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Survivor Fun

Well, it's good to see someone making the game fun for us survivors! I took the liberty of doing some proof-reading on your page, cleaning up the text a bit. Hope you don't mind. Good luck with your nefarious plans for world domination! (Ya crazy zambahz...) MolotovH 10:02, 15 March 2007 (UTC)

Hey there just joined up really like this group. I think we need to have a rule that whenever you modify the map you list the number of necrotechs in the suburb and date it so we know just exactly when we control or do not control the suburb.--Extinction Fighter 22:23, 12 March 2007 (UTC)

agreed, I will update the Map further. Welcome to the Team.--Brainz 22:26, 12 March 2007 (UTC)

It seems that the Date is confusing people, (Is that when the Nt was ransacked or is it the date it was last checked) It will now show the time like this "Checked March 16th"...--Brainz 00:30, 17 March 2007 (UTC)

Invitation for dinner at Fort Perryn

Dear friends, i'm proud to invite you to the feast, we, ferals, are going to have there in next few weeks. Also, many major survivour groups are invited too, so siege promises to be not only tasty

but also challenging.

NT Status Map

I liked the idea of your map, but not the execution. So I did one that is a lot simpler for folks to update (or at least less prone to error) and easier to read. I'd love for you folks to use it n your page; its a template, so very easy to install, and also any edits done "here" will be reflected other places the template is displayed, and vice versa.

I was gonna copy all the info over from your map, but have limited patience. Still, 99% of the work is done; this one just needs simple upkeep now, in the exact same manner as the suburb danger level map.

The template code is {{NT status map}}, and it is already in use at Salt the Land.

S.Wiers X:00x-mas tree dead pool 20:09, 17 March 2007 (UTC)

BTW, I'm duplicating all the data off your map, and have updated the map legend to honor this groups efforts. The total number of NT buildings is now shown as "X" if all NT buildings in the suburb are ransacked; X is for "Extinction".  :) --S.Wiers X:00x-mas tree dead pool 16:30, 18 March 2007 (UTC)

Thats a nice map, and i will switch it tomorrow with the other one on my front page when i have more time. thanks alot.--Brainz 00:58, 19 March 2007 (UTC)

Malton Resource Map

don't know how to show it here, but the following map should be of great value. It has all the NTs (and Malls) highlighted: If anyone knows wiki code and thinks the image itself would be good right on the page here, please plop it in. btw, my zombie alt will be sporting "Extinction" in his profile when he's off the X:00 clock... --Raystanwick 20:45, 13 March 2007 (UTC)

damn, thats a nice Nt Map...thanks alot Raystanwick, i was looking for one of those a little while ago...I will post it up here with some tweaks. Should be an easy way of keeping track of what Nts we need to smash down.--Brainz 21:02, 13 March 2007 (UTC)

wow, fast response. Glad you like it. Credit goes to Redrum's world view Map and filters; I just touched up the Malls and Forts. btw, while I'll be helping you in the NE with RayNorwick, my survivor RonBrenner in the SW has to ask that you guys ease up a little- it's gettin TOO hard to get revived!!! --Raystanwick 21:46, 13 March 2007 (UTC)
This is a way late response, but Specialist290 made this map and it might serve your purposes even better than the highlighted one above: --Insomniac By Choice 14:21, 1 August 2007 (BST)


Does it have Necrotechs?--Extinction Fighter 13:57, 14 March 2007 (UTC)

Why yes it does,....i can't believe i missed that...thanks Extinction Fighter.--Brainz 18:46, 14 March 2007 (UTC)


For this plan to really work, at least as much attention should be paid to squatting ransacked NTs as to pillaging new ones. The front page map that tracks the current seiges would become clogged if it also tracked squatting updates, so maybe some kind of tabular format could be developed?--Ragged Robin 20:01, 16 March 2007 (UTC)

The only thing about that is survivors could/would pick easy Nts to take back if it put up publicly, if we leave it as a mystery then its harder for survivors to rebel against us. I think its easier to just say if we have the Nt or not, instead of posting how many zombies are actually in there. We also do practice Salt The Land Policy otherwise this whole "World Domination" plan probably wouldn't work.--Brainz 21:02, 16 March 2007 (UTC)
Well, the natural motivation to use NT buildings guarantees that survivors will be cruising through them regularly anyway. It's not as though survivors are going to be sitting around nearby going, "oh no, the Einstein building was ransacked earlier this week, better stay away!" Secrecy isn't an option.
(Also, I wasn't even necessarily thinking of posting numbers of zombies... your current (front page) map doesn't actually state whether you have a given NT or not. It just gives a date that it was ransacked.)
In any case, it's great that you practice Salt the Land, but if so, why not state it prominently on your group page? I worry about excitable youngsters moving from one siege to the next, without bothering to stay behind and control prior territory.
Finally, have you considered endorsing the creation of extra zombie characters for squatting? I'm not talking about any multi-abuse - merely (for e.g.) having one zombie for pillaging, and another who lags behind in another suburb and stands up inside an NT as regularly as possible.--Ragged Robin 23:44, 16 March 2007 (UTC)
Im sure that survivors in there own territory will fight for their Nt, all im saying is i don't want any extra attention. If i broadcast that theres 1 zombie in the Twizzler Nt lots of people (out of towners) will go and take it. If i don't broadcast it, the out of towners will hopefully stay as OUT OF TOWN...but this really doesn't matter because if a zombie sees an Nt that i say is Ransacked it becomes "Under Siege" and is takin matter how many stay in the Nt after its been destroyed...
The DATE of the main map is when the NT was last seen ransacked...its not the date that it was ransacked!! (Maybe i should change the date so its less confusing...)
I have considered making zombie squat characters but i don't see it as a need...for the time being...
By the way what do you want here with Extinction ? Just helping out ? Spreading the word ? --Brainz 00:17, 17 March 2007 (UTC)
Oh I see, re: the main map. Yeah, the meaning of the date wasn't clear to me before. I imagine the need for squat characters will grow before long, since there are 211 NTs and you list your group numbers as 50-100. I'm interested in Extinction because I want every last survivor in this game to wake up grey and rot, and this is a worthy strategy. If 10% of all zombies pursued it, the game would be won in a week.--Ragged Robin 00:45, 17 March 2007 (UTC)


