Talk:Omnimap

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Visitor Comments

Fucking sweet!--Nallan (Talk) 11:44, 14 June 2008 (BST)

My thoughts exactly, Good sir.--xoxo 06:15, 19 June 2008 (BST)
My balls doth concur threefold. SIM Core Map.png Swiers 05:09, 3 July 2008 (BST)
Indeed awesome.--Dedling 02:25, 13 July 2008 (BST)
A fine work it is. - CITIZEN VI 16:20, 11 August 2008 (BST)
*'tis.--Nallan (Talk) 03:47, 12 August 2008 (BST)

Revamped

I cleaned up a lot of the coding and fixed a few things.

Garum, the map no longer needs to rely on your usespace:

The map also no longer needs to use:

The above could do with A/SDing.

Might be worth sticking the map and its components and images into Category:Omnimap or some such thing for organisation.

The malls on the map could use a little fine tuning in terms of positioning, but they're hovering near where they should be.

Finally, in the future if the mall danger reports get replaced with some more flexible coding (similar to the coding used for Phone mast reports), we should be able to get rid of the switch's being used in the templates, these are what contribute to the inclusion limit the most since they get called so many times.

Err....I think that's it.

-- User:The Rooster RoosterDragon User talk:The Rooster 17:34, 14 June 2008 (BST)

Nice one. That's much better. I've added the category, as suggested. The reason I put the mall gifs and the mall names in separate bits of code is that if we find a way to do invisible cell-type links, we'll want the cells to go over the gifs but under the names. There's no point in separating them out again until we know how to do this, and I'm in no hurry now we have all the links on the right. Cheers, Garum 13:07, 15 June 2008 (BST)
If that does happen it might be worthwhile to delete the outline image and just have one image with all the malls on. You can't do that right now or it would cover the suburb tooltips, but if another layer for suburb links is added, then that would go on top of the image and so it wouldn't matter that it covered those links. But that's not to say it would have to work like that, either method gives the same end result. -- User:The Rooster RoosterDragon User talk:The Rooster 13:22, 15 June 2008 (BST)

Mall Danger Colours

I think they should be stronger colours - just looking at them it's very hard to tell the danger level they are supposed to be coloured according to.--xoxo 07:55, 20 June 2008 (BST)

I find the borders of the suburbs a little hard to see at a glance too. Dunno what you could do about this besides maybe making the borders thicker or maybe solid lines instead of broken.--Nallan (Talk) 08:11, 20 June 2008 (BST)
OK, I',ve changed the colour of unknown malls, since the light grey was too close to the yellow of safe malls, and the names are now printed in bold so the colour is more obvious. The borders of the burbs were originally solid, but I felt that that covered too much scent data, so I made them into dotted lines. Garum 11:52, 20 June 2008 (BST)

OK that's better but I was thinking the colour scheme of malls should be changed around a bit so that "safe" is blue, as it is by far the easiest colour to see (and we don't need it to be so obvious when a mall's status is "unknown"), and it makes sense as "rebuilding" is light blue. For that reason I thought "ransacked" should be light green whilst in zombie hands shows up "dark green", and the two siege statuses are different shades of red. And I figure grey is the logical colour for "unknown". If you've already tried some of these and it didn't work then that's cool. I had a go at changing the mall name colours but couldn't figure it out haha, so maybe just use your imagination or if there's someone who can change them to test the colours I suggested, that'd be sweet. Let me know what you think.

MAP LEGEND
Mall Names Suburb Borders

--safe

safe--

--under attack

moderate--

--under siege

dangerous--

--ransacked

very dangerous--

--in zombie hands

ghost town--

--rebuilding

--unknown

--Nallan (Talk) 23:47, 20 June 2008 (BST)


I think dumping conformity with the uncommong sense colours of the dangers reports is in order. Yellow for Safe? Green for Zombified? Counter-intuitive or what? The table below is more logical and also conforms with MPM colour coding. (Basic colours only, brightness adjustments are fine if they are needed) -- User:The Rooster RoosterDragon User talk:The Rooster 00:27, 21 June 2008 (BST)

MAP LEGEND
Mall Names Suburb Borders

--safe

safe--

--under attack

moderate--

--under siege

dangerous--

--ransacked

very dangerous--

--in zombie hands

ghost town--

--rebuilding

--unknown

OK yeah I'm thinking the same as you, although purple for "in zombie hands"? That's a little off-putting, even if it is what MPMs use.--Nallan (Talk) 00:31, 21 June 2008 (BST)
The problem with this map is that it is trying to combine the data from 3 other maps which all have different uses for the colours. There is nothing new on this map, so I'm reluctant to introduce a new colour system. As far as possible, I've followed the colour use of the maps from which this one is built. That way it should be easier for people to use this as a one-stop-shop for information. (The combination is the 3 maps I use the most, that's just my personal preference.)
The colours are arbitrary and inconsistent (admittedly), but the mall name colours are well-known from the MIC and the MSM, the suburb colours are well-known from the suburb map, and the scent data colour scheme can't be manipulated. In particular, a green=safe theme doesn't work because of the scent data, where green=large horde of standing zombies. I think we're better off using the existing colours, tweaked for contrast etc, but not inventing a new (4th) colour coding system. Garum 01:16, 21 June 2008 (BST)
What about ransacked and in zombie hands have the same colour? As do under attack and under siege? Because for the purpose of this map they are effectively the same thing. If someone wants to know what one is it takes about 5 seconds to click the link. It would simplify things heaps. --xoxo 03:03, 21 June 2008 (BST)
Tru dat.--Nallan (Talk) 04:07, 21 June 2008 (BST)


