can beggers be choosers? :P



January 26, 2007 - R33F3RM4N

Christ on an Italian poof-scooter! I return to Servatius fully-stocked and what do I find? Doors wide open, barricades down, 3 zombies inside and posse of around a dozen zombie-snacks snoring like babies! I rebarricaded, smoked one of the biatches and tossed him into the street. No radio transmitter so I can't call for help (lacking APs) but assistance would be good. Please add me to your contacts list people, that way I can use my shiny new mobile to text you when really in need.

Mekarin, nice to meet you. We're in the process of sorting out Danversbank NW but it's going slow. Previous focus has been on central Danversbank (Voss Lane PD, Barrow, Martha General et al) for obvious reasons. I for one would be happy to drink with you in the Standfast Arms, the pub was one of the reasons that I volunteered myself for the NW of the suburb :)

Don't see much on that Brigands page, perhaps we could persuade them to join up or take on one of the areas we haven't covered yet e.g the sector around Percival Street FS?


January 26, 2007 - Gruff McGirk

You guys are more than welcome to join up and belly up to the bar. Or not if that's what you decide. It seems like the DRRP has been growing really quickly, but I'm not complaining. Just let the group know what your profiles are and whether we should color you friend or family.


January 25, 2007 - Mek

Hello to all! We are not much of wiki-users, but I felt I needed to set the example for the rest of the squad and sign up/write the profile/start posting here. Let me explain who we are and with what we can aid you guys here.

We're currenty one of three squads, and alas, we are the weakest among them. Losing two from our five-man squad, including our senior member, has left us a bit lost. Now the three of us who still breathe (myself, Dr. Azathoth and The Cheshire Cat) have felt the need of estabilishing a scenario of operations, and the doc overheard Mr. Dignam broadcasting the day's news. He asked me for a couple days leave and explained the situation, and in these days he fell in love with the way you handled things there, but that story I'll leave up to him to post where it's due. He then proposed for us all to assemble a base there and help you out - which me and the kitty promptly accepted. I must say I am pretty enthusiastic to fight with all of you, your enthusiasm spreads!

As for the friends suggestion, that seems pretty nice! we would be honored by that, and uphold the friendship through both hard and smooth times. The only thing that troubles me is that we haven't got any replacements for our squad from MP&L, Squad 1 won't answer us and Squad 3 said it was up to us to either recruit members or merge into another group, and we've been considering the latter to be more acceptable than recruiting people to carry out a vague order from a sponsor who does not answer anymore. The point is, if the three of us reach a consensus on it, would there be three free seats at the bar in Standfast for us to join the DRRP?


January 25, 2007 - Paddy

My newest graffitti in the Standfast Arms reads: "Haven't seen the DRRP? Look under the tables!"

Will ask Mek from MP&L today about adding them to our allies list.

Shot cool nyou in the face earlier but I think it's time for a new approach. Before he died I announced how boring he was. Then I yawned, a really long one. This dude is clearly demented and enjoys all the attention. I say we let him wander around and, instead of killing him, let him know how dreadfully dull he is and how we all feel sorry for him.

P.S. Check this out: Danversbank Brigands. Anybody remember the end of that Bruce Lee flick "Enter the Dragon"?


January 25, 2007 - R33F3RM4N

I'm currently on a resupply run up in the Mall. I'm picking up a bit of everything but it just took me 31 APs to find a bloody mobile phone! And Gulsonside doesn't currently have a powered phone mast?!?! WTF with that, they have a mall fergawdsake! I heard all the transmissions on the radio and wanted to respond. Just my luck that the fun would kick off after I leave the suburb. I'll be back ASAP.

Nice to hear about Malton Power & Light helping out. We have 7 buildings that need power (3 hospitals, 2 PDs, 1 NT, 1 phone mast) and the more help we get the better. I'd been thinking about reaching out to other groups such as the Scarletwood Fuel Coop (they deliver fuel) in adjacent suburbs for assistance and to make things harder for muppets such as coolnyou to get revives in adjacent RPs.