I have deleted this false accusation, its MY groups talk page and im in control of what is said and what isn't and im NOT going to be called a cheater. Conndraka this discussion is over, unless you can find some solid proff (Impossible because i don't use BOTS!!!) im conviced that i didn't use BOTs to take your Nt. Conndraka if you want to discuss this somewhere else be my guest. But not on this page...--Brainz 10:57, 22 March 2007 (UTC)

Sounded convincing to me (although I'd like to see screenshots). I'd bet there are a few zombies around zerging and botting away, knowing they're relatively safe behind zombie anonymity -- boxy T L ZS Nuts2U DA 11:32, 22 March 2007 (UTC)

Conndraka is a respected person among us survivors, to my knowledge he's never lied to anyone about something he's seen in game... and i've been around him and the rest of the DHPD for quite a while so I can say with confidence that his integrity is uncompromising... But bots or no bots, YOU ARE NOT GOING to be able to KEEP the DMZ's Necrotechs, even if the rest Malton's NT's are dark!! We will hold fast against you... and so will our allies!! There will be no endgame against us! You might grab one or two yeah... but we'll grab them right back! Mark my words the DHPD will always have a working NT somewhere! --Marty Banks (aka. Mundane) <DHPD> 04:31, 22 March 2007 (UTC) [PS: Please don't delete my posts without good cause... it annoys me, thank you.]

I don't care how respected he is as a survivor, i don't care what he sees ingame, i don't care if he lies, the only thing that i care about is that he is blaming me for using Bots. BTW, is that a challenge "YOU CAN'T KEEP THE DMZ NECROTECTS" will fall along with all others in this game. That is a promise!! --Brainz 20:36, 22 March 2007 (UTC)

My only reply to that is... "and if you are using Bots? then that would give him the right to accuse you and bring the fact to light." If you are not using bot's then you have nothing to fear and can defend yourself against him publicly without retribution... but if you are using Bots then he has had the right all along to accuse you... it really all depends of the facts... --Marty Banks (aka. Mundane) <DHPD> 01:52, 23 March 2007 (UTC)

The problem is, its an accusation against which no real defense is possible, and an accusation that causes damage to reputation merely by being made, without any need for proof. Have you stopped beating your wife yet, Mr. Banks? --S.WiersctdpNTmapx:oo 11:48, 23 March 2007 (UTC)
Exactly... and it's exactly the same accusations that survivors were getting when they were "on top"... you remember those don't you... accusations that barricades were going up too quickly to be "real survivors". Having played both sides, I find the accusation that a zombie enters a building immediately after one has been killed (?rise --> ?in) to be even more indicative of bot abuse than active barricade maintenance -- boxy T L ZS Nuts2U DA 13:52, 23 March 2007 (UTC)
I remember them, and I remember dismissing them pretty easily with a small bit of logical thinking, and eventually convincing most others to do the same. As wityh a cade bot, the bot behavior you are positing also would be impossible to produce without circumventing IP hit limits for the controlled zombie(s)- which is just one of several large technical (and moral) hurdles most people would rather not face.
If this were more than a single instance of a single person getting frustrated by purely defensive zombies, I might be convinced, but a "bot" really seems the "least likely explanation" for the observed behavior. Defensive bots are just a totally worthless pain in the ass to code (well, IMO) and pretty well gaurded against by the IP hit limits. Human control by a communicating group that was low on AP's would be just one of several more likely explanations. --S.WiersctdpNTmapx:oo 23:08, 23 March 2007 (UTC)

There is only 1 question that really should matter, Why does conn think that IM using bots ?? out of all the people involved in taking the bascomb why me ??--Brainz 14:21, 23 March 2007 (UTC)


The Malton Mirror

p.s. Coondraka is a big fat bitch --Extinction Fighter 04:43, 22 March 2007 (UTC)