After the recent conversion of the NT Status Map and the creation of the new MPM Status Map which are both using this scheme I've detailed, in the interests of consistancy we should make them the same. The mall status images use weird colours, but you'd be lynched for changing them. Therefore I propose that we either:

  • Adopt the same colours as the images across all maps that display a building's status by using a colour in some fashion.
  • Create a new colour system (preferably the one I've detailed) that is the colour system for displaying a building's status via a colour in any map or indeed any other system for that matter (EG: The Mobile Phone Mast status system)

Any thoughts either way? -- User:The Rooster RoosterDragon User talk:The Rooster 16:14, 29 June 2008 (BST)

Invisible Suburb Links

Suburb's are now linked to on the map, click any square to be taken straight there. The tooltip is a little jittery is displaying itself but as long as you don't sneak your cursor along the edges of suburbs it'll show up. I'm 90% sure that all the links line up properly, they do for me and I've specified a certain font size so they should for everybody. If they don't, speak up! -- User:The Rooster RoosterDragon User talk:The Rooster 15:38, 25 June 2008 (BST)

Nice one. It seems to line up fine on the Firefox I use. Do you reckon we should keep the suburb list on the right or is it redundant? Garum 18:30, 25 June 2008 (BST)
might as well keep. also we need to lure more people to this awesome page.--xoxo 15:41, 29 June 2008 (BST)
Yeah, it's not hurting anyone, and the map can't have the names displayed directly anyway. As far as awesomeness goes, maybe we need a featured article thing on the main page like 'pedia? Maybe weekly features instead of daily though. That would draw some attention.-- User:The Rooster RoosterDragon User talk:The Rooster 16:17, 29 June 2008 (BST)

Forts

How about adding fort statuses to the map? It would be in the same way Malls are on there, seeing as they use the same danger system and there's only two of them. And that malls and forts are kinda similar in that they have everything but syringes.--Nallan (Talk) 07:28, 2 July 2008 (BST)

Done. The colour-from-mall template seems to work on forts too. All I had to do was to make a fort outline and put them in the right place. Garum 13:26, 2 July 2008 (BST)
It should work on any danger report. The all follow the same 'behind-the-scenes' format now (only differences are superficial) since the mall status template was changed. Not that anything else needs adding. -- User:The Rooster RoosterDragon User talk:The Rooster 14:42, 2 July 2008 (BST)

NT Buildings

Well, after reading the suggestion about Forts and having a moment of enlightenment, I thought: "If we have forts, why not NecroTech building statuses?". The same color code for malls and NT's could apply, and they could be small squares, as in the NT Status map. One step closer to being a true "Omni"map. (By the way, I hope this is the right place to put a suggestion like this; the suggestions page seemed to only be for in-game suggestions.) -- TehHeyhey 02:47, 16 August 2008 (BST)

I think this has been discussed, and I have a couple of problems with it. a) The map would be really fucking cluttered, and b) very few of the NT statuses get updated frequently enough to be useful.--Nallan (Talk) 03:26, 16 August 2008 (BST)
Yep you came to the right place, and nick is totally right - if you want that info just click on the suburb in question on the map and then NTs.--xoxo 03:55, 16 August 2008 (BST)
A quick way to gauge NT building status is too look at http://sim.urbandead.info/viewSIM.php?mall=1&nt=1 - if the NT is green its probably in zombie hands. If its yellow, it could be in zombie hands (recently fallen) or fighting off a horde (though likely loosing). If its red, they are under attack, but holding up for now. SIM Core Map.png Swiers 04:52, 16 August 2008 (BST)

Fort Perryn Fail

Fort Perryn appears on the map to be dark blue (unknown) when according to it's danger report from Oct 9 it's in zombie hands. It could be user error on the part of the noob who updated it, or somethings effed in the A. I'll see if the guy screwed up his report but yeah, this might require looking into...--xoxo 01:04, 12 October 2008 (BST)

Good catch. The status has to be written with spaces separating 'in zombie hands' or 'under siege/attack'. It's a natural mistake for people to use underscores, and the code that picks up the status doesn't recognise those strings. I don't know where that code is, but it should be possible to add 3 more lines to the switch/case structure to fix it. (I don't really know the wiki-code system, so that terminology might be wrong, but it's that kind of structure from C++, HTH. (I'm not going to go looking now because I've been on the sauce.)) Garum 01:31, 12 October 2008 (BST)
Swiers'll fix the overarching problem. Nice work on the fix Gaz, if i may be so bold.--xoxo 01:34, 12 October 2008 (BST)

ruined

could the map be recoded so ruined statuses are the same colour as in zombie hands? They seem more or less interchangeable.--xoxo 01:24, 5 November 2008 (UTC)

garrrummm....--xoxo 01:41, 13 November 2008 (UTC)
OK, done. Sorry, I read this and then forgot all about it. It just needed another line in Template:Omnimap Mall Status. Garum 11:43, 13 November 2008 (UTC)
s'ok. goodo. hope swiers gets back soon...man i love this project. We need to get it more airtime.--xoxo 03:23, 14 November 2008 (UTC)

Links from suburb pages

I think it's about time the omnimap was linked to from the suburb pages, rather than (or as well as) linking to Suburb. Anyone else think so?--Nallan (Talk) 05:25, 18 April 2009 (BST)