Good to have Doc Cherry signed up. Spending APs talking up the DRRP will work eventually ;) Re allies Juro and I have cooperated in the past, he seems a sound bloke.


January 24, 2007 - Paddy

Damn there's a lot of peeps in this burb! And please welcome Malton Power & Light. I just saw one of these boys drop down a generator and a transmitter, and another one revive a survivor at the cemetery. I will ask them if we can ally up.

R33F, I added Doc Cherry to the member list. I'm in Servatius now and will say hello.

What about rotating supply runs? I just got back and my inventory, after lighting Servatius, is: 3 gens, 2 transmitters, 4 fuel cans. What if we just follow the member list? I go, then Kanos, then Firebug, etc.

I also added a fellow by the name of Juro Janosik as an ally. He is curator of Hibbert Museum. I told him the DRRP would support his appointment as Fine Arts Director of Danversbank; in turn he's agreed to help us out with science for awhile. Juro is mute so he can only communicate by texting. Anybody still need a phone?


January 20, 2007 - Paddy

R33F, looks like we're going to have a good ol' time with the DRRP page. Don't you understand that some of my commas are meant to be Dickensian?? Don't add the Angerstein RP bit yet. I'm checking with Gina one more time. I don't know how many scientists are active in the area and she's always got tons of requests on the DEM tool. You are a wiki maniac...

R33F3RM4N Fair enough regards RP. On the wiki I thought you were going for that stream of consciousness James Joyce feel rather than Dickens ;)
If I went for JJ I would definitely have scared everybody away... I may have found a scientist and a Fine Arts Director. Paddy

January 20, 2007. Firebug Malone

Damn, Damn, Damn.

I've been unable to get access to my character for several days.I log on and then i get dropkicked away the second i try to post or move. I can read the comments but other than that i'm stuck. I tried manually resetting cookies, but it didn't seem to work, so if any of you have a suggestion i would appriciate it.

R33F3RM4N - Firebug, try altering your browser security settings and clearing the cache. Your problems may be security-related. Do you use Automatic Updates on Windows? Maybe something has been installed that f**ks your settings.

21 January, 2007

I don't use automatic updates on Windows. I've tried to let Gates merry lil' monster have it's way with my PC on auto and it always ends up rather badly. Odd thing is..i did NOT have this problem before i got myself a wiki account. :O

You're still locked out? I don't think a wiki account would screw anything up. It's not like you had to download anything, right? Then again, I am terrible with computers... Paddy

23 January, 2007 - Firebug Malone

Well, i'm back in the game again...for now. Ever tried manually deleting 936 cookies? One at the time? Not fun. :P


January 19, 2007 - Paddy

Good point about the talk page, R33F. Much better. Now we can talk about hot zombies and stuff amongst ourselves. Regarding the PKing issue, I think you guys are smoking crack (I love the talk page). It's one thing to have a zombie alt in another suburb, but that's totally different than playing as a zombie and a human in the same suburb at the same time. See my entry on the Danversbank page to find out what actually happened. Target142 clobbered the cades in MGH and destroyed the generator, so I added him to my contacts. Then I saw him in TGH a few days later as a survivor. If that's not a zed spy, I don't know what is. Had I seen him in another suburb as a survivor, I wouldn't have done anything.

Gruff, I totally agree with you. If you're playing a zombie, you should act like a zombie. The whole idea/metaphor of the zombie fascinates me. There's now something called a philosophical zombie in the philosophy of mind. The philosophical zombie is simply a human being without conscious experience. It behaves exactly like a normal person--it will smile when happy, cry when sad--but has no inner experiences whatsoever, no sense of a "me." It's mainly used as an argument against those who claim inner experience (qualia) is irrelevant to consciousness... Okay, I really need to shut up now.