I do hope for your sake that was a careless typographical error and not a racial slur. Of course, it likely means little considering the tone of your witty bon mot. -- Atticus Rex mfu pif Δ 03:09, 24 March 2007 (UTC)
  • Being Famous because people blame us for cheating is not a good thing. and yes Coondraka is crossing the line!--Brainz 10:57, 22 March 2007 (UTC)
  • editor and chief... i know a good story when I see one... lol... this is quite the story... if you wish to discuss it with conndraka... arrange it there... i could use the boost in circulation... PS: Let me warn you all in advance and this goes for conndraka too... NO editing of other people's statements made my page... --Marty Banks (aka. Mundane) <DHPD> 17:38, 22 March 2007 (UTC)
PPS: you wan't me to put the discussion with conndraka concerning the bots on my page... i'd love to have the content but before i decide whether to put it on i want to get both your and conn's opinion's first. --Marty Banks (aka. Mundane) <DHPD> 17:41, 22 March 2007 (UTC)

I don't really have anything to say about it much because i didn't use any damn bots. There is only 1 question that really should matter, Why does conn think that IM using bots ?? out of all the people involved in taking the bascomb why me ?? --Brainz 20:36, 22 March 2007 (UTC)

I really don't know... but i will give this to conn... he is a stand up guy about thing like this... and just because you deny something doesn't mean an issue will die... the world doesn't work that way... i'm the media... i will call what i see and i see accusations and angry denials... the anger makes me curious... --Marty Banks (aka. Mundane) <DHPD> 00:12, 23 March 2007 (UTC)

Huey Long Speaks in !zanbah

I hope I'm not intruding on you fine folks by doing this, but I'd like to direct your attention to this circular which I have prepared for distribution to all active zombie groups:

I, Huey Pierce Long, Jr., will be speaking at Pooll Crescent Police Department in !zanbah (Eastonwood) on April 8th, 2007, concerning his campaign to win the nomination of the Zombiecratic Party in the Mayor of Malton campaign, and I would like to invite your group to send a representative to attend the rally. It is my earnest hope to improve the situation for the lowly, starving ferals of Malton, and I would like to have your support in doing so.

Check out my campaign site for details, and if you like what you see, don't forget to vote for Huey P Long! As always, I can be contacted through my talk page (or that of my alt) if you have any questions, comments, etc. --Huey P Long 05:25, 6 April 2007 (BST)

ESS Advisory - Can we perhaps endorse this excellent Mayoral Candidate Huey P Long? I read his campaign policy and it's largely in line with Extinction's ... more or less. At least hear what he can do for us in return for the 80 strong Extinction group's advocacy. --Zeug 01:34, 12 April 2007 (BST)

Article Edits

Just changed the Join link to point to the Expansion, and the gold font colour. If you'd prefer it changed back I can revise the edit. --Extinction DIA 14:42, 12 April 2007 (BST)

The new colors look great, a LOT more legible and appealing. There's on bit of gold missed- the quote just above the NT map. --S.WiersctdpNTmapx:oo 00:07, 13 April 2007 (BST)

Forum discussions on advanced tactics

Here's a rough copy and paste culled from the forums on possible advanced tactics for Extinction members. Was a good brainstorming session, whatever's mine in there is copyright free.

--Zeug 08:03, 12 April 2007 (BST)

it's not so much about inhabiting every NT in Malton but rather identifying the strategic NT's belonging to strong survivor groups and taking those down. The Mall Tours will do the rest.

The DHPD really do need their NT's otherwise they have to vacate to adjacent burbs and regroup, which must put a strain on their coordination efforts. If Extinction is going to work we need to set a precedent by demonstrating the concept in action. We need to take the DHPD down for the count and suppress their revival efforts and that means making the Bascombe and Dury into Extinction strongholds, with the entirety of both suburbs declared "Survivor Free Zones" under Zombie Law and Order.

for those interested in coordinated "special operations". Within Extinction we could have a Special Operations Command for those players interested in real time coordinated attack and defence. That's the gameplay I'm interested in, actually meeting up with a small dedicated squad online and coordinating real time via chat.

Even if you're only hitting a factory or a hospital in a region that is currently "salted", getting everyone together makes the game more interesting and fun, and also allows for greatly increased efficiency. With a group of three zombies working together, it is virtually guaranteed that any barricaded building can be opened and at least one survivor will perish. Often the results will be better.

The same three zombies operating on their own could each waste all their AP smashing on the barricades, with the humans inside spending only a few AP in between each attack to repair them. They'd also each need to spend a number of AP selecting a target, whereas a group working together requires only one "scout".

resource buildings should remain generator-free, both by revived zombies and by keeping factories and auto shops ransacked.

The AP benefit humans receive when resource building is powered can be very large if there are a lot of humans. Each human saves many AP with the increased search success rate, and they only had to spend a relatively small amount of AP setting up the generator in the first place.

Smashing the generator (or, better still, preventing humans from getting them in the first place) requires far fewer AP and yields a large return on the investment.

So then for a suburb wide attack, using X:00 for the mass and chat for specialist squads, the primary targets would be the barricaded NT's. Which also means that single NT burbs like Peddlesden and Dunell Hills, unfortunately for the DHPD, are the most vulnerable. Once the NT is taken and held secure as an Extinction Command HQ then we can expand the target list and secure the entire suburb.

Secondary targets are the factories and auto repairs which should be targeted for ransacking. Cool, so we can add hospitals and PD's as preferred zombie sleep overs in lieu of a nearby NT. If any are barricaded they can be reported to Spec Ops Command and a siege started. I'd also suggest revive points need to be regularly cleansed of survivors and the Mrh? cows ordered to move out of the suburb.

