Talk:Millington Towers

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Barricading Policy

We need a barricading policy for this building. Please cast your votes for either VS (Very Strong), or EH (Extremely Heavy). --Joe McO'Robertson 06:17, 17 Feb 2006 (GMT)

Pros and Cons

Very Strong

  • Players of any level and skill can enter the building to take shelter
  • Being a mobile phone mast, this building is a target, and puts sheltering survivors at risk.
  • Having the barriers only at VS mean that it won't take as long for zombies to break down the barriers, and wipe out communication in our dear suburb.

Extremely Heavy

  • With the barriers being stronger, zombies will have a harder time breaking getting in, and wiping out communication for the suburb.
  • Players without Free Running will not be able to enter, wether it be to take shelter, or keep the tower running. One should keep in mind that few low-level players would be concerning themselves with the upkeep of the mobile network.


Remember to sign your votes using --~~~~

I vote EH --Joe McO'Robertson 06:17, 17 Feb 2006 (GMT)

I vote EH --Spraycan Willy MalTel 00:33, 15 April 2006 (BST)

I vote EH' Phone masts should always be EH-buildings, considering they are prime targets for zeds. --John Cannonfodder 13:40, 31 October 2006 (UTC)

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