Managed to get Athay Crescent to EH. All that's left (unless somebody has got to them) is Percival Street FS and Babey Road School.


January 19, 2007 - R33F3RM4N

I spent 24 APs last night bringing Pine Walk FS in line with the Plan, and the rest talking to people in Servatius. I have one chap who has agreed to assist, a Doctor (Scientist) by the name of Doc Cherry who needs to buy Diagnosis and Free Running. I've asked him to start doing rounds between Servatius, Martha and Voss until he is able to get syringes and help with the new RP. If you see him in the room and you have Diagnosis please announce the names of those who need healing so that he can work up some XP. In fact that might be a good idea in general to help lower-level types.

BTW if anyone has a spray can we need the grafitti inside Servatius changed to refelct barricades at VSB+2 and not EHB. Also if someone could hold the fort at Servatius tomorrow to allow me to resupply I'd be very grateful.

Paddy, I agree with Gruff. You shouldn't be taking it out on zeds who have become human again unless they are members of known zed or death cult groups, or they are known troublemakers - zeds gotta tussle and humans gotta scramble for survival. I'm sure Gina appreciates the business you put her way but you have to accomodate roleplayers. Go by the group and the relative number of human vs zed skills before you consider killing humans. And PKing gives such a bad impression, you'll end up in the DEM Rogues Gallery as a known PKer with a bounty on your head :E I save it for the zeds, they are worth 2 x the XP of humans.

BTW I think we should move these conversations to the talk / discussion page and keep this page for policy stuff and statements ;)


January 19, 2007 - Gruff McGirk

I don't know about taking revenge on humans for what they do while playing a Zombie. When I play a zombie, I roleplay as a zombie complete with eating people and breaking stuff. Or I do until I start getting skills like Memories of Life that justify roleplaying the higher mental functions. You never see people in the movies changing into zombies and then acting just like normal people. Mostly they're just controlled by base instincts like hunger and anger. It's a part of the genre.

I do use color coding a lot though. Red is for PKers, Orange is for GKers, Purple is for ZKers (so my Zs can eat them and not feel guilty). The DRRP members are green and friendlies like Gina are in blue.

Oh and I'm in Joachim Mall in Fryerbank. Since travel there is mostly on the diagonal, it actually isn't any farther away than Blesley in Gulsonside. I've got a couple radios, a phone, and binoculars now. I'm sleeping here and I'll probably use the last of tomorrow's APs to get back to Sleway.


January 19, 2007 - Paddy

Lea Avenue FS at VS+2; inside and outside tagged. I found Pine Walk FS already at VS+2; I tagged the inside. Got Athay Crescent to VH+1 (or 2, can't remember) and tagged the inside.

According to broadcast there was a break-in at Voss last night. It seemed to be taken care of pretty quickly and I don't think any damage was done. There was also a break-in at MGH while I was sleeping, but bigdaddy2 took care of it. No damage.

Whenever a zed takes an action (speaks, attacks me, destroys a gennie) I click on the "Zombie" text and add him/her to my contacts in red. That way if he/she shows up as a survivor I can terminate with extreme prejudice.


January 18, 2007 - Paddy

Gruff: Hot zombies? Where? I think the Mall in Gulsonside is closer to Sleway than Fryerbank. Anyone who needs to go to the mall should pick up at least 1 transmitter in the Tech Store. They're pretty easy to come by and we need back-ups. Spray cans are also a dime a dozen in the Hardware Store. I have 3 transmitters at the moment.

R33F: If you want Servatius, you got it. I'll revise the PDBP to reflect changes. Hold the mall trip until Gruff gets back. There are about 8 people in Servatius; maybe one of them wants to help with first aid and/or science? I've found that recruitment works best when you talk to people in a room or single someone out (especially someone who is aware of the bigger picture). I'm also tagging buildings (ex: "Tired of dying for nothing? Join the DRRP!"). Nobody responds to links.

Did anyone kill that pig Feminine Skin Suit? When I got to Kynaston he was gone.