Tertiary targets would be any other barricaded building whatsoever.

The Spec Ops groups can use the NT as Extinction Command HQ to deal with survivor counter attacks and also follow up with regular suppression sweeps of the above targets until revival ceases and the Mrh? cows disperse. At which point the suburb is declared an Extinction Survivor Free Zone on the wiki page and we move on to the next survivor group concentration and strategic NT.

If there are a lot of survivors, these targets are very imporant, and are usually easier to take than the other resource buildings, but it's situational.

When a suburb has been completely beaten down, for example, the humans won't be going for luxuries like electricity, they'll be trying to secure FAKs and (if they aren't clear on how to spend their AP properly) weapons in the PDs. If the hospitals and PDs are locked down, wandering humans won't stay in the burb at all, so the dead zone increases.

Whenever possible, humans should be infected. This has a compounded effect, as revived humans must spend more AP trying to find healing and will increase the chance that any found humans will be wounded and more easily flipped back to the grey side.

In an area with a deep human infrastructure, this is less effective, but if we're concentrating on kicking humans when they're down, infection is extremely important.

Tactical commanders could read the suburb map for the current operation and put a target list together and maybe even work out a tour route. Then just publish the target coordinates alongside the GMT attack times for an Extinction R&R Tour (recon and ransack). Anyone want to take on R&R Command and become a tour guide?

I think we should enforce a zero tolerance policy regarding revival within any Extinction Command Zone as it is a militarily offensive act and counter to the fundamental goal of Extinction. How about an Extinction Biological Warfare Corps? From what you're saying we could scatter the Mrh?s by setting infected zombies on them.

Totally agreed, and barricading should be outlawed throughout the Command Zone. The only barricaded building should be the official Extinction Harmanz Corps Command HQ. I like the idea of combat revived troops being able to continue fighting so they can gain body building, flak jackets and other useful survivor skils. What's a good resource building for a safe house and what would they need? A generator?

On CR: Trying to survive in a zombie hot zone burns a lot of AP. Once you get Bodybuilding and a flak jacket, there's not much reason to go human again. If I get revived, I'll go on a generator smashing run, but I usually end the day as a zombie again. Running around and hiding is AP-inefficient. One of the most valuable things a revived zombie can do is scout inside barricaded buildings to look for the meatiest targets. Once a target is found, it's generally better to attack as a zombie than a human, unless you've previously spent many AP gathering ammo and have all the firearm skills.

Extinction Harmanz Corps - Tagger To be used in profiles?

if we stay put in the NT, supress all survivor relief efforts and make it clear to the Mrh?s they're not going to revive they'll disperse. Strategic boredom can be an Extinction Weapon of Mass Distraction

outlaw all survivor graffiti in the Command Zones and start a graffiti tagging war!

on infection: it's possible to infect zombies and for specific instances such as killing someone without infecting them and then being attacked by them the next day. While it's not worth killing them again, it can be worth a few AP to make up for not infecting them the previous day. But there's no real way to handle it systematically, unless people share links for humans they killed without infecting them

on graffiti: Cleaning out reassuring survivor messages can do much to foster the demise of a suburb. People hang around when things look comfortable and get nervous when all the messages are threatening. It's a lot of work to collect spray cans and search out messages to remove, but if that's something that interests a given player, they should be encouraged, because it is helpful. The Tagging skill is helpful in this regard, but it is still an AP-intensive activity.

psych warfare: Well the first rule of psychological warfare stipulates that enemy protestations of moral superiority and public denials of wrongdoing are of course ... propaganda. And propaganda (public information management) may be either true or false, it's hard to tell cos propaganda is necessarily agnostic with respect to the truth. The real question is how effective is it?

I wasn't really arguing with them, it was just an opportunity to flame up a forum thread with lots of info and links back to Extinction. On the net if you want to increase traffic to a site one basic method is to find any forum or blog or myspace, whatever, where you can post the brand name, some info and as many external links back as possible, from as many different IP's as possible.

That's how you make networks in the web, and if we can expand the Extinction network we boost the inbound traffic and membership.

Parachuting: Once you get revived, you wait until you have a full amount of APs, then stand up as a human. First, you want to make sure that you're infected. (You might already be infected upon standing up, but if not, you can just walk into a group of zombies and politely ask one to infect you. :) ) Then, you enter your target building and spend APs causing havoc (by PKing or GKing) until you die from your infection. After that, you immediately stand back up as a zombie inside the building before anyone has a chance to dump your body... and you continue to attack as a zed! :D

The net effect is that you "paradropped" into a building as a zombie, thereby bypassing its barricades. It helps to have Free Running as a human, so you can get into heavily barricaded buildings. Also having offensive survivor skills and weapons is very useful. I think that owning an axe and possessing the Hand To Hand Combat and Axe Proficiency skills is your best bet.

summarize Extinction Tactics then from what we've got so far:

Within a distributed command structure you're responsible for your own suburb Command Zone. Whereabouts are you? You could for instance start a new topic under operations, give it your suburb name, then write a situational report detailing your current target and requests for backup as well as survivor numbers and profiles of the leaders. That way the zombie hordes can move there if they're in the vicinity.

