Talk:Foulkes Village Barricade Plan

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I've created a barricade plan and added the basic details. Work remains to be done.--Nuabreed 00:13, 11 July 2007 (BST)


... a LOT of work. My alt almost died because there are NO entry points on the south east side of town, what's with that? Add some frellin' entry points over there. Try for an even and somewhat intuitive distribution of VSB entry points, throughout the suburb, and at least one in each little "block" or "cluster" of buildings.

And why are BOTH PD's EHB? TRPs should be at VS+2 whenever possible. --WanYao 10:24, 31 July 2007 (BST)

At present, both PDs are generally ransacked or under siege. As for the lack of entry points, well, unless it's actually an entry point, I don't want to mark it. Until the suburb becomes somewhat safer, it will be very difficult to add entry points.--Nuabreed 16:12, 8 August 2007 (BST)


So the suburb is red and I'm almost sure this place is a chaos for survivors... Anyway, adding my opinion on the subject... Why are the revive point more than 5 AP from the nearest Necrotech Building?...It is just going to be difficult to maintain...and it seems like it is very slow at moment... I suggest other place as a revive point... a nearest location ...maybe Quekett Road...or Swonnell Place or the location was chosen because of its proximity with Cyril General Hospital ?--Lithedarkangel 03:45, 18 March 2008 (UTC)

Barricade Plan Discussion

Note: This is not a fully completed plan. To avoid mishaps, I have marked all buildings as EHB until proven otherwise to avoid directing someone who didn't read this part to a non-existant entry point. I need the following information to finish the barricade plan.

1) Revive points not marked above. I'm looking for maintained, public revive points. If only members of a certain group can receive a needle, then we don't want to mark it as a revive point.

2) Entry points not marked above. Basically, any buildings which are traditionally kept at VS+2.

If you can help, please post your information here.--Nuabreed 00:12, 11 July 2007 (BST)

Discussion V2

Okay time to finish our barricade plan. I've changed things around slightly based on a few guiding principals to make a more logical barricade plan. I'll explain my rationale and refer to these points as justification for various changes.

1) RPs should be maintained and public, just like Nuabreed said.

2) FAKs, ammo, syringes, and fire axes should be available to new players.

3) Junkyards make good entry points because they can't be ruined.

4) "Connecting Buildings", which serve as the only link between free running lanes, should be EHB.

5) Dark buildings, to a lesser extent, should be EHB to prevent ruin.

6) The wishes of groups should be respected in the barricade plan.

7) The best entry points are surrounded by other buildings, because they provide access to multiple points, and if zombies break in, free running lanes can be easily routed around them.

Based on these concepts I made a number of changes. First I removed two RPs, the one at Cemetery 5,80 (no one has maintained that for years), and the one at Threadgould Road (it is a private group RP). Also I opened up CAPD and Cyril Hospital, reasons 2 and 6. the Fone Arms is now EHB, per 6. Fuller Drive School, the Dudoc Hotel and Ayers Cinema are now EHB per 4 and 5. The junkyards are now entry points. Finally, I added the Powlet Building, and the Deny Hotel (per 7) as entry points into Nixbank, and the adjacent factory.

One of the basic problems with Foulkes Village is that there is a cluster of resource buildings in the middle, with a PD, hospital, two factories and two auto shops. This TRC cluster is connected to the rest of the suburb by only 3 buildings (Fuller, a factory and Dudoc). Also, there is a problem moving between that central cluster and the Henley Building. Hopefully the junkyard entry will solve this problem.

The only weakness in this plan is Whittard Road Fire Station at VSB, as it connects the western free running lane. However, I think it is a necessary sacrifice since Foulkes Village has always been very newb friendly, and it's the only place for starting players to find a fire axe.

Please share your ideas for improving this plan, or feel free to ask for further explanation on any of these points. --GANG Giles Sednik CAPD 10:19, 17 November 2009 (UTC)

I've brought this current barricade plan to the attention of the various survivor groups who lay claim to Foulkes Village, both on their wiki pages, and through the use of group forums. I don't wish to speak for anyone else, but in my conversations there was a consensus that this current plan is good. Should anyone find flaw with it, or if any group was inadvertently omitted from the discussion, they may revisit the current plan. In the meantime I'm going to publish this as our official Foulkes Village Barricade Plan.--GANG Giles Sednik CAPD 21:00, 5 December 2009 (UTC)
Changed the last junkyard to vsb as per discussion with the MTDR.--GANG Giles Sednik CAPD 12:46, 6 December 2009 (UTC)
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