January 18, 2007 - R33F3RM4N

I'll step forward for Servatius General for now although at some point I need to resupply (and grab a phone). If you have a volunteer with Diagnosis send them over to Servatius General to help me with the wounded. I'm lacking in science skills ATM although I'm well on the way to getting Lab Experience.

On that Provisional Danversbank Barricade Plan we should show Servatius General as VSB+2 and get the exterior / interior tagged accordingly. I'd also like to swap the barricade levels for Athay Crescent FS and Pine Walk FS to EHB and VSB+2 respectively as 1 AP can make all the difference. Time to learn more Wiki skills :)

It's also time to start a recruitment drive. Anyone got Tagging and a few spare spray cans? In lieu of that let's try talking to people and broadcasting on the radio.


January 18, 2007 - Gruff McGirk

Paddy, we're just trying to force you to do work with your APs instead of calling us on the phone. Besides, the last thing I want to hear is what totally hot zombie you just saw. ;)

That and I need to hit a Mall to pick up items like binos and a phone. Looks like the closest one to Sleway is Joachim in Fryerbank.


January 18, 2007 - Paddy

Welcome to the wiki, Firebug. Yeah, I spent about 30 AP yesterday hacking at the barricades at Babey Road School. Got it from EH+2 to EH. Awesome.

The Sever Building is now EH and Hillard Road is the entry point to Sleway/Kynaston. I think the GBP finally rained on the Scarletwood PD's parade. I retagged Sleway with directions to Hillard.

Angerstein Park has been tagged with the DEM's revive request site per Gina's request. I copied exactly what was tagged at the cemetery.

Servatius is at VS+2 and I directed the inhabitants to the new barricade plan. I also asked them if anyone was willing to head up that particular building and maintain it at VS+2. If there is no response I'll bring it up to EH.

We had a couple of new recruits at Sleway. I directed them to the wiki and told them to dive in, but have heard nothing since (EddoftheDead was one). Received a broadcast from Dr Yep and it looks like she found another medic: bigdaddy2 I believe.

Supplies: I think we should have a combined 5 generators on hand at all times and maybe 8-10 fuel cans. Is that reasonable? Right now I have 2 gennies but only 1 fuel can.

Lastly, how am I supposed to crank call you guys if you don't have mobile phones or do have mobile phones but haven't added me to your contacts? Do I smell?


January 17, 2007 - Firebug Malone

I think i will be doing barricade runs/smash downs in the northwest of the Danverbank for a while. There is a group calling themselves "Luelinks Survivors" just inside the Scarletwood border that has this odd fetish about sleeping in the streets. This naturally attracts ferals and other zeds to the place like flies to rotten meat. *sigh*.

More importantly, see to that i'm able to post here in a manner fit for those with more than 9 braincells (average zed).


January 16, 2007 - Paddy

Thanks all for the excellent comments. We need to get this thing going, so as of now let's use the following for the Provisional Danversbank Barricade Plan: All buildings at EH except for the following, which shall be maintained at VS+2: Athay Crescent FS, St. Lucius's Church, Lea Avenue FS, Percival Street FS, Martha General Hospital, St. Simon's Church, Voss Lane PD, and Babey Road School. I will add a link to both the Danversbank page and the DRRP page as soon as I can figure out how to create the pretty chart thingy.

(1) I substituted Lea Avenue FS for Twill Alley School due to the former's proximity to Angerstein Park, which has been approved as a second RP (K a n o s has agreed to help me--carefully, very carefully--move my beautiful undead sculpture to Burfield Park). This way there will be entry points on either side of the RP, both of them resource buildings.

(2) Of these VS+2 buildings, only MGH and Voss will be powered by the DRRP. If motivated citizens wish to power others on the list, so be it. As for the EH buildings, for now we will supply only the hospitals, the PDs, Kynaston and Barrow.