Primary target is the NT you want to make your Command HQ. From what Trent Rott's been saying if they've got generators running and are always stocked up then maybe you could send out a recon squad to check the nearest factories and auto repair shops and shut those down.

It all depends on your recruitment numbers for your siege and whether you've got some members who might be into the more coordinated chat squads. For those you're welcome to use Extinction Special Operations Command mailing list to organise a squad meetup and use chat to do real time recon and assaults. It's fun but needs a squad leader to organize it for your Command Zone.

That's just for the elite few though, that's why it's "Special Operations", organize everyone else using X:00 and suburb target coordinates posted here on the forum and in your profile.

Once the NT's taken then it's up to you to hold it as your very own Command HQ against counter attack, which is what Peddlesden and Dunell Hills Commands are attempting to do at the moment. But most of your ferals are going to just melt away so it'll be up to you and your organizational skills to keep the NT Command HQ and then spread your control into the suburb. Factories and auto repair, hospitals and PD's should all be taken down. Any barricading anywhere within your Command Zone is a criminal act under Zombie Law and Order and you should not tolerate it.

Once you've cleansed the survivor resistance and suppressed their revival efforts then your Mrh? cow mobs should start dispersing. If possible get an Extinction Harmanz Tagger to remove the revive point and other graffiti. By that point you should be able to declare your suburb an official Extinction Zone and move on to the next survivor stronghold and its NT's.

If you're a human and you have the capability to kill zombies, what you really should be doing is looking through the neighborhood and finding (non-Extinction!) humans to kill or smashing generators that would otherwise be inaccessible to zombies. It's not efficient to smash barricades as a human, but it's still a better pasttime than killing cows.

If the burb is so absolutely and completely dead that there are no hiding humans and no barricades, then it certainly doesn't hurt to attack the cows, but it's not generally recommended.

standing in front of a horde and asking them to eat you in the name of gaining XP is only recommended if there is nothing else for the zombies to do in the burb (which is unlikely if you just got revived). Otherwise a zombie will waste all their AP killing you, when they could be doing something that would help the cause.

If you find yourself alive and you don't want to be, just find a tall building and jump out the window. (This is why Free Running is a recommended skill for all zombies.)

Like so many things, it depends on the situation. Right now, it sounds like you're in siege mode, and your priorities are different. Once an NT falls, you move into maintenance mode, wherein you sometimes have to actually expend energy to find things to do.

One strong point, however, is that, even if you're in siege mode, and you have a large number of people sleeping outside, it's extremely difficult to gain ground. If you can't get into an NT, try the nearest resource building. It's likely to have a lower population and be easier to clear. With a large percentage of the zombie force sleeping in that building, you actually become a serious problem, as opposed to minor nuisance that just boils down to humans making sure all three of their dedicated barricaders are checking in regularly.

Our strategies need to be flexible. The goal is to take all the NTs, but that doesn't require us to bang our heads up against an indestructible wall if it's clear that we mathematically have no chance.

ESS Policy Advisory - Standard Operating Procedure:

In military orders it's generally the case that each Command is responsible for its own theatre of operations, however that is defined by Supreme Command and its delegated authority down the ranks through Commanders, Officers, NCO's and Cannon Fodder.

So if you're in the SE Zone then that would be your field of operations as that is what you're already doing. Supreme Commander Dr'Brainz is ultimately responsible for Strategic Command and Extinction coordination across Malton, and also for NW Malton and so on down through the ranks to the Cannon Fodder responsible for whatever suburb Command Zone they're in.

In effect everyone is a Commander, right down to the lowest ranks and youngest zombies, as everyone is responsible for their own operations and owes allegiance to a Superior Command Zone ... except for the Supreme Commander of course, who usually has to bargain one way or another with the extremely rich and powerful.

Identify allied and enemy GMT attack times as we're all online at different times of the day: I also see a lot of activity around -4 GMT arvo/evening-ish? Just guessing, I'm +8 GMT. Do they co-ordinate their attacks and when's the peak activity - maybe early morn US time before work/study then sporadic through the day with peak around evening US time? -5 to -3 GMT?

we need a few low level cannon fodder grunts like me to burn our AP's breaking the barricade and keeping it open and maybe take the first volley of headshots, followed by as many higher level elite Extinction troopers to go in, wreak havoc and drag the wounded out to a waiting ravenous horde ... that's so Aztec it's creepy :)

And maybe some Extinction engineers to take out the generator while we're at it.

psych warfare - recruitment: And yes, a good crowd outside the Bascombe but Extinction needs more recruits inside to make it a home base for Peddlesden operations. Hmmm ... who's up for a recruitment campaign amongst the PKer and zombie groups? Anyone got a list of potential forums? Voluntary standing armies stand or fall on their recruitment numbers, just ask the Pentagon.

How's this for starters:

Image link -

Intel: Extinction Special Operations Command requests all available intel on current positions of any and all survivor and zombie DHPD in the wider Peddlesden and Dunell Hills Command Zones and adjacent suburbs.

