Talk:Player Killing for Noobs

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A few pointers

I see you're working on a guide here, and for the most part it's pretty spot on. I'd point out a few errors in your suggested equipment though - "at least two pistols" should really just be one or two, since the encumberance of a loaded pistol is more than a clip, and the AP of loading it is the same regardless of when it's done. Keeping pistols found loaded and ditching them later for more room is usually the best way of doing it. Also, you've seemingly ignored shotguns unless as a backup spare weapon - keeping a few loaded shotguns is usually the best way of starting the process of killing a player, especially if getting that specific kill is important, since the damage per shot is twice as high. Other than that, you're definately on the right track. You might want to ship this over to Developing Guides when you're done and put it through the ringer. Good luck! When I fall, I'll weep for happiness 22:14, 23 January 2010 (UTC)

I respectfully disagree with my friend Misanthropy on this. I think your suggested inventory for PKers is pretty poor. Radios? Radio Transmitters? Not good use of Inventory space, and way too encumbering for the specialization that PKers require. As for listing the items in order from most important to least important...Well, you have Shotguns on the bottom. Outranked by Mobile Phones, Radio Transmitters, Radios, Spraycans, and fuel. Spraycans are pretty useless for PKers, mobile phones are only practical if you have a group and you don't use forums, radios are a bad idea because anyone can listen to them, gennies are used primarily by Bounty Hunters and Zerg Hunters for killing either Pkers or Zergs in Dark Buildings (and some of them will go for targets regardless of the darkness), and radio transmitters are used by almost nobody (and if a PKer were to require the use of one, s/he need only to find one which someone else has already set up).
The best PKer Inventories are those which take into account: longevity (do you need to restock after two days of killing? You're doing it wrong), 60 HP of damage dealt in under 20 AP, the availability of the ammo type that you use the most when shooting a single person (shotgun shells aren't really that hard to find, but pistol clips breed like rabbits), and the encumbrance cost of both the gun(s) and the loose ammunition. There are a lot of effective inventory set-ups out there, and different killers like different styles, so I wont say that there's any one 'best' set-up, or which one should be on this page, but I will say that a great deal of your suggested inventory is...useless.
I do like the tips for helping a PKer (partly because this is something I've been doing for 3 years), though I think the 'contact over the radio' and graffiti is both unrealistic and dangerous. If you don't have any out-of-game methods of communications, Phones and face-to-face talking are the best method. As for the help you give them, misinformation over local survivor radio frequencies, a constant supply of revives and healing, and low-hp survivor/enemy locations is the sort of help PKers appreciate the most. --DTPraise KnowledgePK 23:26, 23 January 2010 (UTC)