(3) I suspect that Gina is going to need some help with maintaining 2 RPs. That means the DRRP needs a competent scientist, so keep your eyes out. (Gina, I added you as an ally. Hope you don't mind.)

(4) R33F: I think you misunderstood what I said about jurisdiction. All I meant was that we shouldn't go against another burb's barricade plan. Of course we should maintain cades at out-of-area TRPs. I do think we need to concentrate on the 4 quadrants of Danversbank proper for now, until the population becomes more active. As for the Sever Building, that's actually kind of my fault. It's a long story, but let's just say I pissed off the Scarletwood Police Department and took over their Police Academy (Sleway). Oops. And if you want to help the DRRP but are hesitant about joining, that's cool. We're just out to have some fun and I won't give you the hard sell. Glenfiddich for you, Jameson or Bushmills for me.

(5) Gruff: Your post came up just as I tried to save the page. Yeah, we need to come up with a plan for patrolling the burb. I like the idea of a loop or clockwise rotation or something like that. That way everybody gets to know everybody. And yeah, we also need to start rotating supply runs.


January 16, 2007 - Gruff McGirk

Ok Angerstein park it is. You can't run a Rotter Clinic out of anything other than an NT building. But since we only have one NT, that is probably not the best use of the building. Gina prefers that people submit requests via the DEM revivification request tool. I think it's a good idea. Among other things it flags known PKers who make requests.

I'm going to have to give this territory thing some thought. I'm not sure it's the best way to do it, but I don't have a better option right now. Maybe if we all swung through the suburb on a loop? There are only 49 buildings in Danversbank. That way if someone has to leave the suburb for supplies we don't have an empty territory. I guess we could use a combination of the two as well.


January 16, 2007 - R33F3RM4N

Re Gina's comments: I'm in accord with all your reasons for Angerstein Park being a better choice for second RP, these are why I proposed it. And I'll add another, the one that really tipped it for me - you can use binoculars from the Barrow Building to look at both the cemetery RP and at Angerstein Park RP. Thus if you're really under pressure 2 APs expended allows checks on both locations before heading out. Temple Road is a bit too uncomfortable IMO. If you want to have a Rotter Clinic then I'd suggest debarricading St Simon's and setting up in there. Is it possible to use some kind of DNR list so you're not reviving headcases (PKers, death cultists) instead of people that want to be survivors?

Re Gruff's comments: Definitely power only core buildings, anything else is a waste of effort. PDs, Hospitals, Knyaston and Barrow Buildings. Personally I'd love to keep Killingback Cinema powered (I'm a film geek, it's the most unique cinema in Malton, what can I say) but needs must. Spend the APs saved on fuel / generator runs for checking the barricades. Regards barricading I suggest starting by getting most into the VSB to VSB+2 range except for those buildings defined as EHB hard points. If they're greater than VSB+2 then leave them for now and let the zeds do the work. Don't rebarricade any of the entry points (VSB+2 or less) until manpower is available.

Re Paddy's comments: I think it would be a case of slowly as there doesn't seem to be the manpower in Danversbank. I don't think anyone should be patrolling the streets unless desperate for XP. Setting up capable people in a few tactical buildings (e.g. Voss Lane PD) and forcing the zeds to waste APs coming through the barricades is the best way to deal with them. I don't agree about jurisdiction. If TRPs in other areas are important then take some responsibility for helping keep them in good order too. Hollomstown and Whittenside seem to have barricade plans that fit. Scarletwood's plan has Sever Building listed as EHB which seems to be conveniently ignored. Not sure about the state of play with Pennville and East Grayside. Perhaps we should be asking for help from adjacent suburbs? I'm sure a group such as the Black Berets would help out if asked.

Re manpower, split the suburb into 5 overlapping 6 x 6 squares, NW, NE, SE, SW and Central. Patrol the chosen area. Even if it is one key building each day that gets sorted out, that's better than nothing. I was thinking of trying to take on the 6 x 6 square NW, 5 x 5 in Danversbank with 1 block intrusion into Hollowmstown, East Grayside and Scarletwood to make it 6 x 6. Corners would be Hillard Road PD, Sparks Library, Chard Building and Lea Avenue FS (see this map for clarification - NW 4 suburbs).