To aid this intelligence gathering could we set up an "Intel" forum for reporting enemy sightings, barricading, large DHPD and allied zombie Mrh? cow mobs and so on? An organized Intel structure is critical for any military operation. It's called "operational awareness" and is generally only limited by the organizational capacity of the practitioners and ultimately the available technology.

We could also add a supplemental order and forum link to the Player Conduct Policy requiring all ranks to report any relevant info to the forum. Once the social network of informants spreads out we could go massive. Sweep it all up. Things related and not. Eventually we will need total information awareness of the entire Malton theater of operations to fulfill the goal of total zombie domination.

Standing Orders is all most Extinction troops and allies need to do the mass loose coordination thing. They'll be the bulk of the army, hard to control and hard to keep focused.

Boot Camp is for those who like what they've seen and want to put more effort into their gameplay.

Then comes Advanced Tactics for those few who get even further into the whole idea of sieging and then defending NT's, salting the land and becoming part of the command force.

Last is Special Operations Command for the elite few that might be into the real time squads where you email one another to meet up online at a certain location and time then use chat to coordinate an assault in real time.

E-SS Policy Advisory - On Classified and De-classified Information Re Special Operations Command

A distinction should be made between "public" and "classified" policy. Classified information should not be disseminated publicly and represents "operational" policy, communicated in private. Public policy should be considered a function of the Extinction Psychological Warfare Department and includes all forms of public discussion such as the forums and any communication with lower level Extinction members and other allies/enemies. It's how the US executive and Military/Intelligence branches work, the same as all modern fully industrialized nations, especially in time of war.


You realize this will never work, right?

At least, not on the scale you're aiming for. I will give you(Brainz) the username and password to one of my accounts and a pat on the back if you succeed. And by succeeding, I mean to the point where Kevan will HAVE to intervene to stop the whole thing. Tryce of Thunder 01:50, 21 May 2007 (BST)

something you might like

"Rise Bot" - I figured it might be fun to piss off the "oh no, botzorz" crowd by handing out a bookmark that will work as a user configurable (if very stupid) "risebot" in almost any common browser. Maybe I have a sick sense of "fun". Note that it won't work if you the UD window is not the top window, so I don't think its compatible with Extinction Battle Control. Folks could always open a separate window / tab for using the Bookmarklet in. --Seb_Wiers Imagine 01:54, 10 June 2007 (BST)

I improved the code a bit, so now it gives a a prompt for reps and speed, rather than having those variable hard coded. I'm also working on one that will launch a specified number of barricade attacks at a specified speed, followed by an ?in command... which I already have the code for in an older project called "ZMAZH!!!", but the bookmarklet form seems much more user friendly. --Seb_Wiers Imagine 19:35, 12 June 2007 (BST)


PLEASE don't target us. We're weak after our mall fell, and we're still establishing barricades and whatnot. Please just leave this one little suburb intact. Thank you. :) --DrBowman 21:18, 5 July 2007 (BST)

No need to plead, we're not operating anywhere near your suburb yet. At the moment we are operating from 3 corners (NW, SW and SE). Get scared once we're next door though, and we'll get around to you soon enough. 'arm. 02:45, 6 July 2007 (BST)
You know, you could leave Tollyton intact, and use it as a larder - wait for people to leave Tollyton and forage. Imagine it as farmlands, a dot of green amougnst the red. You zombies need your food, and if there's nowhere safe for survivors then you'll have nothing to eat but each other! --DrBowman 18:15, 7 July 2007 (BST)
We're called Extinction. We don't operate like other zombie groups - we don't smash and run; we don't want any survivors left. At all. And as we squeeze survivors into an ever decreasing area, the concentration will go up. There will be no such thing as farming. Once the revives stop, the survivors will drop. And we are *months* away from Tollyton. You're safe till next year. 'arm. 19:49, 7 July 2007 (BST)
Aww. Well, at least we're safe for the meantime. I don't suppose you've thought about people making new survivor accounts and abandoning them when they become zombies, thus causing loads of survivors to constantly be teleporting in, attacking a few zombies, and then succumbing? And what about people who become zombies, don't want to be, and so Z-kill? --DrBowman 12:53, 8 July 2007 (BST)
Newbie survivors cannot barricade, and are terrible at fighting. They are not going to be a great threat. If you mean that we cannot kill all survivors due to new ones spawning, that is correct. But that's not the point. No revives = no returning to be a survivor for any ex-survivor.
Survivors who resort to ZKing when zombies are hurting their own cause, except in a minority of cases (I'm not going to tell you what they are). A survivor is a larger threat to a zombie because it can deliver a headshot. ZKing means no headshot, so more AP for us to use against the remaining survivors. 'arm. 03:38, 15 July 2007 (BST)

Calvert Mall

So, I hear that the semi-seige of Calvert was executed by ya'll. I wouldn't call it impressive, but I will say that ya'll chose a great time to attack. Almost no one was on. I hacked at one of you a few times and then made a B-Line for a safe house. You know what though? I hope that your aforementioned goal does come true, and that ya'll literally become so powerful that remaining survivors have to huddle together in a mall and have an epic showdown. That's what this game is about. It's about hardcore hordes and stalwart survivors. These little small seiges and stuff are nothing. So, here's to Extinction bringing the pain! (as long as LUE doesn't do it first, haha).