I'm not much for joining up but I am prepared to stay and help, I just put 100 XP into Radio instead of Bodybuilding ;) Consider me in for now. I have more ideas for later but now I have to drink Glenfiddich and go hunting...


January 16, 2007 - Gina

I'm inclined to go with the Angerstein Park location, in that it's adjacent to the largest block of free-running accessible buildings and to the Kynaston Needle Supply Outlet. If things get suddenly hairy it's prudent to be able to step back into and have access to the central clot of Danversbank buildings rather than be out at the edge of the suburb with open space to cross. Plus, it's good for the newly revved to be able to access the Danversbank hospitals right away instead of encouraging them to head north into Scarletwood and thus removing them from the area...


January 16, 2007 - Gruff McGirk

While R33F3RM4N's plan is good, I agree with Paddy. It requires more than our current manpower. A second RP closer to the Kynaston Building might be workable though. Among other things, it would have a shorter supply lines than the cemetary. If we use Temple Road, then we have relatively easy access back to Sleway and Kynaston through the Sever Building and minimize the time we have to spend on the streets. What do you think Gina? Do you think putting an RP next to two important TRPs is a good idea?

With the low resources in Danversbank, we should probably make supplying core buildings a higher priority than lighting up the whole suburb. The PDs, hospitals, the Kynaston building, and the Barrow Building should always have their lights on and a transmitter handy. Add a few strategic fire stations or office buildings (for binocular use maybe?) to that list and we've got our high priority list. People can set up generators in some of the other buildings if they want, but why spend our resources lighting up a museum or cinema if gas and generators are going to be tight?


January 15, 2007 - Paddy

A couple of things before I respond to Gina and R33F3RM4N. First, Firebug has suggested we start up a forum. I think it’s a great idea. We’ll check out sites and let you know. Second, I just made a sculpture out of dismembered zombie appendages in Angerstein Park. Please try not to trample it as one day it could be worth a shitload of money…

Gina: You were here and “freakin’ dirty and disheveled” before our drunken asses crashed the party, so your insight is always welcome (and needed). The DRRP will defer to you on matters of RPs and NT science in general, and if you need anything all you have to do is ask. Speaking of RPs, what is and isn’t active? In the text above only the cemetery is mentioned as an RP. What about Temple Road? I think I saw an RP tag there awhile ago. See R33F3RM4N’s post and my response below about this. He’s asking about setting up an additional RP.

R33F3RM4N: Are you in or are you out, brother? I can’t put your name on the board unless you make the plunge and tattoo DRRP across your knuckles (so to speak). As for your wickedly strategic ABC plan, I love pretty much all of it. The only problem is that we can’t get residents to refuel a goddamn generator or broadcast zed locations, much less maintain entry points. We simply don’t have the numbers right now to achieve many of these goals. Attracting people to the suburb and keeping them here is of primary importance, but if they’re constantly being mauled while sleeping in VS+2 buildings because no one’s watching the cades or patrolling the streets, we’re right back where we started. My plan is definitely provisional. As the community grows, we can add VS+2 buildings to the list. Here’s a more detailed response:

A is for Access

We don’t have any resource buildings around the edges, and I don’t want to screw with the cades in another suburb unless it’s to make them conform to the other suburb’s cade plan. In other words, if Somerside PD on the Whittenside/Danversbank border is supposed to be VS+2 and isn’t, we can adjust. If not, we’re out of our jurisdiction. Once we decide on entry points, we’ll have to tag relentlessly to lead survivors to them (as you suggest). As for the revive point, let’s wait and see what Gina says.

B is for Barricades

Again, we just don’t have the personnel to maintain anything close to the UBP. Going by quadrant, my (provisional) plan puts 3 entry points in the NW, 1 in the NE, 2 in the SE, and 2 in the SW. If we add the Denney Arms to the VS+2 list, that puts 2 in the NE. I say we give it a shot and see what happens. Also, Voss and Martha General are currently maintained at VS+2. We tried at Servatius, but it was broken into less than 12 hours later. Very few people up there. Eventually we should have DRRP members stationed in each quadrant.

C is for Cooperation

We could use some serious “C” in this burb, no doubt about it. Hence my frequent transmitter runs and push to get folks to utilize the damn radio. Maintaining resource buildings in other suburbs is a great idea. The factory in Whittenside and the auto repair shops in Hollomstown and East Grayside are a priority, although this all depends on recruitment efforts.

D is for Decoys (and Death)

I love it, but this should be discussed away from putrescent zed eyes.

E is for Environment

Yep, Danversbank has its disadvantages. We’re kind of screwed, really. 1 NT building, 2 PDs, no factories or auto repair shops, and the nearest mall is 2 burbs away. Forts are overrated in my view. I consider our proximity to Perryn a plus. Let the crusaders get slaughtered for sentimental reasons; it'll keep zed hordes off our back. The search % for ammo at the fort isn’t that much higher than at a PD, and the search rate at the mall makes the trip north worthwile. The problem of getting into Kynaston would have to be resolved by knocking Sleway down to VS+2. Current entry to Sleway (and Kynaston) is at the Sever Building in Scarletwood, which is well looked after. Sleway has been tagged with this info.


January 15, 2007 -- Gina

Whoops, totally missed the 'post stuff here' thing and started your discussion page. Way to go, me. Blame lack of caffeine. Owell, here's what I said:

I think the plan rocks. Dunno how many times I've had to spend AP chopping St. Simon's church back down to VSB+2 for the recently dezambah'd. I think Martha Hospital should stay accessible at VSB+2 and Theresa Hospital/Voss PD should be kept at EHB, in line with the decoy plan. Barrow should always stay EHB for the phones, of course...

For a while I wanted Kynaston to be a Rotter clinic, with shifts designated to pull the 'cades down and corral qualifiers, but the idiot spies/cult-whores screwed that pipe dream.

Anywho, yeah, as one of the rogue agents in the area, you've got my nod.


January 15, 2007 - R33F3RM4N

According to radio (26.90 MHz, one of the suburb's better qualities for those in the know) resident requests for barricade plans are sought. Having just been eaten and spent 48 hours waiting for revive, I've given this some thought. Call it the ABC plan :)


A - Access

There are a few important factors in encouraging people to stay in and defend a suburb. Possibly the most important is access i.e. access to revives and resources. For the former I suggest VSB resource buildings nearer the edges of the suburb (in order to make the suburb friendly to those from ouside). I also suggest an additional revive point at Angerstein Park, to be tagged with 'Revive Point: stand here. First aid: 3W or 1S 3SW.'


B - Barricades

All buildings to be barricaded to EHB with the exception of the following:

(1) All Fire Stations to VSB+2 as entry points / safe houses. Exception is Athay Crescent FS at EHB, which is to be tagged with 'Safe House 1N or 1NE'.

(2) All Junkyards to VSB+2 as entry points.

(3) Voss Lane PD to VSB+2 as entry point / TRP.

(4) Martha General Hospital and Servatius General Hospital to VSB+2 as entry point / TRP.

(5) Tyack Building to VSB+2 as additional entry point for the Knyaston Building. Additional northerly entry point needed close to Angerstein Park.

(6) Churches to VSB+2 OR LESS as entry points / decoys. There's some argument in the idea of making them basic QSB i.e. about enough to discourage lone zeds and enough to discourage overbarricaders from taking them up to EHB as that would require wasting too many APs.