See you at Cagier, no?

--Big Bur 00:15, 15 July 2007 (BST)

Not only is our timing great for attacking Calvert Mall (apparently no-one who lives in that Mall is active around the time we attack, and only about 10 or 15 over the next 6 hours), the the population in that corner of the mall was only 9 survivors the first day we attacked, and 5 the next day (today). Calvert Mall is full of clueless souls.
We will indeed see you at Caiger. No idea on the timescale yet (you are close the suburbs we control, yet our numbers aren't high enough yet). 'arm. 03:32, 15 July 2007 (BST)
Oooooooo, it sounds like a possible LUE - Extinction team-up? That would be a formidable opponent, and make for possibly the most epic battle in UD history. But yeah, I wasn't a resident at Calvert or anything, I was just passing through. I'll hopefully see you soon then. We'll be waiting...--Big Bur 06:16, 16 July 2007 (BST)
LUE would be formidable all on their own, we'd just be jumping on the bandwagon if they came around our neck of the woods. We'll probably try to invite them at some point (i.e. when we are ready), but they seem to do their own thing. See you there though. 'arm. 19:45, 16 July 2007 (BST)
Right. I understand that you would just be jumping on the bandwagon, but there's no shame in that. Like I said though, this game is about epic battles. I know Caiger has lost many of it's survivors and is probably now weaker than ever, but it's important to the survivors at large anyway. I've got a serious question to ask though, but I'll post it on your user page...--Big Bur 03:17, 17 July 2007 (BST)

There is a group of 60+ zombies coming towards Caiger...

Is that you and your team, or RRF, or someone else? Just curious.--Big Bur 04:58, 18 July 2007 (BST)

Not us. 'arm. 08:00, 18 July 2007 (BST)

Welcome my children

The infamous Lord Pitman greets all of Extinction, welcome to my home ;)--Lord Pitman 01:09, 11 August 2007 (BST)

I'm not one to gloat

But your tactic's failed. The suburbs in the NW are recovering, so your policy isn't working. --DrBowman 21:20, 8 September 2007 (BST)

What you might not have understood is that is wasn't us that was responsible for the very large block of red suburbs. They were changed to red as the survivors fled (by other groups, not Extinction). Extinction had 6 suburbs as red: Dakerstown, Roywood, Jensentown, Judgewood, Quarlesbank and Gatcombeton. After we took Calvert Mall using our X:00 attacks (with the help of many ferals), the first 4 in that list seemed to stay empty of survivors all on their own - probably due to the lack of supplies and support after Calvert Mall fell. Surprisingly, an active Caiger Mall didn't seem to help, despite it being just as close to the corner of the map. I put this down to the fact that no survivor groups are interested in Roywood, even though it has 4 NTs and with all four running would provide a large base for resistance in the NW. It's also not far to the RPs that operated near Caiger Mall.
We knew that LUE were coming to take down Caiger Mall, and that would be something we couldn't do on our own. 19-21 NTs arguably support Caiger Mall, and we knew it was key to take those down as quickly as possible. Due to the presence of many other zombie groups and ferals, those NTs fell quickly. Extinction newbies need brains to eat. Extinction expanded as far as was needed to find those brains. The suburbs below Molebank have few NTs, and so once they were RUINed the survivors either retreated fast, or died then retreated (few syringes to revive the dead).
Extinction always realised that this 'Big Push' would stop once survivor groups became stocked up and organised. We relish the fight, and hope not to relinquish any of the 'original 6'. Additionally, we have a high interest in Caiger Mall staying RUINed. Luckily, so do many other groups. Personally, I see the DMZ and the high concentration of NTs in Molebank as a threat to a gradual re-population of the area (though a coordinated strike from a coalition of survivor groups could possibly take Caiger Mall back in one go).
Also, I'm not quite sure what 'policy' you are referring to. 'arm. 22:55, 8 September 2007 (BST)

The Second Big Bash

In a show of support for The Second Big Bash, I have created a infobox template for display on Group and User pages. Here is a copy of it, for use on your group's page:

Brainz.gif The Second Big Bash!
This User or Group is a member of The Second Big Bash, and will be coming to your neighborhood soon! Please have lots of fresh brains ready when they arrive with all their friends.


Thanks! And enjoy some yummy brains!      Ekashp wuz here (aht harman bra!nz!)        22:54, 4 October 2007 (BST)

Welcome Back

From the loyal opposition.... Conndrakamod TDHPD CFT 18:51, 31 January 2008 (UTC)


Welcome to monroeville.--RosslessnessWant a Location Image? 12:20, 23 March 2008 (UTC)

Want to add a squad?

You should add a squad to Ravenwood Security Solutions aka Ravenwood because of sevral bad ass reasons

1. we dont care if you PK 2.We dont like anyone who hunts PKers 3.Soon, we will have a 9 suburb location that is a PKer safe zone 4.we have no real rules 5. we need Pkers to be our police force to stop them "pk hunters"

what do ya say? head over to Ravenwood and let us know


Do they even exist anymore? There was no fight put up in Dakerstown, it was an absolute slaughter.

Yeh FUACK are still around. They fight more guerilla style though rather than take Extinction on up front. They've been in DK since before we arrived and hang out reviving and redoing the odd barricade. You can find them here.--Zeug 09:34, 26 June 2008 (BST)

The Great Suburb Group Massacre

Check-Mark-Reviewed.jpg Group Confirmed.
This group was confirmed active. Thank you for your reply.


I am trying to register on your boards, but it's totally screwed and wont let me. Can you contact me through my talk page? Thanx! -- Taecsmall.jpg DirtManT|FU|StäV 06:14, 8 August 2008 (BST)

Wiki makeover

Removed the old page to Extinction/Archive, we needed a makeover to attract peeps attention.--Zeug 06:32, 21 September 2008 (BST)

Glad you said something -- the new "look" caught me by surprise. Asheets 19:04, 22 September 2008 (BST)

Your Emissary

I believe you guys sent some sort of Emissary to the [Hel's Daughters Forums]. First, is he really an Extinction member? And he seems to have forgotten the post.--Janine 15:41, 27 September 2008 (BST)

Ever thought of moving?

You guys not tired of the NW yet? I think you should head on over to the NE. Plenty of Bra!inz over in that direction, plenty of survivors. --Blanemcc 17:09, 3 October 2008 (BST)


If your group is still active and recruiting, please update the timestamp attached to your add on the Recruitment page. Ads with timestamps more than 14 days old may be removed without further notice. Thanks! -- Atticus Rex mfu pif Δ 16:29, 22 November 2008 (UTC)

Recruitment 2

Stop hand.png Recruitment
Your ad has been removed from the Recruitment page because of rules violation, specifically an old timestamp. There is a guide here. Please re-add it if you are still active and recruiting.

For the record, this rule is about to change (thank goodness,) so me and the other people who do this will have a lot less work to do :).

Linkthewindow  Talk  12:45, 6 January 2009 (UTC)

The Great Suburb Group Massacre, 2009

Stop hand.png Group Active? Request.
In order to maintain the wiki as an up to date source of information groups are occasionally removed from the Suburb pages when they are no longer active. Is this group still active? If so simply confirm here by writing something below. If not it will be removed from suburb pages in 14 days.

Occasionally, general checks are done of group activity. This may seem like a stupid question, but it's for all groups, regardless of size. Linkthewindow  Talk  11:21, 13 February 2009 (UTC)

Stop hand.png Group Inactive?
No reply has been recieved as to whether this group is still active. The 14 days have passed and as such the groups link has been removed from suburb listings. If the group is again active please feel free to revert these changes

-- Linkthewindow  Talk  12:03, 27 February 2009 (UTC)

ugghh, missed this one but yeh the group is still actively festering away in Dakerstown. --Zeug 02:45, 10 November 2009 (UTC)

NT Ruins Ruin Rotter Revives

Somebody thought that you guys might be interested in this suggestion Suggestion:20090409 NT Ruins Ruin Rotter Revives, hope you are! --Stepdown 10:42, 10 April 2009 (BST)

New Extinctions?

You in anyway affiliated with the three new extinction groups that have popped up on the stats page? --RosslessnessWant a Location Image? 10:18, 10 May 2009 (BST)

It would logically seem so... 12:26, 10 May 2009 (BST)

The Fertilize the Land Policy+Salt The Land Policy?

The Fertilize the Land Policy is a counter-action to the Salt The Land Policy. As the EXT supports Salt the land Policy,their leader Dr'Brainz supports Fertilize the Land Policy ? -- PsychoSick   20:47, 14 January 2010 (UTC)

GSGM 2010

Check-Mark-Reviewed.jpg Group Confirmed.
This group was confirmed active. Thank you for your reply.

--Maverick Talk - OBR Praise Knowledge! 404 08:41, 26 January 2010 (UTC)

Yup, they're active. Chief Seagull talk 10:10, 26 January 2010 (UTC)

Thanks! --Maverick Talk - OBR Praise Knowledge! 404 10:15, 26 January 2010 (UTC)


Your pages were unlinked, so I linked them here.--Yonnua Koponen Talk ! Contribs 18:31, 14 February 2010 (UTC)

Dead Air and Judgewood

Seems that the folks in Judgewood, particularly Judgewood Vector Control are getting a bit uppity and overconfident. Wanna work together for awhile? Asheets 19:54, 27 April 2010 (BST)


No more extinction on stats page? Sadface. --RosslessnessWant a Location Image? 09:40, 6 July 2010 (BST)

15 members now -- 15:19, 2 August 2010 (BST)
Oh? Someone signed on? Aichon 20:58, 2 August 2010 (BST)
Ba-dum-tsch! --RosslessnessWant a Location Image? 20:59, 2 August 2010 (BST)
Extinction is extinct! --WanYao 09:34, 26 February 2011 (UTC)

Great Suburb Group Massacre 2011

Stop hand.png Group Inactive?
No reply has been recieved as to whether this group is still active. The 14 days have passed and as such the groups link has been removed from suburb listings. If the group is again active please feel free to revert these changes

--Yonnua Koponen Talk ! Contribs 15:07, 23 January 2011 (UTC)

Waait A Second...

Hey wait. If zombies take over all of Malton, what'll happen THEN? With no survivors to fight, and no revivals to happen, there will be nothing to do! Will the server be reset or something?

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