This attempts to be consistent in terms of offering entry points, safe houses and resources. It comes close to UBP compliance. For new survivor players it is natural to gravitate to the PD, FS or Hospital when in need. Overbarricading all such buildings is fatal. New survivor players may not contribute greatly but they contribute better than if they are not left to become new zombie players :E


C - Cooperation

Seems to me that overbarricading intentionally (by death cultists) or not (by mistake) is one of the best ways to put people off living in your suburb. Safe houses and entry points have to be maintained. And that means people have to get active and tear down barricades that are too strong. If possible the suburb should be split into overlapping zones in which survivors with Construction and Crowbar patrol to help maintain barricade levels.

Make efforts to maintain and utilise additional tactical resource points in nearby suburbs e.g.

Ha Auto Repair, East Grayside

Whitmore Auto Repair, Hollomstown

Porter Building NT, Hollomstown

Gall General Hospital, Hollomstown

Hillard Road PD, Scarletwood

St Telesphorus's Hospital, Scarletwood

Somerside Drive PD, Whittenside

Factories, Whittenside

Agapitus General Hospital, Whittenside

Methodius General Hospital, Pennville

This helps address the lack of resources in the Danversbank area, and would also benefit survivor groups in those suburbs. They would also provide fall-back facilities in the event of a significant zombie incursion.


D - Decoys and Death

Provide decoys for zeds to attack e.g. Voss Lane PD seems to work like flypaper. And also take care to look at those player profiles. Known death cultists camping in the suburb are a sign of imminent doom. Pro-actively tossing their corpses into the street does help discourage them ;)


E - Environment

The Danversbank environment has characteristics, good and bad, that make it somewhat unique:

Danversbank is on the S border of Malton yet it has a poor layout for Free-Runners moving E-W across the suburb. It also gives the impression of having a lot more open ground than many suburbs, perhaps because the S edge of Danversbank is so cluttered with buildings.

Danversbank is in a position of isolation from the malls, making resources that much more important.

Danversbank is conversely close to Fort Perryn which, at present, is a seething morass of undead squatters that cannot easily be cleared and retaken by survivors. Until the game designer effects changes to the way forts are handled, Fort Perry and Forty Creedy will be zombie havens.

Danversbank has no Auto-Repair of Factory resource buildings.

Danversbank has only one NT building. The NT building is at present isolated from Free-Runners unless they move outside the suburb and then back in.

A proposal to address these issues is to place VSB safe houses / entry points near the edges of the suburb, and to consider using / maintaining the 'greater' suburb as noted above in 'Cooperation'. Similarly, Tagging (internally and externally) should be used to indicate safe house locations.


January 12, 2007 - Paddy Dignam

Caught a broadcast from Firebug suggesting we come up with our own barricade plan. I agree, and this is my take. For now, all buildings should be EH except the following, which shall be maintained at VS+2: Percival Street FS, Athay Crescent FS, St. Lucius's Church, Twill Alley School, Martha General Hospital, Voss Lane PD, St. Simon's Church, and Babey Road School. Let me know what you think. Once we all agree on something, I will post a notice on the Danversbank page and see what the residents think. If there are no objections, I will indicate that it is now the functioning plan for the suburb.

Also, if anyone sees a citizen (non-DRRP) doing something notable for the community (cading up or down according to protocol, replacing a genny, killing a GKer, etc.), kindly ask said citizen if they would like to be part of our humble yet bad-ass group. R33F3RM4N is one such candidate, if anyone happens to catch sight of him.

One more thing. I don't know if we should continue to power up any of the buildings between Kynaston and Barrow until we get more volunteers. We're stretched thin enough as it is on time and resources. I know it was my idea to begin with and I admit it was a little ambitious.


January 9, 2007 - Paddy Dignam

Supplying the suburb is becoming increasingly difficult. DRRP forces are spread thin and civilians, especially in the south, seem hesitant to pitch in. On a brighter note, Danversbank is relatively safe with minimal zed presence. Radio communication, while not yet excellent, has improved.